Underwater Weight Calculator

Underwater Weight Calculator: Calculate Object's Apparent Weight :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ccc; –card-bg: #fff; –shadow: 0 2px 4px rgba(0,0,0,.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; background-color: var(–background-color); color: var(–text-color); margin: 0; padding: 0; display: flex; flex-direction: column; align-items: center; min-height: 100vh; } .container { width: 90%; max-width: 1000px; margin: 20px auto; padding: 20px; background-color: var(–card-bg); border-radius: 8px; box-shadow: var(–shadow); display: flex; flex-direction: column; align-items: center; } h1, h2, h3 { color: var(–primary-color); text-align: center; } h1 { margin-bottom: 10px; font-size: 2.2em; } h2 { margin-top: 30px; margin-bottom: 15px; font-size: 1.8em; } h3 { margin-top: 20px; margin-bottom: 10px; font-size: 1.4em; } .loan-calc-container { width: 100%; padding: 25px; 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Underwater Weight Calculator

Accurately determine the apparent weight of an object when submerged in water.

Enter the total mass of the object in kilograms (kg).
Enter the total volume of the object in cubic meters (m³).
Enter the density of the fluid (e.g., water is 1000 kg/m³).

Results

Apparent Weight (Underwater):
— kg
Object's Volume in Fluid: — m³
Buoyant Force: — N
Gravitational Force (Weight in Air): — N
Formula Used:
The underwater weight (apparent weight) is calculated by subtracting the buoyant force from the object's weight in air (gravitational force). Buoyant force is equal to the weight of the fluid displaced by the object, which is calculated using the fluid's density and the object's volume.

Apparent Weight = Gravitational Force – Buoyant Force
Buoyant Force = Fluid Density × Object Volume × Acceleration due to Gravity (g)
Gravitational Force = Object Mass × Acceleration due to Gravity (g)
(Using g ≈ 9.81 m/s²)
Underwater Weight Components
Parameter Value Unit
Object Mass kg
Object Volume
Fluid Density kg/m³
Gravitational Force (Weight in Air) N
Buoyant Force N
Apparent Weight (Underwater) kg

Chart showing the comparison between Gravitational Force and Buoyant Force, and the resulting Apparent Weight.

Understanding the Underwater Weight Calculator

What is Underwater Weight?

The underwater weight calculator helps determine the apparent weight of an object when it is submerged in a fluid, most commonly water. Unlike its weight in air, an object's weight underwater feels significantly less due to the upward buoyant force exerted by the fluid. This concept is fundamental in physics, particularly in the study of buoyancy and fluid mechanics. Understanding this apparent reduction in weight is crucial in various fields, including naval architecture, marine engineering, diving, and even for everyday tasks like assessing the load capacity of a submerged structure.

Anyone working with submerged objects or needing to understand their behavior in water can benefit from this calculator. This includes engineers designing underwater vehicles, divers estimating the effort required to move objects, or scientists studying aquatic ecosystems. A common misconception is that the object actually loses mass underwater; however, its mass remains constant. The reduction is in its *apparent* weight, which is the force perceived due to gravity acting on its mass, counteracted by the buoyant force.

Underwater Weight Formula and Mathematical Explanation

The core principle behind calculating underwater weight relies on Archimedes' principle and Newton's laws of motion. The apparent weight of an object submerged in a fluid is its actual weight (force due to gravity) minus the buoyant force acting on it.

Here's the breakdown:

  1. Gravitational Force (Weight in Air): This is the actual weight of the object, calculated as its mass multiplied by the acceleration due to gravity (g).
  2. Buoyant Force: This is the upward force exerted by the fluid that opposes the weight of the object. According to Archimedes' principle, this force is equal to the weight of the fluid displaced by the object.
  3. Apparent Weight (Underwater Weight): This is the net downward force experienced by the object when submerged.

The formulas are:

  • Gravitational Force (W_air) = Mass (m) × g
  • Buoyant Force (F_b) = Fluid Density (ρ_fluid) × Object Volume (V_obj) × g
  • Apparent Weight (W_underwater) = W_air – F_b

For simplicity and common use, the acceleration due to gravity (g) is often approximated as 9.81 m/s². The underwater weight calculator uses these values to provide an accurate estimation.

Variables Table:

Variables in Underwater Weight Calculation
Variable Meaning Unit Typical Range/Value
m (Object Mass) The total mass of the object. kg 0.1 kg to 1000+ kg
V_obj (Object Volume) The total volume occupied by the object. 0.0001 m³ to 10+ m³
ρ_fluid (Fluid Density) The density of the fluid (e.g., water, oil). kg/m³ ~1000 kg/m³ (freshwater), ~1025 kg/m³ (seawater)
g (Acceleration due to Gravity) The acceleration experienced by objects due to gravity. m/s² ~9.81 m/s² (standard)
W_air (Gravitational Force) The object's weight in air. N Calculated value
F_b (Buoyant Force) The upward force exerted by the fluid. N Calculated value
W_underwater (Apparent Weight) The object's perceived weight when submerged. kg (effective) or N Calculated value (often expressed in kg equivalent for simpler comparison)

Practical Examples (Real-World Use Cases)

Example 1: Submerging a Metal Cube

Consider a solid steel cube with a mass of 50 kg and a volume of 0.0063 m³. We want to find its underwater weight when fully submerged in freshwater (density ≈ 1000 kg/m³).

  • Object Mass (m): 50 kg
  • Object Volume (V_obj): 0.0063 m³
  • Fluid Density (ρ_fluid): 1000 kg/m³
  • g: 9.81 m/s²

Calculation:

  • Gravitational Force (Weight in Air) = 50 kg × 9.81 m/s² = 490.5 N
  • Buoyant Force = 1000 kg/m³ × 0.0063 m³ × 9.81 m/s² = 61.803 N
  • Apparent Weight (Underwater) = 490.5 N – 61.803 N = 428.697 N

To express this in kg equivalent (for easier intuition), we divide by g: 428.697 N / 9.81 m/s² ≈ 43.7 kg.

Interpretation: The 50 kg steel cube appears to weigh approximately 43.7 kg when submerged in freshwater. This is because the buoyant force counteracts about 61.8 N of its weight.

Example 2: Lifting a Large Anchor

A ship's anchor has a mass of 500 kg and a volume of 0.15 m³. It needs to be lifted from the seabed into the water. We want to calculate its underwater weight in seawater (density ≈ 1025 kg/m³).

  • Object Mass (m): 500 kg
  • Object Volume (V_obj): 0.15 m³
  • Fluid Density (ρ_fluid): 1025 kg/m³
  • g: 9.81 m/s²

Calculation:

  • Gravitational Force (Weight in Air) = 500 kg × 9.81 m/s² = 4905 N
  • Buoyant Force = 1025 kg/m³ × 0.15 m³ × 9.81 m/s² = 1507.5 N
  • Apparent Weight (Underwater) = 4905 N – 1507.5 N = 3397.5 N

In kg equivalent: 3397.5 N / 9.81 m/s² ≈ 346.3 kg.

Interpretation: The anchor, weighing 500 kg in air, exerts a force equivalent to only 346.3 kg underwater. This significantly reduces the tension required on the lifting equipment compared to lifting it in air, illustrating the practical importance of buoyancy in maritime operations.

How to Use This Underwater Weight Calculator

Using the underwater weight calculator is straightforward. Follow these simple steps:

  1. Input Object's Mass: Enter the total mass of the object in kilograms (kg) into the "Object's Mass" field.
  2. Input Object's Volume: Enter the total volume the object occupies in cubic meters (m³) into the "Object's Volume" field.
  3. Input Fluid Density: Enter the density of the fluid the object is submerged in, typically in kg/m³. For freshwater, this is around 1000 kg/m³, and for seawater, it's approximately 1025 kg/m³.
  4. Click Calculate: Press the "Calculate" button.

Reading the Results:

  • Apparent Weight (Underwater): This is the primary result, showing the object's perceived weight in kilograms (or Newtons, depending on context) when submerged.
  • Buoyant Force: The upward force exerted by the fluid, measured in Newtons (N).
  • Gravitational Force (Weight in Air): The object's actual weight in air, also in Newtons (N).
  • Object's Volume in Fluid: This confirms the volume used in calculations, ensuring it matches the object's total volume.

Decision-Making Guidance: The apparent weight indicates how much force is effectively acting downwards. If this value is significantly lower than the object's weight in air, it suggests that lifting or moving the object underwater will require considerably less force. This is vital for planning underwater operations, ensuring equipment is adequately rated, and understanding the physics of submerged bodies.

Key Factors That Affect Underwater Weight Results

Several factors influence the calculated underwater weight:

  1. Object's Mass: A higher mass means greater gravitational force (weight in air), which is the starting point for the calculation.
  2. Object's Volume: The volume determines how much fluid is displaced. A larger volume displaces more fluid, leading to a greater buoyant force.
  3. Fluid Density: Denser fluids exert a stronger buoyant force. For instance, an object will appear lighter in saltwater (higher density) than in freshwater (lower density) for the same volume.
  4. Acceleration due to Gravity (g): While often constant (9.81 m/s² on Earth's surface), variations in 'g' (e.g., on different planets or at significantly different altitudes) would alter both the object's weight in air and the buoyant force.
  5. Object's Material and Shape (Indirect): While not direct inputs, the material and shape determine the object's overall mass and volume. For example, a dense material like lead will have a higher mass for a given volume compared to a less dense material like wood, impacting the final underwater weight.
  6. Submersion Level: Our calculator assumes full submersion. If an object is only partially submerged, the volume of displaced fluid (and thus the buoyant force) would be less, leading to a higher apparent weight than calculated here.
  7. Temperature of the Fluid: Fluid density can change slightly with temperature. For highly precise calculations, especially with significant temperature variations, using the specific density of the fluid at that temperature would be necessary.
  8. Presence of Dissolved Substances: Salinity in water increases its density, which in turn increases the buoyant force. This is why objects float slightly higher in saltwater than in freshwater.

Frequently Asked Questions (FAQ)

Q1: Does the object actually lose mass when submerged?

No, the object's mass remains constant. Only its *apparent* weight changes due to the buoyant force. Mass is the amount of matter, while weight is the force of gravity acting on that matter.

Q2: What is the difference between underwater weight in Newtons and kilograms?

Weight is a force, measured in Newtons (N). However, it's common to express apparent underwater weight in kilograms (kg) for easier comparison with the object's mass. This is done by dividing the apparent weight in Newtons by the acceleration due to gravity (g ≈ 9.81 m/s²).

Q3: What if the object floats?

If an object floats, it means the buoyant force is equal to or greater than its weight in air. Its apparent weight would be zero or even result in a net upward force. Our calculator focuses on objects that sink or are neutrally buoyant, where the apparent weight is positive but reduced.

Q4: Can this calculator be used for fluids other than water?

Yes, as long as you input the correct density of the fluid. The calculator is generic for any fluid, provided you know its density (kg/m³) and the object's mass and volume.

Q5: What is the typical density of freshwater and saltwater?

Freshwater has a density of approximately 1000 kg/m³ at 4°C. Saltwater density varies but is typically around 1025 kg/m³ due to dissolved salts.

Q6: How does the shape of the object affect its underwater weight?

The shape itself doesn't directly affect the underwater weight, only the total volume it displaces. However, complex shapes might be harder to measure accurately for volume.

Q7: Is the acceleration due to gravity constant everywhere?

For practical purposes on Earth's surface, yes. However, 'g' varies slightly with latitude and altitude. For most calculations, 9.81 m/s² is a standard and accurate value.

Q8: What happens if the object's volume is larger than the fluid volume?

The calculator assumes there is enough fluid to fully submerge the object. If the object is too large for the available fluid, it will only be partially submerged, and the buoyant force calculation would need to be adjusted based on the submerged volume.

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var g = 9.81; // Acceleration due to gravity in m/s² function validateInput(id, errorId, min, max, message) { var input = document.getElementById(id); var errorSpan = document.getElementById(errorId); var value = parseFloat(input.value); if (isNaN(value) || value === "") { errorSpan.textContent = "This field cannot be empty."; errorSpan.style.display = "block"; return false; } else if (value 0 && min !== null && value 0 && max !== null && value > max) { errorSpan.textContent = message || `Value must be no more than ${max}.`; errorSpan.style.display = "block"; return false; } else { errorSpan.textContent = ""; errorSpan.style.display = "none"; return true; } } function clearAllErrors() { document.getElementById("objectMassError").style.display = "none"; document.getElementById("objectVolumeError").style.display = "none"; document.getElementById("fluidDensityError").style.display = "none"; } function calculateUnderwaterWeight() { clearAllErrors(); var massInput = document.getElementById("objectMass"); var volumeInput = document.getElementById("objectVolume"); var densityInput = document.getElementById("fluidDensity"); var mass = parseFloat(massInput.value); var volume = parseFloat(volumeInput.value); var fluidDensity = parseFloat(densityInput.value); var isValid = true; if (!validateInput("objectMass", "objectMassError", 0, null, "Mass must be a positive value.")) isValid = false; if (!validateInput("objectVolume", "objectVolumeError", 0, null, "Volume must be a positive value.")) isValid = false; if (!validateInput("fluidDensity", "fluidDensityError", 0, null, "Density must be a positive value.")) isValid = false; if (!isValid) { resetResults(); return; } var gravitationalForce = mass * g; var buoyantForce = fluidDensity * volume * g; var apparentWeightN = gravitationalForce – buoyantForce; var apparentWeightKg = apparentWeightN / g; document.getElementById("primaryResult").textContent = apparentWeightKg.toFixed(3) + " kg"; document.getElementById("volumeInFluid").textContent = volume.toFixed(5) + " m³"; document.getElementById("buoyantForce").textContent = buoyantForce.toFixed(3) + " N"; document.getElementById("gravitationalForce").textContent = gravitationalForce.toFixed(3) + " N"; // Update table document.getElementById("tableMass").textContent = mass.toFixed(3); document.getElementById("tableVolume").textContent = volume.toFixed(5); document.getElementById("tableFluidDensity").textContent = fluidDensity.toFixed(1); document.getElementById("tableGravitationalForce").textContent = gravitationalForce.toFixed(3); document.getElementById("tableBuoyantForce").textContent = buoyantForce.toFixed(3); document.getElementById("tableApparentWeight").textContent = apparentWeightKg.toFixed(3); // Update chart updateChart(gravitationalForce, buoyantForce, apparentWeightN); } function resetResults() { document.getElementById("primaryResult").textContent = "– kg"; document.getElementById("volumeInFluid").textContent = "– m³"; document.getElementById("buoyantForce").textContent = "– N"; document.getElementById("gravitationalForce").textContent = "– N"; document.getElementById("tableMass").textContent = "–"; document.getElementById("tableVolume").textContent = "–"; document.getElementById("tableFluidDensity").textContent = "–"; document.getElementById("tableGravitationalForce").textContent = "–"; document.getElementById("tableBuoyantForce").textContent = "–"; document.getElementById("tableApparentWeight").textContent = "–"; // Clear chart var ctx = document.getElementById("underwaterWeightChart").getContext("2d"); ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); ctx.font = "16px Segoe UI"; ctx.fillStyle = "#666"; ctx.textAlign = "center"; ctx.fillText("Enter values and click Calculate", ctx.canvas.width/2, ctx.canvas.height/2); } function resetCalculator() { document.getElementById("objectMass").value = "10"; document.getElementById("objectVolume").value = "0.005"; document.getElementById("fluidDensity").value = "1000"; clearAllErrors(); resetResults(); calculateUnderwaterWeight(); // Recalculate with defaults } function copyResults() { var primaryResult = document.getElementById("primaryResult").textContent; var volumeInFluid = document.getElementById("volumeInFluid").textContent; var buoyantForce = document.getElementById("buoyantForce").textContent; var gravitationalForce = document.getElementById("gravitationalForce").textContent; var massValue = document.getElementById("objectMass").value; var volumeValue = document.getElementById("objectVolume").value; var densityValue = document.getElementById("fluidDensity").value; var copyText = `— Underwater Weight Calculation Results —\n\n`; copyText += `Object Mass: ${massValue} kg\n`; copyText += `Object Volume: ${volumeValue} m³\n`; copyText += `Fluid Density: ${densityValue} kg/m³\n\n`; copyText += `Apparent Weight (Underwater): ${primaryResult}\n`; copyText += `Object's Volume in Fluid: ${volumeInFluid}\n`; copyText += `Buoyant Force: ${buoyantForce}\n`; copyText += `Gravitational Force (Weight in Air): ${gravitationalForce}\n\n`; copyText += `Formula: Apparent Weight = Weight in Air – Buoyant Force`; navigator.clipboard.writeText(copyText).then(function() { // Optionally, provide user feedback var originalText = document.querySelector('.button-group .success').textContent; document.querySelector('.button-group .success').textContent = 'Copied!'; setTimeout(function() { document.querySelector('.button-group .success').textContent = originalText; }, 2000); }, function(err) { console.error('Failed to copy text: ', err); alert('Failed to copy results. Please copy manually.'); }); } function initializeChart() { var ctx = document.getElementById("underwaterWeightChart").getContext("2d"); ctx.canvas.width = window.innerWidth * 0.8; // Responsive width ctx.canvas.height = 300; // Fixed height for chart ctx.font = "16px Segoe UI"; ctx.fillStyle = "#666"; ctx.textAlign = "center"; ctx.fillText("Enter values and click Calculate", ctx.canvas.width/2, ctx.canvas.height/2); } function updateChart(gravitationalForce, buoyantForce, apparentWeightN) { var canvas = document.getElementById("underwaterWeightChart"); var ctx = canvas.getContext("2d"); ctx.clearRect(0, 0, canvas.width, canvas.height); var chartHeight = canvas.height – 40; // Space for labels var chartWidth = canvas.width – 60; // Space for labels var margin = 30; // Determine max value for scaling var maxValue = Math.max(gravitationalForce, buoyantForce); if (maxValue === 0) maxValue = 1; // Avoid division by zero // Scale factors var xScale = chartWidth / 3; // 3 bars: Gravitational, Buoyant, Apparent var yScale = chartHeight / maxValue; // Draw bars ctx.fillStyle = var(–primary-color); // Gravitational Force ctx.fillRect(margin, margin + chartHeight – gravitationalForce * yScale, xScale, gravitationalForce * yScale); ctx.fillStyle = "rgba(40, 167, 69, 0.7)"; // Buoyant Force (Success color, slightly transparent) ctx.fillRect(margin + xScale, margin + chartHeight – buoyantForce * yScale, xScale, buoyantForce * yScale); // Ensure apparent weight bar doesn't go below zero if buoyant force is larger var apparentHeight = Math.max(0, apparentWeightN) * yScale; ctx.fillStyle = "rgba(108, 117, 125, 0.8)"; // Apparent Weight (Secondary color) ctx.fillRect(margin + 2 * xScale, margin + chartHeight – apparentHeight, xScale, apparentHeight); // Draw labels and values ctx.fillStyle = "#333"; ctx.textAlign = "center"; ctx.font = "12px Segoe UI"; // Labels ctx.fillText("Weight in Air (N)", margin + xScale / 2, chartHeight + margin + 15); ctx.fillText("Buoyant Force (N)", margin + xScale + xScale / 2, chartHeight + margin + 15); ctx.fillText("Apparent Weight (N)", margin + 2 * xScale + xScale / 2, chartHeight + margin + 15); // Values on top of bars ctx.fillStyle = "#000"; ctx.font = "14px Segoe UI"; ctx.fillText(gravitationalForce.toFixed(0), margin + xScale / 2, margin + chartHeight – gravitationalForce * yScale – 10); ctx.fillText(buoyantForce.toFixed(0), margin + xScale + xScale / 2, margin + chartHeight – buoyantForce * yScale – 10); ctx.fillText(Math.max(0, apparentWeightN).toFixed(0), margin + 2 * xScale + xScale / 2, margin + chartHeight – apparentHeight – 10); // Y-axis labels (optional, can make chart too busy) // For simplicity, we'll omit detailed Y-axis ticks and rely on bar values. } // Initialize chart on load window.onload = function() { initializeChart(); calculateUnderwaterWeight(); // Calculate with default values on load }; // Update chart responsiveness window.addEventListener('resize', function() { var canvas = document.getElementById("underwaterWeightChart"); var ctx = canvas.getContext("2d"); ctx.canvas.width = window.innerWidth * 0.8; // Responsive width ctx.canvas.height = 300; // Fixed height var mass = parseFloat(document.getElementById("objectMass").value); var volume = parseFloat(document.getElementById("objectVolume").value); var fluidDensity = parseFloat(document.getElementById("fluidDensity").value); if (!isNaN(mass) && !isNaN(volume) && !isNaN(fluidDensity)) { var gravitationalForce = mass * g; var buoyantForce = fluidDensity * volume * g; var apparentWeightN = gravitationalForce – buoyantForce; updateChart(gravitationalForce, buoyantForce, apparentWeightN); } else { initializeChart(); // Show placeholder if inputs are invalid } }); // Assign inline styles to variables for dynamic access var primaryColor = getComputedStyle(document.documentElement).getPropertyValue('–primary-color'); var successColor = getComputedStyle(document.documentElement).getPropertyValue('–success-color'); var secondaryColor = getComputedStyle(document.documentElement).getPropertyValue('–secondary-color'); // Assuming secondary is defined // Re-apply var access within updateChart if needed or just use the computed value directly function updateChart(gravitationalForce, buoyantForce, apparentWeightN) { var canvas = document.getElementById("underwaterWeightChart"); var ctx = canvas.getContext("2d"); ctx.clearRect(0, 0, canvas.width, canvas.height); var chartHeight = canvas.height – 40; var chartWidth = canvas.width – 60; var margin = 30; var maxValue = Math.max(gravitationalForce, buoyantForce, Math.max(0, apparentWeightN)); if (maxValue === 0) maxValue = 1; var xScale = chartWidth / 3; var yScale = chartHeight / maxValue; ctx.fillStyle = primaryColor.trim(); // Gravitational Force ctx.fillRect(margin, margin + chartHeight – gravitationalForce * yScale, xScale, gravitationalForce * yScale); ctx.fillStyle = successColor.trim().replace(';', "); // Buoyant Force ctx.fillRect(margin + xScale, margin + chartHeight – buoyantForce * yScale, xScale, buoyantForce * yScale); var apparentHeight = Math.max(0, apparentWeightN) * yScale; ctx.fillStyle = "rgba(108, 117, 125, 0.8)"; // Apparent Weight (Secondary color) ctx.fillRect(margin + 2 * xScale, margin + chartHeight – apparentHeight, xScale, apparentHeight); ctx.fillStyle = "#333"; ctx.textAlign = "center"; ctx.font = "12px Segoe UI"; ctx.fillText("Weight in Air (N)", margin + xScale / 2, chartHeight + margin + 15); ctx.fillText("Buoyant Force (N)", margin + xScale + xScale / 2, chartHeight + margin + 15); ctx.fillText("Apparent Weight (N)", margin + 2 * xScale + xScale / 2, chartHeight + margin + 15); ctx.fillStyle = "#000"; ctx.font = "14px Segoe UI"; ctx.fillText(gravitationalForce.toFixed(0), margin + xScale / 2, margin + chartHeight – gravitationalForce * yScale – 10); ctx.fillText(buoyantForce.toFixed(0), margin + xScale + xScale / 2, margin + chartHeight – buoyantForce * yScale – 10); ctx.fillText(Math.max(0, apparentWeightN).toFixed(0), margin + 2 * xScale + xScale / 2, margin + chartHeight – apparentHeight – 10); }

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