Space Engineers Thrust to Weight Calculator

Space Engineers Thrust to Weight Calculator :root { –primary-color: #004a99; –secondary-color: #e9ecef; –success-color: #28a745; –text-color: #333; –light-gray: #f8f9fa; –white: #fff; –border-radius: 5px; –shadow: 0 2px 5px rgba(0,0,0,0.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; color: var(–text-color); background-color: var(–light-gray); margin: 0; padding: 0; display: flex; flex-direction: column; align-items: center; padding-top: 20px; padding-bottom: 40px; } .container { width: 100%; max-width: 960px; background-color: var(–white); padding: 30px; border-radius: var(–border-radius); box-shadow: var(–shadow); margin-bottom: 30px; } h1, h2, h3 { color: var(–primary-color); text-align: center; margin-bottom: 20px; } h1 { font-size: 2.2em; } h2 { font-size: 1.8em; margin-top: 30px; border-bottom: 2px solid var(–secondary-color); padding-bottom: 10px; } h3 { font-size: 1.4em; margin-top: 20px; color: var(–text-color); } .input-group { margin-bottom: 20px; display: flex; flex-direction: column; } .input-group label { display: block; margin-bottom: 8px; font-weight: bold; color: var(–primary-color); } .input-group input[type="number"], .input-group select { padding: 12px; border: 1px solid #ccc; border-radius: var(–border-radius); font-size: 1em; width: 100%; box-sizing: border-box; } .input-group .helper-text { font-size: 0.85em; color: #6c757d; margin-top: 5px; } .error-message { color: red; font-size: 0.9em; margin-top: 5px; display: none; /* Hidden by default */ } .button-group { display: flex; justify-content: space-between; margin-top: 30px; gap: 10px; } button { padding: 12px 25px; border: none; border-radius: var(–border-radius); cursor: pointer; font-size: 1em; font-weight: bold; transition: background-color 0.3s ease; flex: 1; } .btn-primary { background-color: var(–primary-color); color: var(–white); } .btn-primary:hover { background-color: #003366; } .btn-secondary { background-color: var(–secondary-color); color: var(–primary-color); border: 1px solid var(–primary-color); } .btn-secondary:hover { background-color: #dcdcdc; } #result-container { margin-top: 30px; padding: 25px; background-color: var(–primary-color); color: var(–white); border-radius: var(–border-radius); box-shadow: inset 0 0 10px rgba(0,0,0,0.2); text-align: center; } #result-container h3 { color: var(–white); margin-bottom: 15px; } #primary-result { font-size: 2.5em; font-weight: bold; margin-bottom: 10px; word-break: break-all; } .intermediate-results { display: flex; flex-wrap: wrap; justify-content: center; gap: 20px; margin-top: 20px; } .intermediate-result-item { text-align: center; padding: 10px; border: 1px dashed rgba(255,255,255,0.5); border-radius: var(–border-radius); background-color: rgba(255,255,255,0.1); } .intermediate-result-item strong { display: block; font-size: 1.4em; margin-bottom: 5px; } .intermediate-result-item span { font-size: 0.9em; opacity: 0.9; } .formula-explanation { margin-top: 15px; font-size: 0.95em; text-align: center; opacity: 0.9; } table { width: 100%; border-collapse: collapse; margin-top: 25px; margin-bottom: 25px; box-shadow: var(–shadow); } th, td { padding: 12px 15px; text-align: left; border-bottom: 1px solid #ddd; } thead { background-color: var(–primary-color); color: var(–white); } th { font-weight: bold; } tbody tr:nth-child(even) { background-color: var(–light-gray); } tbody tr:hover { background-color: #e2e6ea; } canvas { margin-top: 20px; display: block; width: 100% !important; /* Ensure canvas takes full width if container allows */ height: auto !important; /* Maintain aspect ratio */ background-color: var(–white); border-radius: var(–border-radius); box-shadow: var(–shadow); } .chart-caption { font-size: 0.9em; color: #6c757d; margin-top: 10px; text-align: center; } .article-content { width: 100%; max-width: 960px; background-color: var(–white); padding: 30px; border-radius: var(–border-radius); box-shadow: var(–shadow); margin-top: 30px; } .article-content h2 { text-align: left; margin-top: 40px; } .article-content p, .article-content ul, .article-content ol { margin-bottom: 15px; font-size: 1.05em; } .article-content ul { padding-left: 25px; } .article-content li { margin-bottom: 10px; } .article-content strong { color: var(–primary-color); } .article-content a { color: var(–primary-color); text-decoration: none; font-weight: bold; } .article-content a:hover { text-decoration: underline; } .faq-item { margin-bottom: 15px; padding: 15px; background-color: var(–light-gray); border-radius: var(–border-radius); border-left: 5px solid var(–primary-color); } .faq-item h3 { text-align: left; font-size: 1.2em; margin-bottom: 5px; color: var(–primary-color); } .faq-item p { margin-bottom: 0; } .copy-button { background-color: var(–success-color); color: var(–white); margin-left: 10px; flex: 0 1 auto; /* Allow button to shrink but not grow */ } .copy-button:hover { background-color: #218838; } .copied-message { display: none; color: var(–success-color); font-weight: bold; margin-top: 10px; } .variable-table th, .variable-table td { background-color: var(–white) !important; } .variable-table tbody tr:nth-child(even) { background-color: var(–light-gray) !important; }

Space Engineers Thrust to Weight Calculator

Effortlessly calculate the Thrust to Weight Ratio (TWR) for your Space Engineers creations. Understand if your ship has enough power to overcome planetary gravity or escape orbit. Essential for efficient ship design and mission planning in Space Engineers.

Space Engineers TWR Calculator

Total mass of your grid, including blocks and cargo.
Sum of thrust from all installed thrusters.
Vacuum Mercury Earth-like Mars Jungle Oceanic Alien Moon Moon (Actual) Gas Giant (Upper) Europa Titan Kepler-186f Custom… Select a planet or enter a custom value.
Enter your specific gravity value.

Your Ship's Performance

TWR = Total Thrust Force / (Ship Mass * Gravity)
Gravitational Force (N)
Effective Thrust (N)
Acceleration (m/s²)
Results copied successfully!
Thrust-to-Weight Ratio Comparison
Space Engineers TWR Benchmarks
TWR Value Description Use Case
< 1.0 Insufficient Thrust Cannot lift off from planets or ascend in atmosphere. Ship will fall.
1.0 – 1.5 Minimal Lift Barely able to lift off. Slow acceleration, inefficient for combat or rapid movement.
1.5 – 3.0 Standard Performance Good for general atmospheric flight and light cargo transport. Decent acceleration.
3.0 – 5.0 High Performance Excellent for combat ships, fast inter-planetary travel, and heavy lifting. Rapid acceleration.
> 5.0 Extreme Performance Overkill for most scenarios, offers immense acceleration. Useful for specialized builds or rapid escape.
> 10.0 (Orbital Escape) Orbital Escape Capability Required to achieve orbit from many planetary surfaces (specific gravity dependent).

What is Space Engineers Thrust to Weight Ratio?

The Space Engineers Thrust to Weight Ratio (TWR) is a critical metric that defines a ship's ability to overcome gravitational forces and accelerate. In the context of Space Engineers, it quantifies how much upward force (thrust) your ship's engines can generate relative to the downward force pulling it (its weight due to gravity). A higher TWR means your ship is more powerful and can accelerate faster, both upwards against gravity and in any direction once in space. Understanding and optimizing your ship's TWR is fundamental for successful design and operation within the game's physics engine. It dictates whether your vessel can even lift off the ground, how quickly it can gain altitude, and its overall agility in space. This Space Engineers Thrust to Weight Ratio calculator helps you quickly assess and improve your designs.

Who Should Use the Space Engineers TWR Calculator?

This Space Engineers Thrust to Weight Ratio calculator is an indispensable tool for:

  • New Players: To quickly grasp the basics of ship propulsion and avoid designing ships that can't even leave the ground.
  • Ship Designers: To fine-tune thruster placement and power management for optimal performance, whether for cargo haulers, combat vessels, or atmospheric fighters.
  • Explorers: To ensure their ships have sufficient TWR for planetary ascent and atmospheric flight, especially when landing on high-gravity worlds.
  • Engineers Focused on Efficiency: To balance power, mass, and fuel consumption by understanding the direct impact of thruster count on TWR.
  • Anyone facing lift-off issues: If your creations are stubbornly glued to the planet's surface, this calculator is your first diagnostic step.

Common Misconceptions about Space Engineers TWR

  • "More thrusters always means better TWR": While more thrusters increase total thrust, if you also increase the ship's mass significantly, the TWR might not improve or could even decrease. Mass is a crucial factor.
  • "TWR is only important for lift-off": TWR is relevant everywhere. A high TWR in space allows for rapid course corrections, high-speed travel, and quick deceleration. Even a low TWR ship can move, but it will be slow and sluggish.
  • "TWR is the same everywhere": The TWR is highly dependent on the planet's or moon's gravity. A ship with a TWR of 2.0 on Mars might only have a TWR of 0.5 on Earth-like, making it unable to lift off.
  • "Cargo doesn't matter for TWR": It absolutely does. The weight of cargo directly increases your ship's total mass, thus lowering its TWR. Always account for fully loaded mass.

Space Engineers Thrust to Weight Ratio Formula and Mathematical Explanation

The calculation for Space Engineers Thrust to Weight Ratio is rooted in basic physics principles. It compares the propulsive force available to the force exerted by gravity on the ship's mass.

The Core Formula

The fundamental equation for Thrust to Weight Ratio (TWR) is:

TWR = Total Thrust Force (N) / Gravitational Force (N)

In Space Engineers, we can substitute the gravitational force with the product of the ship's mass and the planet's gravitational acceleration:

TWR = Total Thrust Force (N) / (Ship Mass (kg) * Gravity (m/s²))

Derivation and Variable Explanation

  1. Gravitational Force (Weight): In physics, weight is the force of gravity acting on an object's mass. It's calculated as $W = m \times g$, where $W$ is weight (in Newtons), $m$ is mass (in kilograms), and $g$ is the acceleration due to gravity (in meters per second squared). In Space Engineers, this translates to: Gravitational Force = Ship Mass * Planet Gravity.
  2. Total Thrust Force: This is the sum of the maximum thrust output from all the thruster blocks installed on your ship grid. Each thruster block has a specific thrust value (given in Newtons) when operating at 100%.
  3. Thrust to Weight Ratio (TWR): By dividing the total available thrust by the gravitational force acting on the ship, we get the TWR. A TWR of 1.0 means the thrust generated is exactly equal to the gravitational force, resulting in zero net acceleration vertically. A TWR greater than 1.0 indicates the ship can overcome gravity and accelerate upwards.
  4. Acceleration (m/s²): While not directly part of the TWR formula itself, the TWR is directly proportional to the ship's acceleration capabilities. The actual acceleration ($a$) can be calculated using Newton's second law ($F=ma$), rearranged as $a = F_{net} / m$. The net force ($F_{net}$) acting upwards is $(Total Thrust – Gravitational Force)$. So, $a = (Total Thrust – (Mass \times Gravity)) / Mass$. This simplifies nicely: $a = (Total Thrust / Mass) – Gravity$. Note that $Total Thrust / Mass$ is the acceleration the thrusters provide in a vacuum, and $Gravity$ is the downward acceleration to overcome.

Variables Table

Variable Meaning Unit Typical Range in Space Engineers
Total Thrust Force Sum of the thrust output of all thruster blocks. Newtons (N) 1,000 N (Small Thruster) to 7,200,000 N (Large Hydrogen Thruster at 100%)
Ship Mass Total mass of the grid, including blocks, components, and cargo. Kilograms (kg) 1,000 kg (small grid drone) to 50,000,000+ kg (large grid capital ship)
Planet Gravity The gravitational acceleration provided by a planet or moon. Meters per second squared (m/s²) 0.0 m/s² (Space/Vacuum) to 30.0 m/s² (Alien Planet)
Gravitational Force The force exerted by gravity on the ship's mass (Weight). Newtons (N) Calculated: Mass * Gravity. Can range from 0 N to billions of N.
Thrust to Weight Ratio (TWR) The ratio of thrust to weight, indicating acceleration potential against gravity. Dimensionless 0 to 10+
Acceleration The rate at which the ship's velocity changes due to net force. Meters per second squared (m/s²) Varies based on TWR and Gravity.

Practical Examples of Space Engineers TWR

Let's look at a couple of scenarios using the Space Engineers Thrust to Weight Ratio calculator.

Example 1: A Small Mining Drone on Mars

  • Scenario: You've built a compact mining drone designed for use on Mars.
  • Inputs:
    • Ship Mass: 25,000 kg (including drills, cargo, and power)
    • Total Thrust Force: 450,000 N (from several small atmospheric thrusters)
    • Planet Gravity: Mars (8.69 m/s²)
  • Calculation using the calculator:
    • Gravitational Force = 25,000 kg * 8.69 m/s² = 217,250 N
    • Effective Thrust (in this gravity) = 450,000 N (Thrust is usually constant regardless of gravity in SE, unless atmospheric, but the comparison is against gravitational pull)
    • Acceleration = (450,000 N / 25,000 kg) – 8.69 m/s² = 18 m/s² – 8.69 m/s² = 9.31 m/s²
    • Primary Result (TWR): 450,000 N / 217,250 N ≈ 2.07
  • Interpretation: With a TWR of 2.07, this drone has more than double the thrust needed to overcome Mars' gravity. It will lift off easily and accelerate upwards at a brisk 9.31 m/s². This is excellent performance for a mining drone, allowing for quick repositioning and efficient operation.

Example 2: A Heavy Cargo Ship on Earth-like

  • Scenario: You're designing a large cargo hauler intended for orbital and surface operations on an Earth-like planet.
  • Inputs:
    • Ship Mass: 5,000,000 kg (fully loaded with ore and components)
    • Total Thrust Force: 6,000,000 N (using a mix of large thrusters)
    • Planet Gravity: Earth-like (9.81 m/s²)
  • Calculation using the calculator:
    • Gravitational Force = 5,000,000 kg * 9.81 m/s² = 49,050,000 N
    • Effective Thrust = 6,000,000 N
    • Acceleration = (6,000,000 N / 5,000,000 kg) – 9.81 m/s² = 1.2 m/s² – 9.81 m/s² = -8.61 m/s²
    • Primary Result (TWR): 6,000,000 N / 49,050,000 N ≈ 0.12
  • Interpretation: A TWR of 0.12 is critically low. This ship weighs 49.05 million Newtons but only produces 6 million Newtons of thrust. It cannot lift off from the surface of an Earth-like planet. The negative acceleration indicates it would rapidly accelerate downwards if airborne. This ship needs significantly more thrusters or a lighter design to be viable for planetary operations. It might function in space but would be very sluggish.

How to Use This Space Engineers TWR Calculator

Using our Space Engineers Thrust to Weight Ratio calculator is straightforward:

  1. Input Ship Mass: Enter the total mass of your ship grid in kilograms (kg). This includes all blocks, components, and importantly, the mass of any cargo you intend to carry. Accuracy here is key!
  2. Input Total Thrust Force: Sum the thrust values (in Newtons, N) of all the thruster blocks on your ship. You can find the thrust value for each thruster type in the game's creative tools or online wikis. Make sure to account for whether they are small or large grid thrusters, as their stats differ.
  3. Select Planet Gravity: Choose the planet or moon you intend to operate on from the dropdown list. The calculator automatically inputs the correct gravitational acceleration (m/s²). If you're designing for a custom scenario or a modded planet, select "Custom" and enter the specific gravity value.
  4. Calculate: Click the "Calculate TWR" button.

Reading the Results

  • Primary Result (TWR): This large, highlighted number is your ship's Thrust to Weight Ratio. A value of 1.0 means thrust equals weight. Above 1.0 is required for lift-off and ascent. Higher values mean faster acceleration.
  • Gravitational Force: Shows the downward force your ship is contending with, measured in Newtons.
  • Effective Thrust: In Space Engineers, thruster force is generally constant regardless of gravity (atmospheric thrusters behave differently, but this calculator uses the standard thrust output). This value represents the total thrust your ship generates.
  • Acceleration: Displays the net vertical acceleration your ship will experience in m/s², after accounting for gravity. A positive value means upward acceleration, negative means downward.

Decision-Making Guidance

  • TWR < 1.0: Your ship cannot lift off. Add more thrusters or reduce mass.
  • TWR = 1.0 – 1.5: Barely lifts off. Slow acceleration, inefficient. Consider increasing TWR for practical use.
  • TWR = 1.5 – 3.0: Good general-purpose performance for atmospheric flight.
  • TWR = 3.0 – 5.0: Excellent performance, suitable for combat, fast transport, and heavy lifting.
  • TWR > 5.0: Very high acceleration. Useful for rapid maneuvers or escaping strong gravity wells quickly.
  • TWR > 10.0: Often cited as a benchmark for achieving orbit from high-gravity planets.

Use the included chart and table to compare your ship's TWR against common benchmarks and understand its capabilities.

Key Factors That Affect Space Engineers TWR Results

Several factors significantly influence the calculated Space Engineers Thrust to Weight Ratio and the resulting ship performance:

  1. Ship Mass: This is the most direct factor. Every block added, every piece of ore mined, and every component installed increases mass, thereby decreasing TWR if thrust remains constant. Designing light yet functional ships is key.
  2. Thruster Power and Type: Different thrusters (atmospheric, hydrogen, ion) have vastly different thrust outputs and thrust-to-mass ratios in vacuum vs. atmosphere. Hydrogen thrusters are generally best for heavy lifting from planets due to high thrust, while ion thrusters excel in space efficiency. Understanding these differences is crucial.
  3. Planet/Moon Gravity: As seen in the examples, gravity is the opposing force. A TWR of 3.0 on Mars (8.69 m/s²) is significantly less "powerful" in terms of overcoming gravity than a TWR of 3.0 on an Alien planet (30.0 m/s²). Always check TWR against the target environment's gravity.
  4. Atmospheric Density & Pressure: While this calculator primarily focuses on the TWR formula itself (thrust vs. weight), atmospheric density affects the *performance* of atmospheric thrusters. They lose efficiency at higher altitudes and are useless in vacuum. This calculator assumes standard thrust values, but real-world atmospheric flight performance can vary.
  5. Fuel/Resource Reserves: Hydrogen thrusters consume hydrogen, and ion thrusters consume uranium. While not directly in the TWR calculation, the mass of fuel reserves impacts the *total* ship mass. Running out of fuel means zero thrust, rendering TWR irrelevant.
  6. Component Efficiency & Damage: Damage to thruster blocks will reduce their output, lowering the total thrust force and thus the TWR. Power systems also need to be robust enough to provide 100% power to all thrusters, especially under load.
  7. Center of Mass vs. Thrust Vector: While not directly calculated here, the placement of thrusters relative to the center of mass affects maneuverability and stability. Even with a high TWR, poor thruster distribution can make a ship difficult to control.

Frequently Asked Questions (FAQ) about Space Engineers TWR

Q1: What is the ideal TWR for lifting off a planet in Space Engineers?

Generally, a TWR of at least 1.5 is recommended for basic lift-off from most planets. For efficient ascent and maneuverability, a TWR of 2.0 to 3.0 is often considered a good balance. For very high gravity planets or for rapid orbital insertion, TWRs of 5.0 or even 10.0+ might be necessary.

Q2: Does atmospheric density affect TWR?

The basic TWR formula (Thrust / (Mass * Gravity)) doesn't directly account for atmospheric density. However, atmospheric thrusters *themselves* have their thrust output affected by altitude and density. This calculator uses the base thrust rating. So, while the TWR value might be calculated correctly based on raw numbers, the actual effectiveness of atmospheric thrusters will vary within the atmosphere.

Q3: My ship has a TWR of 1.0, but it's not lifting off. Why?

This could be due to several reasons: rounding errors in calculation, the ship might be slightly unstable with thrusters placed poorly, or you might be experiencing atmospheric drag effects that aren't modeled in the basic TWR. Ensure your TWR is comfortably above 1.0 (e.g., 1.2+) to guarantee lift-off. Also, check if all thrusters are functional and powered.

Q4: How does cargo mass affect my TWR?

Cargo mass directly increases your ship's total mass. If you have a TWR of 2.0 when empty, adding 100,000 kg of ore could easily drop your TWR below 1.0, preventing lift-off. Always calculate your TWR with the *expected maximum loaded mass*.

Q5: What's the difference between TWR in space and on a planet?

In space (0 gravity), TWR is technically infinite if you have any thrust, meaning you can accelerate indefinitely. The TWR value becomes meaningful for calculating acceleration ($a = Thrust / Mass$). On a planet, TWR compares thrust directly against the *weight* imposed by gravity. A high TWR on a planet means rapid ascent; in space, it means rapid acceleration in any direction.

Q6: Should I use small or large grid thrusters?

Large grid thrusters offer significantly more thrust per block but require more power and space. Small grid thrusters are less powerful but more efficient for smaller vessels. The choice depends on your ship's size, mass, power generation capabilities, and intended role. Use the calculator to test configurations.

Q7: How can I increase my ship's TWR?

There are two primary ways: 1) Increase the Total Thrust Force by adding more or more powerful thrusters. 2) Decrease the Ship Mass by using lighter blocks, optimizing component count, and managing cargo efficiently.

Q8: Does TWR affect fuel consumption?

Indirectly. A higher TWR allows for faster acceleration, meaning you can reach desired speeds or altitudes more quickly, potentially reducing the *time* spent burning fuel for a given maneuver. However, thrusters operating at full thrust (to achieve high TWR) generally consume fuel at their maximum rate.

Explore these related resources to further enhance your Space Engineers experience:

var planetData = { "Vacuum": 0.0, "Mercury": 3.71, "Earth-like": 9.81, "Mars": 8.69, "Jungle": 10.68, "Oceanic": 12.73, "Alien": 30.0, "Moon": 20.0, "Moon (Actual)": 1.62, "Gas Giant (Upper)": 24.79, "Europa": 5.0, "Titan": 7.7, "Kepler-186f": 9.0 }; var chart = null; var chartData = { labels: ["TWR < 1.0", "1.0 – 1.5", "1.5 – 3.0", "3.0 – 5.0", "5.0+"], datasets: [{ label: 'Ship Capability', data: [0, 0, 0, 0, 0], backgroundColor: [ 'rgba(255, 99, 132, 0.6)', // TWR < 1.0 'rgba(255, 159, 64, 0.6)', // 1.0 – 1.5 'rgba(75, 192, 192, 0.6)', // 1.5 – 3.0 'rgba(54, 162, 235, 0.6)', // 3.0 – 5.0 'rgba(153, 102, 255, 0.6)' // 5.0+ ], borderColor: [ 'rgba(255, 99, 132, 1)', 'rgba(255, 159, 64, 1)', 'rgba(75, 192, 192, 1)', 'rgba(54, 162, 235, 1)', 'rgba(153, 102, 255, 1)' ], borderWidth: 1 }] }; function getElement(id) { return document.getElementById(id); } function validateInput(elementId, errorId, minValue = 0, maxValue = Infinity) { var element = getElement(elementId); var errorElement = getElement(errorId); var value = parseFloat(element.value); var isValid = true; errorElement.style.display = 'none'; element.style.borderColor = '#ccc'; if (element.value === '' || isNaN(value)) { errorElement.textContent = 'This field is required.'; errorElement.style.display = 'block'; element.style.borderColor = 'red'; isValid = false; } else if (value maxValue) { errorElement.textContent = 'Value is too high.'; errorElement.style.display = 'block'; element.style.borderColor = 'red'; isValid = false; } return isValid; } function updateChart(twr) { var dataPoints = [0, 0, 0, 0, 0]; if (twr = 1.0 && twr = 1.5 && twr = 3.0 && twr = 5.0) dataPoints[4] = 1; chartData.datasets[0].data = dataPoints; if (chart) { chart.update(); } else { var ctx = getElement('twr-chart').getContext('2d'); chart = new Chart(ctx, { type: 'bar', data: chartData, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, title: { display: true, text: 'Ship Count (This Calculation)' } }, x: { title: { display: true, text: 'Thrust-to-Weight Ratio (TWR)' } } }, plugins: { legend: { display: false // Hide dataset label as bars are self-explanatory }, tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y + ' ship'; } return label; } } } } } }); } } function calculateTWR() { var shipMass = parseFloat(getElement('shipMass').value); var thrustForce = parseFloat(getElement('thrustForce').value); var planetGravityInput = getElement('planetGravity'); var planetGravity = parseFloat(planetGravityInput.value); var customGravityInput = getElement('customGravity'); var customGravity = parseFloat(customGravityInput.value); var planetName = planetGravityInput.options[planetGravityInput.selectedIndex].getAttribute('data-planet-name'); if (planetName === "Custom") { planetGravity = customGravity; } var validMass = validateInput('shipMass', 'shipMassError'); var validThrust = validateInput('thrustForce', 'thrustForceError'); var validGravity = validateInput('planetGravity', 'planetGravityError'); var validCustomGravity = true; if (planetName === "Custom") { validCustomGravity = validateInput('customGravity', 'customGravityError'); } if (!validMass || !validThrust || !validGravity || !validCustomGravity) { return; } var gravitationalForce = shipMass * planetGravity; var effectiveThrust = thrustForce; // Thrust is typically constant in SE var acceleration = (effectiveThrust / shipMass) – planetGravity; var twr = (gravitationalForce > 0) ? effectiveThrust / gravitationalForce : Infinity; // Handle division by zero for vacuum if (twr === Infinity) { twr = "∞"; // Display infinity symbol for vacuum acceleration = effectiveThrust / shipMass; // Only thrust acceleration matters } else if (isNaN(twr) || twr = 3) { intermediateResults[0].querySelector('strong').textContent = gravitationalForce.toLocaleString(undefined, { maximumFractionDigits: 0 }) + ' N'; intermediateResults[1].querySelector('strong').textContent = effectiveThrust.toLocaleString(undefined, { maximumFractionDigits: 0 }) + ' N'; intermediateResults[2].querySelector('strong').textContent = acceleration.toString() + ' m/s²'; } // Update chart with numerical TWR value if not infinity if (twr !== "∞" && twr !== "N/A") { updateChart(parseFloat(twr)); } else { // Optionally clear or show a default state for the chart if TWR is not applicable updateChart(0); // Reset chart to show TWR < 1.0 } } function resetCalculator() { getElement('shipMass').value = '100000'; getElement('thrustForce').value = '1500000'; getElement('planetGravity').value = '9.81'; // Default to Earth-like getElement('customGravity').value = '9.81'; getElement('customGravityInput').style.display = 'none'; // Hide custom input // Clear errors var errorElements = document.querySelectorAll('.error-message'); for (var i = 0; i < errorElements.length; i++) { errorElements[i].style.display = 'none'; } var inputElements = document.querySelectorAll('input[type="number"], select'); for (var i = 0; i = 3) { resultsText += "Gravitational Force: " + intermediateNodes[0].textContent + "\n"; resultsText += "Effective Thrust: " + intermediateNodes[1].textContent + "\n"; resultsText += "Acceleration: " + intermediateNodes[2].textContent + "\n"; } resultsText += "\n— Key Assumptions —\n"; resultsText += "Ship Mass: " + shipMass + " kg\n"; resultsText += "Total Thrust Force: " + thrustForce + " N\n"; resultsText += "Planet/Environment: " + planetName + "\n"; if (planetName === "Custom") { resultsText += "Custom Gravity Value: " + customGravity + " m/s²\n"; } // Use a temporary textarea to copy text var textArea = document.createElement("textarea"); textArea.value = resultsText; textArea.style.position = "fixed"; textArea.style.left = "-9999px"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied successfully!' : 'Copying text command was unsuccessful'; console.log(msg); if(successful) { var copiedMessage = getElement('copiedMessage'); copiedMessage.style.display = 'block'; setTimeout(function() { copiedMessage.style.display = 'none'; }, 3000); } } catch (err) { console.error('Fallback: Oops, unable to copy', err); var copiedMessage = getElement('copiedMessage'); copiedMessage.textContent = 'Failed to copy results.'; copiedMessage.style.color = 'red'; copiedMessage.style.display = 'block'; setTimeout(function() { copiedMessage.style.display = 'none'; copiedMessage.style.color = 'green'; // Reset color }, 3000); } document.body.removeChild(textArea); } // Handle custom gravity input visibility getElement('planetGravity').addEventListener('change', function() { var customGravityInput = getElement('customGravityInput'); if (this.value === '9.81' && this.options[this.selectedIndex].getAttribute('data-planet-name') === "Custom") { customGravityInput.style.display = 'flex'; } else { customGravityInput.style.display = 'none'; } }); // Initial calculation and chart setup document.addEventListener('DOMContentLoaded', function() { calculateTWR(); // Initialize chart with placeholder data or initial calculation updateChart(0); // Initialize chart state // Trigger change event for custom gravity visibility on load if needed var planetSelect = getElement('planetGravity'); if (planetSelect.value === '9.81' && planetSelect.options[planetSelect.selectedIndex].getAttribute('data-planet-name') === "Custom") { getElement('customGravityInput').style.display = 'flex'; } }); // Add event listeners for real-time updates var inputFields = ['shipMass', 'thrustForce', 'planetGravity', 'customGravity']; inputFields.forEach(function(id) { getElement(id).addEventListener('input', calculateTWR); getElement(id).addEventListener('change', calculateTWR); // For select elements });

Leave a Comment