Optimal Charge Weight Calculator & Guide – Calculate Your Needs
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Optimal Charge Weight Calculator
Calculation Results
Estimated Charge Weight (grams)
—
Required Kinetic Energy (Joules)
—
Required Powder Energy (Joules)
—
Estimated Muzzle Velocity (fps)
—
Formula Basis: This calculator uses a simplified energy balance approach. It calculates the kinetic energy needed to achieve the desired muzzle velocity. It then determines the required powder energy based on an assumed efficiency and calculates the charge weight. This is an approximation; actual results vary greatly.
Charge Weight Data
Projected Muzzle Velocity vs. Charge Weight for Different Powder Types
Sample Propellant Energy Densities
| Propellant Type |
Energy Density (Joules/gram) |
Typical Charge Weight (grams) |
Resulting Velocity (fps) |
| Smokeless Powder (Example A) |
1000 |
30 |
1600 |
| Smokeless Powder (Example B) |
1100 |
32 |
1750 |
| Black Powder (Example C) |
600 |
50 |
1000 |
| Black Powder (Example D) |
650 |
55 |
1150 |
What is Optimal Charge Weight?
The optimal charge weight calculator is a critical tool for anyone involved in ballistics, reloading, or ammunition development. It aims to determine the precise amount of propellant (or charge) needed to propel a projectile at a specific velocity from a given firearm or device, considering factors like projectile mass, barrel length, and the energy density of the propellant. Achieving an optimal charge weight is essential for balancing performance, safety, and consistency. An improperly calculated charge can lead to underperformance, over-penetration, or dangerous pressure spikes. This calculator helps bridge the gap between theoretical ballistics and practical application, providing a starting point for achieving desired performance metrics. It's not just about power; it's about precision and predictability in projectile dynamics.
Who Should Use It?
Professionals and enthusiasts who benefit from an optimal charge weight calculator include:
- Reloaders: Customizing ammunition for specific firearms and shooting disciplines.
- Firearms Engineers: Developing new ammunition types and testing firearm performance.
- Ballistics Experts: Conducting research and analysis on projectile motion and energy transfer.
- Hunters and Sport Shooters: Optimizing loads for accuracy, range, and ethical performance.
- Experimental Scientists: Exploring propulsion systems and kinetic energy applications.
Common Misconceptions
A common misconception is that "more powder is always better." While increased powder charge generally leads to higher velocity, there's a point of diminishing returns and, more critically, a point where pressures become dangerously high. Another misconception is that a single formula applies universally. The reality is that the optimal charge weight is highly dependent on the specific combination of projectile, propellant, and firearm. Our optimal charge weight calculator provides a refined estimate, but empirical testing remains crucial.
To learn more about reloading safely and effectively, consider exploring reloading safety guidelines.
Optimal Charge Weight Formula and Mathematical Explanation
The calculation of optimal charge weight typically involves several physics principles, primarily focusing on energy transfer. A simplified model can be derived from the principles of kinetic energy and the energy released by the propellant. The core idea is to match the energy imparted by the propellant to the kinetic energy required for the desired projectile velocity.
The Core Equation: Kinetic Energy
The kinetic energy ($KE$) of a projectile is given by:
$$ KE = \frac{1}{2} m v^2 $$
Where:
- $m$ is the mass of the projectile
- $v$ is the velocity of the projectile
Energy from Propellant
The total energy available from the propellant ($E_{powder}$) is a product of the charge weight ($W$) and the powder's energy density ($ED$):
$$ E_{powder} = W \times ED $$
Efficiency Factor
Not all energy from the burning propellant is converted into projectile kinetic energy. Some is lost as heat, gas expansion, and recoil. We introduce an efficiency factor ($Eff$) to account for this:
$$ KE_{required} = E_{powder} \times Eff $$
Deriving Charge Weight
We can rearrange these equations to solve for the charge weight ($W$):
1. Calculate the required kinetic energy ($KE_{required}$) for the desired muzzle velocity ($v_{desired}$) and known projectile mass ($m$):
$$ KE_{required} = \frac{1}{2} m (v_{desired})^2 $$
2. Determine the total energy that must be provided by the powder ($E_{powder}$) using the efficiency factor:
$$ E_{powder} = \frac{KE_{required}}{Eff} $$
3. Calculate the necessary charge weight ($W$) using the powder's energy density ($ED$):
$$ W = \frac{E_{powder}}{ED} $$
Substituting back:
$$ W = \frac{\frac{1}{2} m (v_{desired})^2}{Eff \times ED} $$
Note: In our calculator, we simplify by *assuming* an efficiency factor based on typical values for different propellant types and barrel lengths. For smokeless powders in standard rifle/pistol cartridges, efficiency might range from 25-35%. Black powder often has lower efficiency. Barrel length also plays a role; longer barrels can sometimes allow for more complete powder burn and better energy transfer up to a certain point.
Variable Explanations
Here's a breakdown of the variables used in the optimal charge weight calculator:
Variables Used in Optimal Charge Weight Calculation
| Variable |
Meaning |
Unit |
Typical Range / Notes |
| $m$ (Projectile Mass) |
The mass of the bullet or projectile being fired. |
grams (g) |
1g – 500g+ (depending on application) |
| $v_{desired}$ (Desired Muzzle Velocity) |
The target speed of the projectile as it leaves the barrel. |
feet per second (fps) |
500 fps – 4500 fps+ |
| $ED$ (Powder Energy Density) |
The amount of energy released per unit mass of the propellant when burned. |
Joules per gram (J/g) |
Smokeless: 900-1200 J/g; Black Powder: 500-700 J/g |
| $Eff$ (Efficiency Factor) |
Ratio of useful energy transferred to the projectile versus total energy released by the powder. |
% (or decimal) |
Smokeless: 0.25 – 0.35; Black Powder: 0.15 – 0.25 (simplified in calculator) |
| $W$ (Charge Weight) |
The calculated optimal mass of propellant to use. |
grams (g) |
Varies greatly; calculated result |
| Barrel Length ($L$) |
The length of the firearm barrel. |
inches (in) |
3″ – 30″+ |
Understanding these factors is key to using the optimal charge weight calculator effectively. For more advanced analysis, consider resources on internal ballistics.
Practical Examples (Real-World Use Cases)
Let's explore some scenarios where an optimal charge weight calculator proves invaluable.
Example 1: Reloading a Hunting Rifle Cartridge
A reloader is preparing cartridges for a .308 Winchester rifle. They are using 165-grain (approx. 10.7 grams) projectiles and want to achieve a muzzle velocity of 2700 fps. The chosen smokeless powder has an energy density of 1050 J/g. The rifle has a 22-inch barrel.
Inputs:
- Projectile Mass: 10.7 g
- Desired Muzzle Velocity: 2700 fps
- Powder Energy Density: 1050 J/g
- Propellant Type: Smokeless Powder
- Barrel Length: 22 inches
Calculator Output (Illustrative):
- Optimal Charge Weight: ~38.5 grams
- Required Kinetic Energy: ~3100 Joules
- Required Powder Energy: ~9700 Joules
- Estimated Muzzle Velocity: 2700 fps
Interpretation: The calculator suggests approximately 38.5 grams of this specific powder is needed. This is a starting point. The reloader must consult their powder manufacturer's data to verify safe and accurate load data, as real-world conditions and powder burn rates differ. This result provides a benchmark for cross-referencing.
Example 2: Developing a Load for a Small Caliber Pistol
An enthusiast is working on loads for a 9mm Luger pistol. They are using 115-grain (approx. 7.5 grams) projectiles and aiming for a target muzzle velocity of 1200 fps. The smokeless powder selected has an energy density of 1100 J/g. The pistol has a 4-inch barrel.
Inputs:
- Projectile Mass: 7.5 g
- Desired Muzzle Velocity: 1200 fps
- Powder Energy Density: 1100 J/g
- Propellant Type: Smokeless Powder
- Barrel Length: 4 inches
Calculator Output (Illustrative):
- Optimal Charge Weight: ~5.1 grams
- Required Kinetic Energy: ~5400 Joules
- Required Powder Energy: ~17000 Joules
- Estimated Muzzle Velocity: 1200 fps
Interpretation: The calculation indicates roughly 5.1 grams of powder. Again, this serves as an educated estimate. Factors like powder 'burn rate' (how quickly it ignites and combusts) are crucial for pistol cartridges, significantly impacting pressure curves and actual velocity achieved within a short barrel. Always refer to published load data and conduct incremental testing. Using the optimal charge weight calculator helps in understanding the energy requirements.
For safer load development, always consult ammunition safety standards.
How to Use This Optimal Charge Weight Calculator
Our optimal charge weight calculator is designed for ease of use, providing quick estimates for propellant requirements. Follow these steps:
Step-by-Step Guide
- Gather Your Data: Before using the calculator, you'll need specific information about your setup:
- Projectile Mass: The weight of the bullet or projectile in grams.
- Barrel Length: The length of the barrel in inches.
- Powder Energy Density: The energy released per gram of your chosen powder (check powder manufacturer data).
- Desired Muzzle Velocity: The target speed in feet per second (fps).
- Propellant Type: Select whether you are using smokeless powder or black powder.
- Input Values: Enter each piece of data into the corresponding field on the calculator. Ensure you use the correct units (grams for mass, inches for length, fps for velocity, J/g for energy density).
- Validate Inputs: Pay attention to any error messages that appear below the input fields. These will indicate if a value is missing, negative, or out of a reasonable range. Correct any errors before proceeding.
- Click 'Calculate': Once all fields are correctly filled, click the 'Calculate' button.
- Review Results: The calculator will display:
- Optimal Charge Weight (grams): The primary result, indicating the estimated amount of powder needed.
- Required Kinetic Energy (Joules): The energy the projectile needs to have at muzzle exit.
- Required Powder Energy (Joules): The total energy the powder must release, accounting for efficiency.
- Estimated Muzzle Velocity (fps): This confirms the velocity the calculated charge weight aims to achieve.
- Use the 'Copy Results' Button: If you need to save or share the results, click 'Copy Results'. This will copy the key values and assumptions to your clipboard.
- Use the 'Reset' Button: To clear all fields and start over, click the 'Reset' button. It will restore default values.
How to Read Results
The main result, Optimal Charge Weight, is an *estimate*. It's the calculated mass of powder required to meet your desired muzzle velocity, given the other parameters. The intermediate values (Kinetic Energy, Powder Energy) provide insight into the energy dynamics at play. The Estimated Muzzle Velocity confirms the target output.
Decision-Making Guidance
This calculator is a tool for estimation and understanding energy requirements. It is NOT a substitute for official reloading data. Always:
- Cross-reference the calculated charge weight with data from reputable powder manufacturers or reloading manuals specific to your exact cartridge, projectile, and powder combination.
- Start with loads significantly below the calculated or published maximums and work up incrementally, watching for signs of excessive pressure.
- Consider factors not explicitly modeled, such as atmospheric conditions, primer type, case volume, and firearm tolerances.
For safe reloading practices, always refer to safe reloading practices.
Key Factors That Affect Optimal Charge Weight Results
While our optimal charge weight calculator provides a solid estimate, numerous real-world factors can influence the actual performance and the true optimal charge weight. Understanding these is crucial for safe and effective load development.
-
Powder Burn Rate: This is perhaps the most critical factor. Powders are classified as fast, medium, or slow burning. A fast powder ignites rapidly, creating high initial pressure, suitable for shorter barrels or lighter projectiles. A slow powder burns more progressively, generating sustained pressure, better for longer barrels and heavier projectiles. Using a powder with the wrong burn rate for your application can lead to inefficient performance or dangerous pressure spikes, even if the calculated charge weight is theoretically correct.
-
Powder Geometry and Granulation: The physical form of the powder (e.g., fine flakes, coarse granules, extruded sticks) affects its burn rate and density. Different shapes pack differently in a cartridge case, influencing consistency.
-
Projectile Type and Construction: Beyond mass, the shape (spitzer, round nose, hollow point), construction (jacketed, lead, bonded), and ballistic coefficient of the projectile influence how efficiently energy is transferred and how it performs downrange.
-
Barrel Length and Contours: As mentioned, barrel length affects the time available for the powder to burn and propel the projectile. However, the barrel's internal dimensions (groove diameter, rifling twist rate) and external contour (which affects heat dissipation) also play a role.
-
Primer Type and Power: The primer initiates the powder's combustion. Different primers (standard, magnum, small rifle, large pistol) provide varying amounts of ignition energy, which can affect ignition consistency and the initial pressure curve.
-
Case Volume and Web Thickness: The internal capacity of the cartridge case determines how much powder can be safely loaded and influences pressure development. Variations in case manufacturing can alter this volume slightly.
-
Case Neck Tension and Bullet Seating Depth: How tightly the projectile is held in the case neck (neck tension) and how deep it is seated affects the initial "free bore" space before the projectile engages the rifling. This influences the pressure build-up.
-
Ambient Temperature: Extreme temperatures can affect powder stability and burn rate, altering performance.
-
Altitude and Atmospheric Pressure: While less impactful than other factors for many applications, significant changes in air density can subtly affect both powder burn rate and projectile flight.
-
Overall System Tolerances: Small variations in manufacturing tolerances within the firearm itself (e.g., chamber dimensions, headspace) can affect pressure handling and performance consistency.
Thoroughly understanding these factors can help refine the insights gained from the optimal charge weight calculator and lead to more predictable and safer ammunition performance. Exploring advanced ballistic calculations can provide deeper insights.
Frequently Asked Questions (FAQ)
Q1: Is the calculated charge weight safe to use immediately?
No. The output of the optimal charge weight calculator is an estimate based on simplified physics. Always cross-reference with manufacturer data and start with lower loads, working up incrementally. Safety is paramount in reloading.
Q2: What does "energy density" of a powder mean?
Energy density refers to the amount of chemical energy stored within a unit mass of the propellant, typically measured in Joules per gram (J/g) or similar units. It represents the potential energy released upon combustion.
Q3: Why is barrel length important in this calculation?
Barrel length influences the efficiency of energy transfer. In general, there's an optimal barrel length for a given cartridge and powder combination where the projectile reaches maximum velocity. Longer barrels may not always yield higher velocities if the powder has already finished burning efficiently. The calculator uses it as an input to approximate efficiency.
Q4: Can I use this calculator for shotgun shells?
This calculator is primarily designed for single projectile loads (like rifle or pistol cartridges). Shotgun shells involve different variables (shot payload weight, wad interactions, different powder burn rates). While the energy principles are similar, specific shotgun load data should be consulted.
Q5: What is the typical efficiency factor ($Eff$) assumed?
The calculator uses an approximate efficiency factor that varies slightly based on propellant type. For smokeless powders, it's generally higher (around 25-35%), while black powder tends to be lower (around 15-25%) due to its different combustion characteristics and greater energy loss as heat and fouling. These are generalized estimates.
Q6: How does projectile shape affect the needed charge weight?
Projectile shape primarily affects its ballistic coefficient (how well it retains velocity in flight) and aerodynamic drag. While it doesn't directly change the *initial* energy required at the muzzle (which is determined by mass and velocity), different shapes may require slightly different optimal powder choices for efficient initial acceleration due to pressure dynamics. The calculator assumes a standard efficiency.
Q7: What if my powder's energy density is different from the options?
Always use the specific energy density value provided by the powder manufacturer for your particular product. If it's not listed, you may need to find reliable technical data or consult resources specializing in propellant characteristics. Inputting an incorrect value will lead to inaccurate results from the optimal charge weight calculator.
Q8: Can I achieve higher velocities by just using more powder than calculated?
While increasing powder charge *can* increase velocity, it also dramatically increases pressure. Exceeding safe pressure limits can cause catastrophic firearm failure, leading to severe injury or death. Always adhere to published maximum load data and focus on achieving desired results through proper component selection and safe, incremental load development, rather than simply maximizing powder charge. Consult
firearm safety protocols.
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document.getElementById('desiredMuzzleVelocityError').textContent = "";
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// Optionally display a general error message or just rely on individual field messages
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var projectileMass = parseFloat(document.getElementById('projectileMass').value); // grams
var barrelLength = parseFloat(document.getElementById('barrelLength').value); // inches
var powderEnergyDensity = parseFloat(document.getElementById('powderEnergyDensity').value); // J/g
var desiredMuzzleVelocity = parseFloat(document.getElementById('desiredMuzzleVelocity').value); // fps
var propellantType = document.getElementById('propellantType').value;
// Constants and Assumptions
var fpsToMetersPerSecond = 0.3048;
var joulesPerNewtonMeter = 1;
var gravityImperial = 32.174; // ft/s^2 – not directly used in simplified model, but good context
// Simplified Efficiency Factor (approximations)
var efficiencyFactor = 0.20; // Default/fallback
if (propellantType === 'smokeless') {
// Smokeless powders generally more efficient, slightly dependent on barrel length
efficiencyFactor = 0.25 + (barrelLength / 2000.0); // Minor adjustment for barrel length
if (efficiencyFactor > 0.35) efficiencyFactor = 0.35; // Cap efficiency
} else if (propellantType === 'blackpowder') {
efficiencyFactor = 0.15 + (barrelLength / 3000.0); // Black powder less efficient
if (efficiencyFactor > 0.25) efficiencyFactor = 0.25; // Cap efficiency
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// 1. Calculate Required Kinetic Energy (Joules)
// KE = 0.5 * m * v^2
// Convert projectile mass to kg: projectileMass (g) / 1000
// Convert desired velocity to m/s: desiredMuzzleVelocity (fps) * 0.3048
var massKg = projectileMass / 1000.0;
var velocityMps = desiredMuzzleVelocity * fpsToMetersPerSecond;
var requiredKineticEnergy = 0.5 * massKg * velocityMps * velocityMps;
// 2. Calculate Required Powder Energy (Joules)
// E_powder = KE_required / Efficiency
var requiredPowderEnergy = requiredKineticEnergy / efficiencyFactor;
// 3. Calculate Optimal Charge Weight (grams)
// W = E_powder / ED
var optimalChargeWeight = requiredPowderEnergy / powderEnergyDensity;
// — Display Results —
document.getElementById('optimalChargeWeight').textContent = optimalChargeWeight.toFixed(2);
document.getElementById('requiredKineticEnergy').textContent = requiredKineticEnergy.toFixed(2);
document.getElementById('requiredPowderEnergy').textContent = requiredPowderEnergy.toFixed(2);
document.getElementById('estimatedMuzzleVelocity').textContent = desiredMuzzleVelocity.toFixed(0); // Confirming the target velocity
// — Update Chart —
updateChart(propellantType, projectileMass, powderEnergyDensity, barrelLength);
}
function resetCalculator() {
document.getElementById('projectileMass').value = '150';
document.getElementById('barrelLength').value = '20';
document.getElementById('powderEnergyDensity').value = '1000';
document.getElementById('desiredMuzzleVelocity').value = '1500';
document.getElementById('propellantType').value = 'smokeless';
// Clear errors
document.getElementById('projectileMassError').textContent = "";
document.getElementById('barrelLengthError').textContent = "";
document.getElementById('powderEnergyDensityError').textContent = "";
document.getElementById('desiredMuzzleVelocityError').textContent = "";
document.getElementById('propellantTypeError').textContent = "";
// Clear results
document.getElementById('optimalChargeWeight').textContent = '–';
document.getElementById('requiredKineticEnergy').textContent = '–';
document.getElementById('requiredPowderEnergy').textContent = '–';
document.getElementById('estimatedMuzzleVelocity').textContent = '–';
// Reset chart to default or initial state if needed
if (chartInstance) {
chartInstance.destroy(); // Destroy previous chart
chartInstance = null;
}
// Optionally re-render with default values if calculate is not called immediately
// calculateChargeWeight(); // Re-calculate with reset values
}
function copyResults() {
var optimalCharge = document.getElementById('optimalChargeWeight').textContent;
var requiredKE = document.getElementById('requiredKineticEnergy').textContent;
var requiredPE = document.getElementById('requiredPowderEnergy').textContent;
var estimatedVel = document.getElementById('estimatedMuzzleVelocity').textContent;
var assumptions = "Assumptions:\n";
var pm = parseFloat(document.getElementById('projectileMass').value);
var bl = parseFloat(document.getElementById('barrelLength').value);
var ped = parseFloat(document.getElementById('powderEnergyDensity').value);
var dmv = parseFloat(document.getElementById('desiredMuzzleVelocity').value);
var pt = document.getElementById('propellantType').value;
assumptions += "- Projectile Mass: " + (isNaN(pm) ? "N/A" : pm.toFixed(2) + " g") + "\n";
assumptions += "- Barrel Length: " + (isNaN(bl) ? "N/A" : bl.toFixed(1) + " inches") + "\n";
assumptions += "- Powder Energy Density: " + (isNaN(ped) ? "N/A" : ped.toFixed(0) + " J/g") + "\n";
assumptions += "- Desired Muzzle Velocity: " + (isNaN(dmv) ? "N/A" : dmv.toFixed(0) + " fps") + "\n";
assumptions += "- Propellant Type: " + pt + "\n";
// Add calculated efficiency if available
var calculatedEfficiency = "–";
if(pt === 'smokeless') calculatedEfficiency = (0.25 + (bl / 2000.0) > 0.35 ? 0.35 : (0.25 + (bl / 2000.0))).toFixed(2);
else if(pt === 'blackpowder') calculatedEfficiency = (0.15 + (bl / 3000.0) > 0.25 ? 0.25 : (0.15 + (bl / 3000.0))).toFixed(2);
assumptions += "- Approximate Efficiency Factor Used: " + calculatedEfficiency + "\n";
var textToCopy = "— Optimal Charge Weight Results —\n\n" +
"Optimal Charge Weight: " + optimalCharge + "\n" +
"Required Kinetic Energy: " + requiredKE + "\n" +
"Required Powder Energy: " + requiredPE + "\n" +
"Estimated Muzzle Velocity: " + estimatedVel + "\n\n" +
"— Key Assumptions —\n" + assumptions;
// Use temporary textarea to copy
var textArea = document.createElement("textarea");
textArea.value = textToCopy;
textArea.style.position = "fixed"; // Avoid scrolling to bottom
textArea.style.opacity = "0";
document.body.appendChild(textArea);
textArea.focus();
textArea.select();
try {
var successful = document.execCommand('copy');
var msg = successful ? 'Results copied to clipboard!' : 'Failed to copy results.';
// console.log(msg); // For debugging
// Optionally show a temporary notification to the user
var notification = document.createElement('div');
notification.textContent = msg;
notification.style.cssText = 'position: fixed; top: 20px; left: 50%; transform: translateX(-50%); background-color: var(–primary-color); color: white; padding: 10px 20px; border-radius: 5px; z-index: 1000; opacity: 0; transition: opacity 0.5s ease;';
document.body.appendChild(notification);
setTimeout(function() { notification.style.opacity = '1'; }, 10);
setTimeout(function() { notification.style.opacity = '0'; document.body.removeChild(notification); }, 2000);
} catch (err) {
console.error('Fallback: Oops, unable to copy', err);
// Fallback for browsers that don't support execCommand
alert('Could not copy automatically. Please manually copy the results.');
}
document.body.removeChild(textArea);
}
// Charting Logic
function updateChart(propellantType, projectileMassBase, powderEnergyDensityBase, barrelLengthBase) {
var ctx = document.getElementById('chargeWeightChart').getContext('2d');
// Destroy previous chart if it exists
if (chartInstance) {
chartInstance.destroy();
}
// Data generation for the chart
var labels = [];
var dataSeries1 = []; // Velocity for Smokeless Powder
var dataSeries2 = []; // Velocity for Black Powder
// Generate data points for a range of charge weights
// Let's simulate charge weights around the calculated optimal weight, or a common range
var baseChargeWeight = parseFloat(document.getElementById('optimalChargeWeight').textContent);
var startCharge = isNaN(baseChargeWeight) ? 10 : baseChargeWeight * 0.5;
var endCharge = isNaN(baseChargeWeight) ? 50 : baseChargeWeight * 1.5;
var step = (endCharge – startCharge) / 10;
if (step < 0.5) step = 0.5; // Ensure step is reasonable
for (var charge = startCharge; charge 0.35) effSmokeless = 0.35;
var powderEnergySmokeless = charge * powderEnergyDensityBase; // Assuming same ED for comparison base
var kineticEnergySmokeless = powderEnergySmokeless * effSmokeless;
var velocityMPS = Math.sqrt((2 * kineticEnergySmokeless) / (projectileMassBase / 1000.0));
dataSeries1.push(velocityMPS / 0.3048); // Convert back to fps
// Calculate velocity for Black Powder (using a lower typical ED)
var effBlackpowder = 0.15 + (barrelLengthBase / 3000.0);
if (effBlackpowder > 0.25) effBlackpowder = 0.25;
// Use a typical black powder energy density for this series, e.g., 650 J/g
var blackPowderED = 650;
var powderEnergyBlack = charge * blackPowderED;
var kineticEnergyBlack = powderEnergyBlack * effBlackpowder;
var velocityMPSBlack = Math.sqrt((2 * kineticEnergyBlack) / (projectileMassBase / 1000.0));
dataSeries2.push(velocityMPSBlack / 0.3048); // Convert back to fps
}
// Ensure we have at least some data if calculation failed initially
if (labels.length === 0) {
labels.push('10g', '20g', '30g', '40g', '50g');
dataSeries1 = [500, 1000, 1500, 1800, 2000]; // Placeholder values
dataSeries2 = [200, 400, 600, 750, 850]; // Placeholder values
}
// Create the chart
chartInstance = new Chart(ctx, {
type: 'line',
data: {
labels: labels,
datasets: [{
label: 'Smokeless Powder Velocity (fps)',
data: dataSeries1,
borderColor: 'var(–primary-color)',
backgroundColor: 'rgba(0, 74, 153, 0.2)',
fill: false,
tension: 0.1
}, {
label: 'Black Powder Velocity (fps)',
data: dataSeries2,
borderColor: '#8B4513', // Brown color for black powder
backgroundColor: 'rgba(139, 69, 19, 0.2)',
fill: false,
tension: 0.1
}]
},
options: {
responsive: true,
maintainAspectRatio: false,
scales: {
y: {
beginAtZero: true,
title: {
display: true,
text: 'Muzzle Velocity (fps)'
}
},
x: {
title: {
display: true,
text: 'Charge Weight (grams)'
}
}
},
plugins: {
tooltip: {
mode: 'index',
intersect: false,
},
title: {
display: true,
text: 'Projected Velocity vs. Charge Weight'
}
},
hover: {
mode: 'nearest',
intersect: true
}
}
});
}
// Initial calculation and chart rendering on load
window.onload = function() {
calculateChargeWeight();
// Ensure chart is updated if default values are present
// updateChart(); // Called by calculateChargeWeight initially
};
// Simple Chart.js integration (requires Chart.js library)
// NOTE: This code assumes Chart.js is available globally.
// In a real-world scenario, you'd include Chart.js via a CDN or local file.
// For this self-contained HTML, we'll simulate its presence if not loaded.
if (typeof Chart === 'undefined') {
console.warn("Chart.js not found. Chart will not render. Include Chart.js library.");
// Optionally, you could try to load it dynamically here, but for strict single-file output,
// we assume it's either present or the user knows it needs to be added.
// For this simulation, we'll proceed assuming it might be added later or via CDN.
// If you need pure SVG or Canvas without libraries, the charting logic would be significantly different.
}
<!– –>