How is War Weight Calculated Coc

How is War Weight Calculated in CoC? – The Ultimate Guide body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; color: #333; background-color: #f8f9fa; margin: 0; padding: 0; } .container { max-width: 960px; margin: 20px auto; padding: 20px; background-color: #ffffff; border-radius: 8px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1); } header { background-color: #004a99; color: white; padding: 20px 0; text-align: center; border-radius: 8px 8px 0 0; margin-bottom: 20px; } header h1 { margin: 0; font-size: 2.5em; } h2, h3 { color: #004a99; margin-top: 1.5em; margin-bottom: 0.5em; } .calculator-section { background-color: #eef5ff; padding: 25px; border-radius: 8px; margin-bottom: 30px; border: 1px solid #d0e0f0; } .calculator-section h2 { text-align: center; margin-top: 0; margin-bottom: 20px; color: #003366; } .loan-calc-container { display: flex; flex-direction: column; gap: 15px; } .input-group { display: flex; flex-direction: column; gap: 5px; } .input-group label { font-weight: bold; color: #004a99; } .input-group input, .input-group select { padding: 10px 12px; border: 1px solid #ccc; border-radius: 5px; font-size: 1em; transition: border-color 0.3s ease; width: calc(100% – 24px); /* Account for padding */ } .input-group input:focus, .input-group select:focus { outline: none; border-color: #004a99; box-shadow: 0 0 0 3px rgba(0, 74, 153, 0.2); } .input-group .helper-text { font-size: 0.85em; color: #666; } .error-message { color: #dc3545; font-size: 0.8em; margin-top: 3px; display: none; /* Hidden by default */ } .button-group { display: flex; gap: 10px; margin-top: 20px; justify-content: center; flex-wrap: wrap; } button { padding: 12px 20px; border: none; border-radius: 5px; cursor: pointer; font-size: 1em; font-weight: bold; transition: background-color 0.3s ease, transform 0.2s ease; color: white; } button.primary { background-color: #004a99; } button.primary:hover { background-color: #003366; transform: translateY(-2px); } button.reset { background-color: #6c757d; } button.reset:hover { background-color: #5a6268; transform: translateY(-2px); } button.copy { background-color: #28a745; } button.copy:hover { background-color: #218838; transform: translateY(-2px); } .results-container { margin-top: 25px; padding: 20px; border: 1px dashed #004a99; border-radius: 8px; background-color: #f0f7ff; } .results-container h3 { margin-top: 0; color: #004a99; text-align: center; } #main-result { font-size: 2em; font-weight: bold; color: #28a745; text-align: center; margin-bottom: 15px; padding: 10px; background-color: #e6f7e6; border-radius: 5px; display: block; /* Ensures it takes full width */ } .intermediate-results, .assumptions { margin-top: 15px; font-size: 0.95em; color: #333; padding: 10px; background-color: #fff; border-radius: 4px; border: 1px solid #eee; } .intermediate-results p, .assumptions p { margin: 5px 0; } .chart-container { margin-top: 30px; text-align: center; background-color: #fff; padding: 20px; border-radius: 8px; border: 1px solid #ddd; } canvas { max-width: 100%; height: auto !important; /* Override inline styles if any */ } .chart-caption { font-size: 0.9em; color: #666; margin-top: 10px; display: block; } .table-container { margin-top: 30px; overflow-x: auto; } table { width: 100%; border-collapse: collapse; margin-bottom: 20px; background-color: #fff; border-radius: 5px; box-shadow: 0 1px 5px rgba(0, 0, 0, 0.05); } th, td { padding: 12px 15px; text-align: left; border-bottom: 1px solid #ddd; } th { background-color: #004a99; color: white; font-weight: bold; } tr:nth-child(even) { background-color: #f2f2f2; } tr:last-child td { border-bottom: none; } .table-caption { font-size: 0.9em; color: #666; margin-bottom: 10px; display: block; text-align: center; } .article-content { margin-top: 30px; background-color: #ffffff; padding: 30px; border-radius: 8px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1); } .article-content h2, .article-content h3 { border-bottom: 2px solid #004a99; padding-bottom: 5px; margin-bottom: 15px; font-size: 1.8em; } .article-content h3 { font-size: 1.4em; } .article-content p, .article-content ul, .article-content ol { margin-bottom: 1.2em; } .article-content ul, .article-content ol { padding-left: 20px; } .article-content li { margin-bottom: 0.5em; } .article-content a { color: #004a99; text-decoration: none; font-weight: bold; } .article-content a:hover { text-decoration: underline; } .faq-list { list-style: none; padding: 0; } .faq-item { margin-bottom: 15px; border: 1px solid #e0e0e0; border-radius: 5px; padding: 15px; background-color: #fdfdfd; } .faq-item strong { color: #004a99; display: block; margin-bottom: 5px; font-size: 1.1em; } .related-links ul { list-style: none; padding: 0; } .related-links li { margin-bottom: 8px; } .related-links a { font-weight: bold; } .related-links span { font-size: 0.9em; color: #555; display: block; margin-top: 3px; } /* Responsive adjustments */ @media (max-width: 768px) { .container { margin: 10px; padding: 15px; } header h1 { font-size: 2em; } button { width: 100%; margin-bottom: 10px; } .button-group { flex-direction: column; } .results-container { padding: 15px; } #main-result { font-size: 1.7em; } .article-content { padding: 20px; } }

How is War Weight Calculated in CoC?

Understand your Clan War matchmaking with our expert guide and calculator.

CoC War Weight Calculator

Sum of Offense stats (Troops, Spells, Heroes, Siege Machines).
Sum of Defense stats (Buildings, Traps, Walls).
Sum of all hero levels (e.g., AQ Lvl 50 + GW Lvl 40 + RC Lvl 25 + BK Lvl 55 = 170).
Sum of all max-level troop & spell levels unlocked and upgraded.
Bronze League Silver League Gold League Crystal League Master League Champion League Titan League Legend League Select your current League for a weight multiplier.

Estimated War Weight

Base Weight:

Offense Contribution:

Defense Contribution:

Hero & Troop Contribution:

Formula Used: A simplified representation based on visible stats. Actual game mechanics may involve hidden factors.

League Multiplier: Applied for approximation.

Base Weight Contributions by Stat Type (Example Values)
Stat Category Example Value Weight Contribution (%) Estimated Weight
Offense Score 100,000
Defense Score 150,000
Hero Levels Sum 150
Troop/Spell Levels Sum 800
Subtotal (Pre-League)
War Weight Distribution by Component

Understanding How War Weight is Calculated in Clash of Clans (CoC)

Clash of Clans (CoC) is a game of strategy, resource management, and, crucially for many players, clan wars. Clan Wars are a core competitive element, pitting two clans against each other in a battle for supremacy. The matchmaking system, which determines which clans face each other, relies heavily on a hidden metric known as "War Weight." Understanding how war weight is calculated in CoC is essential for any clan aiming for consistent success in wars. This guide will break down the complexities of war weight, its impact, and how you can estimate it using our dedicated calculator.

What is War Weight in CoC?

War weight is an internal numerical value assigned to each player's base and, by extension, their clan's overall war potential. It's a system Supercell uses to balance matchmaking, aiming to create fair and competitive wars. The higher a player's war weight, the stronger their base is considered by the matchmaking algorithm. This weight influences several aspects:

  • Opponent Selection: The matchmaking system tries to find an opposing clan with a similar total war weight. A clan with many "heavy" bases (high war weight) will likely face another clan with similarly strong bases.
  • Targeting within War: While not directly visible, war weight influences the perceived strength of bases when planning attacks.

Who Should Care About War Weight?

Essentially, every player involved in Clan Wars should have a basic understanding of war weight. However, it is particularly critical for:

  • Clan Leaders and Elders: They are responsible for managing clan composition, recruiting, and guiding war strategy. Understanding war weight helps them build a balanced roster and avoid accidentally inflating the clan's overall weight with too many underdeveloped "engineered" bases or maxed-out bases without strong offense.
  • Players Focused on Competitive Wars: Clans striving for high win rates and competitive standings need to pay close attention to their war weight to ensure fair matchups.
  • Players Considering Base Development: Understanding how upgrading certain aspects of your base increases your war weight can help you make informed decisions about when and what to upgrade, especially if you are a newer player or focusing on offense.

Common Misconceptions About War Weight:

  • It's ONLY about Town Hall Level: While Town Hall (TH) level is a significant factor, it's not the sole determinant. A maxed TH10 might have a similar or even lower war weight than a rushed TH11, depending on their offensive and defensive upgrades.
  • "Rushing" is Always Bad: Deliberately "rushing" (upgrading the TH quickly while keeping defenses and troops low) can sometimes be used strategically to lower individual war weight relative to offensive capability. However, unmanaged rushing can cripple a player's effectiveness in war and increase the clan's overall difficulty.
  • It's Fully Transparent: Supercell keeps the exact calculation formula a secret. We rely on community research, data analysis, and educated estimations. The calculator provided here is based on common community understanding and visible stats, but the actual game algorithm may have nuances.
  • Defenses Alone Determine Weight: While defenses contribute significantly, offensive upgrades (troops, spells, heroes, siege machines) also carry substantial weight, especially at higher Town Hall levels.

War Weight Formula and Mathematical Explanation

The exact formula for calculating war weight in Clash of Clans is proprietary to Supercell and has likely evolved over time. However, based on extensive community research and observable data, a general understanding of the contributing factors and their relative importance can be established. Our calculator uses a simplified model that incorporates the most significant visible elements:

Simplified War Weight Formula:

Total War Weight = (Base Weight Components) * League Multiplier

The "Base Weight Components" are derived from a combination of:

  • Defensive Building Levels & Count: Higher-level defenses and more numerous defenses generally increase weight. Key defenses like Inferno Towers, Eagle Artillery, and Scattershots often have a higher impact.
  • Offensive Building Levels & Count: Army Camps, Barracks, Spell Factories, and resource collectors also contribute, though typically less than defenses.
  • Trap Levels & Count: Higher-level traps add weight.
  • Wall Levels: While walls have a noticeable impact, they are often considered less impactful than key defenses.
  • Hero Levels: The levels of the Barbarian King, Archer Queen, Grand Warden, and Royal Champion are significant contributors, especially at higher TH levels.
  • Troop & Spell Levels: The levels of all researchable troops and spells in the Laboratory contribute to offensive power and thus war weight.
  • Town Hall Level: This is a fundamental multiplier. Higher TH levels inherently carry more weight due to access to more powerful buildings, troops, and higher upgrade levels.

Simplified Calculation Logic (as implemented in the calculator):

Our calculator uses a proxy system by summing up weighted values of key visible components:

  1. Base Weight Calculation: This is estimated by summing weighted contributions from:
    • A base value tied to your Town Hall level.
    • Weighted values for each defensive building's level.
    • Weighted values for each troop, spell, and hero's level.
    • Weighted values for wall segments.
    • (This simplified model aggregates these into 'Offense Score', 'Defense Score', 'Hero Levels Sum', and 'Troop Levels Sum' for easier input).
  2. League Multiplier: A multiplier is applied based on the player's current league, as higher leagues often correlate with more committed and potentially stronger players.

Variable Explanations:

Variable Meaning Unit Typical Range (Approx.)
Town Hall (TH) Level The current level of your base's Town Hall. Level 1 – 16
Defense Score Sum of levels/values of all defensive buildings (Cannons, Archer Towers, Air Defenses, etc.), traps, and walls. Higher levels = higher score. Score Points Tens of thousands to hundreds of thousands.
Offense Score Sum of levels/values of offensive buildings (Army Camps, Spell Factories) and crucially, upgraded troops and spells. Higher levels = higher score. Score Points Tens of thousands to hundreds of thousands.
Hero Levels Sum The sum of the levels of all four Heroes (BK, AQ, GW, RC). Total Levels 0 to ~200+ (depending on TH level and progression).
Troop & Spell Levels Sum The sum of the levels of all researched troops and spells available at the player's Town Hall level. Total Levels Hundreds to thousands.
League Multiplier A factor applied based on the player's current league in multiplayer. Multiplier (e.g., 1.0x, 1.5x) ~1.0 (Bronze) to ~1.7 (Legend)
War Weight The final calculated value representing a base's war strength. War Points Varies widely, from thousands for low THs to hundreds of thousands for maxed high THs.

Practical Examples

Let's illustrate how different base compositions might translate into war weight. Remember, these are estimations based on visible stats and community models.

Example 1: Early Town Hall (TH9) – Balanced Player

  • Town Hall: 9
  • Offense Score: 50,000 (Maxed troops/spells for TH9, Lab nearly complete)
  • Defense Score: 70,000 (Most defenses at TH9 levels, some walls still low)
  • Hero Levels Sum: 50 (BK 20, AQ 30)
  • Troop & Spell Levels Sum: 400
  • League: Crystal League (Multiplier: 1.3)

Calculation (Conceptual):

A rough estimation might place the base weight component around 40,000 – 55,000 points (this part is highly speculative and simplified). Let's assume a base calculation results in 45,000 points.

Estimated Total War Weight: 45,000 * 1.3 = 58,500

Interpretation: This player is a solid TH9, contributing a moderate amount to the clan's war weight. They likely match up against other TH9s or lower-level TH10s with developed offense.

Example 2: High Town Hall (TH13) – Heavily Defended, Lower Heroes

  • Town Hall: 13
  • Offense Score: 100,000 (Good troop/spell levels, but Lab not maxed)
  • Defense Score: 180,000 (Most defenses maxed for TH13, including high-level Scattershots and Eagle Artillery)
  • Hero Levels Sum: 120 (BK 50, AQ 55, GW 25, RC (-))
  • Troop & Spell Levels Sum: 750
  • League: Champion League (Multiplier: 1.5)

Calculation (Conceptual):

The high defense score and TH level significantly increase the base weight. Let's estimate the base calculation at 120,000 points.

Estimated Total War Weight: 120,000 * 1.5 = 180,000

Interpretation: This player has a very high war weight, primarily driven by their maxed defenses and TH13 status, despite having relatively lower hero levels for their TH. This player pulls heavier opponents for the clan. If their offense were also maxed, their weight would be even higher.

How to Use This CoC War Weight Calculator

Our calculator is designed to give you a quick estimate of your war weight based on readily available in-game statistics. Follow these simple steps:

  1. Gather Your Stats: Before using the calculator, go to your profile and base overview in Clash of Clans. Note down the following:
    • Offense Score: This is a calculated sum representing the levels of your upgraded troops, spells, and siege machines. You might need to add these up manually or find community tools that estimate this. For simplicity, we've provided a single input field where you input your best estimate.
    • Defense Score: Similarly, this represents the levels and counts of your defensive buildings, traps, and walls. Again, input your best estimate.
    • Hero Levels Sum: Add up the current levels of your Barbarian King, Archer Queen, Grand Warden, and Royal Champion.
    • Troop & Spell Levels Sum: Sum the levels of all your researched troops and spells.
    Note: For simplified input, the calculator takes combined 'Offense Score' and 'Defense Score' inputs, alongside 'Hero Levels Sum' and 'Troop Levels Sum'. These inputs are weighted internally.
  2. Select Your League: Choose your current multiplayer league from the dropdown menu. This applies a relevant multiplier to your estimated weight.
  3. Input Values: Enter the gathered numbers into the corresponding fields in the calculator.
  4. Calculate: Click the "Calculate War Weight" button.
  5. Review Results: The calculator will display:
    • Main Result (Estimated War Weight): The primary highlighted number representing your estimated total war weight, including the league multiplier.
    • Intermediate Values: Breakdowns showing the estimated contribution from offense, defense, and hero/troop levels before the league multiplier.
    • Table: A breakdown of how different components contribute to the weight, with percentage contributions.
    • Chart: A visual representation of the weight distribution.
  6. Reset or Copy: Use the "Reset" button to clear the fields and start over, or use the "Copy Results" button to copy all displayed values to your clipboard for sharing or documentation.

Interpreting Your Results:

  • High Weight: Indicates a strong base that contributes significantly to your clan's overall war weight. This often means you'll face tougher opponents but also possess the power to take down strong enemy bases.
  • Low Weight: Suggests a base that contributes less to the clan's total weight. This might be a newer base, a rushed base, or a highly offensive-focused base with neglected defenses.

The goal for competitive clans is to maintain a balanced average war weight across the roster, ensuring strong offensive capabilities while managing defensive strength appropriately.

Key Factors That Affect War Weight Results

While our calculator provides a good estimate, remember that the actual war weight is determined by a complex algorithm. Several factors influence the outcome:

  1. Town Hall Level Dominance: The single biggest factor. Higher TH levels unlock new defenses, troops, heroes, and significantly increase the potential weight. The matchmaking system heavily prioritizes balancing TH levels.
  2. Defensive Upgrades: Upgrading key defenses like Eagle Artillery, Inferno Towers, Scattershots, X-Bows, and the Grand Warden's aura significantly boosts defensive weight. Maxing defenses contributes heavily.
  3. Hero Progression: Heroes are crucial at all levels. Higher hero levels provide massive offensive and defensive (aura) advantages, directly translating to higher war weight. Neglected heroes on a high TH base are a common reason for inflated weight relative to offensive capability.
  4. Offensive Power (Troops & Spells): Fully upgrading your primary attacking troops and spells is vital. A maxed TH12 with low-level troops will have a lower war weight than a maxed TH12 with maxed troops, but the latter is far more effective in war.
  5. Base Layout and Trap Placement: While less impactful than levels, the number and type of defenses and traps contribute. A base with more defenses or traps will inherently carry more weight than a sparser one, even at the same upgrade level.
  6. "Rushing" vs. "Engineering":
    • Rushing: Rapidly upgrading the TH without upgrading defenses or troops. This typically increases TH-level weight but decreases defensive/offensive weight, potentially lowering overall weight *if* offense is prioritized. Unmanaged rushing often leads to weak offensive and defensive capabilities.
    • Engineering: A more strategic form of rushing where specific defenses might be kept low intentionally to optimize war weight for offensive power. This is a complex strategy that requires deep understanding and is less common now.
  7. Siege Machines: The availability and level of Siege Machines add a significant chunk to offensive war weight.
  8. Clan Composition: The *average* war weight of your clan matters most. A clan full of maxed TH14s will face other maxed TH14 clans. A clan with a mix of TH11-TH14 might face a similar mix. Leaders must balance the roster.

Frequently Asked Questions (FAQ)

Q1: Is war weight the only factor in Clan War matchmaking?
No, war weight is the primary factor, but matchmaking also considers other elements like the number of players in war, clan level, and potentially streaks or recent war performance to ensure activity and fairness.
Q2: How much does upgrading walls affect my war weight?
Walls contribute to war weight, but generally less than key defensive buildings or hero levels. While important for defense, focusing solely on walls when other critical upgrades are pending might not be the most efficient way to manage war weight.
Q3: Should I stop upgrading my heroes if my war weight gets too high?
No, heroes are critical for offense and defense. While they add weight, a lower-level hero on a high TH base is often less effective and can lead to difficult matchups anyway. Prioritize upgrading heroes alongside key offensive and defensive structures relevant to your Town Hall.
Q4: Does the number of buildings on my base affect war weight?
Yes, the total number of buildings, including defenses, traps, collectors, and even decorations, contributes to the base's overall weight. However, the *level* of these buildings is far more significant.
Q5: What is the difference between "rushing" and "engineering" in CoC war weight?
"Rushing" is generally upgrading the Town Hall quickly without regard for defenses or troops. "Engineering" is a more deliberate strategy to optimize war weight by selectively upgrading certain aspects (often offense) while keeping others (sometimes specific defenses) intentionally lower than a maxed base, aiming for a favourable offense-to-weight ratio.
Q6: Can I see my exact war weight in the game?
No, Supercell does not display the exact war weight value for individual players or clans within the game. It remains a hidden metric used by the matchmaking system.
Q7: How does the League Bonus multiplier work for war weight?
The calculator applies a multiplier based on your current league. The assumption is that players in higher leagues (like Champion or Legend) are generally more active and potentially have stronger bases, thus increasing their effective war weight for matchmaking purposes.
Q8: My clan is struggling in wars. Should we focus on lowering our overall war weight?
Focusing solely on lowering war weight can be counterproductive. Instead, aim for balanced development. Ensure players are upgrading their offense significantly alongside defenses and heroes appropriate for their Town Hall level. A strong offensive presence can often overcome a slightly higher war weight. Communication within the clan about upgrade priorities is key.

© 2023-2024 Your Website Name. All rights reserved.

This calculator and guide are community-made resources for Clash of Clans players.

function getElement(id) { return document.getElementById(id); } function validateInput(inputId, errorId, minValue, maxValue) { var input = getElement(inputId); var error = getElement(errorId); var value = parseFloat(input.value); var isValid = true; error.style.display = 'none'; // Hide error by default if (input.value === ") { error.textContent = 'This field cannot be empty.'; error.style.display = 'block'; isValid = false; } else if (isNaN(value)) { error.textContent = 'Please enter a valid number.'; error.style.display = 'block'; isValid = false; } else if (value maxValue) { error.textContent = 'Value is too high.'; error.style.display = 'block'; isValid = false; } return isValid; } function calculateWarWeight() { // Validate all inputs first var allValid = true; allValid = validateInput('offenseScore', 'offenseScoreError', 0) && allValid; allValid = validateInput('defenseScore', 'defenseScoreError', 0) && allValid; allValid = validateInput('heroLevels', 'heroLevelsError', 0) && allValid; allValid = validateInput('troopLevels', 'troopLevelsError', 0) && allValid; if (!allValid) { return; // Stop calculation if any input is invalid } var offenseScore = parseFloat(getElement('offenseScore').value); var defenseScore = parseFloat(getElement('defenseScore').value); var heroLevels = parseFloat(getElement('heroLevels').value); var troopLevels = parseFloat(getElement('troopLevels').value); var leagueMultiplier = parseFloat(getElement('leagueBonus').value); // — Simplified Weight Calculation Logic — // These are heuristic weights based on community observations. // The actual game weights are complex and hidden. var weightPerOffensePoint = 0.5; var weightPerDefensePoint = 0.7; var weightPerHeroLevel = 100; var weightPerTroopSpellLevel = 5; var baseOffenseWeight = offenseScore * weightPerOffensePoint; var baseDefenseWeight = defenseScore * weightPerDefensePoint; var baseHeroWeight = heroLevels * weightPerHeroLevel; var baseTroopWeight = troopLevels * weightPerTroopSpellLevel; var totalBaseWeight = baseOffenseWeight + baseDefenseWeight + baseHeroWeight + baseTroopWeight; var totalWarWeight = totalBaseWeight * leagueMultiplier; // — Intermediate Results — getElement('offenseContribution').textContent = formatNumber(baseOffenseWeight.toFixed(0)); getElement('defenseContribution').textContent = formatNumber(baseDefenseWeight.toFixed(0)); getElement('heroTroopContribution').textContent = formatNumber((baseHeroWeight + baseTroopWeight).toFixed(0)); getElement('baseWeight').textContent = formatNumber(totalBaseWeight.toFixed(0)); // — Main Result — getElement('main-result').textContent = formatNumber(totalWarWeight.toFixed(0)); // — Table Update — updateExampleTable(offenseScore, defenseScore, heroLevels, troopLevels, totalBaseWeight); // — Chart Update — updateChart(baseOffenseWeight, baseDefenseWeight, baseHeroWeight, baseTroopWeight); } function updateExampleTable(offenseScore, defenseScore, heroLevels, troopLevels, subtotalWeight) { var offenseWeightExample = offenseScore * 0.5; // Using same weights for consistency var defenseWeightExample = defenseScore * 0.7; var heroWeightExample = heroLevels * 100; var troopWeightExample = troopLevels * 5; var totalExampleWeight = offenseWeightExample + defenseWeightExample + heroWeightExample + troopWeightExample; getElement('offensePercent').textContent = (offenseWeightExample / totalExampleWeight * 100).toFixed(1) + '%'; getElement('defensePercent').textContent = (defenseWeightExample / totalExampleWeight * 100).toFixed(1) + '%'; getElement('heroPercent').textContent = (heroWeightExample / totalExampleWeight * 100).toFixed(1) + '%'; getElement('troopPercent').textContent = (troopWeightExample / totalExampleWeight * 100).toFixed(1) + '%'; getElement('offenseWeightExample').textContent = formatNumber(offenseWeightExample.toFixed(0)); getElement('defenseWeightExample').textContent = formatNumber(defenseWeightExample.toFixed(0)); getElement('heroWeightExample').textContent = formatNumber(heroWeightExample.toFixed(0)); getElement('troopWeightExample').textContent = formatNumber(troopWeightExample.toFixed(0)); getElement('subtotalWeightExample').textContent = formatNumber(subtotalWeight.toFixed(0)); } var warWeightChartInstance = null; function updateChart(offense, defense, heroes, troops) { var ctx = getElement('warWeightChart').getContext('2d'); // Destroy previous chart instance if it exists if (warWeightChartInstance) { warWeightChartInstance.destroy(); } // Basic color palette var colors = { offense: 'rgba(255, 99, 132, 0.7)', // Reddish defense: 'rgba(54, 162, 235, 0.7)', // Blue heroes: 'rgba(255, 206, 86, 0.7)', // Yellow troops: 'rgba(75, 192, 192, 0.7)' // Green }; // Add borders for better definition var borderColors = { offense: 'rgba(255, 99, 132, 1)', defense: 'rgba(54, 162, 235, 1)', heroes: 'rgba(255, 206, 86, 1)', troops: 'rgba(75, 192, 192, 1)' }; warWeightChartInstance = new Chart(ctx, { type: 'pie', // Use pie chart for distribution data: { labels: ['Offense Score', 'Defense Score', 'Hero Levels', 'Troop/Spell Levels'], datasets: [{ label: 'Weight Contribution', data: [offense, defense, heroes, troops], backgroundColor: [ colors.offense, colors.defense, colors.heroes, colors.troops ], borderColor: [ borderColors.offense, borderColors.defense, borderColors.heroes, borderColors.troops ], borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, // Allows canvas to resize more freely plugins: { legend: { position: 'top', }, title: { display: true, text: 'Distribution of Estimated War Weight Components' } } } }); } function resetCalculator() { getElement('offenseScore').value = '100000'; getElement('defenseScore').value = '150000'; getElement('heroLevels').value = '150'; getElement('troopLevels').value = '800'; getElement('leagueBonus').value = '1.5'; // Champion League // Clear errors getElement('offenseScoreError').style.display = 'none'; getElement('defenseScoreError').style.display = 'none'; getElement('heroLevelsError').style.display = 'none'; getElement('troopLevelsError').style.display = 'none'; // Reset results and table/chart placeholders getElement('main-result').textContent = '–'; getElement('baseWeight').textContent = '–'; getElement('offenseContribution').textContent = '–'; getElement('defenseContribution').textContent = '–'; getElement('heroTroopContribution').textContent = '–'; getElement('offensePercent').textContent = '–'; getElement('defensePercent').textContent = '–'; getElement('heroPercent').textContent = '–'; getElement('troopPercent').textContent = '–'; getElement('offenseWeightExample').textContent = '–'; getElement('defenseWeightExample').textContent = '–'; getElement('heroWeightExample').textContent = '–'; getElement('troopWeightExample').textContent = '–'; getElement('subtotalWeightExample').textContent = '–'; // Clear chart data and redraw placeholder var ctx = getElement('warWeightChart').getContext('2d'); if (warWeightChartInstance) { warWeightChartInstance.destroy(); } // Optionally draw a blank chart or just clear canvas ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); } function copyResults() { var mainResult = getElement('main-result').textContent; var baseWeight = getElement('baseWeight').textContent; var offenseContrib = getElement('offenseContribution').textContent; var defenseContrib = getElement('defenseContribution').textContent; var heroTroopContrib = getElement('heroTroopContribution').textContent; var assumptions = getElement('.assumptions').textContent.trim(); var tableRows = getElement('weightTableBody').rows; var tableContent = "War Weight Breakdown:\n"; for (var i = 0; i < tableRows.length; i++) { var cells = tableRows[i].cells; if (cells.length === 4) { tableContent += `${cells[0].textContent.trim()}:\t ${cells[1].textContent.trim()}\t (${cells[2].textContent.trim()})\t = ${cells[3].textContent.trim()}\n`; } else if (cells.length === 1) { // For the subtotal row tableContent += `${cells[0].textContent.trim()}\t = ${getElement('subtotalWeightExample').textContent.trim()}\n`; } } var resultText = `— Clash of Clans War Weight Estimate —\n\n`; resultText += `Estimated Total War Weight: ${mainResult}\n`; resultText += `—————————————-\n`; resultText += `Base Weight Components:\n`; resultText += ` Base Weight (Pre-League): ${baseWeight}\n`; resultText += ` Offense Contribution: ${offenseContrib}\n`; resultText += ` Defense Contribution: ${defenseContrib}\n`; resultText += ` Hero & Troop Contribution: ${heroTroopContrib}\n`; resultText += `—————————————-\n`; resultText += `Key Assumptions:\n${assumptions}\n\n`; resultText += `Detailed Breakdown:\n${tableContent}\n`; // Use the placeholder for the canvas element's ID var canvas = getElement('warWeightChart'); // Copying chart data is complex with pure JS Canvas and not standard. // We will include the text table data instead. navigator.clipboard.writeText(resultText).then(function() { // Optional: Show a temporary confirmation message var copyButton = getElement('.copy'); var originalText = copyButton.textContent; copyButton.textContent = 'Copied!'; setTimeout(function() { copyButton.textContent = originalText; }, 2000); }).catch(function(err) { console.error('Failed to copy text: ', err); // Fallback for browsers that don't support navigator.clipboard prompt("Copy the following text:", resultText); }); } function formatNumber(numStr) { // Simple formatter for large numbers with commas return numStr.replace(/\B(?=(\d{3})+(?!\d))/g, ","); } // Initialize calculator on load document.addEventListener('DOMContentLoaded', function() { calculateWarWeight(); // Calculate with default values on page load // Ensure canvas is sized correctly on load var canvas = getElement('warWeightChart'); canvas.width = canvas.parentElement.clientWidth; // Set width to parent's width canvas.height = canvas.parentElement.clientWidth * 0.75; // Maintain aspect ratio }); // Adjust canvas size on window resize window.addEventListener('resize', function() { var canvas = getElement('warWeightChart'); if(canvas && canvas.parentElement) { canvas.width = canvas.parentElement.clientWidth; canvas.height = canvas.parentElement.clientWidth * 0.75; // Re-render chart if it exists if (warWeightChartInstance) { warWeightChartInstance.resize(); // Chart.js handles resize event } } });

Leave a Comment