Clash of Clans War Weight Calculator Spreadsheet

Clash of Clans War Weight Calculator Spreadsheet – Optimize Your Clan Wars :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-radius: 8px; –shadow: 0 4px 12px rgba(0, 0, 0, 0.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 0; } .container { max-width: 960px; margin: 20px auto; padding: 20px; background-color: #ffffff; border-radius: var(–border-radius); box-shadow: var(–shadow); } header { background-color: var(–primary-color); color: #fff; padding: 20px 0; text-align: center; margin-bottom: 30px; border-radius: var(–border-radius) var(–border-radius) 0 0; } header h1 { margin: 0; font-size: 2.2em; font-weight: 700; } .calc-section { margin-bottom: 40px; padding: 25px; border: 1px solid #e0e0e0; border-radius: var(–border-radius); background-color: #fdfdfd; } h2, h3 { color: var(–primary-color); margin-top: 0; margin-bottom: 15px; } .loan-calc-container { display: flex; flex-direction: column; gap: 15px; } .input-group { display: flex; flex-direction: column; gap: 5px; } .input-group label { font-weight: 600; color: #555; } .input-group input, .input-group select { padding: 12px 15px; border: 1px solid #ccc; border-radius: var(–border-radius); font-size: 1em; transition: border-color 0.3s ease; } .input-group input:focus, .input-group select:focus { border-color: var(–primary-color); outline: none; } .helper-text { font-size: 0.85em; color: #777; margin-top: 5px; } .error-message { color: #dc3545; font-size: 0.9em; margin-top: 5px; display: none; } .btn-group { display: flex; flex-direction: column; gap: 10px; margin-top: 20px; } button { padding: 12px 20px; border: none; border-radius: var(–border-radius); font-size: 1em; font-weight: 600; cursor: pointer; transition: background-color 0.3s ease, transform 0.2s ease; } .btn-primary { background-color: var(–primary-color); color: white; } .btn-primary:hover { background-color: #003b7f; } .btn-secondary { background-color: #6c757d; color: white; } .btn-secondary:hover { background-color: #5a6268; } .btn-success { background-color: var(–success-color); color: white; } .btn-success:hover { background-color: #218838; } button:active { transform: translateY(1px); } #results { margin-top: 30px; padding: 20px; border: 1px solid #d4edda; border-radius: var(–border-radius); background-color: #e9f7ef; text-align: center; } #results h3 { color: var(–primary-color); margin-bottom: 15px; } .main-result { font-size: 2.5em; font-weight: 700; color: var(–success-color); margin: 10px 0; display: block; padding: 10px; background-color: #fff; border-radius: var(–border-radius); border: 1px dashed var(–success-color); } .intermediate-results div, .key-assumptions div { margin-bottom: 8px; font-size: 1.1em; } .intermediate-results span, .key-assumptions span { font-weight: 600; color: var(–primary-color); } .formula-explanation { font-size: 0.9em; color: #6c757d; margin-top: 15px; padding-top: 15px; border-top: 1px solid #eee; } .chart-container { margin-top: 30px; padding: 20px; border: 1px solid #e0e0e0; border-radius: var(–border-radius); background-color: #fdfdfd; } caption { font-size: 1.1em; font-weight: 600; color: var(–primary-color); margin-bottom: 10px; caption-side: top; text-align: left; } table { width: 100%; border-collapse: collapse; margin-top: 15px; } th, td { padding: 10px; text-align: left; border: 1px solid #ddd; } thead th { background-color: #f2f2f2; color: #333; font-weight: 600; } tbody tr:nth-child(even) { background-color: #f9f9f9; } .content-section { margin-top: 40px; padding: 25px; border: 1px solid #e0e0e0; border-radius: var(–border-radius); background-color: #fdfdfd; } .content-section h2 { font-size: 1.8em; margin-bottom: 20px; } .content-section h3 { font-size: 1.4em; margin-bottom: 15px; } .content-section p { margin-bottom: 15px; } .content-section ul, .content-section ol { margin-left: 20px; margin-bottom: 15px; } .content-section li { margin-bottom: 8px; } .faq-item { margin-bottom: 15px; border-bottom: 1px dashed #eee; padding-bottom: 10px; } .faq-item:last-child { border-bottom: none; } .faq-question { font-weight: 600; color: var(–primary-color); cursor: pointer; display: block; margin-bottom: 5px; } .faq-answer { display: none; margin-left: 15px; font-size: 0.95em; color: #555; } .internal-links-section ul { list-style: none; padding: 0; } .internal-links-section li { margin-bottom: 15px; } .internal-links-section a { color: var(–primary-color); text-decoration: none; font-weight: 600; } .internal-links-section a:hover { text-decoration: underline; } .internal-links-section p { font-size: 0.9em; color: #666; margin-top: 5px; } @media (min-width: 768px) { .btn-group { flex-direction: row; justify-content: center; } }

Clash of Clans War Weight Calculator Spreadsheet

Clash of Clans War Weight Calculator

Calculate the estimated war weight for your base to better understand matchmaking. Enter your offensive and defensive building levels.

Your current Town Hall level (e.g., 10).
Total levels of all your walls (e.g., 300).
Sum of all defense building levels (e.g., 1500).
Sum of all hero levels (e.g., 100).
Your Clan Castle level (e.g., 5).
Sum of all unlocked troop and spell levels (e.g., 2000).

Your Estimated War Weight Breakdown

Key Assumptions:

War Weight Distribution Chart

Visual representation of how different base components contribute to the total war weight.

War Weight Component Table

}
Estimated Weight Contribution by Component
Component Level/Value Estimated Weight
Town Hall
Walls
Defenses
Heroes
Clan Castle
Troops & Spells
Total Estimated War Weight

What is Clash of Clans War Weight?

In Clash of Clans, war weight is a hidden metric that the game's matchmaking system uses to determine the bases your clan will face in Clan Wars. Essentially, it's a score assigned to your base based on its offensive capabilities and defensive strength. A higher war weight suggests a "stronger" base in the eyes of the matchmaking algorithm. Understanding and managing your war weight is crucial for clans aiming to achieve consistent war wins. It's not just about having high-level troops; the balance between offense and defense, and even the level of your walls and heroes, plays a significant role. Many players focus solely on upgrading defenses, inadvertently increasing their defensive war weight and potentially facing tougher opponents without the necessary offensive power to counter them. Therefore, strategic upgrading is key to optimizing your war weight for favorable matchups.

Who should use a Clash of Clans war weight calculator?

  • Active Warring Clans: Clans that participate regularly in Clan Wars and strive for victory.
  • Strategic Players: Individuals who want to understand how their base development impacts war matchmaking.
  • Newer Players: Those learning the ropes of base building and war strategy.
  • Maxers and near-Maxers: Players who want to ensure their offense is properly balanced with their defense before moving to the next Town Hall level.

Common Misconceptions about War Weight:

  • "Offense doesn't matter": This is false. Strong offensive troops and heroes significantly contribute to your war weight and are essential for earning stars.
  • "Walls add zero weight": Walls contribute a surprising amount to your defensive war weight, especially at higher levels.
  • "Higher weight always means a harder opponent": While generally true, the *balance* of weight (offense vs. defense) is what matchmaking prioritizes. A base with high defensive weight but weak offense might be matched against a similarly weighted base that is offensively stronger.
  • "Ignoring Clan Castle troops": While troops in the CC don't add direct weight to your personal base score, the *defensive strength* they provide influences the overall defensive weight of the base during an attack.

Clash of Clans War Weight Formula and Mathematical Explanation

The exact formula for war weight in Clash of Clans is proprietary and subject to change by Supercell. However, community analysis and extensive testing have led to a widely accepted estimation model. Our calculator uses a simplified, representative formula that captures the main contributing factors:

Estimated War Weight = (TH_Weight * TH_Multiplier) + (Walls_Weight * Walls_Multiplier) + (Defenses_Weight * Defenses_Multiplier) + (Heroes_Weight * Heroes_Multiplier) + (CC_Weight * CC_Multiplier) + (Troops_Weight * Troops_Multiplier)

Let's break down the components:

Variable Explanations:

  • Town Hall (TH) Level: The primary indicator of your base's overall progression. Higher TH levels inherently have higher base war weight.
  • Walls Level: The total combined level of all your walls. Each wall segment contributes to the weight.
  • Defenses Total Level: The sum of the levels of all defensive buildings (Cannons, Archer Towers, Wizard Towers, etc.). Higher levels mean higher weight.
  • Heroes Total Level: The sum of the levels of all your heroes (Barbarian King, Archer Queen, Grand Warden, Royal Champion).
  • Clan Castle (CC) Level: While less impactful than other components, the CC level contributes some weight.
  • Troops & Spells Total Level: The sum of the levels of all *unlocked* troops and spells in your army camp and spell factory. This represents your offensive potential.

Variables Table:

War Weight Calculation Variables and Their Impact
Variable Meaning Unit Typical Range / Impact
Town Hall Level Base progression level Integer 1-16. Significant base weight increase per level.
Walls Level Sum of all wall segment levels Integer 0 to 300+. Weight increases significantly with each level.
Defenses Total Level Sum of all defensive building levels Integer Varies greatly by TH level. Major component of defensive weight.
Heroes Total Level Sum of all hero levels Integer 0 to ~200+. Increasingly important at higher TH levels.
Clan Castle Level Level of the Clan Castle building Integer 1-6. Minor contribution.
Troops & Spells Total Level Sum of unlocked troop/spell levels Integer Varies greatly. Crucial for offensive war weight.
Estimated War Weight Total calculated score for matchmaking Points Ranges from hundreds to tens of thousands.

Practical Examples (Real-World Use Cases)

Example 1: Near-Max Town Hall 11 Attacker

Player Profile: Sarah is a dedicated war player at Town Hall 11. She has maxed out her key offensive troops and heroes (AQ45, BK45, GW40, RC15) and has a high wall level (250). Her defenses are mostly level 10 and 11, with a total defense level sum of 1200. Her CC is level 5, and her troops/spells total level is 2200.

Inputs:

  • Town Hall Level: 11
  • Walls Level: 250
  • Defenses Total Level: 1200
  • Heroes Total Level: 155 (45+45+40+15)
  • Clan Castle Level: 5
  • Troops & Spells Total Level: 2200

Calculator Output:

  • Main Result (Estimated War Weight): 95,000
  • Intermediate 1 (Defensive Weight Estimate): 65,000
  • Intermediate 2 (Offensive Weight Estimate): 30,000
  • Intermediate 3 (TH Weight): 20,000

Financial Interpretation: Sarah's base has a significant war weight, primarily driven by her maxed heroes and high TH level. While her offensive troop levels are good, her defensive weight is substantial. This suggests she might be matched against other TH11s or lower TH12s who are either offensively or defensively strong. She needs to ensure her offensive strategies are solid to 3-star her targets, as opponents will likely have comparable defensive capabilities.

Example 2: Early Town Hall 13 with "Rushed" Defenses

Player Profile: John just upgraded to Town Hall 13. He rushed his defenses to get access to the Royal Champion and higher-level troops faster. His TH is level 13, walls are level 320, but his defenses total level is only 800 (many are level 1-5). His heroes are decent (AQ60, BK60, GW35, RC5) for his TH level, totaling 160. His CC is level 6, and his troops/spells total level is 2500.

Inputs:

  • Town Hall Level: 13
  • Walls Level: 320
  • Defenses Total Level: 800
  • Heroes Total Level: 160 (60+60+35+5)
  • Clan Castle Level: 6
  • Troops & Spells Total Level: 2500

Calculator Output:

  • Main Result (Estimated War Weight): 115,000
  • Intermediate 1 (Defensive Weight Estimate): 50,000
  • Intermediate 2 (Offensive Weight Estimate): 65,000
  • Intermediate 3 (TH Weight): 30,000

Financial Interpretation: John's base has a higher total war weight than Sarah's, mainly due to his higher Town Hall level and significantly higher troop/spell levels. However, his defensive weight is proportionally lower compared to his offensive capabilities. This "offense-heavy" profile is typical of rushed bases. While he might face slightly lower TH13s or strong TH12s, his weak defenses make him an easier target for opponents. His clan needs to be aware of this imbalance and strategize attacks accordingly, possibly prioritizing him as an offensive player rather than a defensive anchor.

How to Use This Clash of Clans War Weight Calculator

Using our Clash of Clans war weight calculator is straightforward. Follow these steps to get an estimate of your base's war weight and understand its components:

Step-by-Step Instructions:

  1. Locate Your Base Information: Open Clash of Clans and go to your main village. You'll need to check the levels of your:
    • Town Hall
    • All your Walls (sum their individual levels)
    • All your Defensive Buildings (Cannons, Archer Towers, X-Bows, Inferno Towers, etc. – sum their levels)
    • All your Heroes (Barbarian King, Archer Queen, Grand Warden, Royal Champion – sum their levels)
    • Clan Castle
    • All *unlocked* Troops and Spells in your Army Camps and Spell Factories (sum their levels)
  2. Enter the Data: Input the collected numbers into the corresponding fields in the calculator above. Ensure you enter the *total* sum for walls, defenses, heroes, and troops/spells.
  3. Calculate: Click the "Calculate War Weight" button.
  4. Review Results: The calculator will display:
    • Main Result: Your estimated total war weight.
    • Intermediate Values: Estimated breakdowns for defensive weight, offensive weight, and Town Hall weight.
    • Key Assumptions: Information about the simplified formula used.
    • Formula Explanation: A brief description of how the calculation works.
    • Chart: A visual representation of the weight distribution.
    • Table: A detailed breakdown of each component's estimated weight.
  5. Interpret the Data: Use the results to understand your base's strengths and weaknesses in terms of war matchmaking. A balanced offense and defense is generally ideal.
  6. Reset or Copy: Use the "Reset" button to clear the fields and start over. Use the "Copy Results" button to easily share your calculated weights and assumptions.

How to Read Results:

The Main Result gives you a single number representing your base's overall war weight. The intermediate values provide insight into whether your weight is primarily driven by your defenses, your offense, or your Town Hall level itself. A high defensive weight with low offensive weight means you might be matched against opponents who can easily 3-star you. Conversely, high offense with low defense might mean you struggle to defend against similarly weighted opponents. The chart and table offer a more granular view, highlighting which specific upgrades contribute the most to your war weight.

Decision-Making Guidance:

Use these results to inform your upgrade strategy. If your war weight is heavily skewed towards defense and your offense is lagging, consider prioritizing troop, spell, and hero upgrades. If you're at a new Town Hall level and your defenses are significantly lower than your offensive potential, you might be considered "rushed" and could face tougher matchups until your defenses catch up. This calculator helps you make informed decisions about whether to upgrade your Town Hall or focus on specific troop/building levels to achieve a more balanced war weight profile.

Key Factors That Affect Clash of Clans War Weight Results

Several factors influence your base's war weight. Understanding these can help you strategize your upgrades more effectively. Our calculator provides an estimate, but the actual in-game calculation can be complex and may include nuances not fully captured here.

  1. Town Hall Level: This is arguably the single biggest factor. Each new Town Hall level significantly increases your base's potential war weight. This is designed to ensure that bases within a similar Town Hall range are matched against each other.
  2. Defensive Building Levels: The levels of your Cannons, Archer Towers, Wizard Towers, Air Defenses, X-Bows, Inferno Towers, Scattershots, and Eagle Artillery are major contributors to defensive war weight. Higher levels mean more hitpoints and damage, thus more weight.
  3. Hero Levels: Your Barbarian King, Archer Queen, Grand Warden, and Royal Champion contribute significantly, especially at higher Town Hall levels. Their levels directly impact your offensive and defensive capabilities, and thus your war weight.
  4. Wall Levels: While often overlooked, walls add a substantial amount of defensive war weight. Upgrading walls, particularly to higher levels like 11-13, significantly increases this component.
  5. Offensive Troop & Spell Levels: The levels of your unlocked troops (Barbarians, Archers, Dragons, Electro Dragons, etc.) and spells (Rage, Heal, Freeze, etc.) contribute to your offensive war weight. This is crucial for earning stars.
  6. Clan Castle Level: While a smaller factor compared to TH or defenses, the Clan Castle level does add to the overall weight. Its primary importance in war, however, lies in the troops it can hold for defense.
  7. Traps: Traps like bombs, spring traps, and air bombs also contribute a small amount to your defensive war weight.
  8. Hidden Teslas and Special Defenses: High-impact defenses like Hidden Teslas, Inferno Towers, and the Eagle Artillery carry a heavier weight due to their strategic importance and power.

Optimizing your war weight involves balancing these factors. Pushing your Town Hall without adequate offensive upgrades can lead to being outmatched in attacks, while focusing solely on offense might make your base an easy three-star for opponents.

Frequently Asked Questions (FAQ)

How accurate is this Clash of Clans war weight calculator?
This calculator provides an *estimated* war weight based on commonly understood community formulas. Supercell does not release the exact algorithm, and it can change with game updates. It's a good tool for understanding relative weight and the impact of upgrades but should not be considered perfectly precise.
Does upgrading my Town Hall immediately increase my war weight significantly?
Yes, upgrading your Town Hall is one of the largest single increases to your base's war weight. This is why it's crucial to balance offensive and defensive upgrades before moving to the next TH level.
Should I prioritize offense or defense for war?
For war, a strong offense is generally more critical for earning stars. However, a balanced approach is best. Having significantly higher offensive weight than defensive weight can lead to easy 3-star losses. Aim for a proportionate balance: upgrade key offensive troops and heroes alongside essential defenses.
Do "rushed" bases have higher war weight?
A "rushed" base (low defenses for its TH level) might have a high *total* war weight due to the TH level and potentially high troop/hero levels, but its *defensive* weight contribution will be lower. This can lead to advantageous matchups for offense but vulnerable defenses.
What about laboratory upgrades? Do they add war weight?
Laboratory upgrades themselves don't add direct war weight to your base's score. However, they unlock and improve troops and spells, which *do* contribute to your offensive war weight when calculated based on troop/spell levels.
Does the weight of enemy bases change?
Your base's war weight is static based on its current levels. However, the perceived "difficulty" of an enemy base in matchmaking can change based on your clan's overall composition and the specific opponent bases available.
Are there specific buildings that add more weight than others?
Yes. High-impact defenses like Inferno Towers, Eagle Artillery, and X-Bows generally add more weight per level than basic defenses like Cannons or Archer Towers. Heroes also add significant weight, especially at higher levels.
Can I "defend" my war weight by not upgrading certain things?
While you can strategically delay upgrades, it's generally not recommended to significantly under-develop your base for war. Focus on smart, balanced upgrades. Depriving yourself of crucial offensive or defensive capabilities will hurt your clan more in the long run than a slightly less optimal war weight.
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document.getElementById('troopsError').style.display = 'none'; document.getElementById('townHallLevel').style.borderColor = '#ccc'; document.getElementById('walls').style.borderColor = '#ccc'; document.getElementById('defenses').style.borderColor = '#ccc'; document.getElementById('heroes').style.borderColor = '#ccc'; document.getElementById('ccLevel').style.borderColor = '#ccc'; document.getElementById('troops').style.borderColor = '#ccc'; document.getElementById('results').style.display = 'none'; // Reset table document.getElementById('tableTHValue').innerText = '–'; document.getElementById('tableWallsValue').innerText = '–'; document.getElementById('tableDefensesValue').innerText = '–'; document.getElementById('tableHeroesValue').innerText = '–'; document.getElementById('tableCCValue').innerText = '–'; document.getElementById('tableTroopsValue').innerText = '–'; document.getElementById('tableTHWeight').innerText = '–'; document.getElementById('tableWallsWeight').innerText = '–'; document.getElementById('tableDefensesWeight').innerText = '–'; document.getElementById('tableHeroesWeight').innerText = '–'; document.getElementById('tableCCWeight').innerText = '–'; document.getElementById('tableTroopsWeight').innerText = '–'; document.getElementById('tableTotalWeight').innerText = '–'; // Reset chart data with zeros updateChart(0,0,0,0,0,0); } function copyResults() { var mainResult = document.getElementById('mainResult').innerText; if (mainResult === '–') return; // Don't copy if no results yet var assumptions = []; assumptions.push(document.getElementById('assumption1').innerText); assumptions.push(document.getElementById('assumption2').innerText); assumptions.push(document.getElementById('assumption3').innerText); var intermediate1 = document.getElementById('intermediateResult1').innerText; var intermediate2 = document.getElementById('intermediateResult2').innerText; var intermediate3 = document.getElementById('intermediateResult3').innerText; var tableRows = document.querySelectorAll("#warWeightTable tbody tr"); var tableData = []; tableRows.forEach(function(row) { var cells = row.querySelectorAll("td"); if (cells.length === 3) { tableData.push(cells[0].innerText + ": " + cells[1].innerText + " -> " + cells[2].innerText); } }); var contentToCopy = "— Clash of Clans War Weight Calculation —\n\n"; contentToCopy += "Estimated Total War Weight: " + mainResult + "\n\n"; contentToCopy += "Breakdown:\n"; contentToCopy += "- " + intermediate1 + "\n"; contentToCopy += "- " + intermediate2 + "\n"; contentToCopy += "- " + intermediate3 + "\n\n"; contentToCopy += "Detailed Table:\n"; tableData.forEach(function(line) { contentToCopy += "- " + line + "\n"; }); contentToCopy += "\nKey Assumptions:\n"; assumptions.forEach(function(assumption) { contentToCopy += "- " + assumption + "\n"; }); navigator.clipboard.writeText(contentToCopy).then(function() { alert('Results copied to clipboard!'); }).catch(function(err) { console.error('Failed to copy: ', err); alert('Failed to copy results. Please copy manually.'); }); } // Initial calculation on page load for default values document.addEventListener('DOMContentLoaded', function() { calculateWarWeight(); var faqQuestions = document.querySelectorAll('.faq-question'); faqQuestions.forEach(function(question) { question.addEventListener('click', function() { var answer = this.nextElementSibling; if (answer.style.display === 'block') { answer.style.display = 'none'; } else { answer.style.display = 'block'; } }); }); }); // Add Chart.js library for canvas chart (must be loaded externally or included inline) // For this example, we assume Chart.js is available in the environment. // If running as a standalone HTML, you would need to include the Chart.js CDN: // // Ensure this script tag is added before the closing or after the opening tag.

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