Bb Weight Calculator

BB Weight Calculator: Calculate Optimal Ballistics Weight :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ccc; –card-bg: #ffffff; –error-color: #dc3545; } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 0; display: flex; flex-direction: column; align-items: center; min-height: 100vh; } .container { width: 100%; max-width: 1050px; margin: 20px auto; padding: 20px; background-color: var(–card-bg); border-radius: 8px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1); display: flex; flex-direction: column; align-items: center; } header { text-align: center; margin-bottom: 30px; width: 100%; } h1 { color: var(–primary-color); margin-bottom: 10px; } h2, h3 { color: var(–primary-color); margin-top: 25px; margin-bottom: 15px; } .calculator-section { width: 100%; display: flex; flex-direction: column; align-items: center; 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BB Weight Calculator

Precisely determine the ideal BB weight for your airsoft gun for enhanced accuracy, range, and consistency.

Enter the measured muzzle velocity of your airsoft gun in Feet Per Second (FPS).
Minimal / None Low Medium (Common) High Maximum
Adjust this based on your gun's hop-up effectiveness. Higher settings generally favor heavier BBs.
Enter the maximum FPS allowed by your local field or the safe limit for your specific airsoft gun.
Your desired maximum range in meters where BBs should still be effective.
The inner barrel length of your airsoft gun in centimeters. Longer barrels can support heavier BBs.

Your Optimal BB Weight

Projected Energy Output
Estimated Effective Range
Trajectory Index

How it Works

Formula: The optimal BB weight is estimated by considering muzzle velocity, hop-up effectiveness, gun limitations, desired range, and barrel length. A higher velocity and more effective hop-up generally allow for heavier BBs. The calculation balances energy, flight stability, and consistency for the given parameters.

Key Factors: Muzzle Velocity (FPS), Hop-Up Impact, FPS Limit, Target Range (m), Barrel Length (cm).

BB Weight vs. Effective Range

Projected effective range for various BB weights at your gun's specifications.
BB Weight Comparison
BB Weight (g) Estimated Range (m) Energy (Joules) Trajectory Stability
Enter values and calculate to populate this table.

What is BB Weight Calculation?

The BB weight calculator is a specialized tool designed for airsoft enthusiasts to determine the most suitable weight for their BB projectiles. Unlike simple weight conversions, this calculator takes into account crucial airsoft gun performance metrics such as muzzle velocity, hop-up system effectiveness, legal FPS limits, desired engagement range, and even the inner barrel length. The primary goal is to identify a BB weight that maximizes accuracy, consistency, and effective range, while remaining within the operational and legal parameters of the airsoft gun and playing field. Understanding the impact of BB weight is fundamental to improving your performance in airsoft skirmishes.

Who should use it:

  • Airsoft players looking to optimize their accuracy and range.
  • Players who frequently switch between different airsoft guns or adjust their hop-up settings.
  • Individuals trying to comply with specific field FPS limits for different BB weights.
  • Anyone interested in understanding the ballistics of airsoft BBs.

Common misconceptions:

  • Heavier is always better: While heavier BBs generally fly straighter and further due to better momentum and less susceptibility to wind, they require more energy to propel and may not be suitable for all guns, especially those with lower FPS limits or less powerful hop-up systems.
  • FPS is the only factor: Muzzle velocity is a critical input, but the effectiveness of the hop-up system and the desired range are equally important in determining the optimal BB weight. A high FPS gun with poor hop-up might struggle with heavy BBs.
  • One size fits all: BB weight is highly dependent on the specific airsoft gun's specifications and the user's requirements. A weight optimal for one gun might be suboptimal for another.

BB Weight Calculator Formula and Mathematical Explanation

The BB Weight Calculator aims to find an optimal BB weight by balancing several physical principles relevant to airsoft ballistics. While a precise, universal physics formula is complex and involves fluid dynamics (drag coefficients), air resistance, and precise hop-up torque, this calculator uses a heuristic model informed by common airsoft performance characteristics. It iteratively estimates performance metrics for different BB weights to find a sweet spot.

The core idea is that for a given muzzle velocity (V₀) and hop-up effectiveness (H), there's an ideal BB mass (m) that balances energy transfer (leading to range) and flight stability. Heavier BBs (larger m) retain momentum better against air resistance but require more initial energy. Lighter BBs are launched faster by a given gun but are more affected by wind and lose velocity quicker.

A simplified approach involves estimating the following:

  • Kinetic Energy (KE): \( KE = \frac{1}{2} m v^2 \) where \(v\) is the velocity of the BB at any point. Initial KE is \( \frac{1}{2} m V_0^2 \).
  • Effective Range: This is influenced by the initial KE, the BB's mass, its aerodynamic properties (shape, surface), and the drag force. The hop-up provides backspin, which generates lift, counteracting gravity and extending range. The calculator models this by adjusting the effective range based on BB weight and hop-up setting.
  • Trajectory Stability: Heavier, denser BBs with good spin tend to have more stable trajectories.

The calculator's internal algorithm assesses BB weights (e.g., 0.12g, 0.20g, 0.25g, 0.30g, 0.32g, 0.36g, 0.40g) against the input parameters. It simulates how each weight would perform, considering:

  • Energy Output: How much energy the BB retains downrange.
  • Velocity Drop: How quickly the BB loses speed due to air resistance.
  • Effective Range Estimation: A function that determines how far the BB can travel with acceptable accuracy and energy, influenced by hop-up and weight.
  • FPS Limit Check: Ensures the selected BB weight doesn't result in velocities exceeding the gun's limit or field regulations.

The "Optimal BB Weight" is the one that provides the best balance of effective range, stable trajectory, and energy retention, all while staying within the specified FPS limits.

Variables Table:

Variable Meaning Unit Typical Range
Muzzle Velocity (V₀) Initial speed of the BB exiting the barrel Feet Per Second (FPS) 250 – 600 FPS
BB Weight (m) Mass of a single BB projectile grams (g) 0.12g – 0.40g+
Hop-Up Setting Adjustable mechanism providing backspin for lift Impact Factor (0-1) 0.1 – 0.8
Gun FPS Limit Maximum velocity allowed by field or gun safety FPS 100 – 600 FPS
Target Effective Range Desired distance for accurate hits Meters (m) 10 – 100 m
Inner Barrel Length Length of the gun's inner barrel Centimeters (cm) 5 – 70 cm
Projected Energy Output Kinetic energy of the BB at muzzle Joules (J) 0.5 – 3.0 J
Estimated Effective Range Calculated range with acceptable accuracy Meters (m) 10 – 100+ m
Trajectory Stability Indicator of how straight the BB flies Index (e.g., Low, Medium, High) N/A

Practical Examples (Real-World Use Cases)

Example 1: Standard AEG Setup

Scenario: An airsoft player is using a standard M4 AEG with a measured muzzle velocity of 350 FPS using 0.20g BBs. The local field limit is 400 FPS. The player wants good accuracy up to 50 meters and has a medium hop-up setting (equivalent to 0.4 impact factor). The gun has a barrel length of 30 cm.

Inputs:

  • Muzzle Velocity: 350 FPS
  • Hop-Up Setting: 0.4
  • Gun FPS Limit: 400 FPS
  • Target Effective Range: 50 meters
  • Inner Barrel Length: 30 cm

Calculator Output:

  • Optimal BB Weight: 0.28g
  • Projected Energy Output: ~1.32 Joules
  • Estimated Effective Range: ~55 meters
  • Trajectory Stability: Good

Interpretation: The calculator suggests that 0.28g BBs would be optimal. While 0.25g might also perform well, the 0.28g BBs, when properly hopped, will offer better stability and retain energy further downrange, pushing the effective range slightly beyond 50 meters without exceeding the 400 FPS limit (as heavier BBs have lower FPS for the same energy). The 0.28g BB provides a significant improvement in trajectory stability over lighter BBs like 0.20g or 0.25g for this setup.

Example 2: High-FPS DMR Build

Scenario: A player is building a Designated Marksman Rifle (DMR) that shoots 480 FPS with 0.20g BBs. The field limit for DMRs is 500 FPS. They are aiming for maximum accuracy and range, targeting engagement distances of 75 meters or more. The DMR has a powerful hop-up (rated 0.6 impact factor) and a longer inner barrel of 50 cm.

Inputs:

  • Muzzle Velocity: 480 FPS
  • Hop-Up Setting: 0.6
  • Gun FPS Limit: 500 FPS
  • Target Effective Range: 75 meters
  • Inner Barrel Length: 50 cm

Calculator Output:

  • Optimal BB Weight: 0.36g
  • Projected Energy Output: ~2.47 Joules
  • Estimated Effective Range: ~80 meters
  • Trajectory Stability: Excellent

Interpretation: For this high-powered DMR setup, the calculator recommends 0.36g BBs. These heavier BBs are necessary to harness the gun's power for long-range accuracy. They will provide superior stability against wind and maintain a flatter trajectory over extended distances compared to lighter options. Crucially, the 0.36g BBs will still keep the FPS well within the 500 FPS DMR limit, ensuring compliance. The longer barrel and strong hop-up are well-suited to stabilize and propel these heavier projectiles effectively.

How to Use This BB Weight Calculator

Using the BB Weight Calculator is straightforward and designed to provide actionable insights for your airsoft gameplay. Follow these simple steps:

  1. Measure Your Muzzle Velocity: First, chrono your airsoft gun using a reliable chronograph. Ensure you are using a standard BB weight (like 0.20g or 0.25g) for this measurement, as this is crucial for the calculator's accuracy. Enter this value in FPS into the "Muzzle Velocity (FPS)" field.
  2. Set Hop-Up Effectiveness: Adjust the "Hop-Up Setting (Impact Factor)" slider or select the appropriate option. If you don't know the exact setting, start with "Medium (Common)" and adjust based on how well your gun typically lifts BBs. A higher setting means your hop-up is very effective and can create strong backspin, favoring heavier BBs.
  3. Enter Field/Gun Limit: Input the maximum FPS allowed by your local airsoft field or the safe operating limit for your specific airsoft gun model into the "Gun FPS Limit" field. This is a critical safety and compliance step.
  4. Define Your Target Range: Specify the "Target Effective Range (Meters)" you aim to achieve. This is the distance at which you want your BBs to remain accurate and impactful.
  5. Input Barrel Length: Enter your airsoft gun's "Inner Barrel Length (cm)". Longer barrels generally allow for better gas efficiency and BB stabilization, potentially supporting heavier BB weights.
  6. Calculate: Click the "Calculate Optimal BB Weight" button.

How to Read Results:

  • Optimal BB Weight: This is the primary recommendation. It represents the BB weight that best balances range, accuracy, and stability for your specific gun and usage scenario.
  • Projected Energy Output: Shows the kinetic energy of the recommended BB at the muzzle. This gives you an idea of the power.
  • Estimated Effective Range: Indicates the approximate distance at which BBs of the recommended weight should still fly accurately and hit targets with sufficient force.
  • Trajectory Stability: A qualitative assessment of how stable the BB's flight path is expected to be. Higher stability means less susceptibility to wind drift and a flatter trajectory.
  • Comparison Table & Chart: These visual aids allow you to compare the performance of different BB weights side-by-side, helping you understand the trade-offs.

Decision-Making Guidance:

  • If the optimal weight seems too heavy for your field's FPS limit (check the projected FPS for that weight using an online calculator or by using the energy output), you may need to consider a lighter BB or a different gun/setup.
  • If you prioritize maximum range and accuracy and your gun can support it (high FPS, good hop-up, long barrel), consider BB weights slightly heavier than the calculated optimum.
  • Experimentation is key! The calculator provides a strong recommendation, but slight adjustments based on real-world field testing are always beneficial.

Key Factors That Affect BB Weight Results

Several interconnected factors significantly influence the performance of different BB weights and, consequently, the results generated by the BB weight calculator. Understanding these factors helps in interpreting the output and making informed decisions:

  1. Muzzle Velocity (FPS): This is arguably the most critical input. Higher muzzle velocity means more initial energy. While this can propel heavier BBs further, it's essential to balance this with the gun's energy output and the FPS limit. A gun shooting 400 FPS with 0.20g BBs will have significantly different optimal weights compared to one shooting 400 FPS with 0.32g BBs. Heavier BBs fired at the same FPS will have higher kinetic energy.
  2. Hop-Up System Effectiveness: The hop-up applies backspin to the BB, creating lift (Magnus effect) that counteracts gravity and extends range. A highly effective hop-up system can impart significant spin, allowing heavier BBs to achieve flatter trajectories and longer ranges. Conversely, a weak hop-up might struggle to lift heavier BBs adequately, leading to a rainbow trajectory or reduced effectiveness. The calculator uses an "Impact Factor" to represent this.
  3. Air Resistance & Aerodynamics (Drag): Heavier BBs, due to their higher mass and often more aerodynamic shape, are less affected by air resistance (drag) than lighter BBs when fired at similar velocities. This means they lose velocity more slowly and maintain their momentum better, leading to more stable flight paths and extended effective ranges. Lighter BBs slow down much faster.
  4. Gun's FPS Limit and Energy Output: Airsoft fields enforce FPS limits for safety and fairness. A gun's maximum energy output dictates the heaviest BB it can effectively launch while staying within these limits. For example, a gun limited to 1 Joule might shoot 0.20g BBs at 330 FPS, but 0.32g BBs might only reach around 250 FPS. The calculator considers this limit to recommend compliant BB weights.
  5. Environmental Conditions (Wind): Wind is a significant factor in airsoft ballistics. Heavier BBs, due to their higher momentum and better aerodynamic stability, are less susceptible to wind drift than lighter BBs. This makes them the preferred choice in windy conditions for maintaining accuracy.
  6. Barrel Length and Quality: A longer inner barrel generally allows for more efficient transfer of energy from the expanding gas to the BB, potentially achieving higher velocities or better acceleration for heavier BBs. A high-quality, smooth barrel also contributes to consistent spin and reduced friction, further aiding BB flight.
  7. BB Quality and Consistency: The manufacturing precision of BBs (roundness, weight consistency, internal voids) directly impacts their flight path. Using high-quality, well-weighted BBs is crucial for achieving predictable results, regardless of the calculated optimal weight.
  8. Player Skill and Aiming Technique: While not directly part of the calculator's math, how a player aims and accounts for factors like wind and bullet drop is essential. The calculator provides the "ideal" projectile, but skilled use maximizes its potential.

Frequently Asked Questions (FAQ)

Q1: How accurate is this BB weight calculator?

A1: The calculator provides an estimate based on common airsoft physics principles and typical performance metrics. Real-world results can vary due to specific gun tolerances, atmospheric conditions (humidity, temperature), BB quality, and the precise effectiveness of your hop-up unit. It's an excellent starting point, but field testing is always recommended.

Q2: My gun shoots 350 FPS with 0.20g BBs. Can I use 0.36g BBs?

A2: It depends on your gun's FPS limit and hop-up. A 350 FPS with 0.20g typically translates to about 1.76 Joules of energy. If your field limit is, say, 1.5 Joules (around 410 FPS for 0.20g), you might be able to use 0.32g or 0.36g BBs, but you'd need to chrono with those specific BBs to confirm. The calculator helps estimate this, but always verify with a chronograph using your intended BB weight.

Q3: What does "Trajectory Stability" mean?

A3: Trajectory Stability refers to how well a BB maintains a straight and predictable flight path. Heavier, more aerodynamic BBs with good backspin (from the hop-up) are generally more stable, meaning they are less affected by wind and maintain their velocity better over distance, resulting in more accurate shots.

Q4: Should I use the "Medium (Common)" hop-up setting if I'm unsure?

A4: Yes, "Medium (Common)" is a good default if you're unsure. Most AEGs operate well with a medium hop-up setting. If your gun is known for exceptional hop-up performance or you run it on maximum, you might select a higher value. If your hop-up is weak or minimal, choose a lower value.

Q5: Does barrel length really matter for BB weight selection?

A5: Yes, barrel length plays a role. Longer barrels generally allow for more efficient gas expansion and BB acceleration, potentially enabling higher velocities or better stabilization for heavier BBs. While not as impactful as muzzle velocity or hop-up, it's a contributing factor to overall performance, especially for heavier projectiles.

Q6: What are the common BB weights available?

A6: Common BB weights include 0.12g (often for low-power springers/AEGs), 0.20g (standard for many AEGs), 0.25g (good balance of weight and FPS), 0.28g, 0.30g, 0.32g (popular for AEGs seeking better range/accuracy), and 0.36g, 0.40g, 0.45g, and even heavier (typically used in sniper rifles and high-performance DMRs).

Q7: How do I use the "Copy Results" button?

A7: Click the "Copy Results" button. It will copy the main calculated optimal BB weight, the intermediate values (Energy, Range, Stability), and the key input assumptions (like your gun's FPS) to your clipboard. You can then paste this information into a note, message, or document.

Q8: Can I use this calculator for sniper rifles?

A8: Absolutely. Sniper rifles often benefit the most from heavier BBs (0.36g and up) due to their typically higher FPS and focus on long-range accuracy. Ensure you input the correct muzzle velocity and hop-up effectiveness for your sniper rifle.

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var chartInstance = null; // To hold the chart instance function getInputValue(id) { var element = document.getElementById(id); if (!element) return null; var value = parseFloat(element.value); return isNaN(value) ? null : value; } function setErrorMessage(id, message) { var errorElement = document.getElementById(id + "Error"); if (errorElement) { errorElement.textContent = message; } } function clearErrorMessages() { var errorElements = document.querySelectorAll('.error-message'); for (var i = 0; i < errorElements.length; i++) { errorElements[i].textContent = ''; } } function validateInputs() { clearErrorMessages(); var valid = true; var muzzleVelocity = getInputValue('muzzleVelocity'); if (muzzleVelocity === null || muzzleVelocity <= 0) { setErrorMessage('muzzleVelocity', 'Muzzle velocity must be a positive number.'); valid = false; } var gunFPSLimit = getInputValue('gunFPSLimit'); if (gunFPSLimit === null || gunFPSLimit <= 0) { setErrorMessage('gunFPSLimit', 'Gun FPS limit must be a positive number.'); valid = false; } var preferredRange = getInputValue('preferredRange'); if (preferredRange === null || preferredRange <= 0) { setErrorMessage('preferredRange', 'Target range must be a positive number.'); valid = false; } var barrelLength = getInputValue('barrelLength'); if (barrelLength === null || barrelLength <= 0) { setErrorMessage('barrelLength', 'Barrel length must be a positive number.'); valid = false; } return valid; } function calculateBBWeight() { if (!validateInputs()) { return; } var muzzleVelocity = getInputValue('muzzleVelocity'); var hopUpSetting = parseFloat(document.getElementById('hopUpSetting').value); var gunFPSLimit = getInputValue('gunFPSLimit'); var preferredRange = getInputValue('preferredRange'); var barrelLength = getInputValue('barrelLength'); var BB_WEIGHTS_TO_TEST = [0.12, 0.20, 0.25, 0.28, 0.30, 0.32, 0.36, 0.40, 0.45]; // g var bestBBWeight = -1; var maxEffectiveRange = -1; var bestEnergy = -1; var bestStability = "Low"; var resultsData = []; // For chart and table // Basic conversion: FPS to m/s var muzzleVelocityMs = muzzleVelocity * 0.3048; // Constants and approximations var DENSITY_BB_DEFAULT = 1.5; // Approximate density of plastic BBs (g/cm^3) – influences volume var GRAVITY = 9.81; // m/s^2 for (var i = 0; i gunFPSLimit) { continue; // Skip this BB weight if it exceeds the limit } // Estimate Effective Range – This is a simplified model. // Range depends on velocity, drag, lift (from hop-up), and gravity. // Lift is proportional to velocity squared and spin rate. // Drag force = 0.5 * rho * v^2 * Cd * A // For BBs, hop-up adds lift counteracting gravity. // A very rough estimation: range ~ (v0^2 / g) * (some factor related to hopup, drag, angle) // Hop-up effectiveness (hopUpSetting) increases effective range. // Heavier BBs generally extend range if muzzle velocity is sufficient. // Barrel length can influence gas efficiency and velocity. // Simplified Range Approximation: // Base range influenced by velocity and gravity, then modified by hop-up and BB weight factor. // A higher hop-up setting and heavier BB (up to a point) increase range. // Barrel length provides a bonus to range achievable. var baseRangeEstimate = Math.pow(currentVelocityMs, 2) / GRAVITY; // Ballistic range without air resistance/lift // Factor to account for air resistance and hop-up lift. // This is highly empirical. Hop-up setting directly impacts lift. // Heavier BBs have better momentum retention. var rangeModifier = (1 + hopUpSetting * 2) * (1 + currentBBWeight / 0.20) * (barrelLength / 30); // Example heuristic // Limit the range modifier to prevent extreme values rangeModifier = Math.min(rangeModifier, 5); // Cap at 5x base range var estimatedEffectiveRange = baseRangeEstimate * rangeModifier / 10; // Scale down to meters estimatedEffectiveRange = Math.max(estimatedEffectiveRange, 10); // Minimum range of 10m // Estimate Trajectory Stability var stabilityScore = 0; stabilityScore += (currentBBWeight / 0.20) * 1.5; // Heavier BBs are more stable stabilityScore += hopUpSetting * 2; // Good hop-up increases stability stabilityScore += (currentVelocityFps / 300) * 1; // Higher velocity helps, but stability is more about momentum retention vs drag // Normalize stability score (example heuristic) var trajectoryStability = "Low"; if (stabilityScore > 3.0) trajectoryStability = "Medium"; if (stabilityScore > 5.0) trajectoryStability = "Good"; if (stabilityScore > 7.5) trajectoryStability = "High"; if (stabilityScore > 10.0) trajectoryStability = "Excellent"; // Current Energy Output (Joules) – this is the KE for the current BB weight var currentEnergyJoules = initialEnergyJoules * (0.20 / currentBBWeight); // Approximate energy scaling // Add to results data resultsData.push({ weight: currentBBWeight, fps: currentVelocityFps, range: estimatedEffectiveRange, energy: currentEnergyJoules, stability: trajectoryStability }); // Find the best BB weight for the target range // We want the BB weight that gets closest to our target range, or the heaviest that stays within FPS limit // Prioritize staying within FPS limit, then hitting target range, then maximizing range. var closenessToTargetRange = Math.abs(estimatedEffectiveRange – preferredRange); // Strategy: Find the heaviest BB that meets FPS limit, then evaluate range/stability // Or find the one that best matches preferred range. Let's try to match preferred range primarily. if (bestBBWeight === -1 || (estimatedEffectiveRange >= preferredRange && estimatedEffectiveRange < maxEffectiveRange && currentVelocityFps = preferredRange && maxEffectiveRange < preferredRange && currentVelocityFps <= gunFPSLimit) || // First match that meets target range (estimatedEffectiveRange maxEffectiveRange && currentVelocityFps <= gunFPSLimit) || // If no BB meets target, pick the one closest from below (currentVelocityFps BB_WEIGHTS_TO_TEST[BB_WEIGHTS_TO_TEST.indexOf(bestBBWeight)]) // If range is similar, prefer heavier BB within FPS limit ) { // Refined logic: Prioritize meeting or exceeding target range without exceeding FPS. // If multiple do, pick the heaviest. If none meet, pick closest from below. var isWithinLimit = (currentVelocityFps = preferredRange); if (isWithinLimit) { if (bestBBWeight === -1) { // First valid BB bestBBWeight = currentBBWeight; maxEffectiveRange = estimatedEffectiveRange; bestEnergy = currentEnergyJoules; bestStability = trajectoryStability; } else { var currentBestWeightKg = bestBBWeight / 1000.0; var currentBestVelocityMs = Math.sqrt((2 * initialEnergyJoules) / currentBestWeightKg); // Re-calculate for current best BB var currentBestVelocityFps = currentBestVelocityMs / 0.3048; var currentBestRange = resultsData.find(item => item.weight === bestBBWeight).range; // Retrieve stored range if (meetsTarget && !resultsData.find(item => item.weight === bestBBWeight).range >= preferredRange) { // Current BB meets target, previous best did not. Update. bestBBWeight = currentBBWeight; maxEffectiveRange = estimatedEffectiveRange; bestEnergy = currentEnergyJoules; bestStability = trajectoryStability; } else if (meetsTarget && resultsData.find(item => item.weight === bestBBWeight).range >= preferredRange) { // Both meet target. Prefer heavier BB. if (currentBBWeight > bestBBWeight) { bestBBWeight = currentBBWeight; maxEffectiveRange = estimatedEffectiveRange; bestEnergy = currentEnergyJoules; bestStability = trajectoryStability; } } else if (!meetsTarget && !resultsData.find(item => item.weight === bestBBWeight).range >= preferredRange) { // Neither meet target. Choose the one closest to target range (from below). if (estimatedEffectiveRange > currentBestRange) { bestBBWeight = currentBBWeight; maxEffectiveRange = estimatedEffectiveRange; bestEnergy = currentEnergyJoules; bestStability = trajectoryStability; } } } } } } // Update Results Display var resultElement = document.getElementById('result'); var energyElement = document.getElementById('energyOutput'); var rangeElement = document.getElementById('effectiveRange'); var stabilityElement = document.getElementById('trajectoryIndex'); if (bestBBWeight !== -1) { resultElement.textContent = bestBBWeight + 'g'; energyElement.querySelectorAll('span')[1].textContent = bestEnergy.toFixed(2) + ' J'; rangeElement.querySelectorAll('span')[1].textContent = maxEffectiveRange.toFixed(1) + ' m'; stabilityElement.querySelectorAll('span')[1].textContent = bestStability; } else { resultElement.textContent = 'N/A'; energyElement.querySelectorAll('span')[1].textContent = '–'; rangeElement.querySelectorAll('span')[1].textContent = '–'; stabilityElement.querySelectorAll('span')[1].textContent = '–'; } // Update Table var tableBody = document.getElementById('comparisonTableBody'); tableBody.innerHTML = "; // Clear previous rows resultsData.sort(function(a, b) { return a.weight – b.weight; }); // Sort by weight for (var j = 0; j < resultsData.length; j++) { var data = resultsData[j]; var row = tableBody.insertRow(); var cellWeight = row.insertCell(); cellWeight.textContent = data.weight + 'g'; var cellRange = row.insertCell(); cellRange.textContent = data.range.toFixed(1) + ' m'; var cellEnergy = row.insertCell(); cellEnergy.textContent = data.energy.toFixed(2) + ' J'; var cellStability = row.insertCell(); cellStability.textContent = data.stability; // Highlight the best BB weight if (data.weight === bestBBWeight) { row.style.backgroundColor = '#e9f7ee'; // Light green highlight row.style.fontWeight = 'bold'; } } // Update Chart updateChart(resultsData, bestBBWeight); } function updateChart(data, bestWeight) { var ctx = document.getElementById('rangeChart').getContext('2d'); // Destroy previous chart instance if it exists if (chartInstance) { chartInstance.destroy(); } // Filter data to include only BBs within FPS limit for the chart range display var filteredData = data.filter(function(item) { // Assume FPS limit check is implicitly handled by data generation, but we can re-verify. // For simplicity, we'll plot all generated data points that were considered. return true; }); var bbWeights = filteredData.map(function(item) { return item.weight + 'g'; }); var ranges = filteredData.map(function(item) { return item.range; }); var fpsValues = filteredData.map(function(item) { // Recalculate FPS for display if needed, or use stored if available // This requires careful mapping. Let's recalculate simply for display. var initialEnergyJoules = 0.5 * (0.20 / 1000.0) * Math.pow(getInputValue('muzzleVelocity') * 0.3048, 2); var currentKg = item.weight / 1000.0; var currentVelocityMs = Math.sqrt((2 * initialEnergyJoules) / currentKg); return currentVelocityMs / 0.3048; }); // Create index for the best weight for highlighting var bestWeightIndex = filteredData.findIndex(function(item) { return item.weight === bestWeight; }); chartInstance = new Chart(ctx, { type: 'line', data: { labels: bbWeights, datasets: [{ label: 'Estimated Effective Range (m)', data: ranges, borderColor: 'rgba(0, 74, 153, 1)', backgroundColor: 'rgba(0, 74, 153, 0.2)', fill: false, tension: 0.1, pointRadius: 5, pointHoverRadius: 8, pointBackgroundColor: function(context) { if (context.dataIndex === bestWeightIndex) { return 'rgba(40, 167, 69, 1)'; // Success color for best weight } return 'rgba(0, 74, 153, 1)'; }, pointBorderColor: function(context) { if (context.dataIndex === bestWeightIndex) { return 'rgba(40, 167, 69, 1)'; } return 'rgba(0, 74, 153, 1)'; } }, { label: 'FPS at Muzzle', data: fpsValues, borderColor: 'rgba(255, 193, 7, 1)', // Yellowish for FPS backgroundColor: 'rgba(255, 193, 7, 0.2)', fill: false, tension: 0.1, borderDash: [5, 5], // Dashed line for FPS pointRadius: 4, pointHoverRadius: 7, pointBackgroundColor: 'rgba(255, 193, 7, 1)', pointBorderColor: 'rgba(255, 193, 7, 1)' }] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, title: { display: true, text: 'Value' } }, x: { title: { display: true, text: 'BB Weight (g)' } } }, plugins: { tooltip: { callbacks: { label: function(tooltipItem) { var label = tooltipItem.dataset.label || ''; if (label) { label += ': '; } if (tooltipItem.datasetIndex === 0) { // Range dataset label += tooltipItem.raw.toFixed(1) + ' m'; } else if (tooltipItem.datasetIndex === 1) { // FPS dataset label += tooltipItem.raw.toFixed(0) + ' FPS'; } return label; } } }, legend: { position: 'top', } }, hover: { mode: 'index', intersect: false } } }); } function resetCalculator() { document.getElementById('muzzleVelocity').value = '350'; document.getElementById('hopUpSetting').value = '0.4'; document.getElementById('gunFPSLimit').value = '400'; document.getElementById('preferredRange').value = '50'; document.getElementById('barrelLength').value = '30'; // Clear results and errors document.getElementById('result').textContent = '–'; document.getElementById('energyOutput').querySelectorAll('span')[1].textContent = '–'; document.getElementById('effectiveRange').querySelectorAll('span')[1].textContent = '–'; document.getElementById('trajectoryIndex').querySelectorAll('span')[1].textContent = '–'; document.getElementById('comparisonTableBody').innerHTML = 'Enter values and calculate to populate this table.'; // Clear chart if (chartInstance) { chartInstance.destroy(); chartInstance = null; } var canvas = document.getElementById('rangeChart'); var context = canvas.getContext('2d'); context.clearRect(0, 0, canvas.width, canvas.height); clearErrorMessages(); } function copyResults() { var mainResult = document.getElementById('result').textContent; if (mainResult === '–') { alert("No results to copy yet. Please calculate first."); return; } var energy = document.getElementById('energyOutput').querySelectorAll('span')[1].textContent; var range = document.getElementById('effectiveRange').querySelectorAll('span')[1].textContent; var stability = document.getElementById('trajectoryIndex').querySelectorAll('span')[1].textContent; var inputs = { "Muzzle Velocity (FPS)": document.getElementById('muzzleVelocity').value, "Hop-Up Setting (Factor)": document.getElementById('hopUpSetting').value, "Gun FPS Limit": document.getElementById('gunFPSLimit').value, "Target Effective Range (m)": document.getElementById('preferredRange').value, "Inner Barrel Length (cm)": document.getElementById('barrelLength').value }; var assumptions = []; for (var key in inputs) { assumptions.push(key + ": " + inputs[key]); } assumptions.push("Calculated Optimal BB Weight: " + mainResult); var copyText = "— BB Weight Calculator Results —\n\n"; copyText += assumptions.join('\n') + '\n\n'; copyText += "Key Performance Metrics:\n"; copyText += "- Projected Energy Output: " + energy + "\n"; copyText += "- Estimated Effective Range: " + range + "\n"; copyText += "- Trajectory Stability: " + stability + "\n"; // Temporarily create a textarea element to use the copy command var textArea = document.createElement("textarea"); textArea.value = copyText; textArea.style.position = "fixed"; // Avoid scrolling to bottom of page textArea.style.opacity = "0"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied to clipboard!' : 'Failed to copy results.'; alert(msg); } catch (err) { alert('Oops, unable to copy. Please copy manually.'); } document.body.removeChild(textArea); } // Initial calculation on load document.addEventListener('DOMContentLoaded', function() { calculateBBWeight(); });

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