Ds3 Weight Calculator

DS3 Weight Calculator – Dark Souls 3 Equip Load :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –light-gray: #e9ecef; –white: #fff; –border-radius: 5px; –box-shadow: 0 2px 5px rgba(0,0,0,0.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 20px; display: flex; flex-direction: column; align-items: center; } .container { width: 100%; max-width: 960px; background-color: var(–white); padding: 30px; border-radius: var(–border-radius); box-shadow: var(–box-shadow); margin-bottom: 30px; } h1, h2, h3 { color: var(–primary-color); text-align: center; margin-bottom: 20px; } h1 { font-size: 2.2em; margin-bottom: 30px; } h2 { font-size: 1.8em; border-bottom: 2px solid var(–light-gray); padding-bottom: 10px; margin-top: 40px; } h3 { font-size: 1.4em; margin-top: 30px; } .loan-calc-container { background-color: var(–white); padding: 25px; border-radius: var(–border-radius); box-shadow: 0 1px 3px rgba(0,0,0,0.1); margin-bottom: 30px; } .input-group { margin-bottom: 20px; text-align: left; } .input-group label { display: block; margin-bottom: 8px; font-weight: bold; color: var(–primary-color); } .input-group input[type="number"], .input-group select { width: calc(100% – 22px); padding: 12px; border: 1px solid var(–light-gray); border-radius: var(–border-radius); font-size: 1em; box-sizing: border-box; /* Include padding and border in the element's total width and height */ } .input-group input[type="number"]:focus, .input-group select:focus { border-color: var(–primary-color); outline: none; box-shadow: 0 0 0 3px rgba(0, 74, 153, 0.2); } .input-group .helper-text { font-size: 0.85em; color: #6c757d; margin-top: 5px; display: block; } .input-group .error-message { color: #dc3545; font-size: 0.85em; margin-top: 5px; display: none; /* Hidden by default */ } .button-group { display: flex; justify-content: space-between; gap: 10px; margin-top: 25px; } .btn { padding: 12px 20px; border: none; border-radius: var(–border-radius); cursor: pointer; font-size: 1em; font-weight: bold; transition: background-color 0.3s ease; flex: 1; text-align: center; } .btn-primary { background-color: var(–primary-color); color: var(–white); } .btn-primary:hover { background-color: #003366; } .btn-secondary { background-color: var(–light-gray); color: var(–text-color); } .btn-secondary:hover { background-color: #d3d9df; } .btn-copy { background-color: #6c757d; color: var(–white); } .btn-copy:hover { background-color: #5a6268; } .results-container { margin-top: 30px; padding: 25px; border: 1px dashed var(–primary-color); border-radius: var(–border-radius); background-color: var(–white); box-shadow: inset 0 1px 3px rgba(0,0,0,0.1); } .results-container h3 { margin-top: 0; color: var(–primary-color); border-bottom: 1px solid var(–light-gray); padding-bottom: 10px; } .primary-result { font-size: 2em; font-weight: bold; color: var(–success-color); text-align: center; margin: 15px 0; padding: 15px; background-color: var(–light-gray); border-radius: var(–border-radius); } .intermediate-results div, .key-assumptions div { margin-bottom: 10px; font-size: 0.95em; } .intermediate-results strong, .key-assumptions strong { color: var(–primary-color); min-width: 180px; display: inline-block; } .formula-explanation { font-size: 0.9em; color: #6c757d; margin-top: 20px; text-align: center; } #chartContainer { margin-top: 30px; text-align: center; padding: 20px; background-color: var(–white); border-radius: var(–border-radius); box-shadow: var(–box-shadow); } #chartContainer canvas { max-width: 100%; height: auto; border: 1px solid var(–light-gray); border-radius: var(–border-radius); } #chartCaption { font-size: 0.9em; color: #6c757d; margin-top: 10px; display: block; } table { width: 100%; border-collapse: collapse; margin-top: 30px; margin-bottom: 30px; box-shadow: var(–box-shadow); } th, td { padding: 12px 15px; border: 1px solid var(–light-gray); text-align: left; } thead { background-color: var(–primary-color); color: var(–white); } tbody tr:nth-child(even) { background-color: var(–light-gray); } tbody td { background-color: var(–white); } #tableCaption { font-size: 0.9em; color: #6c757d; margin-top: 10px; display: block; text-align: center; } .article-section { margin-top: 40px; padding: 30px; background-color: var(–white); border-radius: var(–border-radius); box-shadow: var(–box-shadow); } .article-section p { margin-bottom: 15px; } .article-section ul { padding-left: 25px; margin-bottom: 15px; } .article-section li { margin-bottom: 8px; } .article-section a { color: var(–primary-color); text-decoration: none; } .article-section a:hover { text-decoration: underline; } .faq-list { list-style: none; padding: 0; } .faq-item { margin-bottom: 20px; padding-bottom: 15px; border-bottom: 1px solid var(–light-gray); } .faq-item:last-child { border-bottom: none; } .faq-question { font-weight: bold; color: var(–primary-color); margin-bottom: 5px; cursor: pointer; } .faq-answer { display: none; /* Hidden by default */ font-size: 0.95em; color: #555; } #related-tools ul { list-style: none; padding: 0; } #related-tools li { margin-bottom: 15px; } #related-tools strong { display: block; margin-bottom: 5px; color: var(–primary-color); } @media (max-width: 768px) { h1 { font-size: 1.8em; } h2 { font-size: 1.5em; } .btn { font-size: 0.9em; } .container, .loan-calc-container, .results-container, #chartContainer, table, .article-section { padding: 20px; } }

Dark Souls 3 Weight Calculator

Optimize your Dark Souls 3 build by calculating your equip load and determining your roll type. Stay agile and survive the harsh world of Lothric!

Enter your current total equipment weight (weapons, armor, rings).
This is determined by your 'Vitality' stat (e.g., 70 Vitality = ~70 Max Equip Load).

Your Equip Load Status

— %
Equip Load Percentage: %
Current Roll Type:
Weight Remaining:

Key Assumptions

Max Equip Load Base: 70 (corresponds to ~70 Vitality)
Breakpoints: Normal (under 70%), Fast (under 30%), Fat (70%-100%), Unplayable (over 100%)
Formula: (Current Equip Weight / Maximum Equip Load) * 100 = Equip Load Percentage. Roll type is determined by the percentage.
Equip Load Breakdown Visualization
Equip Load % Roll Type Description Max Equip Load
< 30% Fast Roll Quickest dodge with maximum invincibility frames. Ideal for agile builds. ~30% of Max
30% – 69.9% Normal Roll Standard dodge roll. Sufficient for most builds but less agile than Fast Roll. 30% – 70% of Max
70% – 99.9% Fat Roll Slow, heavy dodge with significantly fewer invincibility frames. Highly discouraged. 70% – 100% of Max
≥ 100% Unplayable / No Roll You are too heavily burdened to perform a dodge roll. Very vulnerable. 100%+ of Max

What is a DS3 Weight Calculator?

A DS3 weight calculator is a specialized tool designed for players of the popular action RPG Dark Souls 3. Its primary function is to help players understand and manage their character's equip load. In Dark Souls 3, how much weight your character is carrying – from weapons and armor to rings and consumables – directly impacts their mobility, specifically the effectiveness of their dodge roll. The DS3 weight calculator takes your current equipped gear's weight and compares it against your character's maximum equip load capacity, providing a percentage and detailing the resulting roll type. This is crucial for build optimization, allowing players to maintain agility, dodge effectively, and survive challenging encounters. Understanding your DS3 equip load is fundamental to successful gameplay.

Who should use it: Any Dark Souls 3 player, especially those who are:

  • Experimenting with different armor sets and weapons.
  • Trying to achieve a specific roll type (e.g., Fast Roll or Normal Roll).
  • Struggling with their character's dodge performance.
  • New to Dark Souls 3 and unfamiliar with equip load mechanics.
  • Optimizing their character build for PvP or PvE.

Common misconceptions:

  • Myth: More weight is always better for defense. While heavier armor offers more physical defense, exceeding certain equip load thresholds severely compromises your ability to dodge, making you far more vulnerable.
  • Myth: Equip load only affects rolling. It also influences stamina recovery speed slightly, though the dodge roll is the most significant impact.
  • Myth: Rings are insignificant for weight. Some rings, like the Havel's Ring, significantly increase your maximum equip load, allowing for heavier armor while maintaining good rolls.

DS3 Weight Calculator Formula and Mathematical Explanation

The core of the DS3 weight calculator relies on a straightforward, yet vital, formula that dictates your character's mobility. This formula compares the actual weight of your equipped gear against the total weight your character can carry before suffering severe mobility penalties.

The Primary Formula

The equip load percentage is calculated as follows:

Equip Load Percentage = (Current Equip Weight / Maximum Equip Load) * 100

This percentage is the key metric. Based on this percentage, your character's dodge roll type is determined:

  • Fast Roll: Equip Load Percentage < 30%
  • Normal Roll: Equip Load Percentage between 30% and 69.9%
  • Fat Roll: Equip Load Percentage between 70% and 99.9%
  • Unplayable / No Roll: Equip Load Percentage ≥ 100%

Variable Explanations

To use the formula, you need to understand the variables involved:

Variable Meaning Unit Typical Range
Current Equip Weight The total weight of all items currently equipped by your character (weapons, armor, rings, shield, etc.). Weight Units (in-game metric, often referred to as 'lbs' or similar, but units are consistent) 0.1 to ~200+ (highly variable based on gear)
Maximum Equip Load The highest weight your character can carry without incurring penalties. This value scales primarily with the 'Vitality' stat. Each point of Vitality increases this by approximately 1.0. Rings like Havel's Ring significantly boost this value. Weight Units ~10 (at base Vitality) to 200+ (with high Vitality and rings)
Equip Load Percentage The calculated ratio of your current weight to your maximum capacity, expressed as a percentage. This dictates your roll type. % 0% to 100%+

The DS3 weight calculator automates these calculations, allowing you to input your character's stats and gear without manual calculation. It's an essential tool for any dedicated Dark Souls 3 player aiming to fine-tune their build for optimal performance. Understanding how to manipulate your DS3 equip load through stat allocation and gear choices is a core part of mastering the game's combat system. Remember, a well-balanced DS3 weight setup is often more effective than simply stacking the heaviest armor.

Practical Examples (Real-World Use Cases)

Let's look at a couple of common scenarios where a DS3 weight calculator proves invaluable for optimizing character builds.

Example 1: The Agile Spellblade

A player wants to create a spellblade build that relies on fast movement and dodging spells while casting. They prioritize agility over heavy armor.

  • Character's Vitality: 25
  • Equipped Gear:
    • Light Armor Set (e.g.,irable set): 12.5 weight
    • One Catalyst: 3.0 weight
    • One Dagger: 2.0 weight
    • Shield: 4.0 weight
    • Familiar Rings (e.g., Prisoner's Chain, Ring of Favor): 6.5 weight
  • Total Current Equip Weight: 12.5 + 3.0 + 2.0 + 4.0 + 6.5 = 28.0 weight
  • Maximum Equip Load (Approx. from Vitality 25 + Rings): Let's assume around 80.0 weight for calculation purposes.

Using the DS3 Weight Calculator:

  • Input Current Equip Weight: 28.0
  • Input Maximum Equip Load: 80.0

Calculator Output:

  • Equip Load Percentage: (28.0 / 80.0) * 100 = 35.0%
  • Roll Type: Normal Roll
  • Weight Remaining: 80.0 – 28.0 = 52.0

Interpretation: At 35.0% equip load, the character has a Normal Roll. This is generally acceptable, but if the player wishes for a Fast Roll (<30%), they would need to reduce their current weight by about 6.0 units (e.g., by swapping out a heavier ring or weapon) or increase their Maximum Equip Load through higher Vitality.

Example 2: The Heavy Tank Build

Another player is building a heavily armored knight who relies on poise and tanking hits, accepting a slower roll.

  • Character's Vitality: 50
  • Equipped Gear:
    • Heavy Armor Set (e.g., Havel's Set): 45.0 weight
    • Greatsword: 12.0 weight
    • Greatshield: 18.0 weight
    • Rings (e.g., Havel's Ring +3, Ring of Steel Protection): 10.0 weight
  • Total Current Equip Weight: 45.0 + 12.0 + 18.0 + 10.0 = 85.0 weight
  • Maximum Equip Load (Approx. from Vitality 50 + Havel's Ring +3): Let's assume around 115.0 weight.

Using the DS3 Weight Calculator:

  • Input Current Equip Weight: 85.0
  • Input Maximum Equip Load: 115.0

Calculator Output:

  • Equip Load Percentage: (85.0 / 115.0) * 100 = 73.9%
  • Roll Type: Fat Roll
  • Weight Remaining: 115.0 – 85.0 = 30.0

Interpretation: At 73.9% equip load, the character is in the Fat Roll category. For this player's build concept, this might be acceptable, but it significantly hinders their ability to evade attacks. If they want to reach the Normal Roll threshold (<70%), they would need to reduce their current weight by at least 5.0 units (e.g., by using a lighter greatshield or different armor pieces) or invest more points into Vitality to increase their Maximum Equip Load beyond 70% of their current weight.

How to Use This DS3 Weight Calculator

Using our DS3 weight calculator is simple and takes only a few moments. Follow these steps to understand your character's mobility:

  1. Input Current Equip Weight: In the first field, enter the total weight of all the gear your character is currently wearing. This includes your weapons in both hands, your armor pieces (head, chest, arms, legs), your shield(s), and any rings you have equipped. You can find the individual weights of items in your inventory screen. Sum them up accurately.
  2. Input Maximum Equip Load: In the second field, enter your character's maximum equip load capacity. This number primarily scales with your 'Vitality' stat. A general rule of thumb is that 1 Vitality point adds roughly 1.0 to your maximum equip load. Rings that increase equip load (like Havel's Ring) are crucial here and should be factored into this maximum value if you use them consistently.
  3. Calculate: Click the "Calculate Weight" button. The calculator will instantly process your inputs.

How to Read Results

  • Primary Result (Equip Load Percentage): This is the large, highlighted number showing your character's current equip load as a percentage of their maximum capacity.
  • Current Roll Type: Based on the percentage, this tells you whether you have a Fast Roll, Normal Roll, Fat Roll, or are Unplayable (over 100%).
  • Weight Remaining: This indicates how much more weight you can add to your character before reaching 100% equip load.
  • Key Assumptions: These notes remind you of the general thresholds for each roll type and the base maximum equip load associated with moderate Vitality.

Decision-Making Guidance

Use the results to make informed decisions about your build:

  • Below 30%: Congratulations! You have a Fast Roll, offering the best evasion. You can afford to add a bit more weight or keep it as is for maximum agility.
  • 30% – 69.9%: You have a Normal Roll. This is a solid, balanced state for most builds. If you want to increase defense or wield heavier weapons, you have some room before hitting the Fat Roll.
  • 70% – 99.9%: You are Fat Rolling. This significantly hampers your ability to dodge effectively and is generally advised against unless you have a specific build concept that relies on tanking rather than evading. Consider reducing weight by swapping gear or increasing Vitality.
  • 100%+: You cannot roll at all. This makes the game exponentially harder. Immediately reduce your equip weight or invest heavily in Vitality.

The "Copy Results" button allows you to easily share your build's weight status or save it for later reference. The "Reset" button will bring the calculator back to default values, useful for starting fresh calculations.

Key Factors That Affect DS3 Results

Several elements contribute to your character's DS3 equip load and, consequently, the results from a DS3 weight calculator. Understanding these factors is essential for effective build crafting.

  1. Vitality Stat: This is the most direct influence. Every point invested in Vitality increases your character's Maximum Equip Load, giving you more capacity to carry gear. Higher Vitality is crucial for players who want to wear heavier armor or use heavier weapons while maintaining decent mobility.
  2. Armor Weight: Different armor sets have vastly different weights. Heavy armor like Havel's Set or the Knight Set offers high defense and poise but comes with a significant weight penalty. Light armor like the Thief or Assailant Set is very light but provides minimal protection. Choosing armor involves balancing defense needs with equip load limits.
  3. Weapon Weight: Larger and heavier weapons, such as Greatswords, Ultra Greatswords, Greathammers, and Great Axes, naturally weigh more than smaller weapons like daggers or straight swords. This adds considerably to your Current Equip Weight.
  4. Shields: Shields, especially Greatshields and some smaller stability-focused shields, can add a substantial amount of weight. Players must decide if the defensive utility of a heavy shield outweighs the mobility cost.
  5. Rings: Certain rings are game-changers for equip load management. Havel's Ring (and its upgraded versions) directly increases your Maximum Equip Load, allowing you to wear heavier gear. The Prisoner's Chain also boosts Vitality, Endurance, and Poise but increases damage taken, indirectly affecting your loadout choices.
  6. Consumables & Spells: While less significant than armor or weapons, equipped spells (attuned) and frequently carried consumables (like resins or throwing knives) do contribute a small amount to your overall weight. Always be mindful of what you have slotted and equipped.
  7. Item Load Thresholds: The specific percentage breakpoints for roll types are fixed: below 30% for Fast Roll, 30-69.9% for Normal Roll, 70-99.9% for Fat Roll, and 100%+ for no roll. The DS3 weight calculator helps you target these specific thresholds.

Mastering these factors allows for meticulous build optimization, ensuring your character is not only powerful but also responsive and capable of evading threats effectively. The interplay between stats, gear, and rings is what makes the DS3 equip load system so strategic.

Frequently Asked Questions (FAQ)

What is the best equip load percentage in DS3?
For most players, the "best" equip load percentage is below 70% to avoid the Fat Roll. Many competitive players aim for under 30% for a Fast Roll for maximum evasion. The ideal percentage depends heavily on your build's playstyle and desired defenses.
How much Vitality do I need for a Fast Roll?
This depends entirely on the weight of your armor, weapons, and rings. With lighter gear, you might achieve a Fast Roll with as little as 20-25 Vitality. For heavier armor sets (like upgraded Knight or Cathedral Knight), you might need 40-50 Vitality or more, often combined with Havel's Ring.
Does equip load affect stamina regeneration?
Yes, very slightly. Your stamina regeneration rate decreases as your equip load increases. However, the impact is much less significant than the change in your dodge roll type and invincibility frames.
Can I use the DS3 weight calculator for other Dark Souls games?
While the concept of equip load is similar in other Souls games (Dark Souls 1, 2, Demon's Souls, Elden Ring), the specific percentage breakpoints and how stats/gear affect maximum equip load can differ significantly. This calculator is specifically tuned for Dark Souls 3's mechanics.
What does "Unplayable" equip load mean?
If your Current Equip Weight is 100% or more of your Maximum Equip Load, you will not be able to perform a dodge roll at all. Your character will perform a very slow, short recovery animation instead, leaving you extremely vulnerable to attacks. It's crucial to stay below 100%.
How do I increase my Maximum Equip Load besides Vitality?
The primary way is by equipping rings that increase your equip load capacity. The most notable is Havel's Ring, which comes in several upgraded versions (+1, +2, +3) providing progressively larger boosts to your Maximum Equip Load.
Is it ever worth Fat Rolling?
Generally, no. The severely reduced mobility and fewer invincibility frames make combat much harder. However, some very niche builds might prioritize extreme defense and poise over evasion, accepting the Fat Roll as a trade-off. This is typically for PvE or very specific PvP strategies.
Can I swap gear to change my roll type mid-combat?
Yes, you can swap weapons, armor pieces, and rings at any time, including during combat. This allows you to adapt your equip load on the fly if needed, though it requires practice and awareness.
var currentWeightInput = document.getElementById('currentWeight'); var maxWeightInput = document.getElementById('maxWeight'); var currentWeightError = document.getElementById('currentWeightError'); var maxWeightError = document.getElementById('maxWeightError'); var primaryResultDiv = document.getElementById('primaryResult'); var equipLoadPercentageSpan = document.getElementById('equipLoadPercentage'); var rollTypeSpan = document.getElementById('rollType'); var weightRemainingSpan = document.getElementById('weightRemaining'); var ctx = document.getElementById('equipLoadChart').getContext('2d'); var equipLoadChart = null; function validateInput(inputElement, errorElement, minValue, maxValue, label) { var value = parseFloat(inputElement.value); var isValid = true; if (isNaN(value)) { errorElement.textContent = label + ' must be a number.'; errorElement.style.display = 'block'; inputElement.style.borderColor = '#dc3545'; isValid = false; } else if (value maxValue) { errorElement.textContent = label + ' cannot be greater than ' + maxValue + '.'; errorElement.style.display = 'block'; inputElement.style.borderColor = '#dc3545'; isValid = false; } else { errorElement.textContent = "; errorElement.style.display = 'none'; inputElement.style.borderColor = '#ced4da'; } return isValid; } function calculateDs3Weight() { var currentWeight = parseFloat(currentWeightInput.value); var maxWeight = parseFloat(maxWeightInput.value); var isValidCurrent = validateInput(currentWeightInput, currentWeightError, 0, 500, 'Current Equip Weight'); var isValidMax = validateInput(maxWeightInput, maxWeightError, 1, 500, 'Maximum Equip Load'); if (!isValidCurrent || !isValidMax) { primaryResultDiv.textContent = 'Error'; equipLoadPercentageSpan.textContent = '–'; rollTypeSpan.textContent = '–'; weightRemainingSpan.textContent = '–'; updateChart(0, 0, 0); return; } var equipLoadPercentage = (currentWeight / maxWeight) * 100; var weightRemaining = maxWeight – currentWeight; var rollType = "; primaryResultDiv.textContent = equipLoadPercentage.toFixed(1) + ' %'; equipLoadPercentageSpan.textContent = equipLoadPercentage.toFixed(1); weightRemainingSpan.textContent = weightRemaining.toFixed(1); if (equipLoadPercentage = 30 && equipLoadPercentage = 70 && equipLoadPercentage < 100) { rollType = 'Fat Roll'; } else { rollType = 'Unplayable / No Roll'; primaryResultDiv.style.color = '#dc3545'; } rollTypeSpan.textContent = rollType; if (equipLoadPercentage < 100) { primaryResultDiv.style.color = 'var(–success-color)'; } else { primaryResultDiv.style.color = '#dc3545'; } updateChart(equipLoadPercentage, currentWeight, maxWeight); } function resetDs3Form() { currentWeightInput.value = '20.0'; maxWeightInput.value = '70.0'; currentWeightError.textContent = ''; currentWeightError.style.display = 'none'; currentWeightInput.style.borderColor = '#ced4da'; maxWeightError.textContent = ''; maxWeightError.style.display = 'none'; maxWeightInput.style.borderColor = '#ced4da'; calculateDs3Weight(); } function copyResults() { var currentWeight = parseFloat(currentWeightInput.value); var maxWeight = parseFloat(maxWeightInput.value); var equipLoadPercentage = parseFloat(equipLoadPercentageSpan.textContent); var rollType = rollTypeSpan.textContent; var weightRemaining = parseFloat(weightRemainingSpan.textContent); if (isNaN(equipLoadPercentage)) { return; // Don't copy if results are not calculated } var resultText = "— DS3 Equip Load Status —\n\n"; resultText += "Current Equip Weight: " + currentWeight.toFixed(1) + "\n"; resultText += "Maximum Equip Load: " + maxWeight.toFixed(1) + "\n"; resultText += "Equip Load Percentage: " + equipLoadPercentage.toFixed(1) + " %\n"; resultText += "Current Roll Type: " + rollType + "\n"; resultText += "Weight Remaining: " + weightRemaining.toFixed(1) + "\n\n"; resultText += "Key Assumptions:\n"; resultText += "- Breakpoints: Fast (=100%)\n"; try { navigator.clipboard.writeText(resultText).then(function() { // Optional: show a temporary success message var copyButton = document.querySelector('.btn-copy'); var originalText = copyButton.textContent; copyButton.textContent = 'Copied!'; setTimeout(function() { copyButton.textContent = originalText; }, 1500); }, function() { // Fallback or error handling alert('Failed to copy results. Please copy manually.'); }); } catch (err) { // Fallback for older browsers or environments where clipboard API is not available alert('Failed to copy results. Please copy manually from the screen.'); } } function updateChart(percentage, currentWeight, maxWeight) { var fastRollLimit = 30; var normalRollLimit = 70; var fatRollLimit = 100; var data = { labels: ['Fast Roll (=100%)'], datasets: [{ label: 'Equip Load Usage', data: [ Math.min(percentage, fastRollLimit), // Portion in Fast Roll range percentage > fastRollLimit ? Math.min(percentage – fastRollLimit, normalRollLimit – fastRollLimit) : 0, // Portion in Normal Roll range percentage > normalRollLimit ? Math.min(percentage – normalRollLimit, fatRollLimit – normalRollLimit) : 0, // Portion in Fat Roll range percentage > fatRollLimit ? percentage – fatRollLimit : 0 // Portion in Overload range ], backgroundColor: [ 'rgba(40, 167, 69, 0.7)', // Success Green for Fast Roll 'rgba(0, 74, 153, 0.7)', // Primary Blue for Normal Roll 'rgba(255, 193, 7, 0.7)', // Warning Yellow for Fat Roll 'rgba(220, 53, 69, 0.7)' // Danger Red for Overload ], borderColor: [ 'rgba(40, 167, 69, 1)', 'rgba(0, 74, 153, 1)', 'rgba(255, 193, 7, 1)', 'rgba(220, 53, 69, 1)' ], borderWidth: 1 }] }; var options = { responsive: true, maintainAspectRatio: false, plugins: { legend: { position: 'top', }, title: { display: true, text: 'Equip Load Distribution by Roll Type' } }, scales: { x: { stacked: true, grid: { display: false } }, y: { stacked: true, max: 100, // Always show up to 100% ticks: { callback: function(value) { return value + '%'; } } } } }; if (equipLoadChart) { equipLoadChart.destroy(); } equipLoadChart = new Chart(ctx, { type: 'bar', data: data, options: options }); } // Initialize chart on load document.addEventListener('DOMContentLoaded', function() { resetDs3Form(); // Call reset to set initial values and calculate/render chart updateChart(parseFloat(equipLoadPercentageSpan.textContent), parseFloat(currentWeightInput.value), parseFloat(maxWeightInput.value)); // Ensure chart is updated on load }); // Add event listeners for real-time updates currentWeightInput.addEventListener('input', calculateDs3Weight); maxWeightInput.addEventListener('input', calculateDs3Weight); // FAQ toggle functionality var faqQuestions = document.querySelectorAll('.faq-question'); faqQuestions.forEach(function(question) { question.addEventListener('click', function() { var answer = this.nextElementSibling; if (answer.style.display === 'block') { answer.style.display = 'none'; } else { answer.style.display = 'block'; } }); });

Leave a Comment