How to Calculate Carry Weight 5e

Carry Weight 5e Calculator: Max Load and Encumbrance Guide :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –input-border-color: #ccc; –result-bg-color: #e9ecef; –card-shadow: 0 4px 8px rgba(0,0,0,0.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 0; } .container { max-width: 1000px; margin: 20px auto; padding: 20px; background-color: #fff; border-radius: 8px; box-shadow: var(–card-shadow); } h1, h2, h3 { color: var(–primary-color); text-align: center; margin-bottom: 1.5em; } h1 { font-size: 2.5em; } h2 { font-size: 1.8em; border-bottom: 2px solid var(–primary-color); padding-bottom: 10px; margin-top: 40px; } h3 { font-size: 1.4em; margin-top: 30px; color: #555; } .loan-calc-container, .article-section { background-color: #fff; padding: 30px; border-radius: 8px; margin-bottom: 30px; box-shadow: var(–card-shadow); } .input-group { margin-bottom: 25px; display: flex; flex-direction: column; gap: 10px; } .input-group label { font-weight: bold; color: var(–primary-color); font-size: 1.1em; } .input-group input[type="number"], .input-group select { width: 100%; padding: 12px 15px; border: 1px solid var(–input-border-color); border-radius: 5px; font-size: 1em; box-sizing: border-box; } .input-group input[type="number"]:focus, .input-group select:focus { outline: none; border-color: var(–primary-color); box-shadow: 0 0 0 2px rgba(0, 74, 153, 0.2); } .input-group .helper-text { font-size: 0.9em; color: #666; margin-top: 5px; } .input-group .error-message { color: red; font-size: 0.9em; margin-top: 5px; display: none; /* Hidden by default */ } .button-group { display: flex; gap: 15px; justify-content: center; margin-top: 30px; flex-wrap: wrap; } button { padding: 12px 25px; border: none; border-radius: 5px; font-size: 1.1em; font-weight: bold; cursor: pointer; transition: background-color 0.3s ease, transform 0.2s ease; } button.primary { background-color: var(–primary-color); color: white; } button.primary:hover { background-color: #003366; transform: translateY(-2px); } button.secondary { background-color: var(–success-color); color: white; } button.secondary:hover { background-color: #218838; transform: translateY(-2px); } button.reset { background-color: #6c757d; color: white; } button.reset:hover { background-color: #5a6268; transform: translateY(-2px); } #results { margin-top: 35px; background-color: var(–result-bg-color); padding: 25px; border-radius: 8px; text-align: center; border: 1px solid #ddd; } #results h3 { margin-top: 0; color: var(–primary-color); } .result-item { margin-bottom: 15px; } .result-label { font-weight: bold; font-size: 1.1em; color: #555; } .result-value { font-size: 1.6em; font-weight: bold; color: var(–primary-color); display: block; /* Ensure value is on its own line if needed */ } .primary-result .result-value { font-size: 2.2em; color: var(–success-color); margin-top: 10px; } .formula-explanation { font-size: 0.95em; color: #666; margin-top: 20px; text-align: left; border-top: 1px dashed #ccc; padding-top: 15px; } table { width: 100%; border-collapse: collapse; margin-top: 25px; box-shadow: 0 2px 4px rgba(0,0,0,0.05); } th, td { padding: 12px 15px; text-align: left; border: 1px solid #eee; } th { background-color: var(–primary-color); color: white; font-weight: bold; } tr:nth-child(even) { background-color: #f9f9f9; } td { font-size: 0.95em; } caption { font-size: 1.1em; font-weight: bold; color: var(–primary-color); margin-bottom: 10px; text-align: left; } canvas { display: block; margin: 25px auto; background-color: #fff; border-radius: 5px; box-shadow: 0 2px 4px rgba(0,0,0,0.05); } .chart-container { text-align: center; margin-top: 25px; } .chart-caption { font-size: 0.95em; color: #666; margin-top: 10px; } .article-section { text-align: left; } .article-section p { margin-bottom: 1.5em; } .article-section ul, .article-section ol { margin-left: 20px; margin-bottom: 1.5em; } .article-section li { margin-bottom: 0.8em; } .article-section a { color: var(–primary-color); text-decoration: none; font-weight: bold; } .article-section a:hover { text-decoration: underline; } .faq-item { margin-bottom: 20px; border-bottom: 1px dashed #eee; padding-bottom: 15px; } .faq-item:last-child { border-bottom: none; margin-bottom: 0; padding-bottom: 0; } .faq-question { font-weight: bold; color: var(–primary-color); margin-bottom: 8px; cursor: pointer; } .faq-answer { font-size: 0.95em; color: #666; display: none; /* Initially hidden */ } .faq-question:after { content: ' +'; font-size: 1.2em; float: right; } .faq-question.active:after { content: ' -'; } .related-links ul { list-style: none; padding: 0; } .related-links li { margin-bottom: 15px; font-size: 1.1em; } @media (max-width: 768px) { .container { margin: 10px; padding: 15px; } h1 { font-size: 2em; } h2 { font-size: 1.5em; } button { width: 100%; margin-bottom: 10px; } .button-group { flex-direction: column; } }

How to Calculate Carry Weight 5e: Your Ultimate Guide

D&D 5e Carry Weight Calculator

Your character's Strength score. Typically 3-20, but can be higher.
No Armor Light Armor Medium Armor Heavy Armor Select the type of armor your character is wearing.
Count each weapon you have actively equipped (e.g., in hand, on hip).
No Yes Is your character currently wielding a shield?

Your Carrying Capacity

Maximum Carrying Capacity:
Current Encumbrance Level:
Lightly Encumbered Threshold:
Heavily Encumbered Threshold:
Speed Penalty (Heavily Encumbered):

Formula: Maximum Carrying Capacity = Strength Score × 15. Light Encumbrance is up to half your Max Capacity. Heavy Encumbrance is over half your Max Capacity. Speed is reduced by 10 feet when Heavily Encumbered. Armor, weapons, and shields are assumed to have typical weights for calculation.

Carrying Capacity vs. Weight

Visualizing carrying capacity thresholds and speed impact.
Typical Item Weights (D&D 5e)
Item Category Example Items Typical Weight (lbs)
Weapons Dagger, Shortsword, Longsword, Greatsword, Bow 1 – 3
Armor Leather, Studded Leather, Chain Mail, Plate Mail 10 – 65
Shields Buckler, Shield, Greatshield 1 – 15
Adventuring Gear Backpack, Bedroll, Rope, Torches, Waterskin 1 – 5 (per item)
Rations 1 day 1
Potions Potion of Healing 0.5

What is Carry Weight in 5e?

Carry weight, often referred to as carrying capacity or encumbrance in Dungeons & Dragons 5th Edition (5e), is a fundamental mechanic that governs how much a character can physically carry before experiencing penalties. It represents the physical limitations of a character, ensuring that players think strategically about their equipment. Understanding your carry weight 5e limits is crucial for any adventurer, from the mighty barbarian to the nimble rogue.

Essentially, every item a character possesses has a weight. These items can include weapons, armor, adventuring gear, treasure, and anything else they pick up. The sum of all these weights contributes to the character's total carried load. When this total load exceeds certain thresholds determined by the character's Strength, they become encumbered.

Who should use it: All players playing D&D 5e characters should understand and track their carry weight. Dungeon Masters (DMs) also benefit from this knowledge to adjudicate situations fairly and consistently. It's particularly important for characters who might find themselves overloaded with loot, carrying heavy armor, or planning extended expeditions away from civilization.

Common misconceptions: A frequent misunderstanding is that only Strength score matters. While Strength is the primary factor, the *interpretation* of encumbrance and the penalties incurred are also key. Another misconception is that players must track every single coin and pebble. While the rules allow for granular tracking, most DMs and players focus on significant items and bulkier gear to keep play flowing. The exact weight of every potion or arrowhead usually isn't tracked unless it becomes a narrative point. Our 5e carry weight calculator helps simplify this process.

Carry Weight 5e Formula and Mathematical Explanation

The core mechanic for calculating a character's carrying capacity in D&D 5e is directly tied to their Strength score. The Dungeon Master's Guide (DMG) and Player's Handbook (PHB) provide the foundational rules, which we've implemented in our 5e carry weight calculator.

The primary formula is straightforward:

Maximum Carrying Capacity = Strength Score × 15

This value represents the total weight, in pounds, that a character can carry without incurring any penalties. This is often referred to as the "light load" threshold, though 5e simplifies this by directly using the "encumbrance" thresholds.

Beyond the maximum carrying capacity, there are thresholds for encumbrance penalties:

  • Light Encumbrance: If a character carries a total weight, in pounds, exceeding their Maximum Carrying Capacity, they are considered Lightly Encumbered. Their speed is reduced by 10 feet.
  • Heavy Encumbrance: If a character carries a total weight, in pounds, exceeding double their Maximum Carrying Capacity, they are considered Heavily Encumbered. Their speed is reduced by 20 feet. They may also suffer disadvantage on certain checks, attack rolls, and saving throws as determined by the DM.

The interpretation of "Light Encumbrance" and "Heavy Encumbrance" is a crucial point, as the PHB and DMG provide slightly different guidance. The most commonly adopted interpretation is:

  • Light Encumbrance Threshold: Maximum Carrying Capacity + 1 lb
  • Heavy Encumbrance Threshold: (Maximum Carrying Capacity × 2) + 1 lb

However, for simplicity and ease of tracking, many players and DMs use these thresholds:

  • Light Encumbrance Threshold: Maximum Carrying Capacity
  • Heavy Encumbrance Threshold: Maximum Carrying Capacity × 2

Our calculator uses the latter, simpler interpretation for clearer thresholds:

Lightly Encumbered Threshold = Maximum Carrying Capacity

Heavily Encumbered Threshold = Maximum Carrying Capacity × 2

The speed penalty is applied when crossing these thresholds. When a character is Heavily Encumbered, their speed is reduced by 20 feet. If they are *only* Lightly Encumbered (i.e., carrying more than Max Capacity but not more than Double Max Capacity), their speed is reduced by 10 feet.

Variable Explanations

Let's break down the variables involved in calculating carry weight 5e:

Carry Weight Variables
Variable Meaning Unit Typical Range
Strength Score A character's primary physical power attribute. Score (integer) 3 – 30 (standard)
Maximum Carrying Capacity The total weight a character can carry without penalty. Pounds (lbs) Depends on Strength Score (e.g., 150 lbs for STR 10)
Current Carried Weight The sum of the weights of all items carried by the character. Pounds (lbs) Variable, up to character's capacity
Light Encumbrance Threshold The weight limit that, when exceeded, results in Light Encumbrance. Pounds (lbs) Equals Maximum Carrying Capacity
Heavy Encumbrance Threshold The weight limit that, when exceeded, results in Heavy Encumbrance. Pounds (lbs) Equals Maximum Carrying Capacity × 2
Speed Penalty Reduction in movement speed due to encumbrance. Feet per round (ft) 0 ft, 10 ft, or 20 ft

Practical Examples (Real-World Use Cases)

Understanding how carry weight 5e works in practice is key to effective adventuring. Here are a couple of scenarios:

Example 1: The Loot-Heavy Warrior

Grog the Barbarian has a Strength score of 18. He's just cleared a dungeon and is burdened with treasure.

Inputs:

  • Strength Score: 18
  • Armor Type: None
  • Equipped Weapons: 1 (Greatsword)
  • Shield Equipped: No

Calculations:

  • Maximum Carrying Capacity = 18 × 15 = 270 lbs
  • Light Encumbrance Threshold = 270 lbs
  • Heavy Encumbrance Threshold = 270 × 2 = 540 lbs

Grog's current inventory weighs approximately 255 lbs (including his greatsword, some adventuring gear, and a hefty amount of gold and gems).

Analysis:

  • Current Carried Weight (255 lbs) is less than his Maximum Carrying Capacity (270 lbs).
  • Therefore, Grog is Not Encumbered. His speed remains unaffected. He can still carry about 15 more pounds before hitting the Light Encumbrance threshold.

If Grog finds a massive magical artifact weighing 30 lbs, his total weight would become 285 lbs. At that point, he would be Lightly Encumbered (285 lbs > 270 lbs), and his speed would be reduced by 10 feet. If he found another 255 lbs of loot, his total would be 540 lbs, hitting the Heavy Encumbrance threshold exactly. If he carried even 1 lb more, he'd be Heavily Encumbered with a 20 ft speed reduction.

Example 2: The Spellcaster's Burden

Elara the Wizard has a Strength score of 8. She wears light armor and carries her spellbook and components.

Inputs:

  • Strength Score: 8
  • Armor Type: Light Armor
  • Equipped Weapons: 0
  • Shield Equipped: No

Calculations:

  • Maximum Carrying Capacity = 8 × 15 = 120 lbs
  • Light Encumbrance Threshold = 120 lbs
  • Heavy Encumbrance Threshold = 120 × 2 = 240 lbs

Elara's light armor, spellbook, component pouch, robes, and essential adventuring gear weigh roughly 45 lbs.

Analysis:

  • Current Carried Weight (45 lbs) is well below her Maximum Carrying Capacity (120 lbs).
  • Therefore, Elara is Not Encumbered. Her speed is unaffected. She has plenty of room for more items, perhaps some scrolls or rare alchemical ingredients she might find.

If Elara decides to carry a heavy magical tome (20 lbs) and a collection of rare herbs (15 lbs), her total weight becomes 80 lbs. She is still not encumbered (80 lbs < 120 lbs). However, if she then picks up a hefty enchanted staff (15 lbs) and a sack of gemstones (25 lbs), her total weight climbs to 120 lbs. At this point, she is *just* at her limit. If she picks up even a single extra pound of material, she will become Lightly Encumbered. For spellcasters and other low-Strength characters, managing inventory is vital.

How to Use This Carry Weight 5e Calculator

Our calculator is designed to be intuitive and provide instant feedback on your character's carrying capacity and encumbrance status. Follow these simple steps:

  1. Enter Strength Score: Input your character's current Strength score. This is the most critical factor in determining carrying capacity. Ensure you use the correct number from your character sheet.
  2. Select Armor Type: Choose the type of armor your character is wearing from the dropdown menu (No Armor, Light, Medium, Heavy). While armor's weight is *not* directly factored into the primary calculation (which is STR x 15), it is a significant part of your *total* carried weight. This calculator assumes typical weights for armor and weapons when discussing thresholds, as seen in the table.
  3. Number of Equipped Weapons: Indicate how many weapons your character has readily accessible. This helps estimate the weight impact of common combat gear.
  4. Shield Equipped?: Select 'Yes' or 'No' if your character is wielding a shield. Like weapons and armor, shields contribute to the total weight.
  5. Calculate: Click the "Calculate Carry Weight" button.

How to Read Results:

  • Maximum Carrying Capacity: This is your base limit (Strength x 15 lbs). You can carry this much without any issues.
  • Light Encumbrance Threshold: This is the weight at which you start feeling the effects of carrying too much (typically equal to your Max Capacity).
  • Heavy Encumbrance Threshold: This is double your Max Capacity. Exceeding this results in significant penalties.
  • Current Encumbrance Level: Based on the inputs and typical weights (as shown in the table), this tells you if you are Not Encumbered, Lightly Encumbered, or Heavily Encumbered.
  • Speed Penalty: If you are Lightly or Heavily Encumbered, this indicates how many feet your speed is reduced by.

Decision-Making Guidance:

  • Stay Below Max Capacity: Ideally, try to keep your total carried weight below your Maximum Carrying Capacity. This ensures no speed reduction.
  • Monitor Light Encumbrance: If you must carry more, be aware when you cross the Light Encumbrance threshold (your Max Capacity). A 10 ft speed reduction can be significant.
  • Avoid Heavy Encumbrance: The penalties for Heavy Encumbrance (20 ft speed reduction, potential disadvantage on checks) are severe. Limit your carried weight to stay below double your Max Capacity whenever possible.
  • Utilize Pack Animals or Bags of Holding: For characters with lower Strength or those expecting to carry large amounts of loot, consider using pack animals (mules, horses) or magical items like Bags of Holding.
  • Strategic Inventory: Regularly review your inventory. Can you ditch some of the less essential gear? Can you sell bulky items? Smart magic items for carrying capacity can also be a game-changer.

Key Factors That Affect Carry Weight 5e Results

Several factors, both in-game and player-driven, influence how carry weight 5e impacts your character. Understanding these nuances allows for better planning and decision-making.

  1. Strength Score: This is the bedrock. A higher Strength score directly translates to a higher Maximum Carrying Capacity (STR x 15). Characters focused on melee combat or athletics often prioritize Strength for this reason.
  2. Item Weights: The actual weight of items is paramount. A single suit of plate armor might weigh 65 lbs, while a dagger weighs only 1 lb. Carrying multiple heavy items quickly adds up. Players must consult item descriptions or use established weight charts (like the one in our calculator) to estimate carried weight accurately.
  3. Armor and Equipment Choices: Opting for lighter armor (like leather or studded leather) significantly reduces the weight burden compared to heavy plate armor. Similarly, choosing lighter weapons or carrying fewer items can keep you below encumbrance thresholds.
  4. Treasure and Loot: Adventurers often find valuable items, gems, art objects, and raw materials. While these can be immensely profitable, their cumulative weight can quickly lead to encumbrance, especially for characters with low Strength. Prioritizing what loot to carry is often necessary.
  5. Consumables and Supplies: Food (rations), water, torches, rope, healing potions, and ammunition all contribute to carried weight. Planning for extended journeys requires careful consideration of how much of these supplies are truly needed. Carrying excess can be detrimental.
  6. Magical Items for Capacity: Certain magic items can alleviate carry weight issues. A Bag of Holding or Handy Haversack allows characters to store many items without adding to their personal carried weight. Items that enhance Strength, like a Belt of Giant Strength, also indirectly increase carrying capacity.
  7. Party Coordination: Not every character needs to carry everything. A strong fighter might carry the bulk of the heavy gear, while a rogue or wizard carries lighter, essential items. Effective party synergy includes sharing the burden of equipment.

Frequently Asked Questions (FAQ)

Does armor weight count towards carry weight 5e?
Yes, the weight of armor, weapons, shields, and all other gear counts towards your total carried weight. While the calculator uses your Strength score to determine your base carrying capacity, the actual items you equip and carry contribute to the total weight that must be managed.
What is the difference between Light Encumbrance and Heavy Encumbrance?
Light Encumbrance occurs when you carry more than your Maximum Carrying Capacity but not more than double your Maximum Carrying Capacity. This typically results in a 10-foot reduction in speed. Heavy Encumbrance occurs when you carry more than double your Maximum Carrying Capacity, typically resulting in a 20-foot speed reduction and potentially other penalties at the DM's discretion.
Do I need to track the weight of every single coin?
Generally, no. Most DMs and players do not track the weight of individual coins or very small, light items unless it becomes a narrative point. Focus on significant gear: armor, weapons, backpacks, spell components, and larger treasures. The DMG suggests that 50 coins weigh about 1 lb.
Can a character with 1 Strength carry anything?
Yes. A character with a Strength score of 1 has a Maximum Carrying Capacity of 15 lbs (1 x 15). They can carry up to 15 lbs without penalty, up to 30 lbs with a 10 ft speed reduction (Light Encumbrance), and up to 31 lbs or more with a 20 ft speed reduction (Heavy Encumbrance).
What if my character's Strength is 10? What's the carry weight?
A character with a Strength score of 10 has a Maximum Carrying Capacity of 150 lbs (10 x 15). They are Lightly Encumbered if they carry over 150 lbs, and Heavily Encumbered if they carry over 300 lbs.
How do Bags of Holding affect carry weight?
Items stored within a Bag of Holding do not count towards your personal carried weight. This allows characters to transport vast amounts of loot or gear without becoming encumbered. However, the Bag of Holding itself has a weight and must be carried.
Should I round up or down when calculating encumbrance?
The rules for rounding are generally applied to stats, not necessarily to weight calculations for encumbrance thresholds. It's best to keep track of exact weights. If your total weight is precisely on a threshold (e.g., exactly 150 lbs for a Max Capacity of 150 lbs), you are typically considered *not* encumbered. The penalties apply when you *exceed* the threshold. Always clarify with your DM if unsure.
Are there ways to increase my carry weight besides having high Strength?
Yes! Besides magic items like Bags of Holding or items that boost Strength, some feats might offer benefits related to carrying capacity or item management. Additionally, a Druid in Wild Shape may have different carrying capacities based on the form's stats, and some monstrous creatures have significantly higher Strength scores and thus carrying capacities.

Related Tools and Internal Resources

© 2023 Your Website Name. All rights reserved. Dungeons & Dragons, 5e, and their respective logos are trademarks of Wizards of the Coast LLC. This site is not affiliated with, endorsed by, or sponsored by Wizards of the Coast LLC.
function validateInput(id, min, max, errorId, errorMessage) { var input = document.getElementById(id); var error = document.getElementById(errorId); var value = parseFloat(input.value); if (isNaN(value) || value === "") { error.textContent = errorMessage || "Please enter a valid number."; error.style.display = "block"; return false; } if (min !== undefined && value max) { error.textContent = errorMessage || `Value cannot exceed ${max}.`; error.style.display = "block"; return false; } error.textContent = ""; error.style.display = "none"; return true; } function updateChart(maxCapacity) { var ctx = document.getElementById('carryWeightChart').getContext('2d'); if (window.myChart) { window.myChart.destroy(); } var lightThreshold = maxCapacity; var heavyThreshold = maxCapacity * 2; var maxChartWeight = heavyThreshold * 1.2; // Extend chart slightly beyond max var chartData = { labels: [], datasets: [{ label: 'Carrying Capacity (lbs)', data: [], borderColor: 'var(–primary-color)', backgroundColor: 'rgba(0, 74, 153, 0.2)', tension: 0.1, fill: false, pointRadius: 5, pointBackgroundColor: 'var(–primary-color)', borderWidth: 2 }, { label: 'Light Encumbrance', data: [], borderColor: '#ffc107', borderDash: [5, 5], backgroundColor: 'rgba(255, 193, 7, 0.1)', tension: 0.1, fill: false, pointRadius: 0, borderWidth: 1 }, { label: 'Heavy Encumbrance', data: [], borderColor: '#dc3545', borderDash: [5, 5], backgroundColor: 'rgba(220, 53, 69, 0.1)', tension: 0.1, fill: false, pointRadius: 0, borderWidth: 1 }] }; // Populate labels and data points var points = [0, maxCapacity * 0.5, lightThreshold, heavyThreshold * 0.75, heavyThreshold, maxChartWeight]; points.forEach(function(point) { chartData.labels.push(point.toFixed(0)); chartData.datasets[0].data.push(point); // Main capacity line follows x-axis chartData.datasets[1].data.push(lightThreshold); // Light threshold line chartData.datasets[2].data.push(heavyThreshold); // Heavy threshold line }); // Adjust data points for thresholds – make them horizontal lines at the threshold value. // This is a simplified approach; a true horizontal line is better achieved with options. // For demonstration, we'll use points aligned vertically. A more complex setup might use specific chart options. var thresholdLineData = [0, 0, maxChartWeight, maxChartWeight, maxChartWeight, maxChartWeight]; chartData.datasets[1].data = thresholdLineData; // Light threshold horizontal line chartData.datasets[2].data = thresholdLineData; // Heavy threshold horizontal line // Correcting threshold lines for clarity on the graph // We need to make the threshold lines span the chart width at their respective values. // This requires setting specific Y values for points on the chart. // Let's refine the datasets for thresholds to be more like horizontal lines. var step = maxChartWeight / 10; var labels = []; var capacityData = []; var lightData = []; var heavyData = []; for (var i = 0; i <= 10; i++) { var weight = i * step; labels.push(weight.toFixed(0)); capacityData.push(weight); // Capacity increases linearly lightData.push(lightThreshold); // Light threshold is constant heavyData.push(heavyThreshold); // Heavy threshold is constant } chartData.labels = labels; chartData.datasets[0].data = capacityData; chartData.datasets[1].data = []; // Resetting to rebuild properly chartData.datasets[2].data = []; // Rebuilding threshold lines properly for(var i = 0; i 0) { chartData.datasets.push({ label: 'Current Weight', data: [currentWeight, currentWeight], borderColor: '#28a745', borderDash: [2, 2], backgroundColor: 'rgba(40, 167, 69, 0.3)', tension: 0, fill: false, pointRadius: 3, borderWidth: 1 }); // Ensure the current weight point is also represented on the labels/axis range if (currentWeight > maxChartWeight) maxChartWeight = currentWeight * 1.1; } window.myChart = new Chart(ctx, { type: 'line', data: chartData, options: { responsive: true, maintainAspectRatio: true, scales: { x: { title: { display: true, text: 'Carried Weight (lbs)' }, suggestedMin: 0, suggestedMax: maxChartWeight }, y: { title: { display: true, text: 'Thresholds (lbs)' }, suggestedMin: 0, suggestedMax: maxChartWeight * 1.1 // Adjust Y-axis max for visibility } }, plugins: { tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } label += context.parsed.y.toFixed(0) + ' lbs'; return label; } } }, legend: { position: 'top' } } } }); } function calculateCarryWeight() { var strengthScore = parseFloat(document.getElementById('strengthScore').value); var armorType = document.getElementById('armorType').value; var equippedWeapons = parseFloat(document.getElementById('equippedWeapons').value); var shieldEquipped = document.getElementById('shieldEquipped').value; // — Basic Input Validation — var isValid = true; isValid &= validateInput('strengthScore', 1, 30, 'strengthScoreError', 'Strength must be between 1 and 30.'); // Armor type and shield are select, no range validation needed unless it was number input isValid &= validateInput('equippedWeapons', 0, undefined, 'equippedWeaponsError', 'Number of weapons cannot be negative.'); if (!isValid) { document.getElementById('maxCapacity').textContent = "–"; document.getElementById('encumbranceLevel').textContent = "–"; document.getElementById('lightThreshold').textContent = "–"; document.getElementById('heavyThreshold').textContent = "–"; document.getElementById('speedPenalty').textContent = "–"; updateChart(0); // Clear chart return; } // — Calculations — var maxCapacity = strengthScore * 15; var lightThreshold = maxCapacity; var heavyThreshold = maxCapacity * 2; // — Estimating Current Weight (for illustrative purposes) — // This is an estimation based on inputs and typical weights from the table. // A real game would require precise tracking. var estimatedWeight = 0; // Base gear weight (backpack, waterskin, bedroll etc.) – approx 10 lbs estimatedWeight += 10; // Armor Weight if (armorType === "light") estimatedWeight += 15; // e.g. Leather else if (armorType === "medium") estimatedWeight += 30; // e.g. Chain Shirt else if (armorType === "heavy") estimatedWeight += 65; // e.g. Plate // Weapon Weight estimatedWeight += equippedWeapons * 2; // Average weapon weight approx 2 lbs // Shield Weight if (shieldEquipped === "yes") estimatedWeight += 5; // Average shield weight approx 5 lbs // Add a bit for misc gear like rations, torches etc. estimatedWeight += 5; // Clamp estimatedWeight to not exceed Heavy Threshold for display purposes // if (estimatedWeight > heavyThreshold) { // estimatedWeight = heavyThreshold; // } // — Determining Encumbrance Level — var encumbranceLevel = "Not Encumbered"; var speedPenalty = "0 ft"; if (estimatedWeight > heavyThreshold) { encumbranceLevel = "Heavily Encumbered"; speedPenalty = "20 ft"; } else if (estimatedWeight > lightThreshold) { encumbranceLevel = "Lightly Encumbered"; speedPenalty = "10 ft"; } // — Display Results — document.getElementById('maxCapacity').textContent = maxCapacity.toFixed(0) + " lbs"; document.getElementById('encumbranceLevel').textContent = encumbranceLevel; document.getElementById('lightThreshold').textContent = lightThreshold.toFixed(0) + " lbs"; document.getElementById('heavyThreshold').textContent = heavyThreshold.toFixed(0) + " lbs"; document.getElementById('speedPenalty').textContent = speedPenalty; // — Update Chart — updateChart(maxCapacity, estimatedWeight); // Pass estimatedWeight to chart function // Add the estimated weight to the chart's current weight visualization var currentWeightInput = document.getElementById('currentWeightInput'); if (!currentWeightInput) { currentWeightInput = document.createElement('input'); currentWeightInput.type = 'hidden'; currentWeightInput.id = 'currentWeightInput'; document.body.appendChild(currentWeightInput); } currentWeightInput.value = estimatedWeight; // Ensure chart is updated with potentially adjusted maxChartWeight if currentWeight > heavyThreshold var currentWeightForChart = parseFloat(currentWeightInput.value); var chartMaxVal = Math.max(heavyThreshold * 1.2, currentWeightForChart * 1.1); updateChart(maxCapacity, currentWeightForChart, chartMaxVal); } // Modified updateChart to accept current weight and chart max value function updateChart(maxCapacity, currentWeight, chartMaxValue) { var ctx = document.getElementById('carryWeightChart').getContext('2d'); if (window.myChart) { window.myChart.destroy(); } var lightThreshold = maxCapacity; var heavyThreshold = maxCapacity * 2; // Determine the maximum value for the chart axis var effectiveChartMaxValue = chartMaxValue || Math.max(heavyThreshold * 1.2, currentWeight * 1.1 || heavyThreshold * 1.2); if (effectiveChartMaxValue < 50) effectiveChartMaxValue = 50; // Ensure minimum axis range var labels = []; var capacityData = []; // This will represent the X-axis progression of weight var lightData = []; // Y-value for light threshold line var heavyData = []; // Y-value for heavy threshold line var currentWeightData = []; // Y-value for current weight line var numberOfPoints = 20; // More points for smoother lines var step = effectiveChartMaxValue / numberOfPoints; for (var i = 0; i 0) { currentWeightData.push(currentWeight); // Current weight is a vertical line at its value } else { currentWeightData.push(0); // Placeholder if no current weight } } var datasets = [{ label: 'Carrying Capacity Progression', // Represents how weight increases data: capacityData, // Aligned with labels (weight) borderColor: 'rgba(0,0,0,0)', // Transparent line, labels show weight backgroundColor: 'rgba(0,0,0,0)', tension: 0, fill: false, pointRadius: 0, borderWidth: 0 }, { label: 'Light Encumbrance Threshold', data: lightData, borderColor: '#ffc107', // Yellow borderDash: [5, 5], backgroundColor: 'rgba(255, 193, 7, 0.1)', tension: 0, fill: false, pointRadius: 0, borderWidth: 1 }, { label: 'Heavy Encumbrance Threshold', data: heavyData, borderColor: '#dc3545', // Red borderDash: [5, 5], backgroundColor: 'rgba(220, 53, 69, 0.1)', tension: 0, fill: false, pointRadius: 0, borderWidth: 1 }]; // Add current weight as a vertical line if provided if (currentWeight !== undefined && currentWeight > 0) { var currentWeightLineData = []; for (var i = 0; i < labels.length; i++) { // A vertical line needs to span the y-axis at the x-position of currentWeight // This is tricky with standard line charts. A common approach is to have two points // for the line and var the chart scale handle it. // For simplicity here, we'll create a line that hits the currentWeight value. // A better approach might involve annotation plugins or a different chart type. // Let's represent it as a point on the relevant axis value. // We'll place a data point at the currentWeight value on the X axis. // This requires finding the closest label index or interpolating. // Alternative: Simulate vertical line by using a dataset where X values are fixed. // For a simple line chart, we usually map data index to X. // Let's try plotting a single point at currentWeight. // This is not ideal for a line chart. // Reverting to a horizontal line marker for simplicity. // Adding a "Current Weight" point marker ON the capacity line. // Find the index corresponding to currentWeight, or the closest point. var closestIndex = -1; var minDiff = Infinity; for(var j = 0; j < capacityData.length; j++) { var diff = Math.abs(capacityData[j] – currentWeight); if (diff 0 ? [{ type: 'point', xValue: currentWeight, yValue: currentWeight, // Position the point at the current weight value backgroundColor: 'rgba(40, 167, 69, 0.8)', borderColor: 'rgba(40, 167, 69, 1)', borderWidth: 2, radius: 6, label: { content: 'Current Wt', enabled: true, position: 'top', color: '#ffffff', font: { size: 10 } } }] : [] } } } }); // Register the annotation plugin if it's available (needs to be loaded separately in a real setup) // For this self-contained HTML, we'll simulate it or omit if Chart.js doesn't include it by default. // Since Chart.js does not include annotations by default, we will omit that complex part for this single-file delivery. // We'll rely on the textual results and the threshold lines for clarity. } function resetCalculator() { document.getElementById('strengthScore').value = "10"; document.getElementById('armorType').value = "none"; document.getElementById('equippedWeapons').value = "1"; document.getElementById('shieldEquipped').value = "no"; // Clear errors document.getElementById('strengthScoreError').textContent = ""; document.getElementById('strengthScoreError').style.display = "none"; document.getElementById('equippedWeaponsError').textContent = ""; document.getElementById('equippedWeaponsError').style.display = "none"; calculateCarryWeight(); // Recalculate with defaults } function copyResults() { var maxCapacity = document.getElementById('maxCapacity').textContent; var encumbranceLevel = document.getElementById('encumbranceLevel').textContent; var lightThreshold = document.getElementById('lightThreshold').textContent; var heavyThreshold = document.getElementById('heavyThreshold').textContent; var speedPenalty = document.getElementById('speedPenalty').textContent; var strengthScore = document.getElementById('strengthScore').value; var armorType = document.getElementById('armorType').options[document.getElementById('armorType').selectedIndex].text; var equippedWeapons = document.getElementById('equippedWeapons').value; var shieldEquipped = document.getElementById('shieldEquipped').options[document.getElementById('shieldEquipped').selectedIndex].text; var resultsText = "— D&D 5e Carry Weight Results —\n\n"; resultsText += "Inputs:\n"; resultsText += "- Strength Score: " + strengthScore + "\n"; resultsText += "- Armor Type: " + armorType + "\n"; resultsText += "- Equipped Weapons: " + equippedWeapons + "\n"; resultsText += "- Shield Equipped: " + shieldEquipped + "\n\n"; resultsText += "Calculated Capacity:\n"; resultsText += "- Maximum Carrying Capacity: " + maxCapacity + "\n"; resultsText += "- Light Encumbrance Threshold: " + lightThreshold + "\n"; resultsText += "- Heavy Encumbrance Threshold: " + heavyThreshold + "\n\n"; resultsText += "Current Status:\n"; resultsText += "- Encumbrance Level: " + encumbranceLevel + "\n"; resultsText += "- Speed Penalty: " + speedPenalty + "\n"; resultsText += "\nNote: Estimated weight is based on typical item values and inputs.\n"; try { navigator.clipboard.writeText(resultsText).then(function() { // Optionally provide feedback to the user var copyButton = document.querySelector('button.secondary'); var originalText = copyButton.textContent; copyButton.textContent = 'Copied!'; setTimeout(function() { copyButton.textContent = originalText; }, 1500); }, function(err) { console.error('Could not copy text: ', err); alert('Failed to copy results. Please copy manually.'); }); } catch (e) { console.error('Clipboard API not available: ', e); alert('Clipboard API not available. Please copy results manually from the display.'); } } // — FAQ Functionality — document.addEventListener('DOMContentLoaded', function() { var faqQuestions = document.querySelectorAll('.faq-question'); faqQuestions.forEach(function(question) { question.addEventListener('click', function() { var answer = this.nextElementSibling; this.classList.toggle('active'); if (answer.style.display === "block") { answer.style.display = "none"; } else { answer.style.display = "block"; } }); }); }); // Initial calculation on page load document.addEventListener('DOMContentLoaded', function() { // Add a hidden input for currentWeight for chart updates var currentWeightInput = document.createElement('input'); currentWeightInput.type = 'hidden'; currentWeightInput.id = 'currentWeightInput'; document.body.appendChild(currentWeightInput); // Load Chart.js library if not already present if (typeof Chart === 'undefined') { var script = document.createElement('script'); script.src = 'https://cdn.jsdelivr.net/npm/chart.js@3.9.1/dist/chart.min.js'; script.onload = function() { calculateCarryWeight(); // Calculate after Chart.js is loaded }; script.onerror = function() { console.error("Failed to load Chart.js library."); alert("Error loading charting library. Charts may not display correctly."); }; document.head.appendChild(script); } else { calculateCarryWeight(); // Calculate if Chart.js is already loaded } });

Leave a Comment