Iron Swing Weight Calculator

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Iron Swing Weight Calculator

Precisely determine the swing weight of your golf irons to optimize feel and performance.

Enter the total length of the iron shaft from butt to sole.
Weight of the clubhead only, without shaft or grip.
Weight of the shaft only.
Weight of the grip only.
Distance from the butt of the shaft to its balance point.

Your Iron's Swing Weight

Total Weight (g)
Component Weight (g)
Lever Arm (in)
Formula: Swing Weight is often approximated by: (Head Weight + Shaft Weight * (Shaft Balance Point / Club Length)) + Grip Weight. A more precise calculation considers the distribution of weight. Our calculator uses a common engineering approximation often seen in club fitting. Swing Weight is measured on a scale where D0 = 0, D1 = 4, D2 = 8, D3 = 12, D4 = 16 units. The result is expressed in the D0 to D9 range.

Swing Weight Distribution

Comparison of component weights and their contribution to total weight.
Swing Weight Class Approximate Point Value Feel Description
C0 – C9 -16 to -0.1 Very Light
D0 – D9 0 to +15.9 Standard to Heavy
E0 – E9 +16 to +31.9 Very Heavy
Typical Swing Weight Classifications and Their Feel

What is Iron Swing Weight?

Iron swing weight is a measure of how heavy a golf club feels to a golfer during the swing. It's not about the absolute weight of the club, but rather the perceived weight distribution. Think of it as the "effort" required to swing the club through the impact zone. A correctly balanced iron swing weight can significantly improve a golfer's consistency, power, and overall feel for the club. It's a critical factor in custom club fitting, ensuring that each club in your set feels similar and responds predictably. Understanding and accurately measuring your iron swing weight is essential for any golfer looking to optimize their equipment.

This calculator is designed for golfers, club fitters, and club builders who want to understand, calculate, or adjust the swing weight of their golf irons. It helps in diagnosing clubs that feel too light or too heavy, and provides a quantitative basis for making adjustments. Many golfers mistakenly believe a heavier club head automatically means a heavier swing weight, but the shaft length and balance point play equally crucial roles. This tool helps demystify that complexity.

A common misconception is that swing weight is a simple linear measure. In reality, it's logarithmic (a change of 5 swing weight points is subjectively perceived as double the difference of 2.5 points). Another is that all clubs in a set should have the exact same swing weight, which is true for irons, but woods and wedges might have slight variations based on their intended use.

For anyone seeking better control and a more confident swing, mastering the nuances of iron swing weight is a valuable endeavor. This calculator provides a foundational tool for that journey. If you're looking to fine-tune your club fitting, this is an indispensable resource.

Iron Swing Weight Formula and Mathematical Explanation

The concept of swing weight, while seemingly simple, involves several variables that interact to create the perceived feel of a golf club. The most fundamental principle behind swing weight calculation is leverage. The farther the club's weight is from the golfer's hands (the pivot point), the heavier it will feel.

The widely used method to approximate swing weight, and the one employed by this calculator, is based on the formula derived from the principles of torque and moments. While professional club fitters use specialized scales that directly measure swing weight, a close approximation can be made using the weights and lengths of the club's components.

The core idea is to calculate the "moment" of each component around the golfer's hands. The hands are typically considered at the butt end of the club.

Simplified Calculation Breakdown:

  1. Weight of Clubhead: This is the primary contributor to the 'heavy' feel at the end of the swing.
  2. Weight of Shaft: The shaft's weight distribution is crucial. Its balance point determines how much of its weight acts as leverage.
  3. Weight of Grip: Adds to the overall static weight but has minimal impact on swing weight due to its proximity to the hands.
  4. Lever Arm for Shaft Weight: The distance from the golfer's hands to the shaft's balance point.
  5. Lever Arm for Head Weight: This is approximated by the club length minus the distance from the butt to the point where the head's weight is effectively centered (often estimated relative to the total club length).

The calculation in this tool uses a common approximation:

Approximate Swing Weight = (Head Weight * (Club Length / Club Length)) + (Shaft Weight * (Balance Point / Club Length)) + Grip Weight

However, a more precise engineering approach considers the center of mass for each component. A commonly accepted approximation used in practice and by many calculators involves treating the head weight as acting at a certain point along the shaft and the shaft weight's effective lever arm based on its balance point. For simplicity and practical estimation, we use:

Calculated Moment ≈ (Head Weight * Effective Head Leverage) + (Shaft Weight * Shaft Leverage) + (Grip Weight * Grip Leverage)

Where:

  • Effective Head Leverage is often a fraction of the Club Length, representing where the head's mass is concentrated. For this calculator, we use a simplified model where the head weight's leverage is proportional to the club length itself.
  • Shaft Leverage is the distance from the butt to the shaft's balance point.
  • Grip Leverage is minimal as the grip is close to the hands.
A refined approach looks at the effective weight distribution. Let $L_{club}$ be the club length, $W_{head}$ be the head weight, $W_{shaft}$ be the shaft weight, $W_{grip}$ be the grip weight, and $BP_{shaft}$ be the balance point of the shaft from the butt.

The total weight is $W_{total} = W_{head} + W_{shaft} + W_{grip}$.

The effective lever arm for the head weight is typically considered proportional to the club length. A common assumption is that the head's center of mass is effectively located at approximately 1/3 of the club length from the head, or that its full weight contributes leverage across the entire club length from the hands in a simplified model.

For this calculator's approximation, we consider the contribution of each component:
Effective Contribution ≈ (Head Weight * (Some factor related to Club Length)) + (Shaft Weight * (Balance Point / Club Length))

A frequently used practical calculation is:
Swing Weight (Points) ≈ (Head Weight – Shaft Weight – Grip Weight) * (Club Length – Balance Point) / 30.5
*(Note: 30.5 is a conversion factor derived from units and typical weight distributions to map to the D0 scale.)*

The primary result displayed on this calculator is a *representation* of this calculated leverage effect, often normalized to the standard swing weight scale (D0, D1, etc.).

Variables Table

Variable Meaning Unit Typical Range
Club Length Total length of the assembled club from butt to sole. inches (in) 35 – 41 in
Head Weight Weight of the clubhead without shaft or ferrule. grams (g) 190 – 260 g (Irons)
Shaft Weight Weight of the shaft material. grams (g) 40 – 120 g
Grip Weight Weight of the grip material. grams (g) 40 – 70 g
Shaft Balance Point Distance from the butt end to the shaft's center of balance. inches (in) 10 – 20 in
Swing Weight Measure of perceived club heaviness during the swing. D0-D9, C0-C9, E0-E9 C0 to E9

Practical Examples (Real-World Use Cases)

Understanding how different components affect the swing weight is key to making informed adjustments. Here are two examples illustrating real-world scenarios:

Example 1: Standard Iron Construction

A golfer has a standard length 7-iron with the following specifications:

  • Club Length: 37.5 inches
  • Head Weight: 240 grams
  • Shaft Weight: 95 grams
  • Grip Weight: 50 grams
  • Shaft Balance Point: 15 inches from butt

Calculation:
Using the calculator:

  • Total Weight: 240 + 95 + 50 = 385 grams
  • Lever Arm (Shaft BP): 15 inches
  • Approximate Swing Weight Calculation: The calculator will process these inputs. A typical outcome for these specs might be around D1.
Result Interpretation: A swing weight of D1 indicates a balanced, slightly heavier feel suitable for many male golfers. This configuration provides a good blend of clubhead feel without being overpowering. If this golfer found their current irons felt "whippy" or too light, this set might be well-balanced for them. This is a common target for many players seeking consistent golf performance.

Example 2: Adjusting for a Lighter Feel

A senior golfer finds their current set of irons (similar specs to Example 1) feel too heavy and are affecting their swing speed and accuracy. They want to aim for a lighter feel, perhaps C8.

  • Target Swing Weight: C8 (which is approximately 4 points lighter than D0, so around -4 on our scale)
  • Current Specs: Club Length: 37.5 in, Head Weight: 240g, Shaft Weight: 95g, Grip Weight: 50g, Shaft BP: 15 in. (Resulting in ~D1)

Possible Adjustments:

  1. Reduce Head Weight: Removing lead tape or using a lighter head could lower swing weight. A reduction of about 8 grams typically drops swing weight by one point. To drop from D1 to C8 (-4 points), they might need to reduce head weight by roughly 32 grams.
  2. Increase Grip Weight: A heavier grip moves weight closer to the hands, effectively increasing swing weight. Adding 8 grams to the grip can increase swing weight by one point. To go from D1 to C8, this is less ideal as it adds total weight.
  3. Change Shaft Balance Point: A shaft with a balance point further down (closer to the head) will reduce swing weight. If the BP was increased to, say, 17 inches (2 inches higher), it would significantly lighten the feel.
  4. Shorten the Club: Cutting down the club length increases swing weight if other factors remain constant because the components are now effectively closer to the hands.
Strategy: The most common and effective method is often to slightly reduce head weight (e.g., by removing lead tape or using lighter-weight components) or select a shaft with a lower balance point. For instance, switching to a 210g head while keeping other specs the same would likely bring the swing weight closer to C8. This demonstrates how crucial custom golf clubs are for individual needs.

How to Use This Iron Swing Weight Calculator

Using our advanced iron swing weight calculator is straightforward. Follow these steps to get your results:

  1. Gather Your Club's Specifications: You'll need accurate measurements for your iron:
    • Club Length (from butt to sole)
    • Head Weight (clubhead only)
    • Shaft Weight
    • Grip Weight
    • Shaft Balance Point (distance from the butt end to where the shaft balances)
    If you don't have these exact figures, you can weigh components individually using a kitchen scale and measure lengths with a tape measure. For the shaft balance point, you can rest the shaft on two fingers and find the point where it balances horizontally.
  2. Enter the Values: Input each measurement into the corresponding field in the calculator. Ensure you use the correct units (grams for weight, inches for length).
  3. Validate Inputs: Pay attention to any error messages. Ensure all values are positive numbers. Negative lengths or weights are not physically possible for these components.
  4. Calculate: Click the "Calculate Swing Weight" button.
  5. Interpret the Results:
    • Primary Result: The large, highlighted number is your calculated swing weight, typically expressed in the D0, D1, D2… scale.
    • Intermediate Values: These show your total club weight, the calculated contribution of components, and the effective lever arm used in the calculation.
    • Formula Explanation: This section clarifies the underlying principles and common approximations used.
    • Chart and Table: Visualize the distribution and understand typical swing weight feel classifications.
  6. Adjust and Refine: If the swing weight isn't ideal, use the "Practical Examples" section and the "Key Factors" to understand how to make adjustments (e.g., adding weight to the head, changing grips).
  7. Reset: Use the "Reset" button to clear all fields and start over with new measurements.
  8. Copy: Use the "Copy Results" button to save the calculated values and assumptions for later reference or sharing.

This tool empowers you to take control of your golf equipment and understand how subtle changes impact your swing.

Key Factors That Affect Iron Swing Weight Results

Several factors influence the calculated and perceived swing weight of your golf irons. Understanding these allows for more precise adjustments and better interpretation of results:

  • Head Weight: This is the most significant contributor to a club's static and swing weight. Increasing head weight directly increases swing weight, making the club feel heavier. This is why adding lead tape to the sole of the club is a common method to increase swing weight.
  • Shaft Length: Longer clubs generally have higher swing weights if other factors remain equal, as the heavier components are positioned farther from the golfer's hands (the pivot point). Conversely, shortening a club by cutting it from the butt end will increase swing weight.
  • Shaft Balance Point: This is critical. A shaft with a balance point closer to the butt end (higher number when measured from the butt) will result in a lighter swing weight. A shaft that balances nearer the middle or tip will increase swing weight. Shaft designs vary significantly in their balance points.
  • Grip Weight: While grips add to the total static weight of the club, their impact on swing weight is relatively small because they are positioned very close to the hands. Heavier grips slightly increase swing weight, but the effect is much less pronounced than changes to head or shaft length.
  • Component Weight Distribution: The actual distribution of mass within the head and shaft matters. A head that is very tip-heavy will feel different than one with weight distributed evenly. Similarly, shaft weight distribution can be complex. Our calculator uses simplified models but captures the main effects.
  • Ferrule and Tip Weights: Small components like the ferrule (the plastic piece between the shaft and head) and any internal tip weights can add to the overall head weight and slightly influence the swing weight calculation, though often negligibly in standard calculations.
  • Assembly Precision: The accuracy of measurements and assembly is paramount. Slight errors in shaft length, component weights, or component placement can lead to discrepancies between calculated and actual swing weights, impacting golf consistency.

Frequently Asked Questions (FAQ)

  • Q1: What is the ideal swing weight for golf irons?
    A1: There isn't a single "ideal" swing weight. It depends on the golfer's strength, swing tempo, and personal preference. Generally, men often prefer D0 to D3, while women might prefer C5 to C8. However, custom fitting is essential to determine what feels best for you. Our calculator helps you target these ranges.
  • Q2: How does swing weight affect my game?
    A2: Swing weight primarily affects the perceived feel and balance of the club. A club that feels too light might lead to a lack of control or an uncontrolled swing. A club that feels too heavy can slow down your swing speed, cause fatigue, and lead to inconsistency. Proper swing weight enhances feel, control, and potentially swing speed.
  • Q3: Can I adjust my iron's swing weight myself?
    A3: Yes, minor adjustments are possible. Adding lead tape to the clubhead (near the sole) increases swing weight. Using heavier grips decreases swing weight's impact relative to total weight. For more significant changes, you might need to adjust component weights or lengths, which is best done by a professional club builder.
  • Q4: Does swing weight change if I change my grip?
    A4: Yes, slightly. A heavier grip will decrease the swing weight by roughly one point for every 8 grams added. A lighter grip will increase swing weight. The effect is less pronounced than changing head weight, but it's a factor in precise club tuning.
  • Q5: What's the difference between total weight and swing weight?
    A5: Total weight is the absolute mass of the club. Swing weight is a measure of the club's balance and how heavy it feels during the swing, based on weight distribution and leverage. A lighter club can have a heavier swing weight if its mass is concentrated farther from the hands.
  • Q6: Why do my woods have a different swing weight than my irons?
    A6: While consistency is key within a set of irons, woods and wedges often have different target swing weights. Longer clubs like drivers are sometimes built slightly lighter in swing weight to promote higher swing speeds, while wedges might be built slightly heavier for control and feel around the greens.
  • Q7: My calculator result is very low (e.g., C3). What does that mean?
    A7: A low swing weight (like C3) means the club feels very light. This might be intentional for a very slow-swinging player or a junior golfer. If it feels too light for you, consider increasing head weight or selecting a shaft with a higher balance point.
  • Q8: How often should I check my iron swing weight?
    A8: It's not necessary to check frequently unless you're experiencing significant changes in your game, getting new clubs, or noticing inconsistencies. Club fitters may check it during routine golf assessments or fitting sessions.

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function getInputValue(id, defaultValue = null) { var input = document.getElementById(id); if (!input) return defaultValue; var value = parseFloat(input.value); return isNaN(value) ? defaultValue : value; } function setErrorMessage(id, message) { var errorElement = document.getElementById(id); if (errorElement) { errorElement.innerText = message; if (message) { errorElement.classList.add('visible'); } else { errorElement.classList.remove('visible'); } } } function validateInputs() { var valid = true; var clubLength = getInputValue('clubLength', 0); var headWeight = getInputValue('headWeight', 0); var shaftWeight = getInputValue('shaftWeight', 0); var gripWeight = getInputValue('gripWeight', 0); var balancePoint = getInputValue('balancePoint', 0); if (clubLength <= 0) { setErrorMessage('clubLengthError', 'Club length must be a positive number.'); valid = false; } else { setErrorMessage('clubLengthError', ''); } if (headWeight <= 0) { setErrorMessage('headWeightError', 'Head weight must be a positive number.'); valid = false; } else { setErrorMessage('headWeightError', ''); } if (shaftWeight <= 0) { setErrorMessage('shaftWeightError', 'Shaft weight must be a positive number.'); valid = false; } else { setErrorMessage('shaftWeightError', ''); } if (gripWeight < 0) { // Grip can theoretically be 0, though rare. Negative is invalid. setErrorMessage('gripWeightError', 'Grip weight cannot be negative.'); valid = false; } else { setErrorMessage('gripWeightError', ''); } if (balancePoint = clubLength) { setErrorMessage('balancePointError', 'Balance point must be less than club length.'); valid = false; } else { setErrorMessage('balancePointError', "); } return valid; } var swingWeightChartInstance = null; function calculateSwingWeight() { if (!validateInputs()) { document.getElementById('primary-result').innerText = '–'; document.getElementById('totalWeight').innerText = '–'; document.getElementById('componentWeightContribution').innerText = '–'; document.getElementById('leverArm').innerText = '–'; if (swingWeightChartInstance) { swingWeightChartInstance.destroy(); swingWeightChartInstance = null; } return; } var clubLength = getInputValue('clubLength'); var headWeight = getInputValue('headWeight'); var shaftWeight = getInputValue('shaftWeight'); var gripWeight = getInputValue('gripWeight'); var balancePoint = getInputValue('balancePoint'); // From butt end var totalWeight = headWeight + shaftWeight + gripWeight; var effectiveLeverArm = clubLength – balancePoint; // Distance from hands to effective center of mass // A common approximation for swing weight points: // Points ≈ (Head Weight – (Shaft Weight + Grip Weight)) * (Club Length – Balance Point) / 30.5 // Let's simplify for display and calculation clarity, focusing on the components contributing to leverage. // We'll calculate a "normalized leverage value" which is proportional to swing weight points. // A common formula relates components to swing weight points: // SW_points = (HeadWeight * C1) + (ShaftWeight * C2) + (GripWeight * C3) … this is too complex. // A practical engineering approximation for swing weight points: // Points = (Head Weight * Leverage factor for head) + (Shaft Weight * Leverage factor for shaft) // A very common simplified formula leading to D0 scale: // Points = (HeadWeight – (ShaftWeight + GripWeight)) * (ClubLength – BalancePoint) / 30.5 var swingWeightPointsApprox = (headWeight – (shaftWeight + gripWeight)) * (clubLength – balancePoint) / 30.5; // Convert points to D0, D1, etc. scale for display. D0 is 0 points. // D1 = 4 points, D2 = 8 points, etc. C0 = -16 points, C1 = -12 points. var displayResult = "; var swingWeightClass = "; if (swingWeightPointsApprox >= 0) { var dNumber = Math.floor(swingWeightPointsApprox / 4); var swingWeightSuffix = "; if (dNumber >= 10) { // Handle E0-E9, F0 etc. if needed, capped at D9 for commonality swingWeightSuffix = 'E' + (dNumber – 10); } else if (dNumber >= 0) { swingWeightSuffix = 'D' + dNumber; } else { // This case should not be hit if formula is positive swingWeightSuffix = 'D0'; // Fallback } // Determine fractional part for +, -, or blank var remainder = swingWeightPointsApprox % 4; if (remainder >= 2) { // Approx rounding to nearest half-point or full point visual swingWeightSuffix += '+'; // Representing heavier end of the range } else if (remainder > 0 && remainder 3 && displayResult.substring(0,1) === 'D') { // Cap at D9 for typical display displayResult = 'D9'; } else if (displayResult.length > 3 && displayResult.substring(0,1) === 'E') { displayResult = 'E9'; } } else { // Swing weight points are negative (C0-C9 range) var cNumber = Math.ceil(Math.abs(swingWeightPointsApprox) / 4); if (cNumber > 9) cNumber = 9; // Cap at C9 displayResult = 'C' + (9 – cNumber); var remainder = Math.abs(swingWeightPointsApprox) % 4; if (remainder >= 2) { displayResult += '+'; } else if (remainder > 0 && remainder = 0) { var tens = Math.floor(dValue / 4); var ones = dValue % 4; if (tens >= 10) displayResult = 'E' + (tens – 10); // For E0-E9 else displayResult = 'D' + tens; if (ones === 1) displayResult += '-'; else if (ones === 2) displayResult += "; // Neutral else if (ones === 3) displayResult += '+'; } else { var absValue = Math.abs(dValue); var tens = Math.floor(absValue / 4); var ones = absValue % 4; if (tens >= 10) displayResult = 'B' + (9 – tens); // Should not happen with common clubs else displayResult = 'C' + (9 – tens); if (ones === 1) displayResult += '+'; // Heavier end of C range else if (ones === 2) displayResult += "; // Neutral else if (ones === 3) displayResult += '-'; // Lighter end of C range } // Simplified display based on common ranges var finalDisplay = "; if (swingWeightPointsApprox < -16) finalDisplay = 'Below C0'; else if (swingWeightPointsApprox < -12) finalDisplay = 'C0'; else if (swingWeightPointsApprox < -8) finalDisplay = 'C1'; else if (swingWeightPointsApprox < -4) finalDisplay = 'C2'; else if (swingWeightPointsApprox < 0) finalDisplay = 'C3'; else if (swingWeightPointsApprox < 4) finalDisplay = 'C4'; else if (swingWeightPointsApprox < 8) finalDisplay = 'C5'; else if (swingWeightPointsApprox < 12) finalDisplay = 'C6'; else if (swingWeightPointsApprox < 16) finalDisplay = 'C7'; else if (swingWeightPointsApprox < 20) finalDisplay = 'C8'; else if (swingWeightPointsApprox < 24) finalDisplay = 'C9'; else if (swingWeightPointsApprox < 28) finalDisplay = 'D0'; else if (swingWeightPointsApprox < 32) finalDisplay = 'D1'; else if (swingWeightPointsApprox < 36) finalDisplay = 'D2'; else if (swingWeightPointsApprox < 40) finalDisplay = 'D3'; else if (swingWeightPointsApprox < 44) finalDisplay = 'D4'; else if (swingWeightPointsApprox < 48) finalDisplay = 'D5'; else if (swingWeightPointsApprox < 52) finalDisplay = 'D6'; else if (swingWeightPointsApprox < 56) finalDisplay = 'D7'; else if (swingWeightPointsApprox < 60) finalDisplay = 'D8'; else if (swingWeightPointsApprox < 64) finalDisplay = 'D9'; else if (swingWeightPointsApprox < 68) finalDisplay = 'E0'; else finalDisplay = 'Above E0'; document.getElementById('primary-result').innerText = finalDisplay; document.getElementById('totalWeight').innerText = totalWeight.toFixed(1); document.getElementById('componentWeightContribution').innerText = (headWeight + shaftWeight).toFixed(1); // Simplified for demo document.getElementById('leverArm').innerText = (clubLength – balancePoint).toFixed(2); // Chart Data var chartData = { labels: ['Head', 'Shaft', 'Grip'], datasets: [{ label: 'Weight (grams)', data: [headWeight, shaftWeight, gripWeight], backgroundColor: ['#004a99', '#6c757d', '#adb5bd'], borderColor: '#ffffff', borderWidth: 1 }] }; var ctx = document.getElementById('swingWeightChart').getContext('2d'); if (swingWeightChartInstance) { swingWeightChartInstance.destroy(); } swingWeightChartInstance = new Chart(ctx, { type: 'bar', data: chartData, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, title: { display: true, text: 'Weight (grams)' } } }, plugins: { legend: { display: true, position: 'top', }, title: { display: true, text: 'Component Weight Distribution' } } } }); } function resetCalculator() { document.getElementById('clubLength').value = "37.5"; document.getElementById('headWeight').value = "240"; document.getElementById('shaftWeight').value = "95"; document.getElementById('gripWeight').value = "50"; document.getElementById('balancePoint').value = "15"; // Clear errors setErrorMessage('clubLengthError', ''); setErrorMessage('headWeightError', ''); setErrorMessage('shaftWeightError', ''); setErrorMessage('gripWeightError', ''); setErrorMessage('balancePointError', ''); // Clear results document.getElementById('primary-result').innerText = '–'; document.getElementById('totalWeight').innerText = '–'; document.getElementById('componentWeightContribution').innerText = '–'; document.getElementById('leverArm').innerText = '–'; if (swingWeightChartInstance) { swingWeightChartInstance.destroy(); swingWeightChartInstance = null; } } function copyResults() { var primaryResult = document.getElementById('primary-result').innerText; var totalWeight = document.getElementById('totalWeight').innerText; var componentWeight = document.getElementById('componentWeightContribution').innerText; var leverArm = document.getElementById('leverArm').innerText; if (primaryResult === '–') { alert("No results to copy yet."); return; } var copyText = "Iron Swing Weight Calculation:\n\n"; copyText += "— Results —\n"; copyText += "Swing Weight: " + primaryResult + "\n"; copyText += "Total Club Weight: " + totalWeight + " g\n"; copyText += "Component Weight Contribution: " + componentWeight + " g\n"; copyText += "Lever Arm (approx): " + leverArm + " in\n\n"; copyText += "— Inputs Used —\n"; copyText += "Club Length: " + document.getElementById('clubLength').value + " in\n"; copyText += "Head Weight: " + document.getElementById('headWeight').value + " g\n"; copyText += "Shaft Weight: " + document.getElementById('shaftWeight').value + " g\n"; copyText += "Grip Weight: " + document.getElementById('gripWeight').value + " g\n"; copyText += "Shaft Balance Point: " + document.getElementById('balancePoint').value + " in\n"; navigator.clipboard.writeText(copyText).then(function() { alert('Results copied to clipboard!'); }, function(err) { console.error('Could not copy text: ', err); alert('Failed to copy results.'); }); } // Initial calculation on page load if values are set, or on demand via button document.addEventListener('DOMContentLoaded', function() { calculateSwingWeight(); // Perform initial calculation with default values }); // Need Chart.js library for the canvas chart // In a real WordPress environment, you would enqueue this script. // For this standalone HTML, we'll assume it's available or include a CDN link if allowed. // For this exercise, I'm assuming the context where Chart.js is available. // If not, you'd add:

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