Dnd Height and Weight Calculator

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D&D Height and Weight Calculator

Generate Realistic Character Stats for Your Adventures

Character Stat Generator

Dragonborn Dwarf Elf Gnome Half-Elf Half-Orc Halfling Human Tiefling Custom (Manual Input)
Male Female
Enter dice notation (e.g., 1d8, 2d4+2).
Enter dice notation (e.g., 1d10, 3d6+5).

Your Character's Stats

Key Details

Height:

Weight:

BMI:

Height Category:

How It Works

This calculator simulates D&D character height and weight based on race and gender, using standard dice rolls and modifiers. The output includes the generated height and weight, a calculated BMI for a sense of scale, and a general height category.

Height Formula: Base Height (from race/gender) + Dice Roll for Height

Weight Formula: Base Weight (from race/gender) + Dice Roll for Weight

BMI Formula: (Weight in lbs / (Height in inches * Height in inches)) * 703

Data Table

Stat Value
Race
Gender
Height (in)
Weight (lbs)
Height Dice Result
Weight Dice Result
BMI
Generated character height and weight based on provided inputs and D&D statistics.

Visual Representation

Visual comparison of generated height and weight against typical ranges.

What is a D&D Height and Weight Calculator?

A D&D height and weight calculator is a specialized tool designed for players and Dungeon Masters (DMs) of Dungeons & Dragons (and similar tabletop role-playing games) to generate plausible and thematic physical dimensions for their characters. Unlike generic character creators that might offer abstract scores, this calculator focuses on translating race, gender, and a touch of random chance (via dice rolls) into concrete measurements of height and weight. This adds a layer of realism and immersion to character development, helping players visualize their characters more vividly at the gaming table. It moves beyond just game mechanics to flesh out the physical presence of adventurers, from towering half-orcs to diminutive gnomes.

Who Should Use It?

Anyone involved in creating D&D characters can benefit:

  • New Players: To quickly establish a physical baseline for their first characters without needing to consult multiple sourcebooks or make arbitrary decisions.
  • Experienced Players: For inspiration, to add detail to existing characters, or to ensure consistency within a campaign world.
  • Dungeon Masters (DMs): To generate quick, believable stats for NPCs (Non-Player Characters), ensuring a diverse physical presence among the inhabitants of their world.
  • World Builders: To understand the typical physical variations within different fantasy races and cultures they might be designing.

Common Misconceptions

Several misconceptions surround character dimensions:

  • All members of a race are identical: Just like in the real world, there's natural variation. This calculator accounts for that with dice rolls.
  • Height/Weight solely determines class or strength: While race and build can influence perception, a character's capabilities are defined by their stats, not just their inches or pounds. A small halfling can be as mighty as a large human.
  • Exact numbers matter more than feel: The goal is plausibility and immersion. While precise measurements are provided, the "feel" of the character's size is paramount.

D&D Height and Weight Calculator Formula and Mathematical Explanation

The core of the D&D height and weight calculator relies on a combination of predetermined racial averages and random dice rolls. This method mirrors the detailed appendices found in official D&D sourcebooks, which provide base height and weight ranges for various races and then suggest dice rolls to determine the specific values for an individual character.

Step-by-Step Derivation

  1. Race and Gender Selection: The process begins by selecting a character's race (e.g., Human, Elf, Dwarf) and gender (Male/Female). These selections determine the baseline parameters.
  2. Base Height and Weight: Each race has an established base height and weight range, often with slight variations between genders. The calculator uses these as starting points. For example, a Human Male might have a base height range.
  3. Height Dice Roll: A specific dice roll (e.g., 2d6) is added to the base height or a value derived from the base range. The result of this roll modifies the character's final height.
  4. Weight Dice Roll: Similarly, a different dice roll (e.g., 2d8) is added to the base weight or a value derived from the base range to determine the character's final weight.
  5. Calculation of Derived Stats: Once height (in inches) and weight (in pounds) are determined, secondary metrics like BMI are calculated.

Variable Explanations

Here are the key variables involved in the calculation:

Variable Meaning Unit Typical Range / Input
Race The chosen fantasy race of the character. Categorical Dragonborn, Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, Human, Tiefling, Custom
Gender The gender of the character, influencing base stats. Categorical Male, Female
Base Height (Min/Max) The minimum and maximum height for the selected race and gender, often a range. Inches Varies by race (e.g., Human Male: 69-83 inches)
Base Weight (Min/Max) The minimum and maximum weight for the selected race and gender. Pounds Varies by race (e.g., Human Male: 170-300 lbs)
Height Dice Roll Notation Standard dice notation (e.g., 2d6) to determine height variation. Dice Notation e.g., 1d4, 2d8, 3d6+2
Weight Dice Roll Notation Standard dice notation (e.g., 1d10) to determine weight variation. Dice Notation e.g., 1d6, 2d4, 1d12+5
Height Result The final calculated height of the character. Inches Calculated value
Weight Result The final calculated weight of the character. Pounds Calculated value
BMI Body Mass Index, calculated for context. Unitless Calculated value (approx. 18.5 – 25 is "normal")
Height Category A general classification of the character's height. Categorical Short, Average, Tall, Very Tall

Practical Examples (Real-World Use Cases)

Example 1: The Stalwart Dwarf Fighter

Scenario: A player is creating a male Dwarf fighter. They want a character that feels solid and dependable, leaning towards the shorter but stockier side of the Dwarf spectrum.

Inputs:

  • Race: Dwarf
  • Gender: Male
  • Height Dice Roll: 1d4 (Dwarves often have smaller height variance)
  • Weight Dice Roll: 2d6 (More variance in weight for stockiness)

Calculator Output (Simulated):

  • Base Dwarf Male Height: ~4'8″ (56 inches)
  • Base Dwarf Male Weight: ~150 lbs
  • Height Dice Roll (1d4): Result = 3 inches
  • Weight Dice Roll (2d6): Result = 8 lbs
  • Final Height: 56 + 3 = 59 inches (4'11")
  • Final Weight: 150 + 8 = 158 lbs
  • BMI: (158 / (59 * 59)) * 703 ≈ 26.7 (Slightly Overweight – typical for a sturdy Dwarf)
  • Height Category: Short

Interpretation: This Dwarf fighter is slightly shorter than the average male Dwarf, emphasizing his compact, sturdy build. His weight, while not excessive by Dwarf standards, contributes to a solid, grounded appearance appropriate for a frontline combatant.

Example 2: The Ethereal Elf Wizard

Scenario: A player is designing a female Elf wizard, aiming for a character who looks graceful and perhaps a bit taller than the average human, reflecting elven longevity and elegance.

Inputs:

  • Race: Elf
  • Gender: Female
  • Height Dice Roll: 2d8 (Elves can have significant height variation)
  • Weight Dice Roll: 1d6 (Lighter build is common)

Calculator Output (Simulated):

  • Base Elf Female Height: ~5'7″ (67 inches)
  • Base Elf Female Weight: ~110 lbs
  • Height Dice Roll (2d8): Result = 11 inches
  • Weight Dice Roll (1d6): Result = 4 lbs
  • Final Height: 67 + 11 = 78 inches (6'6″)
  • Final Weight: 110 + 4 = 114 lbs
  • BMI: (114 / (78 * 78)) * 703 ≈ 13.5 (Underweight – common for slender Elves)
  • Height Category: Very Tall

Interpretation: This Elf wizard stands significantly taller than the average human, embodying the ethereal and long-limbed characteristics often associated with elves. Her lighter weight reinforces this image of grace and perhaps a life spent in study rather than heavy labor. This provides a strong visual for an arcane spellcaster.

How to Use This D&D Height and Weight Calculator

Using the D&D Height and Weight Calculator is straightforward and designed to provide quick, useful results for your character creation process.

  1. Select Race: Choose your character's race from the dropdown menu. If you're using a custom race or want complete control, select "Custom" and input the min/max height and weight ranges.
  2. Select Gender: Choose the gender of your character. This often influences the base height and weight ranges.
  3. Input Dice Rolls: Enter the dice notation for height and weight variation as specified by your chosen race or as desired for a custom character. Common notations include '1d6', '2d8', '3d4+2', etc. Refer to your D&D sourcebooks for standard rolls for each race.
  4. Calculate: Click the "Calculate" button. The calculator will process your inputs.
  5. Review Results:
    • Primary Result: A highlighted, easy-to-read display of the generated height and weight.
    • Key Details: Specific values for height (inches), weight (lbs), BMI, and a height category (e.g., Short, Average, Tall).
    • Data Table: A structured breakdown of all input and output values for reference.
    • Visual Chart: A graphical representation comparing your character's stats to typical ranges.
  6. Interpret: Use the results to build a mental image of your character. Consider how their size might affect their interactions, perception checks, or even movement in the game world.
  7. Reset: If you want to start over or try different combinations, click the "Reset" button to return the form to its default settings.
  8. Copy Results: Use the "Copy Results" button to easily transfer the primary and intermediate stats to your character sheet or notes.

Key Factors That Affect D&D Height and Weight Results

Several factors, both inherent to the game's design and user-inputted, influence the final height and weight generated:

  1. Race: This is the most significant factor. Dwarves are naturally shorter and stockier than Elves, who are often depicted as tall and slender. Each race has its own established physical archetype that forms the baseline.
  2. Gender: While D&D often minimizes extreme gender differences in core stats, there are usually slight variations in average height and weight between male and female characters of the same race, reflecting biological norms.
  3. Dice Rolls for Height: The specific dice notation entered for height (e.g., 1d6, 2d8) directly impacts the final height. Higher dice counts or larger die sizes will generally produce taller characters, introducing a crucial element of variability.
  4. Dice Rolls for Weight: Similar to height, the weight dice roll determines how much deviation there is from the base weight. A character might be within the average height range but heavier or lighter depending on their weight dice roll.
  5. Base Height/Weight Ranges: The calculator uses established ranges from D&D lore. A character might roll within the average, but starting from a higher or lower base within that range will significantly alter the final outcome.
  6. DM Rulings/Homebrew: DMs have the final say. They might adjust racial averages, change dice roll tables, or impose specific height/weight requirements for their campaign setting, overriding standard calculations.
  7. "Custom" Input Settings: When using the "Custom" option, the user directly defines the minimum and maximum bounds for height and weight, bypassing standard racial templates entirely. This allows for unique or homebrewed races.
  8. BMI Interpretation: While not directly affecting the height/weight calculation, BMI provides context. A high BMI might suggest a more muscular or heavily built character, while a low BMI could indicate a slender or frail physique, influencing how a character is perceived.

Frequently Asked Questions (FAQ)

Q1: Can I use this calculator for non-D&D fantasy characters?

A: Absolutely! While designed for D&D 5th Edition's common races, the underlying principles (base stats + dice rolls) are applicable to characters from other fantasy settings. You can use the "Custom" option to input ranges from other game systems or your own imagination.

Q2: What does BMI have to do with D&D? Isn't it a real-world metric?

A: You're correct, BMI is a real-world metric. In the context of this calculator, it's provided as an additional data point for players who want a more grounded sense of their character's physical build. A very high or low BMI might suggest a character is exceptionally muscular, overweight, or underweight relative to their height, adding flavor, but it doesn't directly impact game mechanics unless a DM incorporates it.

Q3: How do I interpret the "Height Category"?

A: The Height Category (Short, Average, Tall, Very Tall) is a simplified classification based on the generated height relative to typical human standards and the specific race's common stature. It's a quick way to get a feel for the character's size.

Q4: My character's weight seems low for their height. Is that okay?

A: Yes, it's perfectly fine! Fantasy races often have different body compositions than humans. Elves are typically depicted as slender, while dwarves might be more compact. The dice rolls introduce variation, so a character could be tall but very lean, or short but stocky.

Q5: What if the dice roll gives me a result outside the "normal" range for my race?

A: That's the point of dice rolls! They introduce variation. In D&D, characters aren't uniform. A particularly tall or short, heavy or light individual within a race makes them unique. Embrace the result for a more memorable character!

Q6: Can I use specific height and weight numbers instead of dice rolls?

A: This calculator is primarily built around the standard D&D method of using dice rolls for variation. If you need exact, predetermined numbers, you would typically set the dice notation to something like '0d0' or manually adjust the base values if you were using a different tool or creating your own.

Q7: How do I input dice like "2d6+3"?

A: Simply type the notation directly into the dice roll input field, exactly as shown: '2d6+3'. The calculator will interpret this standard dice format.

Q8: Does this calculator affect my character's Strength score?

A: No, this calculator is purely for generating physical dimensions (height, weight) and related metrics like BMI. It does not influence or calculate character ability scores like Strength, Dexterity, or Constitution. Those are determined by rolling or point-buy mechanics specific to character creation.

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var raceData = { "dragonborn": {"gender": {"male": {"height": [69, 83], "weight": [170, 300], "heightDice": "2d6", "weightDice": "1d10"}, "female": {"height": [66, 78], "weight": [150, 270], "heightDice": "2d6", "weightDice": "1d10"}}}, "dwarf": {"gender": {"male": {"height": [54, 66], "weight": [140, 240], "heightDice": "1d4", "weightDice": "2d6"}, "female": {"height": [50, 62], "weight": [120, 210], "heightDice": "1d4", "weightDice": "2d6"}}}, "elf": {"gender": {"male": {"height": [70, 84], "weight": [120, 180], "heightDice": "2d8", "weightDice": "1d6"}, "female": {"height": [67, 81], "weight": [110, 170], "heightDice": "2d8", "weightDice": "1d6"}}}, "gnome": {"gender": {"male": {"height": [36, 48], "weight": [35, 55], "heightDice": "1d6", "weightDice": "1d4"}, "female": {"height": [35, 47], "weight": [30, 50], "heightDice": "1d6", "weightDice": "1d4"}}}, "half-elf": {"gender": {"male": {"height": [66, 78], "weight": [130, 220], "heightDice": "2d6", "weightDice": "1d8"}, "female": {"height": [63, 75], "weight": [110, 200], "heightDice": "2d6", "weightDice": "1d8"}}}, "half-orc": {"gender": {"male": {"height": [68, 82], "weight": [150, 250], "heightDice": "2d8", "weightDice": "1d10"}, "female": {"height": [65, 79], "weight": [130, 230], "heightDice": "2d8", "weightDice": "1d10"}}}, "halfling": {"gender": {"male": {"height": [30, 42], "weight": [35, 55], "heightDice": "1d6", "weightDice": "1d4"}, "female": {"height": [29, 41], "weight": [30, 50], "heightDice": "1d6", "weightDice": "1d4"}}}, "human": {"gender": {"male": {"height": [69, 83], "weight": [170, 300], "heightDice": "2d6", "weightDice": "1d10"}, "female": {"height": [66, 78], "weight": [150, 270], "heightDice": "2d6", "weightDice": "1d10"}}}, "tiefling": {"gender": {"male": {"height": [67, 79], "weight": [140, 220], "heightDice": "2d6", "weightDice": "1d8"}, "female": {"height": [64, 76], "weight": [120, 200], "heightDice": "2d6", "weightDice": "1d8″}}} }; var chart = null; function parseDiceRoll(diceString) { if (!diceString || typeof diceString !== 'string') return { rolls: 0, sides: 0, modifier: 0 }; var match = diceString.match(/(\d+)?d(\d+)([+-]\d+)?/i); if (!match) return { rolls: 0, sides: 0, modifier: 0 }; var numRolls = match[1] ? parseInt(match[1], 10) : 1; var numSides = parseInt(match[2], 10); var modifier = match[3] ? parseInt(match[3], 10) : 0; var total = 0; for (var i = 0; i < numRolls; i++) { total += Math.floor(Math.random() * numSides) + 1; } return { result: total + modifier, modifier: modifier, rolls: numRolls, sides: numSides }; } function getRaceStats(race, gender) { if (race === "custom") return null; var raceInfo = raceData[race]; if (!raceInfo) return null; return raceInfo.gender[gender]; } function updateCalculator() { var race = document.getElementById("race").value; var gender = document.getElementById("gender").value; var customRaceInputs = document.getElementById("customRaceInputs"); if (race === "custom") { customRaceInputs.style.display = "block"; } else { customRaceInputs.style.display = "none"; } var stats = getRaceStats(race, gender); if (stats) { document.getElementById("diceRollHeight").value = stats.heightDice || "2d6"; document.getElementById("diceRollWeight").value = stats.weightDice || "2d8"; } else if (race === "custom") { // Keep current custom values if they exist } else { // Reset to defaults if race somehow disappears document.getElementById("diceRollHeight").value = "2d6"; document.getElementById("diceRollWeight").value = "2d8"; } calculateStats(); // Recalculate on change } function calculateStats() { var race = document.getElementById("race").value; var gender = document.getElementById("gender").value; var diceRollHeightInput = document.getElementById("diceRollHeight").value; var diceRollWeightInput = document.getElementById("diceRollWeight").value; var heightMin = 0, heightMax = 0, weightMin = 0, weightMax = 0; var baseHeightDice = "2d6", baseWeightDice = "2d8"; // Defaults if (race === "custom") { heightMin = parseFloat(document.getElementById("customHeightMin").value); heightMax = parseFloat(document.getElementById("customHeightMax").value); weightMin = parseFloat(document.getElementById("customWeightMin").value); weightMax = parseFloat(document.getElementById("customWeightMax").value); baseHeightDice = document.getElementById("diceRollHeight").value; baseWeightDice = document.getElementById("diceRollWeight").value; } else { var stats = getRaceStats(race, gender); if (stats) { heightMin = stats.height[0]; heightMax = stats.height[1]; weightMin = stats.weight[0]; weightMax = stats.weight[1]; baseHeightDice = stats.heightDice; baseWeightDice = stats.weightDice; } else { // Fallback if race data is missing heightMin = 60; heightMax = 72; weightMin = 100; weightMax = 200; baseHeightDice = "2d6"; baseWeightDice = "2d8"; } // Ensure user inputs override base dice if they are different baseHeightDice = diceRollHeightInput; baseWeightDice = diceRollWeightInput; } // Input validation var isValid = true; if (isNaN(heightMin) || heightMin <= 0) { document.getElementById("customHeightMinError").textContent = "Enter a positive number."; isValid = false; } else { document.getElementById("customHeightMinError").textContent = ""; } if (isNaN(heightMax) || heightMax <= 0) { document.getElementById("customHeightMaxError").textContent = "Enter a positive number."; isValid = false; } else { document.getElementById("customHeightMaxError").textContent = ""; } if (heightMax < heightMin) { document.getElementById("customHeightMaxError").textContent = "Max cannot be less than Min."; isValid = false; } else { document.getElementById("customHeightMaxError").textContent = ""; } if (isNaN(weightMin) || weightMin <= 0) { document.getElementById("customWeightMinError").textContent = "Enter a positive number."; isValid = false; } else { document.getElementById("customWeightMinError").textContent = ""; } if (isNaN(weightMax) || weightMax <= 0) { document.getElementById("customWeightMaxError").textContent = "Enter a positive number."; isValid = false; } else { document.getElementById("customWeightMaxError").textContent = ""; } if (weightMax < weightMin) { document.getElementById("customWeightMaxError").textContent = "Max cannot be less than Min."; isValid = false; } else { document.getElementById("customWeightMaxError").textContent = ""; } var heightDiceResult = parseDiceRoll(baseHeightDice); var weightDiceResult = parseDiceRoll(baseWeightDice); if (isNaN(heightDiceResult.result)) { document.getElementById("diceRollHeightError").textContent = "Invalid dice notation."; isValid = false; } else { document.getElementById("diceRollHeightError").textContent = ""; } if (isNaN(weightDiceResult.result)) { document.getElementById("diceRollWeightError").textContent = "Invalid dice notation."; isValid = false; } else { document.getElementById("diceRollWeightError").textContent = ""; } if (!isValid) { document.getElementById("primaryResult").textContent = "Invalid Input"; document.getElementById("displayHeight").textContent = "–"; document.getElementById("displayWeight").textContent = "–"; document.getElementById("displayBMI").textContent = "–"; document.getElementById("displayHeightCategory").textContent = "–"; updateChart([0], [0], [0], [0]); // Clear chart return; } var finalHeightInches = heightMin + heightDiceResult.result; var finalWeightLbs = weightMin + weightDiceResult.result; // Cap results within custom min/max if not using custom ranges directly for final calculation if (race !== "custom") { // Allow dice rolls to push slightly beyond theoretical max/min for variety, but cap unreasonable extremes if needed. // For this calculator, we will just use the calculated value without strict capping to the base range min/max. } var bmi = (finalWeightLbs / (finalHeightInches * finalHeightInches)) * 703; var bmiCategory = ""; if (bmi = 18.5 && bmi = 25 && bmi < 30) bmiCategory = "Overweight"; else bmiCategory = "Obese"; var heightCategory = ""; if (finalHeightInches < 48) heightCategory = "Short"; // Very Short else if (finalHeightInches < 60) heightCategory = "Short"; else if (finalHeightInches < 72) heightCategory = "Average"; else if (finalHeightInches " + heightDiceResult.result; document.getElementById("tableWeightDice").textContent = baseWeightDice + " -> " + weightDiceResult.result; document.getElementById("tableBMI").textContent = bmi.toFixed(1); // Prepare data for chart var chartData = { labels: ["Generated", "Min Base", "Max Base", "Average Human"], datasets: [{ label: 'Height (inches)', data: [ finalHeightInches, race === "custom" ? heightMin : (getRaceStats(race, gender)?.height[0] || 0), race === "custom" ? heightMax : (getRaceStats(race, gender)?.height[1] || 0), 74 // Average Human Male Height approx ], backgroundColor: 'rgba(0, 74, 153, 0.6)', borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 1, type: 'bar' // Specify type for clarity if using mixed chart types }, { label: 'Weight (lbs)', data: [ finalWeightLbs, race === "custom" ? weightMin : (getRaceStats(race, gender)?.weight[0] || 0), race === "custom" ? weightMax : (getRaceStats(race, gender)?.weight[1] || 0), 190 // Average Human Male Weight approx ], backgroundColor: 'rgba(40, 167, 69, 0.6)', borderColor: 'rgba(40, 167, 69, 1)', borderWidth: 1, type: 'bar' }] }; updateChart(chartData.labels, chartData.datasets); } function updateChart(labels, datasets) { var ctx = document.getElementById('statsChart').getContext('2d'); if (chart) { chart.destroy(); // Destroy previous chart instance } chart = new Chart(ctx, { type: 'bar', // Default to bar chart data: { labels: labels, datasets: datasets }, options: { responsive: true, maintainAspectRatio: false, scales: { yAxes: [{ ticks: { beginAtZero: true, callback: function(value) { if (value % 1 === 0) { return value; } } } }] }, plugins: { legend: { display: true, position: 'top', }, title: { display: true, text: 'Character Height & Weight Comparison' } } } }); } function resetForm() { document.getElementById("race").value = "human"; document.getElementById("gender").value = "male"; document.getElementById("customHeightMin").value = "60"; document.getElementById("customHeightMax").value = "72"; document.getElementById("customWeightMin").value = "100"; document.getElementById("customWeightMax").value = "200"; document.getElementById("diceRollHeight").value = "2d6"; document.getElementById("diceRollWeight").value = "2d8"; document.getElementById("customRaceInputs").style.display = "none"; document.getElementById("raceError").textContent = ""; document.getElementById("genderError").textContent = ""; document.getElementById("customHeightMinError").textContent = ""; document.getElementById("customHeightMaxError").textContent = ""; document.getElementById("customWeightMinError").textContent = ""; document.getElementById("customWeightMaxError").textContent = ""; document.getElementById("diceRollHeightError").textContent = ""; document.getElementById("diceRollWeightError").textContent = ""; // Reset results display document.getElementById("primaryResult").textContent = "–"; document.getElementById("displayHeight").textContent = "–"; document.getElementById("displayWeight").textContent = "–"; document.getElementById("displayBMI").textContent = "–"; document.getElementById("displayHeightCategory").textContent = "–"; // Reset table document.getElementById("tableRace").textContent = "–"; document.getElementById("tableGender").textContent = "–"; document.getElementById("tableHeightInches").textContent = "–"; document.getElementById("tableWeightLbs").textContent = "–"; document.getElementById("tableHeightDice").textContent = "–"; document.getElementById("tableWeightDice").textContent = "–"; document.getElementById("tableBMI").textContent = "–"; // Clear chart updateChart([], []); updateCalculator(); // Update dice rolls based on reset race/gender } function copyResults() { var primaryResult = document.getElementById("primaryResult").textContent; var displayHeight = document.getElementById("displayHeight").textContent; var displayWeight = document.getElementById("displayWeight").textContent; var displayBMI = document.getElementById("displayBMI").textContent; var displayHeightCategory = document.getElementById("displayHeightCategory").textContent; var tableRace = document.getElementById("tableRace").textContent; var tableGender = document.getElementById("tableGender").textContent; var tableHeightInches = document.getElementById("tableHeightInches").textContent; var tableWeightLbs = document.getElementById("tableWeightLbs").textContent; var tableHeightDice = document.getElementById("tableHeightDice").textContent; var tableWeightDice = document.getElementById("tableWeightDice").textContent; var tableBMI = document.getElementById("tableBMI").textContent; var assumptions = "Race: " + tableRace + ", Gender: " + tableGender + "\n"; assumptions += "Height Dice: " + tableHeightDice + "\n"; assumptions += "Weight Dice: " + tableWeightDice + "\n"; var textToCopy = "— Character Dimensions —\n"; textToCopy += "Primary: " + primaryResult + "\n\n"; textToCopy += "— Details —\n"; textToCopy += "Height: " + displayHeight + "\n"; textToCopy += "Weight: " + displayWeight + "\n"; textToCopy += "BMI: " + displayBMI + "\n"; textToCopy += "Height Category: " + displayHeightCategory + "\n\n"; textToCopy += "— Full Stats —\n"; textToCopy += "Race: " + tableRace + "\n"; textToCopy += "Gender: " + tableGender + "\n"; textToCopy += "Height (in): " + tableHeightInches + "\n"; textToCopy += "Weight (lbs): " + tableWeightLbs + "\n"; textToCopy += "Height Dice Result: " + tableHeightDice + "\n"; textToCopy += "Weight Dice Result: " + tableWeightDice + "\n"; textToCopy += "BMI: " + tableBMI + "\n\n"; textToCopy += "— Key Assumptions —\n"; textToCopy += assumptions; navigator.clipboard.writeText(textToCopy).then(function() { var originalText = document.getElementById("copyBtn").textContent; document.getElementById("copyBtn").textContent = "Copied!"; setTimeout(function() { document.getElementById("copyBtn").textContent = originalText; }, 1500); }, function(err) { console.error('Could not copy text: ', err); alert("Failed to copy results. Please copy manually."); }); } // Initial calculation and chart setup on page load document.addEventListener('DOMContentLoaded', function() { updateCalculator(); // Sets default dice rolls based on human/male calculateStats(); // Performs initial calculation and chart rendering }); // Placeholder for Chart.js if you were to include it, but we're using native canvas here // For native canvas, you would manually draw shapes and text. // Since the request requires native canvas support without libraries, // we'll implement a basic charting logic directly. // Re-implementing updateChart for native canvas (simplified, no complex scaling/labels) // This is a basic representation. A full charting library would be needed for professional charts. // For the purpose of this exercise, we'll simulate basic bars. function updateChart(labels, datasets) { var canvas = document.getElementById('statsChart'); var ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear previous drawings var canvasWidth = canvas.clientWidth; var canvasHeight = 300; // Fixed height for canvas area canvas.height = canvasHeight; // Set canvas height attribute if (!datasets || datasets.length === 0 || !datasets[0].data || datasets[0].data.length === 0) { ctx.font = '16px Arial'; ctx.fillStyle = '#6c757d'; ctx.textAlign = 'center'; ctx.fillText('No data to display', canvasWidth / 2, canvasHeight / 2); return; } var dataSeries1 = datasets[0].data; // Height var dataSeries2 = datasets[1].data; // Weight var numBars = labels.length; var barWidth = (canvasWidth * 0.8) / numBars * 0.4; // 80% of canvas width for bars, divide by numBars, then use 40% for bar width var gapWidth = (canvasWidth * 0.8) / numBars * 0.6; // Remaining space for gap var startX = canvasWidth * 0.1; // 10% margin left var maxVal1 = Math.max(…dataSeries1); var maxVal2 = Math.max(…dataSeries2); var overallMax = Math.max(maxVal1, maxVal2, 100); // Ensure scale is reasonable, at least 100 // Draw legend ctx.font = '12px Arial'; ctx.textAlign = 'left'; ctx.fillStyle = datasets[0].borderColor; ctx.fillRect(startX, 10, 15, 10); ctx.fillStyle = '#333'; ctx.fillText(datasets[0].label, startX + 20, 18); ctx.fillStyle = datasets[1].borderColor; ctx.fillRect(startX + 100, 10, 15, 10); ctx.fillStyle = '#333'; ctx.fillText(datasets[1].label, startX + 120, 18); // Draw bars for (var i = 0; i < numBars; i++) { var barHeight1 = (dataSeries1[i] / overallMax) * (canvasHeight * 0.7); // 70% of canvas height for bars var barHeight2 = (dataSeries2[i] / overallMax) * (canvasHeight * 0.7); var currentX = startX + (barWidth + gapWidth) * i; // Bar 1 (Height) ctx.fillStyle = datasets[0].backgroundColor; ctx.fillRect(currentX, canvasHeight – barHeight1 – 30, barWidth, barHeight1); // -30 for bottom padding ctx.strokeStyle = datasets[0].borderColor; ctx.strokeRect(currentX, canvasHeight – barHeight1 – 30, barWidth, barHeight1); // Bar 2 (Weight) ctx.fillStyle = datasets[1].backgroundColor; ctx.fillRect(currentX + barWidth + gapWidth * 0.3, canvasHeight – barHeight2 – 30, barWidth, barHeight2); // Offset slightly ctx.strokeStyle = datasets[1].borderColor; ctx.strokeRect(currentX + barWidth + gapWidth * 0.3, canvasHeight – barHeight2 – 30, barWidth, barHeight2); // Label ctx.fillStyle = '#333'; ctx.font = '10px Arial'; ctx.textAlign = 'center'; ctx.fillText(labels[i], currentX + barWidth * 1.5 + gapWidth * 0.15, canvasHeight – 15); // Center label under both bars } // Draw title ctx.font = '14px Arial'; ctx.fillStyle = '#004a99'; ctx.textAlign = 'center'; ctx.fillText('Character Height & Weight Comparison', canvasWidth / 2, 10); }

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