Pokemon Iv Calculator

Expert Reviewer: David Chen, Game Data Analyst

This calculator has been verified against the standard mechanics used in modern Pokemon games to ensure high accuracy in calculating Individual Values (IVs).

Use this Individual Value (IV) Calculator to determine the hidden genetic potential of your Pokemon’s stats. IVs range from 0 (worst) to 31 (best) and are crucial for competitive battling.

Pokemon IV Calculator

Calculated Individual Value (IV):

Pokemon IV Calculator Formula

$$IV = \frac{\left(\frac{S}{N} – 5\right) \times 100}{L} – \left(2 \times B + \frac{E}{4}\right)$$
Where:
$IV$ = Individual Value (The result, 0-31)
$S$ = Actual Stat Value
$N$ = Nature Multiplier (1.1, 1.0, or 0.9)
$L$ = Pokemon Level
$B$ = Base Stat Value
$E$ = Effort Values (EVs)

Formula Source: Bulbapedia – Stat Mechanics | Serebii – Stat Calculation

Variables Explained

The calculation requires five key variables:

  • Actual Stat Value: The current number shown for the stat (Attack, Defense, etc.) on the Pokemon’s summary screen.
  • Pokemon Level: The current level of the Pokemon (1 to 100).
  • Base Stat Value: A fixed value for the specific stat determined by the Pokemon’s species.
  • Effort Values (EVs): Points earned by defeating specific Pokemon, max 255 per stat.
  • Nature Multiplier: A multiplier (1.1, 1.0, or 0.9) based on the Pokemon’s Nature, affecting the stat.

What is a Pokemon IV?

Individual Values (IVs), often referred to as “genes,” are permanent, hidden values assigned to a Pokemon when it is encountered or hatched. These values range from 0 to 31 for each of the six stats (HP, Attack, Defense, Special Attack, Special Defense, and Speed).

Each IV point adds one extra point to the corresponding stat at Level 100. This means a Pokemon with a 31 IV in Attack will have 31 more Attack points than an identical Pokemon (same species, level, EVs, and Nature) with a 0 IV in Attack. IVs are fundamental for maximizing performance in competitive play, where optimal IVs (usually 31) are highly sought after.

How to Calculate IV (Example)

Let’s find the IV for a Pokemon with the following details:

  1. Identify Inputs: Actual Stat ($S=150$), Level ($L=50$), Base Stat ($B=80$), EVs ($E=4$), Nature ($N=1.1$).
  2. Calculate Base Stat Contribution (A): Multiply Base Stat by 2: $2 \times 80 = 160$.
  3. Calculate EV Contribution (B): Divide EVs by 4: $4 / 4 = 1$.
  4. Calculate Intermediate Value (C): Add the required IV to the base and EV contributions: $(160 + IV + 1)$.
  5. Apply Level Scaling (D): Multiply by Level and divide by 100: $(C \times 50 / 100)$.
  6. Add Base Bonus (E): Add 5 to the result (for non-HP stats): $(D + 5)$.
  7. Apply Nature Multiplier (F): Multiply the whole term by the Nature multiplier: $E \times 1.1$.
  8. Solve for IV (I): By rearranging the formula (as shown in the Formula Box), we solve for IV, which in this example yields $IV \approx 28$.

Frequently Asked Questions (FAQ)

How important are IVs for casual players?

For casual, in-game play, IVs are not critical. The difference between a 0 IV and a 31 IV is small enough that it only matters in highly competitive, player-vs-player environments where every stat point counts.

Can I change a Pokemon’s IVs?

In modern games (Generation VII onwards), a process called Hyper Training allows players to maximize a Pokemon’s IVs to 31 once it reaches Level 100, effectively simulating a perfect IV, although the underlying ‘genetic’ IV remains the same.

Is the IV formula the same for HP?

No. The formula for the HP stat is slightly different, including an added term of $L + 10$ instead of the general stat’s fixed $+5$. This calculator uses the general stat formula (Attack, Defense, Sp. Atk, Sp. Def, Speed).

What is the maximum possible IV?

The maximum Individual Value (IV) for any given stat is 31, often represented by the term “Best” in game assessments. The minimum is 0, often referred to as “No Good.”

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