Weight Calculator on Different Planets

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Weight Calculator on Different Planets

Calculate Your Weight Across the Cosmos

Enter your current weight as measured on Earth.
Mercury Venus Earth Moon Mars Jupiter Saturn Uranus Neptune Pluto
Choose the celestial body where you want to know your weight.

Your Weight Results

Formula: Your Weight on Planet = (Your Weight on Earth) * (Gravity of Planet / Gravity of Earth)

Weight Comparison Across Planets

Your Earth Weight Your Weight on Selected Planet
Planetary Gravity Data
Celestial Body Surface Gravity (m/s²) Relative Gravity (vs Earth) Approx. Your Weight (kg)

{primary_keyword}

What is a weight calculator on different planets? Essentially, it's a tool that allows you to determine how much you would weigh on any given celestial body, from the familiar Earth to distant planets and even moons. Unlike mass, which is a measure of the amount of matter in an object and remains constant regardless of location, weight is the force of gravity acting upon that mass. This means your 'weight' changes depending on the gravitational pull of the planet or moon you are on. A weight calculator on different planets uses established gravitational constants to provide these fascinating comparisons.

Who should use this tool? Anyone with a curiosity about space, science enthusiasts, students learning about physics, or even just for fun! It helps to visualize the concept of gravity in a relatable way by showing how your own body would feel the pull of different worlds. You might be surprised to find out you'd feel significantly lighter on Mars or incredibly heavy on Jupiter.

A common misconception is that weight and mass are the same thing. While they are directly proportional (weight = mass × gravitational acceleration), they are distinct physical quantities. Your mass remains constant, but your weight fluctuates with gravity. Another misconception is that all planets have similar gravitational forces; in reality, the variations are substantial, leading to dramatic differences in perceived weight. Understanding this through a weight calculator on different planets demystifies the abstract concept of gravitational force.

{primary_keyword} Formula and Mathematical Explanation

The underlying principle behind a weight calculator on different planets is Newton's Law of Universal Gravitation, simplified for surface-level calculations. The formula allows us to predict the force exerted by a celestial body on an object. For practical purposes, especially for comparing human weights, we often use a simplified ratio based on the surface gravity of the Earth and the target celestial body.

The core formula to calculate your weight on another planet is:

Weight_Planet = Weight_Earth × (Gravity_Planet / Gravity_Earth)

Let's break down the variables:

Variable Definitions for Weight Calculation
Variable Meaning Unit Typical Range
Weight_Earth Your mass's weight as measured on Earth's surface. Kilograms (kg) or Newtons (N) Typically 30 – 200 kg (for human comparison)
Weight_Planet Your calculated weight on the surface of the target planet or celestial body. Kilograms (kg) or Newtons (N) Varies significantly based on planet
Gravity_Planet The surface acceleration due to gravity of the target planet or celestial body. meters per second squared (m/s²) Approx. 3.71 (Mars) to 24.79 (Jupiter) m/s²
Gravity_Earth The standard surface acceleration due to gravity on Earth. meters per second squared (m/s²) Approximately 9.81 m/s²

The ratio (Gravity_Planet / Gravity_Earth) is often referred to as the "gravity factor" or "relative gravity." This factor is what a weight calculator on different planets uses to adjust your Earth weight. For instance, if the relative gravity is 0.38, it means you would weigh 38% of your Earth weight on that planet.

Practical Examples (Real-World Use Cases)

Let's explore how a weight calculator on different planets can be used with practical examples:

Example 1: A Trip to the Moon

Imagine an astronaut weighing 80 kg on Earth. They are preparing for a mission to the Moon. Using our calculator:

  • Input: Your Weight on Earth (kg) = 80 kg
  • Input: Select a Planet = Moon

Calculation:

  • Earth's gravity (g_earth) ≈ 9.81 m/s²
  • Moon's surface gravity (g_moon) ≈ 1.62 m/s²
  • Gravity Factor = 1.62 / 9.81 ≈ 0.165
  • Weight on Moon = 80 kg * 0.165 ≈ 13.2 kg

Output: On the Moon, this individual would weigh approximately 13.2 kg. This significant reduction highlights why astronauts can perform high jumps and move with a feeling of near-weightlessness.

Example 2: A Hypothetical Stay on Mars

Consider someone weighing 65 kg on Earth who is interested in future Martian colonization. They want to know what daily life might feel like:

  • Input: Your Weight on Earth (kg) = 65 kg
  • Input: Select a Planet = Mars

Calculation:

  • Earth's gravity (g_earth) ≈ 9.81 m/s²
  • Mars' surface gravity (g_mars) ≈ 3.71 m/s²
  • Gravity Factor = 3.71 / 9.81 ≈ 0.378
  • Weight on Mars = 65 kg * 0.378 ≈ 24.6 kg

Output: On Mars, this person would weigh around 24.6 kg. While still much lighter than on Earth, it's considerably more than on the Moon, allowing for more familiar movements but still with a noticeable difference.

These examples demonstrate the utility of a weight calculator on different planets for understanding the physical experience of being on other worlds. It's a simple yet profound way to grasp the concept of variable gravity. For anyone planning a journey through the stars or simply fascinated by cosmic physics, tools like these offer invaluable insights. Consider how this might impact your understanding of space exploration.

How to Use This {primary_keyword} Calculator

Using the weight calculator on different planets is straightforward and designed for quick, accurate results. Follow these simple steps:

  1. Enter Your Earth Weight: In the field labeled "Your Weight on Earth (kg)", input your current weight in kilograms as you would measure it on Earth. This is the crucial baseline for all calculations. Ensure you enter a positive number.
  2. Select Your Destination: From the dropdown menu labeled "Select a Planet or Celestial Body", choose the location (e.g., Mercury, Venus, Moon, Mars, Jupiter, etc.) for which you want to calculate your weight.
  3. Calculate: Click the "Calculate Weight" button.

Reading the Results:

  • Main Result (Your Weight on Planet): The most prominent display shows your calculated weight in kilograms on the selected planet. This is the primary output you're looking for.
  • Intermediate Values:
    • Planet's Surface Gravity: Shows the gravitational acceleration (m/s²) of the selected planet.
    • Gravity Factor: This is the ratio of the planet's gravity to Earth's gravity (Planet Gravity / Earth Gravity). It indicates how much "heavier" or "lighter" you'll feel.
    • Your Earth Weight (kg): This simply reiterates your input weight for reference.
  • Planetary Data Table: The table provides a comprehensive view of gravity data for various celestial bodies, including their surface gravity and the relative gravity compared to Earth, along with calculated weights for common masses.
  • Chart: The visual chart offers a comparative overview of your weight on Earth versus your weight on the selected planet, providing an intuitive graphical representation.

Decision-Making Guidance: While this calculator is for entertainment and educational purposes, the results can help in conceptualizing the physical effects of different gravitational environments. For example, if you're planning a fictional space journey or helping a child understand physics, the dramatic differences in weight can be very illustrative. It underscores the importance of gravity in our daily lives and in space exploration, impacting everything from astronaut training to the design of spacecraft. For more detailed considerations regarding space travel, you might find our space mission cost estimator informative.

Using the Buttons:

  • Reset: Click this to clear all input fields and restore the calculator to its default settings (typically Earth weight of 70kg and Earth selected).
  • Copy Results: This button copies the main result, intermediate values, and key assumptions (like Earth's gravity) to your clipboard, allowing you to easily paste them elsewhere.

Key Factors That Affect {primary_keyword} Results

While the core calculation of a weight calculator on different planets relies on gravity, several underlying factors contribute to the accuracy and context of these results:

  1. Mass vs. Weight Distinction: The most fundamental factor is understanding that the calculator determines weight (a force) based on your input mass (in kg, treated as mass for the calculation). Your actual mass never changes, but the force of gravity acting on it does.
  2. Surface Gravity Variations: Planets are not uniform spheres. Gravity can vary slightly across a planet's surface due to factors like altitude, local density variations, and the planet's rotation (centrifugal force). The calculator uses an average surface gravity value.
  3. Earth's Gravity Standard: The 'standard' Earth gravity (9.80665 m/s²) is an average. Actual gravity on Earth varies from about 9.78 m/s² at the equator to 9.83 m/s² at the poles due to the Earth's equatorial bulge and rotation. Our calculator uses a commonly accepted average for simplicity.
  4. Atmospheric Pressure and Buoyancy: While weight is primarily about gravity, on planets with significant atmospheres (like Earth or Venus), atmospheric pressure exerts a buoyant force that slightly counteracts gravity, making objects feel marginally lighter. This effect is usually negligible for human weight calculations in most contexts but becomes relevant for precise scientific measurements.
  5. Gravitational Field Complexity: For non-spherical bodies or those with large, dense moons, the gravitational field can be complex. The calculator simplifies this by using a single average surface gravity value.
  6. Definition of "Surface": For gas giants like Jupiter and Saturn, there isn't a solid surface. The gravity values used typically correspond to a specific atmospheric pressure level (e.g., the level where atmospheric pressure equals 1 bar), which is a conventional reference point.
  7. Time and Decay: While not directly impacting instantaneous weight, celestial bodies' masses and therefore their gravity can change very slowly over geological timescales due to accretion or loss of material. This is not a factor for short-term weight calculations.
  8. Relativistic Effects: At extreme gravitational fields or speeds, Einstein's theory of relativity becomes relevant. However, for typical planetary surface gravity, Newtonian physics provides an extremely accurate approximation, and relativistic effects are negligible.

Understanding these factors adds depth to the seemingly simple output of a weight calculator on different planets, revealing the complexities of celestial mechanics.

Frequently Asked Questions (FAQ)

Q1: Is my weight the same as my mass?
A: No. Mass is the amount of 'stuff' in you and is constant everywhere. Weight is the force of gravity pulling on your mass. Your mass stays the same on the Moon, but your weight changes because the Moon's gravity is weaker.
Q2: Why is my weight so different on other planets?
A: Planets and moons have different sizes and densities, which determine their gravitational pull. Larger, denser objects generally have stronger gravity, making you weigh more. Smaller, less dense objects have weaker gravity, making you weigh less.
Q3: Can I actually weigh 10 kg on the Moon?
A: If your mass results in an 80 kg weight on Earth, you would weigh about 13 kg on the Moon. It feels like you weigh much less, allowing for higher jumps, but your body's mass remains unchanged.
Q4: Does the atmosphere affect my weight?
A: In space exploration contexts, the primary driver of weight difference is gravity. On planets with thick atmospheres like Earth, air pressure provides a slight buoyant force that makes objects feel marginally lighter than they would in a vacuum. However, for typical human weight calculations, this effect is very small compared to gravitational differences.
Q5: Is the gravity on Jupiter strong enough to crush me?
A: Jupiter has the strongest surface gravity in our solar system (about 2.5 times Earth's). If you weigh 70 kg on Earth, you'd feel like you weigh about 175 kg on Jupiter. This is significantly heavier, but not instantly crushing. However, living on Jupiter poses insurmountable challenges due to its gaseous nature and extreme conditions.
Q6: What gravity does Pluto have?
A: Pluto, though a dwarf planet, has a surface gravity of about 0.62 m/s², which is roughly 6% of Earth's gravity. You would feel very light there.
Q7: Can I use this calculator for stars like the Sun?
A: Our calculator typically focuses on planets and moons. The Sun's gravity is immense, but it's a star, not a planet you could stand on. Calculating weight on a star's surface requires different considerations due to extreme temperatures, density, and fusion processes.
Q8: How accurate are the results from this weight calculator on different planets?
A: The results are highly accurate based on the established average surface gravity values for each celestial body. However, real-world gravity can have minor local variations. This tool is intended for educational and comparative purposes. For precise scientific applications, more detailed gravitational models are used.
var planetGravities = { mercury: 3.70, venus: 8.87, earth: 9.81, moon: 1.62, mars: 3.71, jupiter: 24.79, saturn: 10.44, uranus: 8.69, neptune: 11.15, pluto: 0.62 }; var planetNames = { mercury: "Mercury", venus: "Venus", earth: "Earth", moon: "Moon", mars: "Mars", jupiter: "Jupiter", saturn: "Saturn", uranus: "Uranus", neptune: "Neptune", pluto: "Pluto" }; var chartInstance = null; function validateInput(id, errorId, min, max) { var input = document.getElementById(id); var errorElement = document.getElementById(errorId); var value = parseFloat(input.value); var isValid = true; errorElement.style.display = 'none'; input.style.borderColor = '#ccc'; if (isNaN(value)) { errorElement.textContent = 'Please enter a valid number.'; errorElement.style.display = 'block'; input.style.borderColor = '#dc3545'; isValid = false; } else if (value 5000 && id === "userWeightKg") { // Arbitrary upper limit for practicality errorElement.textContent = 'Weight seems excessively high. Please check the value.'; errorElement.style.display = 'block'; input.style.borderColor = '#ffc107'; isValid = false; } return isValid; } function calculateWeight() { var userWeightKgInput = document.getElementById("userWeightKg"); var selectedPlanetSelect = document.getElementById("selectedPlanet"); var resultsContainer = document.getElementById("results-container"); var displayWeightKg = document.getElementById("displayWeightKg"); var displayPlanetGravity = document.getElementById("displayPlanetGravity"); var displayGravityFactor = document.getElementById("displayGravityFactor"); var displayEarthWeightKg = document.getElementById("displayEarthWeightKg"); var tableBody = document.querySelector("#planetDataTable tbody"); var isValid = true; isValid = validateInput("userWeightKg", "userWeightKgError") && isValid; // Planet selection is a dropdown, no specific validation needed beyond checking if a value exists if (!isValid) { resultsContainer.style.display = 'none'; return; } var userWeightKg = parseFloat(userWeightKgInput.value); var selectedPlanetKey = selectedPlanetSelect.value; var planetName = planetNames[selectedPlanetKey] || "Selected Body"; var planetGravity = planetGravities[selectedPlanetKey]; var earthGravity = planetGravities.earth; if (planetGravity === undefined) { // Handle case where planet key is invalid, though select options should prevent this alert("Invalid planet selected. Please choose from the list."); return; } var gravityFactor = planetGravity / earthGravity; var weightOnPlanetKg = userWeightKg * gravityFactor; displayWeightKg.textContent = weightOnPlanetKg.toFixed(2) + " kg"; displayPlanetGravity.innerHTML = 'Planet Gravity: ' + planetGravity.toFixed(2) + ' m/s²'; displayGravityFactor.innerHTML = 'Gravity Factor: ' + gravityFactor.toFixed(3); displayEarthWeightKg.innerHTML = 'Your Earth Weight: ' + userWeightKg.toFixed(2) + ' kg'; resultsContainer.style.display = 'block'; updateChart(userWeightKg, selectedPlanetKey); updateTable(userWeightKg); } function resetCalculator() { document.getElementById("userWeightKg").value = "70"; document.getElementById("selectedPlanet").value = "earth"; document.getElementById("userWeightKgError").style.display = 'none'; document.getElementById("results-container").style.display = 'none'; if (chartInstance) { chartInstance.destroy(); chartInstance = null; } // Clear table data and redraw with defaults updateTable(70); } function copyResults() { var mainResult = document.getElementById("displayWeightKg").textContent; var planetGravity = document.getElementById("displayPlanetGravity").textContent; var gravityFactor = document.getElementById("displayGravityFactor").textContent; var earthWeight = document.getElementById("displayEarthWeightKg").textContent; var planetName = planetNames[document.getElementById("selectedPlanet").value]; var assumptions = "Assumptions:\n"; assumptions += "- Earth Gravity: " + planetGravities.earth.toFixed(2) + " m/s²\n"; assumptions += "- Your Earth Weight: " + document.getElementById("userWeightKg").value + " kg\n"; var textToCopy = "Weight Calculator Results:\n\n"; textToCopy += "On " + planetName + ": " + mainResult + "\n"; textToCopy += planetGravity + "\n"; textToCopy += gravityFactor + "\n"; textToCopy += earthWeight + "\n\n"; textToCopy += assumptions; // Use a temporary textarea for copying var tempTextArea = document.createElement("textarea"); tempTextArea.value = textToCopy; tempTextArea.style.position = "fixed"; tempTextArea.style.left = "-9999px"; document.body.appendChild(tempTextArea); tempTextArea.focus(); tempTextArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied successfully!' : 'Failed to copy results.'; alert(msg); } catch (err) { alert('Oops, unable to copy'); } document.body.removeChild(tempTextArea); } function updateChart(earthWeight, selectedPlanetKey) { var ctx = document.getElementById('planetChart').getContext('2d'); // Destroy previous chart instance if it exists if (chartInstance) { chartInstance.destroy(); } var planetData = []; var planetLabels = []; var selectedPlanetWeight = 0; for (var key in planetGravities) { var planetLabel = planetNames[key]; var planetGravity = planetGravities[key]; var relativeGravity = planetGravity / planetGravities.earth; var weightOnPlanet = earthWeight * relativeGravity; planetData.push(weightOnPlanet); planetLabels.push(planetLabel); if (key === selectedPlanetKey) { selectedPlanetWeight = weightOnPlanet; } } // Ensure selected planet's weight is prominently displayed, maybe adjust order or style // For simplicity, we'll just plot all planets and highlight the selected one visually if needed. chartInstance = new Chart(ctx, { type: 'bar', data: { labels: planetLabels, datasets: [ { label: 'Your Weight (kg)', data: planetData, backgroundColor: planetLabels.map(function(label) { return label === planetNames[selectedPlanetKey] ? 'rgba(54, 162, 235, 0.7)' : 'rgba(255, 99, 132, 0.2)'; }), borderColor: planetLabels.map(function(label) { return label === planetNames[selectedPlanetKey] ? 'rgba(54, 162, 235, 1)' : 'rgba(255, 99, 132, 1)'; }), borderWidth: 1 } ] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, title: { display: true, text: 'Weight (kg)' } } }, plugins: { legend: { display: false // Custom legend is used below }, title: { display: true, text: 'Your Weight on Various Celestial Bodies' } } } }); } function updateTable(earthWeight) { var tableBody = document.querySelector("#planetDataTable tbody"); tableBody.innerHTML = "; // Clear existing rows for (var key in planetGravities) { var planetName = planetNames[key]; var surfaceGravity = planetGravities[key]; var relativeGravity = surfaceGravity / planetGravities.earth; var weightOnPlanet = earthWeight * relativeGravity; var row = tableBody.insertRow(); var cell1 = row.insertCell(0); var cell2 = row.insertCell(1); var cell3 = row.insertCell(2); var cell4 = row.insertCell(3); cell1.textContent = planetName; cell2.textContent = surfaceGravity.toFixed(2) + " m/s²"; cell3.textContent = relativeGravity.toFixed(3); cell4.textContent = weightOnPlanet.toFixed(2) + " kg"; } } // Initialize calculator on page load document.addEventListener('DOMContentLoaded', function() { // Initial calculation and table/chart update on load calculateWeight(); updateTable(parseFloat(document.getElementById("userWeightKg").value)); // Ensure table reflects initial weight updateChart(parseFloat(document.getElementById("userWeightKg").value), document.getElementById("selectedPlanet").value); }); // Basic Chart.js integration (assuming Chart.js library is available globally or included) // For a pure HTML solution without external libraries, SVG or manual canvas drawing would be needed. // Since Chart.js is extremely common for canvas charts, we'll use it here. // In a real-world scenario, you'd include Chart.js library via CDN or local file. // For this specific output format, we are NOT including external libraries. // Therefore, we'll simulate chart drawing with placeholder logic or require manual inclusion by the user. // *** NOTE: For a truly self-contained HTML file without external JS libraries *** // *** a pure SVG chart or manual canvas rendering would be required. *** // *** The following is a placeholder for how a chart *would* be rendered. *** // *** You MUST include the Chart.js library for this canvas chart to work. *** // Placeholder for Chart.js library inclusion (for demonstration) // // Since we cannot include external libraries as per instructions, this canvas chart will not render without it. // A pure SVG implementation would be more complex to generate dynamically here. // Re-implementing chart update to use pure canvas API if Chart.js is not assumed. // This is significantly more complex and requires manual drawing. // Given the constraints and common practice, assuming Chart.js is the intended path for canvas. // If Chart.js is NOT available, the chart part will fail. // Let's proceed with the assumption that Chart.js is provided externally for the canvas to work. // If not, a pure SVG chart is the alternative, but more verbose to generate purely in JS. // Since the prompt strictly forbids external libraries AND requires dynamic charts, // we must implement either SVG or manual Canvas drawing. // Manually drawing bars on Canvas is tedious. SVG is often better for dynamic charts without libraries. // Let's create a simplified SVG chart as an alternative if Canvas + Chart.js is not permitted. // However, the prompt specifies " so we'll stick to that. // We will assume that the user will include the Chart.js library separately. // If not, the chart element will remain blank. // Re-checking prompt: "No external chart libraries". This means Chart.js is out. // We MUST use native Canvas or pure SVG. // Canvas drawing requires calculating coordinates, lines, text, etc. manually. // SVG is more declarative. // Let's attempt a pure SVG chart for better compliance. // Replace canvas element with SVG and implement SVG chart drawing logic. // —- SVG Chart Implementation —- // Remove // Add // Remove the updateChart function that uses Chart.js // Add a new function to draw SVG bars. // Let's stick to the prompt's instruction to use // and acknowledge that without an external library like Chart.js, it won't render. // The most compliant approach might be to NOT include the script logic for the chart if external libs are forbidden. // OR, provide a VERY basic manual canvas drawing. // Given the complexity and explicit "No external chart libraries", I will provide the HTML structure for the canvas, // but the JS logic for drawing on canvas manually will be omitted here to avoid excessive length and complexity for a manual draw. // The updateChart function above is commented out as it relies on Chart.js. // If a functional, native JS chart is absolutely mandatory, a simplified SVG approach is more feasible. // However, the prompt specified ". // FINAL DECISION: Keep the Canvas element. The `updateChart` function is removed as it implies Chart.js. // The table and results will still function. The chart will be a blank canvas unless Chart.js is added externally. // The instruction "No external chart libraries" is paramount. // Removing the Chart.js-dependent `updateChart` function and its calls. // If chart functionality is essential and no libraries allowed, a more involved pure JS Canvas or SVG implementation is required. // Given the scope, I will keep the HTML canvas element and skip the JS drawing logic to adhere strictly to "no external libraries". // The table and text results will be fully functional. // Re-evaluating: "At least one dynamic chart using: Native OR Pure SVG ()" // This implies I MUST implement it natively. Canvas manual drawing is possible. // — Manual Canvas Drawing Implementation — var initialEarthWeight = 70; // Default for initial chart setup var initialSelectedPlanet = "earth"; // Default for initial chart setup function drawCanvasChart(earthWeight, selectedPlanetKey) { var canvas = document.getElementById('planetChart'); if (!canvas.getContext) { return; // Browser doesn't support canvas } var ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear previous drawing var chartHeight = canvas.height; var chartWidth = canvas.width; var barPadding = 5; var labelAreaHeight = 40; // Space for labels at bottom var titleAreaHeight = 30; // Space for title at top var usableChartHeight = chartHeight – labelAreaHeight – titleAreaHeight; var planetData = []; var planetLabels = []; var planetColors = []; var planetKeys = Object.keys(planetGravities); // Populate data for (var i = 0; i < planetKeys.length; i++) { var key = planetKeys[i]; var planetName = planetNames[key]; var planetGravity = planetGravities[key]; var relativeGravity = planetGravity / planetGravities.earth; var weightOnPlanet = earthWeight * relativeGravity; planetData.push(weightOnPlanet); planetLabels.push(planetName); planetColors.push(key === selectedPlanetKey ? 'rgba(54, 162, 235, 0.7)' : 'rgba(255, 99, 132, 0.2)'); } // Find max weight for scaling var maxWeight = Math.max.apply(null, planetData); if (maxWeight === 0) maxWeight = 1; // Avoid division by zero var barWidth = (chartWidth / planetLabels.length) – barPadding * 2; var scaleY = usableChartHeight / maxWeight; // Draw Title ctx.fillStyle = "#004a99"; ctx.font = "bold 16px Segoe UI"; ctx.textAlign = "center"; ctx.fillText("Your Weight on Various Celestial Bodies", chartWidth / 2, titleAreaHeight / 2); // Draw Bars and Labels ctx.font = "12px Segoe UI"; ctx.textAlign = "center"; for (var i = 0; i < planetData.length; i++) { var barHeight = planetData[i] * scaleY; var xPos = i * (chartWidth / planetLabels.length) + barPadding; var yPos = chartHeight – labelAreaHeight – barHeight; ctx.fillStyle = planetColors[i]; ctx.fillRect(xPos, yPos, barWidth, barHeight); // Draw Label ctx.fillStyle = "#333"; ctx.fillText(planetLabels[i], xPos + barWidth / 2, chartHeight – labelAreaHeight / 3); // Draw Value Label above bar ctx.fillStyle = "#004a99"; ctx.fillText(planetData[i].toFixed(1) + " kg", xPos + barWidth / 2, yPos – 5); } // Draw Y-axis labels (simplified) ctx.fillStyle = "#666"; ctx.textAlign = "right"; var numYLabels = 5; for (var i = 0; i <= numYLabels; i++) { var yValue = Math.round((maxWeight / numYLabels) * i); var yPos = chartHeight – labelAreaHeight – (yValue * scaleY); if (yPos < titleAreaHeight) yPos = titleAreaHeight; // Ensure labels don't overlap title ctx.fillText(yValue + " kg", chartWidth – 10, yPos + 5); } ctx.beginPath(); ctx.moveTo(50, titleAreaHeight); ctx.lineTo(50, chartHeight – labelAreaHeight); ctx.strokeStyle = "#ccc"; ctx.stroke(); } // Replace the old updateChart call with drawCanvasChart function updateChartNative(earthWeight, selectedPlanetKey) { drawCanvasChart(earthWeight, selectedPlanetKey); } // Update the calculateWeight and resetCalculator to call the new function function calculateWeight() { var userWeightKgInput = document.getElementById("userWeightKg"); var selectedPlanetSelect = document.getElementById("selectedPlanet"); var resultsContainer = document.getElementById("results-container"); var displayWeightKg = document.getElementById("displayWeightKg"); var displayPlanetGravity = document.getElementById("displayPlanetGravity"); var displayGravityFactor = document.getElementById("displayGravityFactor"); var displayEarthWeightKg = document.getElementById("displayEarthWeightKg"); var tableBody = document.querySelector("#planetDataTable tbody"); var isValid = true; isValid = validateInput("userWeightKg", "userWeightKgError") && isValid; if (!isValid) { resultsContainer.style.display = 'none'; return; } var userWeightKg = parseFloat(userWeightKgInput.value); var selectedPlanetKey = selectedPlanetSelect.value; var planetName = planetNames[selectedPlanetKey] || "Selected Body"; var planetGravity = planetGravities[selectedPlanetKey]; var earthGravity = planetGravities.earth; if (planetGravity === undefined) { alert("Invalid planet selected. Please choose from the list."); return; } var gravityFactor = planetGravity / earthGravity; var weightOnPlanetKg = userWeightKg * gravityFactor; displayWeightKg.textContent = weightOnPlanetKg.toFixed(2) + " kg"; displayPlanetGravity.innerHTML = 'Planet Gravity: ' + planetGravity.toFixed(2) + ' m/s²'; displayGravityFactor.innerHTML = 'Gravity Factor: ' + gravityFactor.toFixed(3); displayEarthWeightKg.innerHTML = 'Your Earth Weight: ' + userWeightKg.toFixed(2) + ' kg'; resultsContainer.style.display = 'block'; updateChartNative(userWeightKg, selectedPlanetKey); // Use native drawing updateTable(userWeightKg); } function resetCalculator() { document.getElementById("userWeightKg").value = "70"; document.getElementById("selectedPlanet").value = "earth"; document.getElementById("userWeightKgError").style.display = 'none'; document.getElementById("results-container").style.display = 'none'; // Call updateChartNative for reset updateChartNative(70, "earth"); updateTable(70); } // Update the DOMContentLoaded event to call the native chart function document.addEventListener('DOMContentLoaded', function() { updateTable(parseFloat(document.getElementById("userWeightKg").value)); updateChartNative(parseFloat(document.getElementById("userWeightKg").value), document.getElementById("selectedPlanet").value); });

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