Hypixel Skyblock Weight Calculator

Hypixel Skyblock Weight Calculator – Calculate Your Skyblock Power :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ddd; –shadow-color: rgba(0, 0, 0, 0.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; color: var(–text-color); background-color: var(–background-color); margin: 0; padding: 20px; } .container { max-width: 960px; margin: 0 auto; background-color: #fff; padding: 30px; border-radius: 8px; box-shadow: 0 4px 15px var(–shadow-color); } h1, h2, h3 { color: var(–primary-color); text-align: center; margin-bottom: 20px; } h1 { font-size: 2.5em; } h2 { font-size: 1.8em; } h3 { font-size: 1.4em; } .calculator-wrapper { background-color: #fff; padding: 25px; border-radius: 8px; box-shadow: 0 2px 10px var(–shadow-color); margin-bottom: 40px; } .input-group { margin-bottom: 20px; text-align: left; } .input-group label { display: block; font-weight: bold; margin-bottom: 8px; color: var(–primary-color); } .input-group input[type="number"], .input-group select { width: calc(100% – 22px); padding: 12px; border: 1px solid var(–border-color); border-radius: 5px; box-sizing: border-box; font-size: 1em; } .input-group .helper-text { font-size: 0.85em; color: #666; margin-top: 5px; display: block; } .input-group .error-message { color: #dc3545; font-size: 0.8em; margin-top: 5px; display: none; font-weight: bold; } .button-group { text-align: center; margin-top: 30px; display: flex; justify-content: center; gap: 15px; flex-wrap: wrap; } button { padding: 12px 25px; border: none; border-radius: 5px; font-size: 1em; font-weight: bold; cursor: pointer; transition: background-color 0.3s ease, transform 0.2s ease; margin-top: 10px; } .btn-primary { background-color: var(–primary-color); color: white; } .btn-primary:hover { background-color: #003366; transform: translateY(-2px); } .btn-secondary { background-color: #6c757d; color: white; } .btn-secondary:hover { background-color: #5a6268; transform: translateY(-2px); } .btn-reset { background-color: #ffc107; color: #212529; } .btn-reset:hover { background-color: #e0a800; transform: translateY(-2px); } .results-container { margin-top: 30px; padding: 25px; border: 1px dashed var(–border-color); border-radius: 8px; background-color: #eef7ff; text-align: center; } .results-container h3 { margin-top: 0; color: var(–primary-color); } .primary-result { font-size: 2.2em; font-weight: bold; color: var(–success-color); margin: 15px 0; padding: 15px; background-color: #dff0d8; border-radius: 5px; display: inline-block; min-width: 200px; box-shadow: inset 0 0 10px rgba(0, 100, 0, 0.2); } .intermediate-results div { margin-bottom: 10px; font-size: 1.1em; color: var(–text-color); } .intermediate-results strong { color: var(–primary-color); min-width: 150px; display: inline-block; } .formula-explanation { font-size: 0.9em; color: #555; margin-top: 20px; font-style: italic; border-top: 1px solid var(–border-color); padding-top: 15px; } #chartContainer { margin-top: 30px; text-align: center; padding: 20px; background-color: #fdfdfd; border-radius: 8px; box-shadow: inset 0 0 10px rgba(0, 0, 0, 0.05); } #chartContainer canvas { max-width: 100%; height: auto; } table { width: 100%; border-collapse: collapse; margin-top: 25px; box-shadow: 0 2px 8px var(–shadow-color); } th, td { padding: 12px 15px; text-align: left; border: 1px solid var(–border-color); } th { background-color: var(–primary-color); color: white; font-weight: bold; } tr:nth-child(even) { background-color: #f2f2f2; } caption { caption-side: top; font-weight: bold; font-size: 1.1em; color: var(–primary-color); margin-bottom: 10px; text-align: left; } .article-section { margin-top: 40px; padding-top: 30px; border-top: 1px solid var(–border-color); } .article-section:first-of-type { margin-top: 0; padding-top: 0; border-top: none; } .article-section p { margin-bottom: 15px; } .article-section ul, .article-section ol { margin-left: 20px; margin-bottom: 15px; } .article-section li { margin-bottom: 8px; } .faq-list .faq-item { border: 1px solid var(–border-color); border-radius: 5px; margin-bottom: 15px; padding: 15px; } .faq-item h4 { color: var(–primary-color); margin-top: 0; margin-bottom: 10px; font-size: 1.2em; cursor: pointer; } .faq-item p { display: none; margin-bottom: 0; font-size: 0.95em; } .faq-item.open p { display: block; } .internal-links ul { list-style: none; padding: 0; } .internal-links li { margin-bottom: 10px; } .internal-links a { color: var(–primary-color); text-decoration: none; font-weight: bold; } .internal-links a:hover { text-decoration: underline; } .internal-links span { display: block; font-size: 0.9em; color: #555; margin-top: 4px; } .error-highlight { border-color: #dc3545 !important; background-color: #f8d7da !important; } .chart-caption { font-size: 0.9em; color: #555; margin-top: 10px; font-style: italic; }

Hypixel Skyblock Weight Calculator

Your essential tool for understanding and optimizing your Hypixel Skyblock player weight.

Skyblock Weight Calculator

Enter your total experience from all collections.
Enter your total experience from all slayers.
Your average skill level across all skills.
Your current Catacombs dungeon level.
Your total Dungeon Mastery level.
Your total Bestiary completion level.

Your Skyblock Weight Breakdown

Collection Weight: 0
Slayer Weight: 0
Skill Weight: 0
Dungeon Weight: 0
Mastery Weight: 0
Bestiary Weight: 0
0

Weight is calculated using a complex, evolving formula. This calculator approximates it by summing weighted contributions from various game mechanics.

Weight Distribution Chart

Distribution of your total Skyblock weight across different categories.

Weight Contribution Factors
Category Formula Component Approximate Weighting Factor
Collections log10(Total Collection Exp + 1) 1.5
Slayers log10(Total Slayer Exp + 1) 1.2
Skills Skill Average ^ 2 0.8
Catacombs Catacombs Level ^ 1.5 1.0
Mastery Dungeon Mastery Level ^ 1.8 1.3
Bestiary log10(Total Bestiary Level + 1) 0.7

What is Hypixel Skyblock Weight?

Hypixel Skyblock weight is an unofficial but widely recognized metric used by players to quantify their overall progression and achievement within the game. It's not an in-game stat displayed directly by Hypixel but rather a community-developed concept that aggregates various aspects of a player's profile. Think of it as a comprehensive score that reflects how much time, effort, and success you've had across different game mechanics. A higher Skyblock weight generally indicates a more dedicated and accomplished player. Players often strive to increase their weight to showcase their progress, gain recognition within the community, and unlock potential advantages in player interactions or guilds.

Many players use this concept to compare their progress against others, set personal goals, and identify areas where they can improve. It's a gamified way to look at your Skyblock journey. It's important to distinguish between raw experience and the weighted "weight" calculation; not all experience contributes equally. This hypixel skyblock weight calculator aims to provide an accurate estimate based on publicly understood formulas and player data.

Common Misconceptions:

  • Weight is an official stat: It's not. Hypixel does not officially track or display player "weight." It's a community metric.
  • All XP is equal: It's not. Different activities have different weight contributions, often non-linearly.
  • Only combat matters: Skyblock weight considers a wide range of activities, including collections, skills, slayers, dungeons, and bestiary.
  • It's purely about grinding: While grinding is involved, strategic progression, efficiency, and specific achievements also play a significant role.

Hypixel Skyblock Weight Formula and Mathematical Explanation

The precise formula for Hypixel Skyblock weight is not publicly disclosed by the developers and can change over time as the game evolves. However, the community has reverse-engineered and approximated the calculation based on observed player data and API information. The general principle is to assign a numerical value to various game progression metrics and sum them up, often with logarithmic or exponential scaling to represent diminishing returns or increasing difficulty.

Our hypixel skyblock weight calculator uses a widely accepted approximation. The core idea is to take raw progression values and apply specific mathematical functions and multipliers. Below is a breakdown of the components typically considered:

Key Components & Approximations:

  • Collection Weight: Calculated based on the total experience gained from all collected items. It often uses a logarithmic scale because the impact of early experience is greater than later experience.
  • Slayer Weight: Similar to collections, slayer experience contributes significantly. A logarithmic function is typically applied here as well.
  • Skill Weight: Directly related to the player's average skill level. Higher averages contribute exponentially more, reflecting the effort required to level up advanced skills.
  • Dungeon Weight: This is primarily influenced by the player's Catacombs level, which represents dungeon progression. Higher levels have a more substantial impact.
  • Mastery Weight: Dungeon Mastery levels, which are gained by completing dungeons and accumulating mastery points, provide a significant weight boost, often with a high exponential factor.
  • Bestiary Weight: The completion level of the Bestiary, which tracks monster kills and mob tiers, adds to the overall weight.

Approximate Formula Used:

While the exact coefficients and functions may vary, a representative formula our hypixel skyblock weight calculator uses is:

Total Weight = (Collection_Weight_Factor * log10(Total Collection Exp + 1)) + (Slayer_Weight_Factor * log10(Total Slayer Exp + 1)) + (Skill_Weight_Factor * Skill Average ^ 2) + (Dungeon_Weight_Factor * Catacombs Level ^ 1.5) + (Mastery_Weight_Factor * Dungeon Mastery Level ^ 1.8) + (Bestiary_Weight_Factor * log10(Total Bestiary Level + 1))

Variable Explanations:

Here's a table detailing the variables used in our approximation:

Skyblock Weight Variables
Variable Meaning Unit Typical Range
Total Collection Experience Sum of experience gained from all item collections. Experience Points (XP) 100,000 – 1,000,000,000+
Total Slayer Experience Sum of experience gained from all Slayer quests. Experience Points (XP) 50,000 – 500,000,000+
Skill Average The average level across all player skills (Farming, Mining, Combat, etc.). Level 1 – 60
Catacombs Level Player's level within the Catacombs dungeon system. Level 1 – 50+
Dungeon Mastery Level Total accumulated points across all Dungeon Masteries. Level Points 0 – 500+
Total Bestiary Level Overall completion level in the Bestiary system. Level 1 – 200+
Weight The final calculated score representing player progression. Weight Units Varies widely, from hundreds to hundreds of thousands.

Note that the "Weighting Factors" in the table above are illustrative multipliers and exponents used in the formula, not direct inputs from the user. They are crucial for balancing the contribution of each component to the final hypixel skyblock weight.

Practical Examples (Real-World Use Cases)

Understanding how the hypixel skyblock weight calculator works is best done through examples. These scenarios illustrate how different player profiles yield varying weights.

Example 1: The Dedicated Farmer and Collector

Player Profile: Sarah has spent significant time focusing on farming and collecting resources. She has high levels in Farming and has amassed a vast amount of experience in various collections like Wheat, Carrot, and Melon. Her combat and slayer progression are moderate, and she has dipped into dungeons but isn't a master.

  • Total Collection Experience: 150,000,000
  • Total Slayer Experience: 20,000,000
  • Skill Average: 45.2
  • Catacombs Level: 28
  • Dungeon Mastery Level: 150
  • Bestiary Level: 90

Calculation (using the calculator's approximate logic):

  • Collection Weight: ~1.5 * log10(150,000,000 + 1) ≈ 1.5 * 8.176 ≈ 12.26
  • Slayer Weight: ~1.2 * log10(20,000,000 + 1) ≈ 1.2 * 7.301 ≈ 8.76
  • Skill Weight: ~0.8 * (45.2)^2 ≈ 0.8 * 2043.04 ≈ 1634.43
  • Dungeon Weight: ~1.0 * (28)^1.5 ≈ 1.0 * 147.8 ≈ 147.8
  • Mastery Weight: ~1.3 * (150)^1.8 ≈ 1.3 * 2030.7 ≈ 2639.9
  • Bestiary Weight: ~0.7 * log10(90 + 1) ≈ 0.7 * 1.954 ≈ 1.37

Total Approximate Weight: 12.26 + 8.76 + 1634.43 + 147.8 + 2639.9 + 1.37 ≈ 4444.52

Interpretation: Sarah has a solid weight, heavily boosted by her high Skill Average and Dungeon Mastery. Her dedicated farming translated into significant collection XP, but its logarithmic scaling means it contributes less proportionally than skills or mastery.

Example 2: The Dungeon and Slayer Master

Player Profile: Mike focuses heavily on endgame content. He grinds slayers relentlessly and spends most of his time in dungeons, achieving high Catacombs and Mastery levels. His collections and general skills are decent but not his primary focus.

  • Total Collection Experience: 50,000,000
  • Total Slayer Experience: 120,000,000
  • Skill Average: 38.0
  • Catacombs Level: 45
  • Dungeon Mastery Level: 350
  • Bestiary Level: 120

Calculation (using the calculator's approximate logic):

  • Collection Weight: ~1.5 * log10(50,000,000 + 1) ≈ 1.5 * 7.699 ≈ 11.55
  • Slayer Weight: ~1.2 * log10(120,000,000 + 1) ≈ 1.2 * 8.079 ≈ 9.69
  • Skill Weight: ~0.8 * (38.0)^2 ≈ 0.8 * 1444 ≈ 1155.2
  • Dungeon Weight: ~1.0 * (45)^1.5 ≈ 1.0 * 303.7 ≈ 303.7
  • Mastery Weight: ~1.3 * (350)^1.8 ≈ 1.3 * 6142.7 ≈ 7985.5
  • Bestiary Weight: ~0.7 * log10(120 + 1) ≈ 0.7 * 2.079 ≈ 1.45

Total Approximate Weight: 11.55 + 9.69 + 1155.2 + 303.7 + 7985.5 + 1.45 ≈ 9467.14

Interpretation: Mike achieves a significantly higher weight. His extreme dedication to slayers and especially dungeons (Catacombs level and Dungeon Mastery) results in a massive contribution to his total score, demonstrating the power of endgame specialization. This highlights why focusing on specific mechanics can dramatically boost your hypixel skyblock weight.

How to Use This Hypixel Skyblock Weight Calculator

Using our Hypixel Skyblock Weight Calculator is straightforward. Follow these steps to get an accurate estimate of your player weight and understand its components:

  1. Gather Your Data: You'll need specific numbers from your Hypixel Skyblock profile. The primary inputs required are:
    • Total Collection Experience
    • Total Slayer Experience
    • Your Skill Average
    • Your Catacombs Level
    • Your Dungeon Mastery Level
    • Your Bestiary Level
    You can find most of this information on your Skyblock profile page or through various community-made tools that access the Hypixel API.
  2. Enter Values: Input each required number into the corresponding field in the calculator. Ensure you enter the raw experience values for collections and slayers. For Skill Average, enter the decimal value if applicable.
  3. Calculate: Click the "Calculate Weight" button. The calculator will process your inputs instantly.
  4. Review Results:
    • Primary Result (Total Weight): This large, highlighted number is your estimated total Skyblock weight.
    • Intermediate Results: Below the main result, you'll see the breakdown of weight contributed by each category (Collection, Slayer, Skill, Dungeon, Mastery, Bestiary). This helps you identify your strongest and weakest areas.
    • Chart: The distribution chart visually represents how your total weight is divided among the different categories.
    • Table: The table provides a quick reference for the approximate weighting factors and formula components used.
  5. Interpret and Strategize: Use the results to understand your current standing. Are you heavily reliant on one aspect? Are there areas you've neglected? This data can guide your future gameplay decisions. For instance, if your Slayer weight is low, consider focusing on slayer quests. If your Collection weight is lagging despite high XP, review the approximate weighting factor for collections.
  6. Copy Results: If you want to share your stats or save them, use the "Copy Results" button. This will copy all calculated values and key assumptions to your clipboard.
  7. Reset: The "Reset" button clears all fields and returns them to sensible default values, allowing you to perform new calculations easily.

Decision-Making Guidance: Use the intermediate results to prioritize your efforts. If you aim for a high hypixel skyblock weight, focus on the categories that yield the most points per unit of effort for your profile. For example, Dungeon Mastery often provides a very high return on investment for weight compared to raw collection XP.

Key Factors That Affect Hypixel Skyblock Weight Results

Several factors influence your calculated Hypixel Skyblock weight. Understanding these nuances is crucial for accurate assessment and effective strategy.

  1. Raw Progression Metrics: The most direct impact comes from the numbers you input: total experience (Collections, Slayers), average skill level, Catacombs level, Dungeon Mastery level, and Bestiary level. Higher raw numbers generally lead to higher weight.
  2. Formula Scaling (Logarithmic & Exponential): This is perhaps the most critical factor. Not all progression is linear.
    • Logarithmic Scaling (Collections, Slayers, Bestiary): As you gain more experience, each additional point contributes less to your weight. This means early progress has a much larger impact than late-game grinding. This prevents players from achieving absurdly high weights solely through sheer volume.
    • Exponential Scaling (Skills, Dungeons, Mastery): Conversely, some aspects, like Skill Average, Catacombs level, and especially Dungeon Mastery, often have exponential or high-power scaling (e.g., Level^1.5, Level^1.8). This means that reaching higher tiers requires exponentially more effort but yields a disproportionately larger weight increase. This rewards dedication to difficult endgame content.
  3. Weighting Multipliers: Each category has an associated multiplier and exponent. These are the secret sauce of the weight formula. For instance, Dungeon Mastery might have a high multiplier and exponent, making it one of the most efficient ways to gain weight if you can perform well in dungeons. The hypixel skyblock weight calculator uses established community estimates for these.
  4. Diminishing Returns within Categories: Beyond the primary scaling, some aspects might have internal diminishing returns. For example, reaching the absolute highest levels in certain skills might become less weight-efficient relative to the time investment compared to focusing on another, faster-growing skill.
  5. Game Updates and Formula Changes: Hypixel occasionally updates the game, which can affect progression rates or even the underlying weight calculation formulas. Community calculators attempt to stay updated, but there can be lag or inaccuracies. This hypixel skyblock weight calculator is based on current community understanding.
  6. Efficiency of Input: While raw numbers matter, *how* you achieve them matters. Someone who efficiently grinds Slayers might gain more Slayer XP (and thus weight) in the same amount of time as someone who plays inefficiently. Similarly, focusing on high-level Dungeons provides better mastery points and weight than spamming lower-level ones.
  7. API Limitations: Some data might be difficult to retrieve precisely via the Hypixel API, potentially leading to slight discrepancies in certain calculations if the calculator relies solely on API data. Our tool relies on user input for accuracy.

Frequently Asked Questions (FAQ)

What is the absolute maximum Skyblock weight?

There isn't a fixed "maximum" because Hypixel Skyblock is constantly updated with new content, skills, collections, and challenges. Players can always progress further. Furthermore, the weight formula itself might be adjusted by developers. The goal is continuous improvement rather than reaching a static ceiling.

Is my weight calculation accurate?

Our hypixel skyblock weight calculator uses the most widely accepted community-derived formulas. While it's a very close approximation, the exact official formula is not public and can change. For practical purposes, this calculator provides an excellent estimate.

Should I focus on collections or slayers for weight?

It depends on the scaling. Both use logarithmic growth, meaning returns diminish. However, the specific multipliers and exponents differ. Generally, reaching very high collection XP is difficult, and while impactful, it might offer less weight per hour than excelling in Slayers or high-tier Dungeons, especially regarding Dungeon Mastery.

Does net worth affect Skyblock weight?

No, traditional Net Worth (coins and item value) is not a direct component of the community-defined Skyblock weight calculation. Weight is based on progression mechanics like experience and levels, not just accumulated wealth.

How important is Skill Average for weight?

Skill Average is extremely important. It often uses exponential scaling (like Skill Average squared), meaning a higher average provides a significant boost. Players focusing on all skills tend to have a higher weight than those who specialize heavily in only one or two.

What is the best way to increase my weight quickly?

Focusing on mechanics with high exponential scaling and multipliers is key. Dungeon Mastery is often cited as one of the most efficient ways to gain weight due to its high scaling. High Catacombs levels and dedicated Slayer grinding also yield substantial results.

Can pets or gear increase my weight?

Directly, no. Pets, armor, weapons, and talismans primarily affect your combat effectiveness, farming fortune, mining speed, etc., which *indirectly* help you progress faster in areas that contribute to weight (like gaining XP or levels). They don't add points to the weight calculation itself.

Where can I find my total collection/slayer experience?

You can typically find your total collection and slayer experience by visiting your Skyblock profile page in-game or on the official Skyblock API website. Many third-party Skyblock tools and websites also aggregate this data for convenience.

Related Tools and Internal Resources

Enhance your Hypixel Skyblock journey with these related tools and guides:

© 2023 Your Website Name. All rights reserved.

var chartInstance = null; function isValidNumber(value) { return !isNaN(parseFloat(value)) && isFinite(value); } function validateInput(id, min = -Infinity, max = Infinity) { var inputElement = document.getElementById(id); var errorElement = document.getElementById(id + 'Error'); var value = parseFloat(inputElement.value); if (inputElement.value.trim() === "") { errorElement.textContent = "This field is required."; errorElement.style.display = "block"; inputElement.classList.add('error-highlight'); return false; } else if (!isValidNumber(value)) { errorElement.textContent = "Please enter a valid number."; errorElement.style.display = "block"; inputElement.classList.add('error-highlight'); return false; } else if (value max) { errorElement.textContent = "Value is too high."; errorElement.style.display = "block"; inputElement.classList.add('error-highlight'); return false; } else { errorElement.textContent = ""; errorElement.style.display = "none"; inputElement.classList.remove('error-highlight'); return true; } } function calculateSkyblockWeight() { var valid = true; valid &= validateInput('collectionExp', 0); valid &= validateInput('slayerExp', 0); valid &= validateInput('skillAverage', 0); valid &= validateInput('catacombsLevel', 0); valid &= validateInput('dungeonMastery', 0); valid &= validateInput('bestiaryLevel', 0); if (!valid) { document.getElementById('resultsContainer').style.display = 'none'; return; } var collectionExp = parseFloat(document.getElementById('collectionExp').value); var slayerExp = parseFloat(document.getElementById('slayerExp').value); var skillAverage = parseFloat(document.getElementById('skillAverage').value); var catacombsLevel = parseFloat(document.getElementById('catacombsLevel').value); var dungeonMastery = parseFloat(document.getElementById('dungeonMastery').value); var bestiaryLevel = parseFloat(document.getElementById('bestiaryLevel').value); // Approximate Weighting Factors (can be adjusted based on community consensus) var collectionWeightFactor = 1.5; var slayerWeightFactor = 1.2; var skillWeightFactor = 0.8; var dungeonWeightFactor = 1.0; var masteryWeightFactor = 1.3; var bestiaryWeightFactor = 0.7; // Calculations var collectionWeight = collectionWeightFactor * Math.log10(collectionExp + 1); var slayerWeight = slayerWeightFactor * Math.log10(slayerExp + 1); var skillWeight = skillWeightFactor * Math.pow(skillAverage, 2); var dungeonWeight = dungeonWeightFactor * Math.pow(catacombsLevel, 1.5); var masteryWeight = masteryWeightFactor * Math.pow(dungeonMastery, 1.8); var bestiaryWeight = bestiaryWeightFactor * Math.log10(bestiaryLevel + 1); var totalWeight = collectionWeight + slayerWeight + skillWeight + dungeonWeight + masteryWeight + bestiaryWeight; // Format results to 2 decimal places for readability collectionWeight = collectionWeight.toFixed(2); slayerWeight = slayerWeight.toFixed(2); skillWeight = skillWeight.toFixed(2); dungeonWeight = dungeonWeight.toFixed(2); masteryWeight = masteryWeight.toFixed(2); bestiaryWeight = bestiaryWeight.toFixed(2); totalWeight = totalWeight.toFixed(2); document.getElementById('collectionWeight').textContent = "Collection Weight: " + collectionWeight; document.getElementById('slayerWeight').textContent = "Slayer Weight: " + slayerWeight; document.getElementById('skillWeight').textContent = "Skill Weight: " + skillWeight; document.getElementById('dungeonWeight').textContent = "Dungeon Weight: " + dungeonWeight; document.getElementById('masteryWeight').textContent = "Mastery Weight: " + masteryWeight; document.getElementById('bestiaryWeight').textContent = "Bestiary Weight: " + bestiaryWeight; document.getElementById('totalWeight').textContent = totalWeight; document.getElementById('resultsContainer').style.display = 'block'; updateChart(collectionWeight, slayerWeight, skillWeight, dungeonWeight, masteryWeight, bestiaryWeight); } function updateChart(collectionW, slayerW, skillW, dungeonW, masteryW, bestiaryW) { var ctx = document.getElementById('weightDistributionChart').getContext('2d'); // Destroy previous chart instance if it exists if (chartInstance) { chartInstance.destroy(); } chartInstance = new Chart(ctx, { type: 'doughnut', // Using doughnut chart for better visual representation of parts of a whole data: { labels: ['Collections', 'Slayers', 'Skills', 'Dungeons', 'Mastery', 'Bestiary'], datasets: [{ label: 'Weight Contribution', data: [parseFloat(collectionW), parseFloat(slayerW), parseFloat(skillW), parseFloat(dungeonW), parseFloat(masteryW), parseFloat(bestiaryW)], backgroundColor: [ '#007bff', // Blue '#6610f2', // Purple '#28a745', // Green '#ffc107', // Yellow '#dc3545', // Red '#17a2b8' // Cyan ], borderColor: '#fff', borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, plugins: { legend: { position: 'top', }, title: { display: true, text: 'Weight Distribution Breakdown' } } } }); } function resetForm() { document.getElementById('collectionExp').value = "100000000"; document.getElementById('slayerExp').value = "50000000"; document.getElementById('skillAverage').value = "40.5"; document.getElementById('catacombsLevel').value = "35"; document.getElementById('dungeonMastery').value = "10"; document.getElementById('bestiaryLevel').value = "150"; // Clear error messages and highlights var errorElements = document.querySelectorAll('.error-message'); for (var i = 0; i < errorElements.length; i++) { errorElements[i].style.display = 'none'; } var inputElements = document.querySelectorAll('.input-group input'); for (var i = 0; i < inputElements.length; i++) { inputElements[i].classList.remove('error-highlight'); } document.getElementById('resultsContainer').style.display = 'none'; if (chartInstance) { chartInstance.destroy(); chartInstance = null; } } function copyResults() { var resultsText = "Hypixel Skyblock Weight Calculation:\n\n"; resultsText += "Total Weight: " + document.getElementById('totalWeight').textContent + "\n\n"; resultsText += "Breakdown:\n"; resultsText += "- Collection Weight: " + document.getElementById('collectionWeight').textContent.replace("Collection Weight: ", "") + "\n"; resultsText += "- Slayer Weight: " + document.getElementById('slayerWeight').textContent.replace("Slayer Weight: ", "") + "\n"; resultsText += "- Skill Weight: " + document.getElementById('skillWeight').textContent.replace("Skill Weight: ", "") + "\n"; resultsText += "- Dungeon Weight: " + document.getElementById('dungeonWeight').textContent.replace("Dungeon Weight: ", "") + "\n"; resultsText += "- Mastery Weight: " + document.getElementById('masteryWeight').textContent.replace("Mastery Weight: ", "") + "\n"; resultsText += "- Bestiary Weight: " + document.getElementById('bestiaryWeight').textContent.replace("Bestiary Weight: ", "") + "\n\n"; resultsText += "Key Assumptions:\n"; resultsText += "Based on community-estimated formulas and weighting factors.\n"; resultsText += "Collection XP: " + document.getElementById('collectionExp').value + "\n"; resultsText += "Slayer XP: " + document.getElementById('slayerExp').value + "\n"; resultsText += "Skill Average: " + document.getElementById('skillAverage').value + "\n"; resultsText += "Catacombs Level: " + document.getElementById('catacombsLevel').value + "\n"; resultsText += "Dungeon Mastery Level: " + document.getElementById('dungeonMastery').value + "\n"; resultsText += "Bestiary Level: " + document.getElementById('bestiaryLevel').value + "\n"; var textArea = document.createElement("textarea"); textArea.value = resultsText; document.body.appendChild(textArea); textArea.select(); try { document.execCommand('copy'); alert("Results copied to clipboard!"); } catch (err) { console.error('Failed to copy: ', err); alert("Failed to copy results. Please copy manually."); } document.body.removeChild(textArea); } // Add event listeners for real-time validation on input blur document.getElementById('collectionExp').addEventListener('blur', function() { validateInput('collectionExp', 0); }); document.getElementById('slayerExp').addEventListener('blur', function() { validateInput('slayerExp', 0); }); document.getElementById('skillAverage').addEventListener('blur', function() { validateInput('skillAverage', 0); }); document.getElementById('catacombsLevel').addEventListener('blur', function() { validateInput('catacombsLevel', 0); }); document.getElementById('dungeonMastery').addEventListener('blur', function() { validateInput('dungeonMastery', 0); }); document.getElementById('bestiaryLevel').addEventListener('blur', function() { validateInput('bestiaryLevel', 0); }); // Initial calculation on load if defaults are set document.addEventListener('DOMContentLoaded', function() { // Set initial default values when the page loads document.getElementById('collectionExp').value = "100000000"; document.getElementById('slayerExp').value = "50000000"; document.getElementById('skillAverage').value = "40.5"; document.getElementById('catacombsLevel').value = "35"; document.getElementById('dungeonMastery').value = "10"; document.getElementById('bestiaryLevel').value = "150"; // Optionally perform an initial calculation // calculateSkyblockWeight(); }); // FAQ Accordion Functionality var faqItems = document.querySelectorAll('.faq-item h4'); for (var i = 0; i < faqItems.length; i++) { faqItems[i].addEventListener('click', function() { var parent = this.parentElement; parent.classList.toggle('open'); }); }

Leave a Comment