5e Height and Weight Calculator

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5e Height and Weight Calculator

Generate realistic height and weight for your Dungeons & Dragons 5th Edition characters.

Character Stats Generator

Human Elf Dwarf Halfling Gnome Dragonborn Half-Elf Half-Orc Tiefling Custom Select your character's race for typical ranges.
Small Medium Large Determines base height and weight.
Dice to determine specific height (e.g., 2d10, 3d6).
Dice to determine specific weight (e.g., 1d4, 2d8).
Base height provided by race/size.
Base weight provided by race/size.
Multiplier for the dice roll (e.g., 1 for inches, 0.01 for meters).
Multiplier for the dice roll (e.g., 1 for pounds, 0.5 for kg).
Results copied!

Character Stats Results

Estimated Height & Weight

Total Height Inches

Total Weight Pounds

Height Dice Result

Weight Dice Result

Formula: (Base Value + Dice Roll * Multiplier) is calculated for both height and weight.

Height vs. Weight Distribution

Standard 5e Race/Size Dimensions
Race Size Height Range (ft) Weight Range (lbs) Height Dice Weight Dice
DwarfMedium4′ 5″ – 5′ 5″130 – 1802d101d6
ElfMedium5′ 5″ – 6′ 7″100 – 1802d101d4
HalflingSmall2′ 7″ – 3′ 3″30 – 451d61d4
GnomeSmall3′ 0″ – 3′ 8″35 – 501d61d4
HumanMedium4′ 7″ – 6′ 3″110 – 2502d101d6
DragonbornMedium5′ 9″ – 7′ 3″175 – 3002d101d10
Half-ElfMedium5′ 0″ – 6′ 3″120 – 2002d101d6
Half-OrcMedium5′ 0″ – 6′ 6″140 – 2802d101d8
TieflingMedium5′ 2″ – 6′ 8″110 – 2602d101d6
BugbearMedium6′ 0″ – 8′ 0″200 – 3502d122d8
GoblinSmall3′ 0″ – 4′ 0″40 – 901d81d6
HobgoblinMedium5′ 6″ – 6′ 6″150 – 2202d101d8
KoboldSmall2′ 0″ – 2′ 8″20 – 401d41d4
OrcMedium5′ 0″ – 6′ 8″130 – 3002d101d10
TritonMedium5′ 0″ – 6′ 8″100 – 2002d101d6
GoliathLarge6′ 7″ – 7′ 9″250 – 3502d101d12
Note: These are guidelines from the Monster Manual and other sources; specific character traits can vary.

Understanding 5e Height and Weight Calculator Results

What is a 5e Height and Weight Calculator?

A 5e height and weight calculator is a specialized tool designed for players and Dungeon Masters of Dungeons & Dragons 5th Edition. It helps generate realistic and varied physical dimensions for player characters and non-player characters based on their chosen race, size category, and specific dice rolls defined in the game's rules. This calculator aims to provide a quick and easy way to determine character height and weight, moving beyond generic assumptions to more specific, rule-based figures that enhance immersion and world-building. It's particularly useful for players who want detailed character concepts or for DMs needing to quickly flesh out NPCs. A common misconception is that these calculators provide exact, immutable figures; instead, they offer a probabilistic range based on the game's mechanics.

5e Height and Weight Calculator Formula and Mathematical Explanation

The core of the 5e height and weight calculator relies on a straightforward, yet customizable, formula derived from the Dungeons & Dragons 5th Edition rules. Each playable race and size category in the game typically has a base height and weight, often determined by rolling a set of dice. The calculator generalizes this process.

The primary formula used is:

Resulting Dimension = (Base Dimension + Dice Roll Result × Multiplier)

Let's break down the variables:

Variable Meaning Unit Typical Range
Base Dimension The starting height or weight for a race/size, often a fixed value or a minimum. Inches (Height), Pounds (Weight) Varies greatly by race/size.
Dice Roll Result The sum obtained from rolling the specified dice for height or weight (e.g., 2d10, 1d6). Value determined by dice Varies based on dice type and number.
Multiplier A factor applied to the dice roll result. For height, it's often 1 (for inches). For weight, it can vary. Sometimes used to convert units (e.g., from feet to inches or pounds to kilograms). Unitless or unit-specific Typically 1, but can be other values for specific conversions or house rules.
Resulting Dimension The final calculated height or weight for the character. Inches (Height), Pounds (Weight) Varies.

The "Base Height (Inches)" and "Base Weight (Pounds)" inputs directly correspond to the "Base Dimension". The "Height Dice" and "Weight Dice" inputs define what to roll, and their *results* are multiplied by the "Height Multiplier" and "Weight Multiplier" respectively before being added to the base value. The calculator automates the dice rolling and summation based on the input dice notation (e.g., '2d10' means roll two ten-sided dice and sum their results). If a "Custom" race is selected, the user must manually input the Base Height/Weight and Dice Rolls, or consult the provided table for standard values.

Practical Examples (Real-World Use Cases)

Let's explore how the 5e height and weight calculator can be used with practical examples:

Example 1: Creating a Stout Halfling Rogue

Scenario: A player wants to create a nimble and sturdy halfling rogue. They choose the 'Halfling' race and 'Small' size category. Consulting the table, they find standard Halfling dimensions: Height Dice 1d6, Weight Dice 1d4. They decide to use a base height of 30 inches and a base weight of 30 pounds (common starting points for Small creatures).

Calculator Inputs:

  • Race: Halfling
  • Size Category: Small
  • Height Dice: 1d6
  • Weight Dice: 1d4
  • Base Height (Inches): 30
  • Base Weight (Pounds): 30
  • Height Multiplier: 1
  • Weight Multiplier: 5

Calculation Process:

  • Height Roll: Let's say 1d6 rolls a 4. Total Height = 30 + (4 * 1) = 34 inches. This is 2 feet 10 inches.
  • Weight Roll: Let's say 1d4 rolls a 3. Total Weight = 30 + (3 * 5) = 45 pounds.

Results: The halfling rogue stands 2'10" tall and weighs 45 pounds. This fits the typical description of a small, compact character, ideal for stealth and agility.

Example 2: Designing a Goliath Barbarian

Scenario: A Dungeon Master needs to create an imposing Goliath barbarian NPC for an encounter. Goliaths are typically Large creatures. The MM suggests Height: 6′ 7″ to 7′ 9″ (2d10) and Weight: 250 to 350 lbs (1d12). For simplicity, let's use the lower end of the range as base values.

Calculator Inputs:

  • Race: Goliath
  • Size Category: Large
  • Height Dice: 2d10
  • Weight Dice: 1d12
  • Base Height (Inches): 79 (6'7″)
  • Base Weight (Pounds): 250
  • Height Multiplier: 1
  • Weight Multiplier: 10

Calculation Process:

  • Height Roll: Let's say 2d10 rolls a total of 15 (e.g., 7 + 8). Total Height = 79 + (15 * 1) = 94 inches. This is 7 feet 10 inches.
  • Weight Roll: Let's say 1d12 rolls an 8. Total Weight = 250 + (8 * 10) = 330 pounds.

Results: The Goliath barbarian stands an imposing 7'10" and weighs 330 pounds. This presents a physically dominant figure, aligning perfectly with the typical portrayal of a Goliath barbarian, ready to intimidate players.

These examples demonstrate how the 5e height and weight calculator can personalize characters, offering a range of possibilities that enhance the narrative and tactical aspects of a D&D campaign. It's a valuable tool for any D&D enthusiast.

How to Use This 5e Height and Weight Calculator

Using the 5e Height and Weight Calculator is straightforward and designed for ease of use, whether you're a seasoned player or new to Dungeons & Dragons.

  1. Select Race and Size: Start by choosing your character's race from the dropdown menu. This will populate typical height and weight dice ranges. Then, select the character's size category (Small, Medium, or Large). Some races might naturally fall into different size categories (e.g., Goliaths are Large).
  2. Input Dice Notation: Enter the dice notation provided by the game rules or the table for both "Height Dice" and "Weight Dice." For example, "2d10" means roll two ten-sided dice and add their results. "1d6" means roll one six-sided die.
  3. Set Base Dimensions: Input the "Base Height (Inches)" and "Base Weight (Pounds)." These are often provided by the race/size combination or can be found in the Player's Handbook or Monster Manual. If you select a "Custom" race, you'll need to input these values manually.
  4. Adjust Multipliers: The "Height Multiplier" and "Weight Multiplier" are usually set to '1'. However, you might adjust these if you're converting units (e.g., if the base weight is in kilograms and you want pounds) or using specific house rules.
  5. Calculate: Click the "Calculate Stats" button. The calculator will simulate rolling the specified dice, apply the multipliers, add the base values, and display the results.

How to Read Results:

  • Main Result: This shows the final calculated height and weight, often presented in a human-readable format (e.g., "6'1″ / 175 lbs").
  • Intermediate Values: These display the specific dice roll results, the total inches/pounds before conversion (if any), and the final height in inches and weight in pounds.
  • Formula Explanation: Briefly describes the calculation performed.

Decision-Making Guidance:

The results provide a realistic range for your character. Use this information to:

  • Visualize Your Character: Imagine how your character looks and carries themselves. A towering Goliath or a diminutive Gnome will have very different physical presences.
  • Roleplay Details: Incorporate these dimensions into your roleplaying. Does your character struggle to fit through small doorways? Do they have a surprisingly strong build for their size?
  • Inform Game Mechanics: While height and weight don't directly impact core D&D 5e mechanics like Strength or Dexterity saves, they can influence narrative elements, NPC interactions, and potentially specialized rules (like encumbrance or carrying capacity if your DM uses them).

Don't forget you can use the "Copy Results" button to easily share these details with your DM or fellow players, or save them for your character sheet. Explore different dice rolls to see the variety of outcomes!

Key Factors That Affect 5e Character Dimensions

While the 5e height and weight calculator uses defined parameters, several underlying factors influence the final generated dimensions and their real-world interpretation in a D&D context:

  1. Race: This is the most significant factor. Different races have inherently different average heights and weights due to their physiology. Elves are typically tall and slender, while Dwarves are shorter but stout. The calculator uses base values tied to the selected race.
  2. Size Category: D&D categorizes creatures by size (Tiny, Small, Medium, Large, Huge, Gargantuan). This directly impacts reach, space occupied on a battle map, and general physical presence, and influences the base height and weight ranges used in calculations.
  3. Dice Rolls: The random element of dice rolling (e.g., 2d10 for height, 1d6 for weight) introduces variability. Rolling high on the dice results in a taller or heavier character within the established range, while rolling low results in a shorter or lighter one. This mimics natural variation within a species.
  4. Base Values: The specific numerical starting points (base height and weight) chosen for a race/size combination influence the final outcome. These are often guidelines from sourcebooks like the Player's Handbook or Monster Manual and can be adjusted slightly by a Dungeon Master.
  5. Multipliers: While often set to 1, multipliers can significantly alter results if used for unit conversion or to scale dice results differently. A multiplier of 0.5 on weight dice, for instance, would produce much lighter characters.
  6. DM Interpretation and House Rules: Ultimately, the Dungeon Master has the final say. They might adjust standard ranges, introduce unique character traits, or implement custom rules regarding size, carrying capacity, or even environmental interactions based on a character's physical dimensions. The calculator provides a framework, but the narrative interpretation is key.
  7. Subraces and Variants: Some races have subraces (like different types of Elves or Dwarves) that might have slightly different physical characteristics. While not always explicitly detailed in base calculations, a DM might consider these for unique NPCs or player character backgrounds.

Understanding these factors helps in generating believable characters and interpreting the calculator's output within the rich tapestry of a D&D world. Consider consulting resources on character creation for more in-depth details.

Frequently Asked Questions (FAQ)

Q1: Do height and weight affect D&D 5e combat stats?

A: Generally, no. In D&D 5th Edition, standard height and weight do not directly influence core combat statistics like Strength, Dexterity, or Constitution scores, nor do they impact attack rolls or saving throws. Their primary impact is narrative and roleplaying-based.

Q2: Can I choose 'Large' size for a standard player race like Human?

A: Typically, player races are Medium or Small. 'Large' size is usually reserved for monsters or specific powerful variants. If you want a Large character, you'd likely need DM approval and potentially a custom background or specific lineage (like a Goliath or a custom homebrew race).

Q3: What if my character's calculated height/weight seems unusual for their race?

A: This is the nature of dice rolls! D&D allows for variation. A surprisingly short Elf or a very heavy Halfling is possible due to the random generation. You can use this as a roleplaying hook or, with your DM's permission, re-roll or adjust the numbers slightly to fit your vision.

Q4: How do I convert the results to feet and inches, or kilograms?

A: To convert total inches to feet and inches: divide the total inches by 12. The whole number is the feet, and the remainder is the inches. For example, 74 inches = 6 feet and 2 inches (74 / 12 = 6 remainder 2). For weight, 1 kilogram is approximately 2.205 pounds. Divide the pounds by 2.205 to get kilograms.

Q5: Does the calculator handle all D&D 5e races?

A: This calculator includes common playable races and provides a 'Custom' option. For less common races or specific monster stat blocks, you may need to consult official sourcebooks or the provided table for their specific height and weight dice and base values.

Q6: Can I use the calculator for monsters?

A: Yes, especially if you know the monster's size and the dice used for its dimensions. Select 'Custom' race and input the appropriate size, base values, and dice rolls found in the Monster Manual or other relevant D&D sourcebooks.

Q7: What is the difference between 'Base Weight' and 'Weight Dice'?

A: The 'Base Weight' is a starting figure, often a minimum or standard weight for the creature. The 'Weight Dice' result is multiplied and then added to this base weight to determine the final, specific weight for that individual creature, reflecting natural variation.

Q8: How important is 'carrying capacity' for my character's weight?

A: In D&D 5e, carrying capacity is usually determined by Strength score (Strength score x 15 for carrying capacity, and Strength score x 5 for lifting/dragging). The character's actual weight doesn't directly limit this unless a DM implements stricter encumbrance rules. However, a character's size and build (informed by their weight) can affect how much they can reasonably carry or wear.

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// Function to parse dice notation like "2d10" or "1d6" function rollDice(diceNotation) { var diceNotation = diceNotation.toLowerCase().trim(); var match = diceNotation.match(/^(\d+)d(\d+)$/); if (!match) { return { total: 0, rolls: [] }; // Invalid notation } var numDice = parseInt(match[1], 10); var numSides = parseInt(match[2], 10); var total = 0; var rolls = []; for (var i = 0; i < numDice; i++) { var roll = Math.floor(Math.random() * numSides) + 1; rolls.push(roll); total += roll; } return { total: total, rolls: rolls }; } // Function to convert inches to feet and inches string function formatHeight(totalInches) { if (isNaN(totalInches) || totalInches <= 0) return "–"; var feet = Math.floor(totalInches / 12); var inches = Math.round(totalInches % 12); if (inches === 12) { // Handle rounding up to the next foot feet += 1; inches = 0; } return feet + "'" + inches + "\""; } // Function to format weight (e.g., add commas) function formatWeight(pounds) { if (isNaN(pounds) || pounds <= 0) return "–"; return Math.round(pounds).toLocaleString(); } // Predefined race stats (simplified for example) var raceStats = { "human": { baseHeightIn: 60, baseWeightLb: 140, heightDice: "2d10", weightDice: "1d6", heightMult: 1, weightMult: 10 }, "elf": { baseHeightIn: 65, baseWeightLb: 110, heightDice: "2d10", weightDice: "1d4", heightMult: 1, weightMult: 5 }, "dwarf": { baseHeightIn: 55, baseWeightLb: 150, heightDice: "2d10", weightDice: "1d6", heightMult: 1, weightMult: 15 }, "halfling": { baseHeightIn: 32, baseWeightLb: 35, heightDice: "1d6", weightDice: "1d4", heightMult: 1, weightMult: 5 }, "gnome": { baseHeightIn: 36, baseWeightLb: 40, heightDice: "1d6", weightDice: "1d4", heightMult: 1, weightMult: 5 }, "dragonborn": { baseHeightIn: 70, baseWeightLb: 200, heightDice: "2d10", weightDice: "1d10", heightMult: 1, weightMult: 20 }, "half-elf": { baseHeightIn: 62, baseWeightLb: 130, heightDice: "2d10", weightDice: "1d6", heightMult: 1, weightMult: 10 }, "half-orc": { baseHeightIn: 60, baseWeightLb: 160, heightDice: "2d10", weightDice: "1d8", heightMult: 1, weightMult: 15 }, "tiefling": { baseHeightIn: 64, baseWeightLb: 120, heightDice: "2d10", weightDice: "1d6", heightMult: 1, weightMult: 10 }, "goliath": { baseHeightIn: 79, baseWeightLb: 280, heightDice: "2d10", weightDice: "1d12", heightMult: 1, weightMult: 10 }, // Large size example "custom": { baseHeightIn: 0, baseWeightLb: 0, heightDice: "1d1", weightDice: "1d1", heightMult: 1, weightMult: 1 } }; var sizeStats = { "small": { heightMod: 0, weightMod: 0 }, // Base values already account for race size, adjust if needed "medium": { heightMod: 0, weightMod: 0 }, "large": { heightMod: 0, weightMod: 0 } // Goliath large example }; var chart = null; var chartData = []; // Update chart function function updateChart() { var ctx = document.getElementById('statsChart').getContext('2d'); if (chart) { chart.destroy(); } chartData = []; var dataPoints = 10; // Number of data points to show variation var baseHeight = parseFloat(document.getElementById('baseHeightInches').value) || 0; var baseWeight = parseFloat(document.getElementById('baseWeightPounds').value) || 0; var heightDiceStr = document.getElementById('heightDice').value; var weightDiceStr = document.getElementById('weightDice').value; var heightMult = parseFloat(document.getElementById('heightMultiplier').value) || 1; var weightMult = parseFloat(document.getElementById('weightMultiplier').value) || 1; // Try to parse dice for min/max simulation if possible var heightDiceMatch = heightDiceStr.toLowerCase().match(/^(\d+)d(\d+)$/); var weightDiceMatch = weightDiceStr.toLowerCase().match(/^(\d+)d(\d+)$/); var minHeightRoll = 0, maxHeightRoll = 0; var minWeightRoll = 0, maxWeightRoll = 0; if (heightDiceMatch) { var numDice = parseInt(heightDiceMatch[1], 10); var numSides = parseInt(heightDiceMatch[2], 10); minHeightRoll = numDice; // Minimum roll for N dice is N*1 maxHeightRoll = numDice * numSides; // Maximum roll for N dice is N*Sides } else { // Fallback for invalid or single value minHeightRoll = 0; maxHeightRoll = 0; } if (weightDiceMatch) { var numDice = parseInt(weightDiceMatch[1], 10); var numSides = parseInt(weightDiceMatch[2], 10); minWeightRoll = numDice; maxWeightRoll = numDice * numSides; } else { // Fallback minWeightRoll = 0; maxWeightRoll = 0; } var heights = []; var weights = []; var labels = []; // Generate data points for the chart for (var i = 0; i < dataPoints; i++) { var heightRollResult = minHeightRoll + Math.round((maxHeightRoll – minHeightRoll) * (i / (dataPoints – 1))); var weightRollResult = minWeightRoll + Math.round((maxWeightRoll – minWeightRoll) * (i / (dataPoints – 1))); var calculatedHeight = baseHeight + (heightRollResult * heightMult); var calculatedWeight = baseWeight + (weightRollResult * weightMult); heights.push(calculatedHeight); weights.push(calculatedWeight); labels.push("Roll " + (i + 1)); // Simple labels for variation } chartData.push({ label: 'Height (in)', data: heights, borderColor: '#004a99', fill: false, yAxisID: 'y-axis-1' }); chartData.push({ label: 'Weight (lbs)', data: weights, borderColor: '#28a745', fill: false, yAxisID: 'y-axis-2' }); var legendHtml = '
'; legendHtml += ' Height'; legendHtml += ' Weight'; legendHtml += '
'; document.querySelector('.chart-legend').innerHTML = legendHtml; chart = new Chart(ctx, { type: 'line', data: { labels: labels, datasets: chartData }, options: { responsive: true, maintainAspectRatio: false, scales: { x: { title: { display: true, text: 'Height Roll Variation' } }, 'y-axis-1': { type: 'linear', position: 'left', title: { display: true, text: 'Height (inches)' }, grid: { display: false } }, 'y-axis-2': { type: 'linear', position: 'right', title: { display: true, text: 'Weight (pounds)' }, grid: { display: false } } }, plugins: { title: { display: true, text: 'Character Dimension Variation' }, tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { if (label.includes('Height')) { label += formatHeight(context.parsed.y) + ' (' + Math.round(context.parsed.y) + ' in)'; } else if (label.includes('Weight')) { label += context.parsed.y.toLocaleString() + ' lbs'; } } return label; } } } } } }); } // Function to calculate character stats function calculateCharacterStats() { var raceSelect = document.getElementById('race'); var sizeSelect = document.getElementById('size'); var heightDiceInput = document.getElementById('heightDice'); var weightDiceInput = document.getElementById('weightDice'); var baseHeightInput = document.getElementById('baseHeightInches'); var baseWeightInput = document.getElementById('baseWeightPounds'); var heightMultiplierInput = document.getElementById('heightMultiplier'); var weightMultiplierInput = document.getElementById('weightMultiplier'); // Clear previous errors document.getElementById('raceError').innerText = "; document.getElementById('sizeError').innerText = "; document.getElementById('heightDiceError').innerText = "; document.getElementById('weightDiceError').innerText = "; document.getElementById('baseHeightInchesError').innerText = "; document.getElementById('baseWeightPoundsError').innerText = "; document.getElementById('heightMultiplierError').innerText = "; document.getElementById('weightMultiplierError').innerText = "; var selectedRace = raceSelect.value; var selectedSize = sizeSelect.value; var heightDiceStr = heightDiceInput.value; var weightDiceStr = weightDiceInput.value; var baseHeight = parseFloat(baseHeightInput.value); var baseWeight = parseFloat(baseWeightInput.value); var heightMultiplier = parseFloat(heightMultiplierInput.value); var weightMultiplier = parseFloat(weightMultiplierInput.value); var isValid = true; // Input validation if (selectedRace === "") { document.getElementById('raceError').innerText = 'Please select a race.'; isValid = false; } if (selectedSize === "") { document.getElementById('sizeError').innerText = 'Please select a size category.'; isValid = false; } if (heightDiceStr === "" || !/^\d+d\d+$/i.test(heightDiceStr)) { document.getElementById('heightDiceError').innerText = 'Invalid dice format (e.g., 2d10).'; isValid = false; } if (weightDiceStr === "" || !/^\d+d\d+$/i.test(weightDiceStr)) { document.getElementById('weightDiceError').innerText = 'Invalid dice format (e.g., 1d6).'; isValid = false; } if (isNaN(baseHeight) || baseHeight < 0) { document.getElementById('baseHeightInchesError').innerText = 'Base height must be a non-negative number.'; isValid = false; } if (isNaN(baseWeight) || baseWeight < 0) { document.getElementById('baseWeightPoundsError').innerText = 'Base weight must be a non-negative number.'; isValid = false; } if (isNaN(heightMultiplier) || heightMultiplier < 0) { document.getElementById('heightMultiplierError').innerText = 'Height multiplier must be non-negative.'; isValid = false; } if (isNaN(weightMultiplier) || weightMultiplier < 0) { document.getElementById('weightMultiplierError').innerText = 'Weight multiplier must be non-negative.'; isValid = false; } if (!isValid) { // Clear results if validation fails document.getElementById('main-result').innerText = "–"; var intermediateSpans = document.querySelectorAll('.intermediate-results span'); for (var i = 0; i < intermediateSpans.length; i++) { intermediateSpans[i].innerText = "–"; } updateChart(); // Clear chart return; } // Apply race/size defaults if custom is not selected var raceDefaults = raceStats[selectedRace] || raceStats["custom"]; var sizeDefaults = sizeStats[selectedSize] || { heightMod: 0, weightMod: 0 }; // If race is not custom, use its defaults unless overridden if (selectedRace !== "custom") { heightDiceInput.value = raceDefaults.heightDice; weightDiceInput.value = raceDefaults.weightDice; baseHeightInput.value = raceDefaults.baseHeightIn + sizeDefaults.heightMod; baseWeightInput.value = raceDefaults.baseWeightLb + sizeDefaults.weightMod; heightMultiplierInput.value = raceDefaults.heightMult; weightMultiplierInput.value = raceDefaults.weightMult; } // Re-parse values after potential updates baseHeight = parseFloat(baseHeightInput.value); baseWeight = parseFloat(baseWeightInput.value); heightMultiplier = parseFloat(heightMultiplierInput.value); weightMultiplier = parseFloat(weightMultiplierInput.value); // Perform calculations var heightRollResult = rollDice(heightDiceInput.value); var weightRollResult = rollDice(weightDiceInput.value); var totalHeightInches = baseHeight + (heightRollResult.total * heightMultiplier); var totalWeightPounds = baseWeight + (weightRollResult.total * weightMultiplier); // Display results var mainResultDiv = document.getElementById('main-result'); mainResultDiv.innerText = formatHeight(totalHeightInches) + " / " + formatWeight(totalWeightPounds); var intermediateSpans = document.querySelectorAll('.intermediate-results span'); intermediateSpans[0].innerText = Math.round(totalHeightInches); // Total Height Inches intermediateSpans[1].innerText = formatWeight(totalWeightPounds); // Total Weight Pounds intermediateSpans[2].innerText = heightRollResult.total; // Height Dice Result intermediateSpans[3].innerText = weightRollResult.total; // Weight Dice Result // Update chart updateChart(); } // Function to reset form to sensible defaults function resetForm() { document.getElementById('race').value = 'human'; document.getElementById('size').value = 'medium'; document.getElementById('heightDice').value = '2d10'; document.getElementById('weightDice').value = '1d6'; document.getElementById('baseHeightInches').value = raceStats.human.baseHeightIn; document.getElementById('baseWeightPounds').value = raceStats.human.baseWeightLb; document.getElementById('heightMultiplier').value = raceStats.human.heightMult; document.getElementById('weightMultiplier').value = raceStats.human.weightMult; // Clear error messages var errorDivs = document.querySelectorAll('.error-message'); for (var i = 0; i < errorDivs.length; i++) { errorDivs[i].innerText = ''; } // Trigger calculation with reset values calculateCharacterStats(); } // Function to copy results function copyResults() { var mainResult = document.getElementById('main-result').innerText; var intermediateSpans = document.querySelectorAll('.intermediate-results span'); var intermediateValues = []; intermediateValues.push("Total Height Inches: " + intermediateSpans[0].innerText); intermediateValues.push("Total Weight Pounds: " + intermediateSpans[1].innerText); intermediateValues.push("Height Dice Result: " + intermediateSpans[2].innerText); intermediateValues.push("Weight Dice Result: " + intermediateSpans[3].innerText); var assumptions = []; assumptions.push("Race: " + document.getElementById('race').value); assumptions.push("Size: " + document.getElementById('size').value); assumptions.push("Base Height: " + document.getElementById('baseHeightInches').value + " inches"); assumptions.push("Base Weight: " + document.getElementById('baseWeightPounds').value + " pounds"); assumptions.push("Height Dice: " + document.getElementById('heightDice').value); assumptions.push("Weight Dice: " + document.getElementById('weightDice').value); assumptions.push("Height Multiplier: " + document.getElementById('heightMultiplier').value); assumptions.push("Weight Multiplier: " + document.getElementById('weightMultiplier').value); var textToCopy = "Character Dimensions:\n" + mainResult + "\n\n" + intermediateValues.join("\n") + "\n\n" + "Assumptions:\n" + assumptions.join("\n"); navigator.clipboard.writeText(textToCopy).then(function() { var copiedMessage = document.querySelector('.copied-message'); copiedMessage.style.display = 'block'; setTimeout(function() { copiedMessage.style.display = 'none'; }, 3000); }).catch(function(err) { console.error('Failed to copy text: ', err); }); } // Initial calculation on page load document.addEventListener('DOMContentLoaded', function() { // Set initial values based on human race resetForm(); // Need to explicitly call calculate to populate chart and results on load calculateCharacterStats(); }); // Update input fields when race selection changes document.getElementById('race').addEventListener('change', function() { var selectedRace = this.value; if (selectedRace && raceStats[selectedRace]) { var defaults = raceStats[selectedRace]; document.getElementById('heightDice').value = defaults.heightDice; document.getElementById('weightDice').value = defaults.weightDice; document.getElementById('heightMultiplier').value = defaults.heightMult; document.getElementById('weightMultiplier').value = defaults.weightMult; // Adjust base values for size if not custom var sizeSelect = document.getElementById('size'); var selectedSize = sizeSelect.value; var sizeDefaults = sizeStats[selectedSize] || { heightMod: 0, weightMod: 0 }; document.getElementById('baseHeightInches').value = defaults.baseHeightIn + sizeDefaults.heightMod; document.getElementById('baseWeightPounds').value = defaults.baseWeightLb + sizeDefaults.weightMod; calculateCharacterStats(); // Recalculate on change } }); // Update base values when size selection changes document.getElementById('size').addEventListener('change', function() { var selectedSize = this.value; var sizeDefaults = sizeStats[selectedSize] || { heightMod: 0, weightMod: 0 }; var raceSelect = document.getElementById('race'); var selectedRace = raceSelect.value; var baseHeightInput = document.getElementById('baseHeightInches'); var baseWeightInput = document.getElementById('baseWeightPounds'); if (selectedRace !== 'custom' && raceStats[selectedRace]) { var raceDefaults = raceStats[selectedRace]; baseHeightInput.value = raceDefaults.baseHeightIn + sizeDefaults.heightMod; baseWeightInput.value = raceDefaults.baseWeightLb + sizeDefaults.weightMod; } else { // If custom race, just apply size mods if they exist var currentBaseHeight = parseFloat(baseHeightInput.value) || 0; var currentBaseWeight = parseFloat(baseWeightInput.value) || 0; // This logic assumes baseHeightInput already has race info if not custom. // If custom, size mods might not be relevant or need separate input. // For simplicity, let's assume size mods are primarily for standard races here. // If race is custom, we might not add sizeMods unless explicitly defined for custom sizes. } calculateCharacterStats(); // Recalculate on change }); // Re-calculate when number inputs change var numberInputs = document.querySelectorAll('.loan-calc-container input[type="number"]'); for (var i = 0; i < numberInputs.length; i++) { numberInputs[i].addEventListener('input', calculateCharacterStats); } // Re-calculate when text inputs change (for dice notation) var textInputs = document.querySelectorAll('.loan-calc-container input[type="text"]'); for (var i = 0; i < textInputs.length; i++) { textInputs[i].addEventListener('input', calculateCharacterStats); } // Ensure Chart.js is loaded (you would typically include this via a CDN) // For this single file output, we assume Chart.js is available globally. // In a real-world scenario, you'd add: in the or before this script. // For this specific output, we will omit the CDN tag but the code assumes Chart is available. <!– Example: –>

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