5e Jump Calculator

Reviewed by Elara Moonfoot, Expert Dungeon Master

Master the mechanics of movement in your D&D 5th Edition adventures. This calculator instantly determines your maximum Long Jump and High Jump distances based on your Strength and Speed.

5e Jump Calculator

Maximum Jump Distance
0 ft.

5e Jump Calculator Formula:

Long Jump (ft) = Strength Score

High Jump (ft) = 3 + Strength Modifier

Formula Source: D&D 5e SRD Rules (Movement) Rule Confirmation: D&D Beyond Basic Rules

Variables:

  • Strength Score: This is the numerical value (e.g., 10, 14, 20), not the modifier, used directly for Long Jump distance.
  • Base Walking Speed: The total movement you have available per turn. Jumping costs movement equal to the distance jumped.
  • 10-foot Running Start: Required to achieve the maximum jump distance. Without it, your distance is halved.

Related Calculators:

What is the 5e Jump Calculator?

The 5th Edition of Dungeons & Dragons has specific, simple rules governing how far a character can jump. Unlike previous editions, the core mechanic ties jump distance directly to the character’s Strength score, meaning even a commoner can often clear a good distance if they have a decent Strength score.

This calculator simplifies the core rules, allowing Dungeon Masters and players to quickly determine the maximum distance achievable for both a standing leap and a running leap. Understanding these limits is crucial for tactical combat and realistic exploration within a dungeon or wilderness setting.

How to Calculate 5e Jump (Example):

  1. Determine Strength Score and Modifier: For a character with a Strength Score of 14, the Strength Modifier is +2.
  2. Calculate Long Jump (Running): The maximum distance is simply the Strength Score. Long Jump = 14 feet.
  3. Calculate High Jump (Running): The maximum distance is 3 feet + the Strength Modifier. High Jump = 3 + 2 = 5 feet.
  4. Account for Standing Jump: If the character cannot take a 10-foot running start, both distances are halved. Long Jump becomes 7 feet, and High Jump becomes 2.5 feet (often rounded down to 2 feet in play).
  5. Verify Movement Cost: Ensure the calculated distance is less than or equal to the character’s remaining movement for the turn.

Frequently Asked Questions (FAQ):

Is the Athletics skill used for jumping?

No. In 5e, a successful Athletics check is only required to jump further than your maximum distance (e.g., a DC 10 check to cross a chasm that is slightly too wide) or to jump onto an unstable surface.

What is the difference between High Jump and Reach?

High Jump is the distance you clear off the ground. A character can extend their hands up to 1.5 times their height above that point. For an average 6-foot character, a 5-foot High Jump means they can grab onto a ledge 5 + (6 * 1.5) = 14 feet up.

Does Encumbrance (carrying weight) affect my jump?

Yes. If you are heavily encumbered (carrying weight that is 5 times your Strength Score), your jumping distance is automatically halved, applying the same penalty as a standing start.

How much movement does a jump cost?

The cost of a jump is equal to the distance covered. For example, a 10-foot Long Jump costs 10 feet of movement.

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