Calculator 3

Physics: Projectile Motion Calculator :root { –primary-blue: #004a99; –success-green: #28a745; –light-background: #f8f9fa; –white: #ffffff; –dark-text: #333333; –border-color: #dee2e6; } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; color: var(–dark-text); background-color: var(–light-background); margin: 0; padding: 20px; display: flex; justify-content: center; align-items: flex-start; min-height: 100vh; } .loan-calc-container { background-color: var(–white); padding: 30px; border-radius: 8px; box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1); max-width: 700px; width: 100%; margin-top: 20px; } h1, h2 { color: var(–primary-blue); text-align: center; margin-bottom: 20px; } .input-group { margin-bottom: 20px; display: flex; flex-direction: column; align-items: flex-start; } .input-group label { display: block; margin-bottom: 8px; font-weight: 600; color: var(–primary-blue); } .input-group input[type="number"], .input-group select { width: 100%; padding: 10px 12px; border: 1px solid var(–border-color); border-radius: 4px; box-sizing: border-box; font-size: 1rem; transition: border-color 0.3s ease; } .input-group input[type="number"]:focus, .input-group select:focus { border-color: var(–primary-blue); outline: none; } button { background-color: var(–primary-blue); color: var(–white); border: none; padding: 12px 25px; border-radius: 4px; font-size: 1.1rem; cursor: pointer; transition: background-color 0.3s ease, transform 0.2s ease; width: 100%; margin-top: 10px; } button:hover { background-color: #003366; transform: translateY(-2px); } #result { margin-top: 30px; padding: 20px; background-color: var(–success-green); color: var(–white); border-radius: 5px; text-align: center; font-size: 1.4rem; font-weight: bold; min-height: 50px; /* Ensure minimum height for visual consistency */ display: flex; justify-content: center; align-items: center; box-shadow: 0 2px 10px rgba(40, 167, 69, 0.3); } .article-section { margin-top: 40px; background-color: var(–white); padding: 30px; border-radius: 8px; box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1); } .article-section h2 { color: var(–primary-blue); margin-bottom: 15px; text-align: left; } .article-section p { margin-bottom: 15px; text-align: justify; } .article-section ul { margin-left: 20px; margin-bottom: 15px; } .article-section li { margin-bottom: 8px; } .formula { font-family: 'Courier New', Courier, monospace; background-color: var(–light-background); padding: 10px; border-radius: 4px; display: inline-block; margin: 5px 0; overflow-x: auto; /* For long formulas */ } @media (max-width: 600px) { .loan-calc-container { padding: 20px; } h1 { font-size: 1.8rem; } button { font-size: 1rem; padding: 10px 20px; } #result { font-size: 1.2rem; } }

Projectile Motion Calculator

Calculate key metrics for projectile motion based on initial conditions.

Enter values to see results

Understanding Projectile Motion

Projectile motion is a fundamental concept in physics that describes the motion of an object thrown or projected into the air, subject only to the acceleration of gravity. This type of motion is characterized by a curved path, known as a trajectory. Examples include a thrown baseball, a fired cannonball, or even water from a fountain.

The motion can be analyzed by considering its horizontal (x) and vertical (y) components independently. In the absence of air resistance, the horizontal component of velocity remains constant, while the vertical component is affected by gravity.

The Math Behind the Calculator

This calculator uses standard kinematic equations to determine several key metrics of projectile motion:

  • Time of Flight: The total time the projectile spends in the air.
  • Maximum Height: The highest vertical position reached by the projectile.
  • Horizontal Range: The total horizontal distance covered by the projectile.

Formulas Used:

Let:

  • \(v_0\) be the initial velocity (m/s)
  • \(\theta\) be the launch angle (degrees)
  • \(g\) be the acceleration due to gravity (m/s²)
  • \(v_{0x} = v_0 \cos(\theta)\) be the initial horizontal velocity
  • \(v_{0y} = v_0 \sin(\theta)\) be the initial vertical velocity

1. Time to Reach Maximum Height (\(t_{peak}\)): At the maximum height, the vertical velocity is zero. Using \(v_y = v_{0y} – gt\):

\(0 = v_0 \sin(\theta) – gt_{peak}\)
\(t_{peak} = \frac{v_0 \sin(\theta)}{g}\)

2. Maximum Height (\(h_{max}\)): Using the equation \(y = v_{0y}t – \frac{1}{2}gt^2\) with \(t = t_{peak}\):

\(h_{max} = (v_0 \sin(\theta)) \left( \frac{v_0 \sin(\theta)}{g} \right) – \frac{1}{2}g \left( \frac{v_0 \sin(\theta)}{g} \right)^2\)
\(h_{max} = \frac{v_0^2 \sin^2(\theta)}{g} – \frac{v_0^2 \sin^2(\theta)}{2g}\)
\(h_{max} = \frac{v_0^2 \sin^2(\theta)}{2g}\)

3. Total Time of Flight (\(T\)): Assuming the launch and landing heights are the same, the total time of flight is twice the time to reach maximum height:

\(T = 2 \times t_{peak} = \frac{2 v_0 \sin(\theta)}{g}\)

4. Horizontal Range (\(R\)): The horizontal distance is covered with constant horizontal velocity:

\(R = v_{0x} \times T = (v_0 \cos(\theta)) \times \left( \frac{2 v_0 \sin(\theta)}{g} \right)\)
Using the trigonometric identity \(2 \sin(\theta) \cos(\theta) = \sin(2\theta)\):
\(R = \frac{v_0^2 \sin(2\theta)}{g}\)

Use Cases

This calculator is useful for:

  • Students learning about physics and kinematics.
  • Educators demonstrating projectile motion principles.
  • Amateur athletes (e.g., golfers, baseball players) for understanding trajectory basics.
  • Enthusiasts in fields like archery or even game development for simulating object paths.

Note: This calculator assumes no air resistance for simplicity. In real-world scenarios, air resistance can significantly affect the trajectory, especially for lighter or faster-moving objects.

function calculateProjectileMotion() { var initialVelocity = parseFloat(document.getElementById("initialVelocity").value); var launchAngleDegrees = parseFloat(document.getElementById("launchAngle").value); var gravity = parseFloat(document.getElementById("gravity").value); var resultDiv = document.getElementById("result"); // Clear previous results and errors resultDiv.innerHTML = "Enter values to see results"; resultDiv.style.backgroundColor = "#28a745"; // Reset to default green // Validate inputs if (isNaN(initialVelocity) || initialVelocity <= 0) { resultDiv.innerHTML = "Please enter a valid initial velocity (positive number)."; resultDiv.style.backgroundColor = "#dc3545"; // Error red return; } if (isNaN(launchAngleDegrees) || launchAngleDegrees 90) { resultDiv.innerHTML = "Please enter a valid launch angle between 0 and 90 degrees."; resultDiv.style.backgroundColor = "#dc3545"; // Error red return; } if (isNaN(gravity) || gravity <= 0) { resultDiv.innerHTML = "Please enter a valid acceleration due to gravity (positive number)."; resultDiv.style.backgroundColor = "#dc3545"; // Error red return; } // Convert angle to radians for trigonometric functions var launchAngleRadians = launchAngleDegrees * (Math.PI / 180); // Calculate components var initialVelocityX = initialVelocity * Math.cos(launchAngleRadians); var initialVelocityY = initialVelocity * Math.sin(launchAngleRadians); // Calculate metrics // Time of flight (T) = 2 * (v0y / g) var timeOfFlight = (2 * initialVelocityY) / gravity; // Maximum height (h_max) = (v0y^2) / (2*g) var maxHeigh = Math.pow(initialVelocityY, 2) / (2 * gravity); // Horizontal range (R) = v0x * T var horizontalRange = initialVelocityX * timeOfFlight; // Display results var resultHTML = "Results:" + "Time of Flight: " + timeOfFlight.toFixed(2) + " s" + "Maximum Height: " + maxHeigh.toFixed(2) + " m" + "Horizontal Range: " + horizontalRange.toFixed(2) + " m"; resultDiv.innerHTML = resultHTML; resultDiv.style.backgroundColor = "#28a745"; // Success green }

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