Calculating Carry Weight 5e

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Carry Weight 5e Calculator

Determine your carrying capacity and encumbrance in Dungeons & Dragons 5th Edition.

Your character's Strength score (e.g., 10).
Your character's Strength modifier (e.g., +2 or -1).
Pounds (lb) Kilograms (kg) Select the unit of measurement for your items.
Sum of the weights of all gear, weapons, and items you are carrying.

Your Carry Weight Status

Carrying Capacity:

0 lb

Equipped Capacity: 0 lb
Lightly Encumbered: 0 lb
Heavily Encumbered: 0 lb
Carrying Capacity = Strength Score * 15 (in pounds)
Equipped Capacity = Carrying Capacity / 2
Lightly Encumbered = Carrying Capacity / 2
Heavily Encumbered = Carrying Capacity * 2
Comparison of Encumbrance Thresholds vs. Total Item Weight
Carry Weight 5e Encumbrance Thresholds
Status Weight Threshold Effect
Unencumbered 0 lb No penalties.
Lightly Encumbered 0 lb Speed is reduced by 10 feet.
Heavily Encumbered 0 lb Speed is reduced by 20 feet, disadvantage on ability checks, saving throws, and attack rolls.

What is Carry Weight in 5e?

Carry weight, often referred to as carrying capacity or encumbrance in Dungeons & Dragons 5th Edition (5e), is a crucial game mechanic that dictates how much a character can physically carry. It's directly tied to a character's Strength score and plays a significant role in inventory management, tactical decisions, and overall adventuring preparedness. Understanding your carry weight is essential for any player who wants to effectively manage their gear, potions, weapons, armor, and treasures without being overly hindered.

Who should use it: Every player character in D&D 5e. Whether you're a heavily armored fighter hauling loot or a stealthy rogue trying to stay light on your feet, managing your carry weight impacts your gameplay. Dungeon Masters (DMs) also use these rules to adjudicate situations where characters acquire significant amounts of loot or attempt to carry others.

Common misconceptions: One common misconception is that carry weight only matters for characters who are rich or overloaded with treasure. In reality, even a few extra potions, spell components, or a change of armor can push a character beyond their comfortable limits. Another is that it's a hard limit; the rules often allow for exceptions or creative solutions, but the core mechanic is based on a calculated threshold. Players sometimes forget that carried items, not just worn armor, contribute to their total weight. The primary keyword, calculating carry weight 5e, is often searched by players looking for a quick way to understand these mechanics.

Carry Weight 5e Formula and Mathematical Explanation

The calculation of carry weight in D&D 5e is based on a straightforward formula derived from the character's Strength score. The system is designed to provide a quantifiable measure of a character's physical prowess in relation to their gear.

Core Formula

The fundamental calculation for a character's maximum carrying capacity is:

Carrying Capacity (in pounds) = Strength Score × 15

This value represents the absolute maximum weight a character can carry without suffering immediate penalties. However, D&D 5e introduces several tiers of encumbrance that impose penalties at lower weight thresholds.

Encumbrance Tiers

The game uses these thresholds derived from the Carrying Capacity:

  • Equipped Capacity: Half of Carrying Capacity. Characters are considered "equipped" when they are carrying items up to this weight. This is a soft limit, not a penalty threshold.
  • Lightly Encumbered: Carrying capacity up to 5 times your Strength score (which is half of the total carrying capacity). More accurately, it's up to the total carrying capacity itself. A character is lightly encumbered if they are carrying a weight greater than their Equipped Capacity but no more than their total Carrying Capacity. Actually, the PHB states: "Your carrying capacity is your Strength score multiplied by 15 pounds. This is the weight (in pounds) that you can bear. […] You are considered encumbered if your load is 5 times your Strength score." This means:
    • Maximum Carrying Capacity = Strength Score × 15 lbs
    • Lightly Encumbered Threshold = Carrying Capacity
    • Heavily Encumbered Threshold = Carrying Capacity × 2 (This is incorrect per PHB, let's correct)
    Let's use the Player's Handbook definitions directly for clarity in calculating carry weight 5e:
    • Maximum Carrying Capacity = Strength Score × 15 lbs. This is the absolute maximum weight you can carry.
    • Lightly Encumbered: If your load is up to your carrying capacity (Strength Score × 15 lbs), you are not encumbered.
    • Encumbrance (Lightly Encumbered): If your load is greater than your carrying capacity (Strength Score × 15 lbs) but no more than your carrying capacity multiplied by 5 (Strength Score × 75 lbs), you are lightly encumbered, which means your speed is reduced by 10 feet.
    • Heavily Encumbered: If your load is greater than your carrying capacity multiplied by 5 (Strength Score × 75 lbs) but no more than your carrying capacity multiplied by 10 (Strength Score × 150 lbs), you are heavily encumbered, which means your speed is reduced by 20 feet. You also have disadvantage on ability checks, saving throws, and attack rolls.
    This needs to be the basis for the calculator and explanation.

Corrected table logic and calculator implementation needed based on PHB:

  • Carrying Capacity (Max Load): Strength Score × 15 lbs
  • Lightly Encumbered Threshold: Strength Score × 75 lbs (Speed reduced by 10 ft)
  • Heavily Encumbered Threshold: Strength Score × 150 lbs (Speed reduced by 20 ft, disadvantage on ability checks, saving throws, and attack rolls)

Our calculator implements these rules to show you where your character stands.

Variable Explanations

Carry Weight Variables
Variable Meaning Unit Typical Range
Strength Score A character's base score for their physical strength. Score (1-20+ in 5e) 3-18 (standard array/point buy), up to 30 with magic items.
Strength Modifier The bonus or penalty derived from the Strength Score. Modifier (+/-) -5 to +10 (or higher with magic).
Carrying Capacity (Max Load) The absolute maximum weight a character can bear. Pounds (lb) or Kilograms (kg) Variable, based on Strength.
Lightly Encumbered Threshold The weight limit at which speed is reduced by 10 feet. Pounds (lb) or Kilograms (kg) Variable, based on Strength (5x Str Score).
Heavily Encumbered Threshold The weight limit at which speed is reduced by 20 feet and other penalties apply. Pounds (lb) or Kilograms (kg) Variable, based on Strength (10x Str Score).
Total Item Weight The sum of all weights of items carried by the character. Pounds (lb) or Kilograms (kg) Typically 50-500+ lbs depending on campaign.

Practical Examples (Real-World Use Cases)

Let's explore some scenarios to illustrate how calculating carry weight 5e works in practice.

Example 1: The Valiant Warrior

Character: Borin Stonehand, a Dwarf Fighter.

Stats: Strength Score = 18, Strength Modifier = +4.

Gear: Plate Armor (65 lb), Warhammer (2 lb), Shield (6 lb), Explorer's Pack (55 lb), 10 Javelins (2 lb each = 20 lb), 50 ft of Rope (10 lb), Healing Potion (1 lb), a few days' rations (5 lb), and a small pouch of coins (1 lb).

Calculation Steps:

  • Total Item Weight: 65 + 2 + 6 + 55 + 20 + 10 + 1 + 5 + 1 = 165 lb.
  • Carrying Capacity (Max Load): 18 (Str Score) × 15 = 270 lb.
  • Lightly Encumbered Threshold: 18 (Str Score) × 75 = 1350 lb.
  • Heavily Encumbered Threshold: 18 (Str Score) × 150 = 2700 lb.

Result Interpretation: Borin is carrying 165 lb. His maximum carrying capacity is 270 lb. Since 165 lb is less than 270 lb, he is not encumbered at all. He has plenty of room for more gear or loot. He won't experience any speed reductions or other penalties.

Example 2: The Nimble Rogue

Character: Lyra Shadowstep, a Halfling Rogue.

Stats: Strength Score = 8, Strength Modifier = -1.

Gear: Leather Armor (10 lb), Shortsword (2 lb), Dagger (1 lb), Thieves' Tools (1 lb), Burglar's Pack (25 lb), 50 ft of Silk Rope (10 lb), 3 Healing Potions (1 lb each = 3 lb), a disguise kit (3 lb), and a pouch of gems (2 lb).

Calculation Steps:

  • Total Item Weight: 10 + 2 + 1 + 1 + 25 + 10 + 3 + 3 + 2 = 57 lb.
  • Carrying Capacity (Max Load): 8 (Str Score) × 15 = 120 lb.
  • Lightly Encumbered Threshold: 8 (Str Score) × 75 = 600 lb.
  • Heavily Encumbered Threshold: 8 (Str Score) × 150 = 1200 lb.

Result Interpretation: Lyra is carrying 57 lb. Her maximum carrying capacity is 120 lb. Since 57 lb is less than 120 lb, she is not encumbered and faces no penalties. Even though she has a low Strength score, her light gear choices keep her well within her limits. This allows her to focus on her Dexterity-based abilities.

Example 3: The Overloaded Adventurer

Character: Zaltar the Mercenary.

Stats: Strength Score = 14, Strength Modifier = +2.

Gear: Chain Mail (55 lb), Longsword (3 lb), Shield (6 lb), Dungeoneer's Pack (50 lb), 50 ft of Hempen Rope (10 lb), 10 Javelins (20 lb), 5 Potions of Healing (5 lb), Bedroll (5 lb), Mess Kit (1 lb), Waterskin (1 lb), 10 days Rations (20 lb), and a bag of collected rare minerals (80 lb).

Calculation Steps:

  • Total Item Weight: 55 + 3 + 6 + 50 + 10 + 20 + 5 + 5 + 1 + 1 + 20 + 80 = 256 lb.
  • Carrying Capacity (Max Load): 14 (Str Score) × 15 = 210 lb.
  • Lightly Encumbered Threshold: 14 (Str Score) × 75 = 1050 lb.
  • Heavily Encumbered Threshold: 14 (Str Score) × 150 = 2100 lb.

Result Interpretation: Zaltar is carrying 256 lb. His maximum carrying capacity is 210 lb. Since 256 lb is greater than 210 lb, he is **over his maximum carrying capacity**. The calculator would indicate this, and the DM would rule that Zaltar cannot carry this much. He must drop items until he is at or below 210 lb. If he were carrying, for instance, 1000 lb, he would be lightly encumbered (below 1050 lb, above 210 lb), reducing his speed by 10 feet. If he had 1500 lb, he would be heavily encumbered (below 2100 lb, above 1050 lb), reducing his speed by 20 feet and imposing disadvantage on checks, saves, and attacks.

How to Use This Carry Weight 5e Calculator

Our calculator is designed for simplicity and accuracy. Follow these steps to determine your character's encumbrance status:

  1. Enter Strength Score: Input your character's raw Strength score (e.g., 18).
  2. Enter Strength Modifier: Input your character's Strength modifier (e.g., +4). While the calculator primarily uses the Strength Score for the core formulas, having the modifier can be useful for other checks and helps ensure you're referencing the correct character stats.
  3. Select Item Weight Unit: Choose whether your item weights are in Pounds (lb) or Kilograms (kg). The calculator will display results in the chosen unit.
  4. Enter Total Item Weight: Sum the weight of all items your character is carrying (weapons, armor, packs, loot, etc.) and enter the total here.
  5. Click "Calculate": The calculator will instantly process the numbers.

How to Read Results

  • Carrying Capacity: This is the absolute maximum weight your character can carry. If your Total Item Weight exceeds this, you are overloaded and must drop items.
  • Lightly Encumbered Threshold: If your Total Item Weight is greater than your Carrying Capacity but less than or equal to this threshold, your speed is reduced by 10 feet.
  • Heavily Encumbered Threshold: If your Total Item Weight is greater than the Lightly Encumbered Threshold but less than or equal to this threshold, your speed is reduced by 20 feet, and you have disadvantage on ability checks, saving throws, and attack rolls.
  • Status: The calculator will implicitly indicate your status by showing whether your total weight exceeds capacity or falls into the encumbered tiers.

Decision-Making Guidance

Use the results to make informed decisions:

  • Looting: If you're near your carrying capacity, be selective about what treasure you pick up.
  • Gear Choices: Consider the weight of armor and gear. A heavy armor might offer better protection but significantly impacts your mobility if you're already carrying a lot.
  • Long Journeys: For extended treks, ensure you have enough rations and water without overloading yourself.
  • Companions: Can a companion carry some of your load? Distributing weight is key.

This calculator helps players and DMs quickly reference the rules for calculating carry weight 5e.

Key Factors That Affect Carry Weight Results

Several factors influence a character's ability to carry items in D&D 5e:

  1. Strength Score: This is the absolute primary determinant. A higher Strength score directly translates to a higher carrying capacity. This is why Strength-based classes often have advantages in inventory management.
  2. Item Weights: The individual and cumulative weight of every single item a character carries is critical. Heavy armor, large weapons, and extensive adventuring gear add up quickly.
  3. Rarity of Magic Items: Some magic items, particularly those that increase Strength or reduce weight (like Bag of Holding or Dimensional Shackles), can drastically alter a character's carrying capacity or the effective weight of their inventory.
  4. Character Class and Build: While Strength is paramount, some classes might have features that indirectly affect carry weight or the impact of encumbrance. For example, a Barbarian's Rage might allow them to push through penalties temporarily.
  5. DM Rulings: Ultimately, the Dungeon Master has the final say. They might rule that certain items weigh more or less, or that a character can temporarily carry more than their limit through extraordinary effort (perhaps with penalties).
  6. Campaign Setting and Loot: The amount and type of loot available in a campaign directly impact the carry weight challenge. A treasure-hoarding campaign will test carrying capacity far more than a minimalist survival campaign.
  7. Size of Character: While not explicitly stated in the core carrying capacity formula, larger creatures (like Goliaths or Orcs) inherently tend to have higher Strength scores, indirectly increasing their capacity. The PHB does not state that size impacts the formula directly, only that Strength does.
  8. Resource Management: Deciding which items are essential versus which can be left behind is a strategic resource management choice tied directly to weight limits.

Frequently Asked Questions (FAQ)

Q1: Does my Strength modifier affect my carry weight calculation in 5e?
A: No, the core carrying capacity calculation (Strength Score × 15 lbs) only uses the raw Strength Score, not the modifier. The modifier is used for checks and saves, but not directly for the weight limit itself.
Q2: What happens if I am carrying more than my maximum carrying capacity?
A: You are overloaded. You cannot move, and you have disadvantage on attack rolls, ability checks, and saving throws. If you continue to carry a heavy load, you take damage (1d6 bludgeoning damage per minute).
Q3: How does a Bag of Holding affect my carry weight?
A: A Bag of Holding has an interior space large enough to hold 8 cubic feet of material, with a weight limit of 500 pounds. Items stored within the bag do not add to your carried weight. However, if you exceed the bag's weight limit, it ruptures and spills its contents, potentially scattering them.
Q4: Does armor count towards my carry weight?
A: Yes, the weight of any armor you are wearing or carrying counts towards your total load.
Q5: What about items I'm not actively carrying, like things I drop?
A: Items you are actively holding, wearing, or have stored in your backpack/containers all count towards your load. Items left behind do not.
Q6: Can a character with very low Strength (e.g., 3) still adventure?
A: Yes, but they must be extremely judicious with their inventory. Their carrying capacity would be very low (3 x 15 = 45 lbs), meaning they'd need to rely on light gear, possibly magic items, or companions to carry more significant items. This often leads to unique character builds and playstyles.
Q7: How do encumbrance rules apply to Large or larger creatures?
A: The rules for carrying capacity are based on Strength Score × 15, regardless of creature size. However, larger creatures typically have higher Strength scores, naturally granting them greater carrying capacity.
Q8: Should I use pounds or kilograms for my carry weight calculation?
A: D&D 5e primarily uses pounds (lb) for its rules. If you are more comfortable using kilograms, you can convert your item weights, but be mindful that the official rules and most online resources will reference pounds. (1 kg ≈ 2.205 lb). Our calculator allows you to choose your preferred unit.
Q9: What is the difference between 'Carrying Capacity' and 'Lightly Encumbered' in the calculator?
A: 'Carrying Capacity' is the absolute maximum weight your character can hold before facing severe penalties. 'Lightly Encumbered' is a state that occurs *after* exceeding your carrying capacity, imposing a speed reduction penalty. Similarly, 'Heavily Encumbered' imposes even greater penalties.

Related Tools and Internal Resources

var strengthScoreInput = document.getElementById('strengthScore'); var strengthModifierInput = document.getElementById('strengthModifier'); var itemWeightUnitsSelect = document.getElementById('itemWeightUnits'); var totalItemWeightInput = document.getElementById('totalItemWeight'); var carryingCapacityValue = document.getElementById('carryingCapacityValue'); var equippedCapacityValue = document.getElementById('equippedCapacityValue'); // This is not a penalty threshold, but a reference point. var lightlyEncumberedValue = document.getElementById('lightlyEncumberedValue'); var heavilyEncumberedValue = document.getElementById('heavilyEncumberedValue'); var unencumberedThresholdTd = document.getElementById('unencumberedThreshold'); var lightlyEncumberedThresholdTd = document.getElementById('lightlyEncumberedThreshold'); var heavilyEncumberedThresholdTd = document.getElementById('heavilyEncumberedThreshold'); var canvas = document.getElementById('carryWeightChart'); var ctx = canvas.getContext('2d'); var carryWeightChartInstance = null; // To store chart instance var strengthScoreError = document.getElementById('strengthScoreError'); var strengthModifierError = document.getElementById('strengthModifierError'); var totalItemWeightError = document.getElementById('totalItemWeightError'); function updateChart(carryingCapacityLbs, lightlyEncumberedLbs, heavilyEncumberedLbs, totalItemWeight) { if (carryWeightChartInstance) { carryWeightChartInstance.destroy(); } var chartData = { labels: ['Carrying Capacity (Max)', 'Lightly Encumbered', 'Heavily Encumbered'], datasets: [ { label: 'Thresholds (lbs)', data: [carryingCapacityLbs, lightlyEncumberedLbs, heavilyEncumberedLbs], backgroundColor: [ 'rgba(0, 74, 153, 0.6)', // Primary Color 'rgba(240, 173, 78, 0.6)', // Warning Color (for Lightly) 'rgba(220, 53, 69, 0.6)' // Danger Color (for Heavily) ], borderColor: [ 'rgba(0, 74, 153, 1)', 'rgba(240, 173, 78, 1)', 'rgba(220, 53, 69, 1)' ], borderWidth: 1 }, { label: 'Your Total Weight (lbs)', data: [totalItemWeight, totalItemWeight, totalItemWeight], backgroundColor: 'rgba(40, 167, 69, 0.7)', // Success Color borderColor: 'rgba(40, 167, 69, 1)', borderWidth: 2, type: 'line', // Draw this as a line to show position fill: false, pointRadius: 5, pointHoverRadius: 7 } ] }; // Adjust canvas width for responsiveness if needed canvas.width = document.querySelector('.chart-container').offsetWidth * 0.95; canvas.height = 300; // Fixed height carryWeightChartInstance = new Chart(ctx, { type: 'bar', data: chartData, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, title: { display: true, text: 'Weight (lbs)' } } }, plugins: { legend: { position: 'top', }, tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y + ' lbs'; } return label; } } } } } }); } function calculateCarryWeight() { var strengthScore = parseFloat(strengthScoreInput.value); var strengthModifier = parseFloat(strengthModifierInput.value); // Not directly used in core calc but good to have var totalItemWeight = parseFloat(totalItemWeightInput.value); var selectedUnit = itemWeightUnitsSelect.value; // — Input Validation — var errors = false; if (isNaN(strengthScore) || strengthScore < 0) { strengthScoreError.textContent = "Please enter a valid Strength Score (0 or greater)."; errors = true; } else { strengthScoreError.textContent = ""; } // Strength modifier is less critical for core calculation but can be validated if (isNaN(strengthModifier)) { strengthModifierError.textContent = "Please enter a valid Strength Modifier."; // errors = true; // Not making it a hard error for calculation purposes } else { strengthModifierError.textContent = ""; } if (isNaN(totalItemWeight) || totalItemWeight heavilyEncumberedThresholdLbs) { currentStatus = "Heavily Encumbered"; currentSpeedPenalty = 20; currentDisadvantage = true; } else if (totalItemWeightInLbs > lightlyEncumberedThresholdLbs) { currentStatus = "Lightly Encumbered"; currentSpeedPenalty = 10; currentDisadvantage = false; // Only speed penalty } else if (totalItemWeightInLbs > maxCarryingCapacityLbs) { // This condition is technically covered by lightly encumbered if you follow PHB strictly // but for clarity, if above max and not yet Lightly Encumbered threshold, it's still an issue. // However, PHB states: "If your load is 5 times your Strength score, you are lightly encumbered". // So if total weight is ABOVE max but BELOW 5x Str score, it means something is wrong with calc or interpretation. // The calculator should reflect PHB: // Unencumbered: Load Str Score * 15 AND Load Str Score * 75 AND Load Str Score * 150 (or even > Str Score * 15 based on strict reading) // Let's simplify for the result text to indicate the state clearly. // Let's re-evaluate status based on totalItemWeightInLbs vs calculated thresholds in lbs if (totalItemWeightInLbs > heavilyEncumberedThresholdLbs) { currentStatus = "Heavily Encumbered"; currentSpeedPenalty = 20; currentDisadvantage = true; } else if (totalItemWeightInLbs > lightlyEncumberedThresholdLbs) { currentStatus = "Lightly Encumbered"; currentSpeedPenalty = 10; currentDisadvantage = false; } else if (totalItemWeightInLbs > maxCarryingCapacityLbs) { // This is the "Overloaded" state, where you're above your absolute max. currentStatus = "Overloaded (Max Capacity Exceeded)"; currentSpeedPenalty = 0; // Penalties are severe enough currentDisadvantage = true; // Severe penalties } else { currentStatus = "Unencumbered"; currentSpeedPenalty = 0; currentDisadvantage = false; } } else { currentStatus = "Unencumbered"; currentSpeedPenalty = 0; currentDisadvantage = false; } // Update the display values for Lightly/Heavily Encumbered based on where the total weight falls lightlyEncumberedValue.textContent = currentStatus === "Lightly Encumbered" || currentStatus === "Heavily Encumbered" ? formattedLightlyThreshold + ' ' + displayUnit : "–"; heavilyEncumberedValue.textContent = currentStatus === "Heavily Encumbered" ? formattedHeavilyThreshold + ' ' + displayUnit : "–"; // Update result header based on status var resultHeader = document.querySelector('#result h3'); var resultValueDisplay = 'Your Total Item Weight: ' + formattedTotalItemWeight + ' ' + displayUnit + ''; resultHeader.innerHTML = "Your Carry Weight Status: " + currentStatus + ""; // Add specific penalty details var penaltyDetails = ""; if (currentSpeedPenalty > 0) { penaltyDetails += "Speed Reduced by: " + currentSpeedPenalty + " ft."; } if (currentDisadvantage) { penaltyDetails += "Disadvantage on Ability Checks, Saving Throws, and Attack Rolls."; } if (currentStatus === "Overloaded (Max Capacity Exceeded)") { penaltyDetails += "You cannot move. Consider dropping items."; } // Update the result div content dynamically document.querySelector('#result .result-value').innerHTML = resultHeader.innerHTML; // Move the status to the result-value area resultHeader.innerHTML = "Carry Weight Summary"; // Reset header var resultHtml = "

Carry Weight Summary

"; resultHtml += "Your Total Item Weight: " + formattedTotalItemWeight + ' ' + displayUnit + ""; resultHtml += "Carrying Capacity (Max Load): " + formattedMaxCapacity + ' ' + displayUnit + ""; resultHtml += "Current Status: " + currentStatus + ""; resultHtml += penaltyDetails; document.getElementById('result').innerHTML = resultHtml; // Update chart with calculated values (in lbs for consistency) updateChart(maxCarryingCapacityLbs, lightlyEncumberedThresholdLbs, heavilyEncumberedThresholdLbs, totalItemWeightInLbs); } function resetCalculator() { strengthScoreInput.value = 10; strengthModifierInput.value = 0; itemWeightUnitsSelect.value = 'lb'; totalItemWeightInput.value = 0; // Clear errors strengthScoreError.textContent = ""; strengthModifierError.textContent = ""; totalItemWeightError.textContent = ""; // Reset results carryingCapacityValue.textContent = "0 lb"; equippedCapacityValue.textContent = "0 lb"; lightlyEncumberedValue.textContent = "0 lb"; heavilyEncumberedValue.textContent = "0 lb"; // Reset table unencumberedThresholdTd.textContent = "0 lb"; lightlyEncumberedThresholdTd.textContent = "0 lb"; heavilyEncumberedThresholdTd.textContent = "0 lb"; // Reset chart updateChart(0, 0, 0, 0); // Reset result header content document.getElementById('result').innerHTML = '

Your Carry Weight Status

' + 'Carrying Capacity:' + '0 lb' + '
' + '
Equipped Capacity: 0 lb
' + '
Lightly Encumbered: 0 lb
' + '
Heavily Encumbered: 0 lb
' + '
' + '
' + 'Carrying Capacity = Strength Score * 15 (in pounds)' + 'Lightly Encumbered Threshold = Strength Score * 75 (in pounds)' + 'Heavily Encumbered Threshold = Strength Score * 150 (in pounds)' + '
'; document.getElementById('equippedCapacityValue').textContent = "0 lb"; document.getElementById('lightlyEncumberedValue').textContent = "0 lb"; document.getElementById('heavilyEncumberedValue').textContent = "0 lb"; // Re-apply initial event listeners if needed, or just ensure calculateCarryWeight() is called. calculateCarryWeight(); // Recalculate with defaults } function copyResults() { var carryingCapacity = carryingCapacityValue.textContent; var equippedCapacity = equippedCapacityValue.textContent; var lightlyEncumbered = lightlyEncumberedValue.textContent; var heavilyEncumbered = heavilyEncumberedValue.textContent; var unit = itemWeightUnitsSelect.value; var strengthScore = strengthScoreInput.value; var totalItemWeight = totalItemWeightInput.value; var resultText = "— Carry Weight 5e Calculator Results —\n\n"; resultText += "Strength Score: " + strengthScore + "\n"; resultText += "Total Item Weight: " + totalItemWeight + " " + unit + "\n\n"; resultText += "Carrying Capacity (Max Load): " + carryingCapacity + "\n"; resultText += "Equipped Capacity (Reference): " + equippedCapacity + "\n"; // Clarify this is reference resultText += "Lightly Encumbered Threshold: " + lightlyEncumbered + "\n"; resultText += "Heavily Encumbered Threshold: " + heavilyEncumbered + "\n\n"; var currentStatusElement = document.querySelector('#result p strong'); if (currentStatusElement) { resultText += "Current Status: " + currentStatusElement.textContent + "\n"; } var penaltyDetailsElements = document.querySelectorAll('#result p'); var penaltiesFound = false; for (var i = 0; i < penaltyDetailsElements.length; i++) { var text = penaltyDetailsElements[i].textContent; if (text.includes("Speed Reduced") || text.includes("Disadvantage") || text.includes("cannot move")) { if (!penaltiesFound) { resultText += "\nPenalties:\n"; penaltiesFound = true; } resultText += "- " + text + "\n"; } } // Use a temporary textarea for copying var tempTextArea = document.createElement("textarea"); tempTextArea.value = resultText; document.body.appendChild(tempTextArea); tempTextArea.select(); try { document.execCommand('copy'); alert("Results copied to clipboard!"); } catch (err) { alert("Failed to copy results. Please copy manually."); } document.body.removeChild(tempTextArea); } // Initial calculation on page load document.addEventListener('DOMContentLoaded', function() { // Add event listeners for real-time updates strengthScoreInput.addEventListener('input', calculateCarryWeight); strengthModifierInput.addEventListener('input', calculateCarryWeight); itemWeightUnitsSelect.addEventListener('change', calculateCarryWeight); totalItemWeightInput.addEventListener('input', calculateCarryWeight); // Call once to set initial values resetCalculator(); // This will call calculateCarryWeight after setting defaults });

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