Best Armour for Weight Ratio Calculator Ds3

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Best Armour for Weight Ratio Calculator DS3

Optimize your Equip Load for Maximum Effectiveness in Dark Souls 3

DS3 Armour Weight Ratio Calculator

Your total current equip load from weapons, rings, etc.
Your character's maximum equip load (affected by Vitality & equipment).
Minimum poise you aim for (e.g., 40 is a common breakpoint).
Weight of the specific armour set you are considering.
Total physical defense rating of the armour set.
Poise provided by the specific armour set.

Your Armour Analysis

Weight Ratio Score (Higher is better)
Defence-to-Weight:
Poise-to-Weight:
Equip Load %:
Poise Fulfilled:
Formula Explanation:
Weight Ratio Score = (Defence / Armour Weight) * (Poise / Armour Weight)
This aims to maximize defense and poise per unit of weight, assuming desired poise is met.

Armour Performance Comparison

Armour Set Stats

Example Armour Sets (Data for Chart)

Armour Set Weight (kg) Defence Poise Defence/Weight Poise/Weight Weight Ratio Score
Comparison of popular DS3 armour sets.

What is the Best Armour for Weight Ratio in DS3?

In Dark Souls 3, "best armour for weight ratio" refers to finding armour sets that provide the most defensive benefits and poise for the least amount of equip load. Unlike traditional RPGs where you might seek raw defense above all else, Dark Souls 3's combat mechanics heavily rely on equip load. Staying below certain thresholds (like 70% for medium roll, or under 30% for fast roll) is crucial for effective dodging. Therefore, maximizing your defense and poise without exceeding your weight limit is a key strategic decision for any player aiming for an optimized build. This isn't just about tanking hits; it's about balancing survivability with mobility. Players often refer to this as finding the "sweet spot" in their armour choices, ensuring they can withstand attacks while maintaining the agility needed to evade enemy assaults. The best armour for weight ratio calculator DS3 helps players quantify this balance.

Who Should Use This Calculator?

This calculator is invaluable for:

  • PvE Players: Those looking to survive challenging boss fights and areas with maximum efficiency.
  • PvP Enthusiasts: Players who need to understand the trade-offs between poise, defense, and stamina regeneration (which is tied to roll speed).
  • Build Creators: Anyone meticulously planning their character's stats and equipment for optimal performance.
  • Fashion Souls Participants: While fashion is paramount, even the most stylish players need to manage their equip load effectively.

Common Misconceptions

Several myths surround armour in Dark Souls 3:

  • "Heaviest armour is always best": This ignores the critical impact of equip load on dodge mechanics.
  • "Poise only matters for PvP": While more pronounced in PvP, high poise can prevent stagger from many PvE attacks, allowing you to land critical hits or finish combos.
  • "Defence stats are everything": While important, defense scales less effectively than managing your equip load and utilizing poise. A heavily armored character that rolls slowly is often more vulnerable than a lighter, more agile one.

Understanding the best armour for weight ratio calculator DS3 clarifies these points.

DS3 Armour Weight Ratio Formula and Mathematical Explanation

The core idea behind optimizing armour for weight ratio in Dark Souls 3 is to maximize the protective stats (Defense and Poise) relative to the weight they cost. We can quantify this with a "Weight Ratio Score".

Step-by-Step Derivation

  1. Calculate Defence Efficiency: Divide the total physical defence of an armour set by its weight. This gives you 'Defence per Kilogram'.
  2. Calculate Poise Efficiency: Divide the total poise provided by an armour set by its weight. This gives you 'Poise per Kilogram'.
  3. Check Poise Requirement: Compare the armour set's poise value against your desired minimum poise. If it doesn't meet your needs, its overall effectiveness for your build is diminished, regardless of other stats.
  4. Calculate Weight Ratio Score: If the poise requirement is met, multiply the Defence Efficiency by the Poise Efficiency. This combined score represents the overall value you get from the armour set per unit of weight.

Variable Explanations

Let's define the variables used in our best armour for weight ratio calculator DS3:

  • Current Total Weight (kg): The sum of your character's current equipped items' weight (weapons, rings, other armour pieces not being evaluated).
  • Max Equip Load (kg): The absolute maximum weight your character can carry before significantly penalizing rolls (typically 70% of Max Equip Load for medium roll).
  • Desired Poise: The minimum poise value you want your character to have after equipping the armour set.
  • Armour Weight (kg): The weight of the specific armour piece or set you are considering.
  • Total Defence (Physical): The combined physical defense rating provided by the armour set.
  • Armour Poise: The poise value provided by the armour set.

Variables Table:

Variable Meaning Unit Typical Range (DS3)
Current Total Weight Weight of all gear except the armour set being tested. kg 20.0 – 90.0+
Max Equip Load Maximum weight capacity of the character. kg 70.0 – 120.0+ (with rings/Vigor)
Desired Poise Target poise threshold for effective trading/stagger resistance. Points 30.0 – 60.0+
Armour Weight Weight of the specific armour set (e.g., Knight Set, Lothric Knight Set). kg 2.0 – 30.0+
Total Defence Sum of physical defense across all 4 armour pieces. Points 100 – 600+
Armour Poise Sum of poise across all 4 armour pieces. Points 10 – 100+
Equip Load % (Current Total Weight + Armour Weight) / Max Equip Load * 100 % < 30% (Fast Roll), < 70% (Medium Roll)
Weight Ratio Score (Defence / Armour Weight) * (Poise / Armour Weight) [if Poise >= Desired Poise] (Points^2) / kg^2 Highly variable, aim for optimization

Practical Examples (Real-World Use Cases)

Let's see how the best armour for weight ratio calculator DS3 works with practical scenarios:

Example 1: The Stagger-Resistant Knight

Scenario: A player wants to maintain medium roll (under 70% equip load) and requires at least 40 poise to reliably trade hits during boss fights. Their current gear (excluding chest/gauntlets/helmet/leggings) weighs 60kg, and their Max Equip Load is 150kg.

Considered Armour Set: Havel's Set

  • Weight: 35.0 kg
  • Defence: 450
  • Poise: 65

Inputs for Calculator:

  • Current Total Weight: 60.0 kg
  • Max Equip Load: 150.0 kg
  • Desired Poise: 40.0
  • Armour Weight: 35.0 kg
  • Total Defence: 450
  • Armour Poise: 65

Calculator Output:

  • Equip Load %: (60.0 + 35.0) / 150.0 * 100 = 56.7% (Below 70%, so Medium Roll is possible)
  • Poise Fulfilled: Yes (65 >= 40)
  • Defence/Weight: 450 / 35.0 = 12.86
  • Poise/Weight: 65 / 35.0 = 1.86
  • Weight Ratio Score: 12.86 * 1.86 = 23.90 (Primary Result)

Interpretation: Havel's set offers immense poise and defense, fulfilling the player's needs. The score of 23.90 indicates strong performance despite its high weight, as it allows for effective trading while maintaining a medium roll.

Example 2: The Agile Undead

Scenario: A player prioritizes fast roll (under 30% equip load) and needs decent defense, but poise is a secondary concern. Their current gear weighs 30kg, and Max Equip Load is 100kg. They desire at least 25 poise.

Considered Armour Set: Elite Knight Set

  • Weight: 18.5 kg
  • Defence: 300
  • Poise: 35

Inputs for Calculator:

  • Current Total Weight: 30.0 kg
  • Max Equip Load: 100.0 kg
  • Desired Poise: 25.0
  • Armour Weight: 18.5 kg
  • Total Defence: 300
  • Armour Poise: 35

Calculator Output:

  • Equip Load %: (30.0 + 18.5) / 100.0 * 100 = 48.5% (Exceeds 30%, Fast Roll NOT possible with this set AND current weight)
  • Poise Fulfilled: Yes (35 >= 25)
  • Defence/Weight: 300 / 18.5 = 16.22
  • Poise/Weight: 35 / 18.5 = 1.89
  • Weight Ratio Score: 16.22 * 1.89 = 30.65 (Primary Result)

Interpretation: The Elite Knight set provides a much higher Weight Ratio Score (30.65) than Havel's in the previous example. However, the crucial takeaway is that the total equip load (48.5%) would prevent a fast roll. The player would need to shed weight elsewhere or choose a lighter set to achieve their fast roll goal. This highlights how the best armour for weight ratio calculator DS3 forces consideration of total loadout.

How to Use This Best Armour for Weight Ratio Calculator DS3

Using our calculator is straightforward and designed to give you actionable insights for your Dark Souls 3 character build.

Step-by-Step Instructions:

  1. Input Current Load: Enter the total weight of your weapons, rings, and any armour pieces you plan to keep into the "Current Total Weight (kg)" field.
  2. Enter Max Equip Load: Input your character's maximum equip load stat, which increases with Vitality investment and certain equipment.
  3. Set Desired Poise: Specify the minimum poise value you aim for. Common breakpoints are around 40 for medium roll builds or 25-30 for lighter builds.
  4. Input Armour Set Stats: Fill in the "Armour Weight (kg)", "Total Defence (Physical)", and "Armour Poise" for the specific set you are evaluating.
  5. Click Calculate: Press the "Calculate Best Armour" button.

How to Read Results:

  • Primary Result (Weight Ratio Score): This is the main score. A higher number indicates better overall defense and poise efficiency per kilogram of weight. It's calculated only if your poise and equip load requirements are met.
  • Equip Load %: Shows your character's total equip load percentage with the new armour added. Crucial for determining roll speed (Fast Roll <30%, Medium Roll <70%).
  • Poise Fulfilled: A simple 'Yes' or 'No' indicating if the armour set meets your "Desired Poise" requirement.
  • Defence-to-Weight & Poise-to-Weight: These intermediate values show the efficiency of the armour set for each stat individually.

Decision-Making Guidance:

Use the "Weight Ratio Score" as a primary guide. Compare scores between different armour sets. Remember:

  • Always ensure your final "Equip Load %" meets your desired roll speed (<30% or <70%). If it exceeds your threshold, the score is less relevant as the trade-off is too severe.
  • Prioritize meeting your "Desired Poise" if you intend to trade hits effectively.
  • A higher score generally means you're getting more 'bang for your buck' in terms of stats versus weight.
  • Use the "Reset Values" button to easily test new armour sets.
  • The generated chart and table provide visual comparisons to help you identify top-performing sets quickly.

Key Factors That Affect DS3 Armour Weight Ratio Results

Several elements influence the effectiveness of your armour choices and the results from our calculator. Understanding these is key to mastering your build.

  1. Vitality Investment: This is the most direct stat affecting your Max Equip Load. More Vitality means you can wear heavier armour while maintaining your desired roll speed. A higher Max Equip Load inherently makes heavier armours more viable.
  2. Equip Load Thresholds: Knowing the exact percentages for fast roll (<30%), medium roll (70%) is critical. Our calculator helps check this, but ultimately, your build must stay within these limits. Exceeding them drastically penalizes your ability to evade attacks.
  3. Poise Breakpoints: Different tiers of poise offer distinct advantages. For instance, reaching ~40 poise allows you to withstand lighter attacks without staggering, enabling combo extensions or safer trades. Reaching higher poise values (50+) allows you to trade with heavier attacks. Choosing armour that hits your target breakpoint efficiently is vital.
  4. Specific Armour Set Properties: Not all armour is created equal. Some sets are incredibly heavy but offer marginal gains in defense (e.g., Havel's). Others are lighter but provide surprisingly good poise (e.g., Exile Set pieces). Always check the individual stats and weights. This best armour for weight ratio calculator DS3 helps quantify these differences.
  5. Weapon and Ring Weights: Your chosen weapons and rings significantly contribute to your total weight. A heavy weapon or rings like the Ring of Favor +3 might force you into lighter armour choices to maintain roll speed. Balancing these is part of effective build crafting.
  6. Player Skill and Playstyle: A highly skilled player might prioritize mobility (fast roll) and sacrifice some defense/poise. Conversely, a player who prefers to absorb hits might invest more heavily in Vitality and poise, accepting a medium roll. The "best" ratio is subjective to your preferred way of playing.
  7. Enemy Attack Patterns: The type and timing of attacks you face influence how much poise you need. Some bosses have rapid, lighter attacks that chip away at poise, while others have slower, heavy-hitting attacks that require higher poise to resist staggering.

Frequently Asked Questions (FAQ)

  • Q: What is the optimal equip load percentage in Dark Souls 3?
    A: For most players, the goal is to stay below 70% equip load for a medium roll, which offers a good balance between defense and agility. Staying below 30% provides a fast roll, ideal for highly evasive playstyles. Our calculator helps you assess your loadout against these thresholds.
  • Q: Does physical defense actually matter much?
    A: Yes, physical defense reduces the damage taken from physical attacks. While not as impactful as managing your equip load and poise, higher defense allows you to survive more hits or take less damage during trades. The Defence-to-Weight ratio helps find efficient defense.
  • Q: Is it better to have high defense or high poise for the same weight?
    A: This depends heavily on your playstyle. If you intend to trade hits often, poise is more critical. If you prefer dodging and only blocking/absorbing occasional hits, defense might be prioritized. The Weight Ratio Score attempts to balance both, but you may need to adjust based on your needs.
  • Q: Can I use this calculator for specific armour pieces like just a chest piece?
    A: Yes. If you are evaluating only one piece, enter the weight, defense, and poise of that single piece into the "Armour Weight", "Total Defence", and "Armour Poise" fields. Ensure "Current Total Weight" reflects your load *without* that piece.
  • Q: How does Frost Resistance or Fire Resistance factor in?
    A: This calculator focuses on the physical defense and poise weight ratio, which are the most universally applicable stats for build optimization. Elemental resistances are important but are typically secondary considerations and vary greatly depending on the enemy or PvP matchup.
  • Q: What are the best armour sets in DS3 for weight ratio?
    A: Sets like the Knight Set, Lothric Knight Set, Exile Set, and pieces from the Gundyr's Set often provide excellent defense and poise for their weight. However, the "best" is situational and depends on your specific build goals and current weight load. Use the calculator to compare.
  • Q: My Weight Ratio Score is low, but the Armour Poise is very high. What does this mean?
    A: This suggests the armour set is very heavy relative to the defense and poise it provides. While it might meet your poise requirement, it's inefficient in terms of weight cost. You might need to reduce weight elsewhere or find a lighter set to maintain optimal roll mechanics.
  • Q: How do I calculate my Max Equip Load?
    A: Max Equip Load is primarily increased by investing points into the Vitality stat. Items like the Ring of Favor and Prisoner's Chain also boost it. You can see your current Max Equip Load stat on your character status screen in-game.

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var canvas = document.getElementById('armourChart'); var ctx = canvas.getContext('2d'); var armourChartInstance = null; var exampleArmours = [ { name: "Knight Set", weight: 18.4, defense: 305, poise: 35, defPerWeight: 16.58, poisePerWeight: 1.90, score: 31.50 }, { name: "Lothric Knight Set", weight: 15.6, defense: 280, poise: 32, defPerWeight: 17.95, poisePerWeight: 2.05, score: 36.80 }, { name: "Elite Knight Set", weight: 18.5, defense: 300, poise: 35, defPerWeight: 16.22, poisePerWeight: 1.89, score: 30.65 }, { name: "Black Knight Set", weight: 25.2, defense: 370, poise: 47, defPerWeight: 14.68, poisePerWeight: 1.87, score: 27.45 }, { name: "Havel's Set", weight: 35.0, defense: 450, poise: 65, defPerWeight: 12.86, poisePerWeight: 1.86, score: 23.90 }, { name: "Cathedral Knight Set", weight: 26.5, defense: 380, poise: 50, defPerWeight: 14.34, poisePerWeight: 1.89, score: 27.10 }, { name: "Dragonscale Set", weight: 23.8, defense: 355, poise: 40, defPerWeight: 14.92, poisePerWeight: 1.68, score: 25.06 }, { name: "Alva Set", weight: 13.8, defense: 245, poise: 28, defPerWeight: 17.75, poisePerWeight: 2.03, score: 36.03 }, { name: "Northern Garb", weight: 6.2, defense: 120, poise: 15, defPerWeight: 19.35, poisePerWeight: 2.42, score: 46.81 } ]; function updateTableAndChart() { var tableBody = document.getElementById('armourTableBody'); tableBody.innerHTML = "; // Clear existing rows exampleArmours.forEach(function(armour) { var row = tableBody.insertRow(); row.insertCell(0).textContent = armour.name; row.insertCell(1).textContent = armour.weight.toFixed(1); row.insertCell(2).textContent = armour.defense; row.insertCell(3).textContent = armour.poise; row.insertCell(4).textContent = armour.defPerWeight.toFixed(2); row.insertCell(5).textContent = armour.poisePerWeight.toFixed(2); row.insertCell(6).textContent = armour.score.toFixed(2); }); // Chart Data Preparation var labels = exampleArmours.map(function(a) { return a.name; }); var defensePerWeightData = exampleArmours.map(function(a) { return a.defPerWeight; }); var poisePerWeightData = exampleArmours.map(function(a) { return a.poisePerWeight; }); // Destroy previous chart instance if it exists if (armourChartInstance) { armourChartInstance.destroy(); } // Create new chart armourChartInstance = new Chart(ctx, { type: 'bar', // Use bar chart for better comparison of multiple series data: { labels: labels, datasets: [{ label: 'Defence / Weight (kg)', data: defensePerWeightData, backgroundColor: 'rgba(0, 74, 153, 0.6)', // Primary color borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 1 }, { label: 'Poise / Weight (kg)', data: poisePerWeightData, backgroundColor: 'rgba(40, 167, 69, 0.6)', // Success color borderColor: 'rgba(40, 167, 69, 1)', borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, title: { display: true, text: 'Efficiency Score' } }, x: { title: { display: true, text: 'Armour Set' } } }, plugins: { tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y.toFixed(2); } return label; } } }, legend: { position: 'top', } } } }); } function validateInput(id, min, max) { var input = document.getElementById(id); var errorDiv = document.getElementById(id + 'Error'); var value = parseFloat(input.value); errorDiv.textContent = "; // Clear previous error if (isNaN(value)) { errorDiv.textContent = 'Please enter a valid number.'; return false; } if (value < min) { errorDiv.textContent = 'Value cannot be negative.'; // Allow 0 for some inputs if sensible, otherwise check context if (id === 'currentWeight' || id === 'armorWeight') { // Minimal weight can be 0 technically if (value < 0) errorDiv.textContent = 'Weight cannot be negative.'; else errorDiv.textContent = ''; // Allow 0 weight } else if (value max) { errorDiv.textContent = 'Value out of range.'; return false; } return true; } function calculateWeightRatio() { var inputsValid = true; inputsValid &= validateInput('currentWeight', 0); inputsValid &= validateInput('maxEquipLoad', 0); inputsValid &= validateInput('poiseValue', 0); inputsValid &= validateInput('armorWeight', 0); inputsValid &= validateInput('armorDefense', 0); inputsValid &= validateInput('armorPoise', 0); if (!inputsValid) { return; } var currentWeight = parseFloat(document.getElementById('currentWeight').value); var maxEquipLoad = parseFloat(document.getElementById('maxEquipLoad').value); var desiredPoise = parseFloat(document.getElementById('poiseValue').value); var armorWeight = parseFloat(document.getElementById('armorWeight').value); var armorDefense = parseFloat(document.getElementById('armorDefense').value); var armorPoise = parseFloat(document.getElementById('armorPoise').value); var totalWeight = currentWeight + armorWeight; var equipLoadPercent = (totalWeight / maxEquipLoad) * 100; var poiseFulfilled = armorPoise >= desiredPoise; var defensePerWeight = 0; var poisePerWeight = 0; var weightRatioScore = 0; var primaryResultText = "N/A"; if (armorWeight > 0) { defensePerWeight = armorDefense / armorWeight; poisePerWeight = armorPoise / armorWeight; if (poiseFulfilled) { weightRatioScore = defensePerWeight * poisePerWeight; primaryResultText = weightRatioScore.toFixed(2); } else { primaryResultText = "Poise Not Met"; } } var resultsContainer = document.getElementById('resultsContainer'); var primaryResultDiv = document.getElementById('primaryResult'); var intermediate1Div = document.getElementById('intermediate1'); var intermediate2Div = document.getElementById('intermediate2'); var intermediate3Div = document.getElementById('intermediate3'); var intermediate4Div = document.getElementById('intermediate4'); if (primaryResultText === "N/A" || primaryResultText === "Poise Not Met") { primaryResultDiv.textContent = primaryResultText; primaryResultDiv.style.color = "#dc3545"; // Red for errors/not met } else { primaryResultDiv.textContent = primaryResultText; primaryResultDiv.style.color = getComputedStyle(document.documentElement).getPropertyValue('–success-color'); // Green for good score } intermediate1Div.innerHTML = "Defence-to-Weight: " + (defensePerWeight > 0 ? defensePerWeight.toFixed(2) : "–"); intermediate2Div.innerHTML = "Poise-to-Weight: " + (poisePerWeight > 0 ? poisePerWeight.toFixed(2) : "–"); intermediate3Div.innerHTML = "Equip Load %: " + (maxEquipLoad > 0 ? equipLoadPercent.toFixed(1) + "%" : "–"); intermediate4Div.innerHTML = "Poise Fulfilled: " + (poiseFulfilled ? "Yes" : "No"); // Adjust primary result color based on score and equip load if (!poiseFulfilled || equipLoadPercent >= 70.0) { primaryResultDiv.style.color = "#dc3545″; // Red if poise not met or medium/fat roll primaryResultDiv.textContent = primaryResultText + " (Exceeds 70% Load)"; } else if (equipLoadPercent < 30.0) { primaryResultDiv.style.color = "#ffc107"; // Yellow/Orange for fast roll benefit } else { primaryResultDiv.style.color = getComputedStyle(document.documentElement).getPropertyValue('–success-color'); // Green for medium roll met } } function resetCalculator() { document.getElementById('currentWeight').value = '70.0'; document.getElementById('maxEquipLoad').value = '140.0'; document.getElementById('poiseValue').value = '40.0'; document.getElementById('armorWeight').value = '15.0'; document.getElementById('armorDefense').value = '200.0'; document.getElementById('armorPoise').value = '30.0'; // Clear errors document.getElementById('currentWeightError').textContent = ''; document.getElementById('maxEquipLoadError').textContent = ''; document.getElementById('poiseValueError').textContent = ''; document.getElementById('armorWeightError').textContent = ''; document.getElementById('armorDefenseError').textContent = ''; document.getElementById('armorPoiseError').textContent = ''; calculateWeightRatio(); // Recalculate with defaults } function copyResults() { var currentWeight = document.getElementById('currentWeight').value; var maxEquipLoad = document.getElementById('maxEquipLoad').value; var desiredPoise = document.getElementById('poiseValue').value; var armorWeight = document.getElementById('armorWeight').value; var armorDefense = document.getElementById('armorDefense').value; var armorPoise = document.getElementById('armorPoise').value; var primaryResult = document.getElementById('primaryResult').textContent; var intermediate1 = document.getElementById('intermediate1').textContent; var intermediate2 = document.getElementById('intermediate2').textContent; var intermediate3 = document.getElementById('intermediate3').textContent; var intermediate4 = document.getElementById('intermediate4').textContent; var formulaText = "Formula: (Defence / Armour Weight) * (Poise / Armour Weight) – Calculated only if Desired Poise is met."; var resultsToCopy = "— Armour Weight Ratio Analysis (DS3) —\n\n"; resultsToCopy += "Inputs:\n"; resultsToCopy += "- Current Total Weight: " + currentWeight + " kg\n"; resultsToCopy += "- Max Equip Load: " + maxEquipLoad + " kg\n"; resultsToCopy += "- Desired Poise: " + desiredPoise + "\n"; resultsToCopy += "- Armour Weight: " + armorWeight + " kg\n"; resultsToCopy += "- Armour Defence: " + armorDefense + "\n"; resultsToCopy += "- Armour Poise: " + armorPoise + "\n\n"; resultsToCopy += "Results:\n"; resultsToCopy += "- Weight Ratio Score: " + primaryResult + "\n"; resultsToCopy += "- " + intermediate1 + "\n"; resultsToCopy += "- " + intermediate2 + "\n"; resultsToCopy += "- " + intermediate3 + "\n"; resultsToCopy += "- " + intermediate4 + "\n\n"; resultsToCopy += "- Key Assumption: " + formulaText + "\n"; // Use navigator.clipboard for modern browsers if (navigator.clipboard && navigator.clipboard.writeText) { navigator.clipboard.writeText(resultsToCopy).then(function() { alert('Results copied to clipboard!'); }).catch(function(err) { console.error('Failed to copy: ', err); fallbackCopyTextToClipboard(resultsToCopy); }); } else { fallbackCopyTextToClipboard(resultsToCopy); } } function fallbackCopyTextToClipboard(text) { var textArea = document.createElement("textarea"); textArea.value = text; textArea.style.position = "fixed"; // Avoid scrolling to bottom textArea.style.left = "-9999px"; textArea.style.top = "-9999px"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'successful' : 'unsuccessful'; alert('Results copied to clipboard! (' + msg + ')'); } catch (err) { alert('Oops, unable to copy. Please copy manually.'); } document.body.removeChild(textArea); } // Initial calculation and chart update on page load document.addEventListener('DOMContentLoaded', function() { calculateWeightRatio(); updateTableAndChart(); // Add event listeners for real-time updates on input change var inputs = document.querySelectorAll('.loan-calc-container input'); inputs.forEach(function(input) { input.addEventListener('input', calculateWeightRatio); }); });

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