Blender Cant Calculate Weights

Blender Object Weight Calculator – Calculate Mass in Blender :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ccc; –card-background: #ffffff; –error-color: #dc3545; } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 0; display: flex; justify-content: center; padding-top: 20px; padding-bottom: 20px; } .container { max-width: 980px; width: 95%; margin: 0 auto; background-color: var(–card-background); padding: 30px; border-radius: 8px; box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1); } h1, h2, h3 { color: var(–primary-color); text-align: center; margin-bottom: 20px; } h1 { font-size: 2.2em; margin-bottom: 10px; } h2 { font-size: 1.8em; border-bottom: 2px solid var(–primary-color); padding-bottom: 10px; margin-top: 40px; } h3 { font-size: 1.4em; margin-top: 30px; margin-bottom: 15px; color: #555; } .calculator-wrapper { background-color: #eef3f7; 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border: none; border-radius: 5px; cursor: pointer; font-size: 1em; font-weight: bold; transition: background-color 0.3s ease, transform 0.2s ease; text-transform: uppercase; letter-spacing: 0.5px; } .btn-primary { background-color: var(–primary-color); color: white; } .btn-primary:hover { background-color: #003b7a; transform: translateY(-2px); } .btn-secondary { background-color: #6c757d; color: white; } .btn-secondary:hover { background-color: #5a6268; transform: translateY(-2px); } .btn-reset { background-color: #ffc107; color: #212529; } .btn-reset:hover { background-color: #e0a800; transform: translateY(-2px); } .btn-copy { background-color: var(–success-color); color: white; } .btn-copy:hover { background-color: #218838; transform: translateY(-2px); } .results-wrapper { margin-top: 30px; padding: 25px; border: 1px solid var(–border-color); border-radius: 8px; background-color: var(–card-background); text-align: center; } .results-wrapper h3 { margin-top: 0; color: var(–primary-color); text-align: left; } .main-result { font-size: 2.2em; font-weight: bold; color: var(–primary-color); background-color: #e0f0ff; padding: 15px 25px; border-radius: 6px; margin: 20px auto; display: inline-block; min-width: 250px; box-shadow: inset 0 0 10px rgba(0, 74, 153, 0.1); } .intermediate-results { display: flex; flex-wrap: wrap; justify-content: center; gap: 20px; margin-top: 25px; font-size: 1.1em; } .intermediate-results div { background-color: #f0f8ff; padding: 15px 20px; border-radius: 5px; border: 1px solid #cce5ff; text-align: center; box-shadow: 0 2px 5px rgba(0, 0, 0, 0.05); } .intermediate-results span { font-weight: bold; display: block; font-size: 1.3em; color: var(–primary-color); margin-bottom: 5px; } .formula-explanation { margin-top: 25px; font-style: italic; color: #555; text-align: center; font-size: 0.95em; } .chart-container { margin-top: 30px; padding: 25px; border: 1px solid var(–border-color); border-radius: 8px; background-color: var(–card-background); } .chart-container h3 { margin-top: 0; text-align: left; color: var(–primary-color); } canvas { max-width: 100%; height: auto !important; /* Ensure responsiveness */ } .table-container { margin-top: 30px; padding: 25px; border: 1px solid var(–border-color); border-radius: 8px; background-color: var(–card-background); overflow-x: auto; } .table-container h3 { margin-top: 0; text-align: left; color: var(–primary-color); } table { width: 100%; border-collapse: collapse; margin-top: 15px; } th, td { padding: 12px 15px; text-align: left; border-bottom: 1px solid #ddd; } thead th { background-color: #f2f8ff; color: var(–primary-color); font-weight: bold; border-bottom: 2px solid var(–border-color); } tbody tr:nth-child(even) { background-color: #f9fdfd; } tbody tr:hover { background-color: #eef8ff; } .article-content { margin-top: 40px; background-color: var(–card-background); padding: 30px; border-radius: 8px; border: 1px solid var(–border-color); } .article-content p, .article-content ul, .article-content ol { margin-bottom: 1.2em; font-size: 1.1em; } .article-content ul, .article-content ol { padding-left: 25px; } .article-content li { margin-bottom: 0.8em; } .article-content strong { color: var(–primary-color); } .article-content a { color: var(–primary-color); text-decoration: none; font-weight: bold; border-bottom: 1px dotted var(–primary-color); } .article-content a:hover { text-decoration: underline; } .faq-section { margin-top: 30px; padding: 25px; background-color: #f0f8ff; border-radius: 8px; border: 1px solid #d0e0f0; } .faq-section h3 { margin-top: 0; text-align: left; color: var(–primary-color); } .faq-item { margin-bottom: 15px; } .faq-item .question { font-weight: bold; color: var(–primary-color); cursor: pointer; display: block; padding: 10px; border-radius: 4px; transition: background-color 0.2s ease; } .faq-item .question:hover { background-color: #e0e9f0; } .faq-item .answer { display: none; padding: 10px; margin-top: 8px; border-left: 3px solid var(–primary-color); background-color: #f8f9fa; border-radius: 0 0 4px 4px; } .faq-item .answer.visible { display: block; } .related-links-section { margin-top: 30px; padding: 25px; background-color: #eef3f7; border-radius: 8px; border: 1px solid #d0e0f0; } .related-links-section h3 { margin-top: 0; text-align: left; color: var(–primary-color); } .related-links-section ul { list-style: none; padding: 0; } .related-links-section li { margin-bottom: 15px; padding: 10px; border-bottom: 1px dashed #ccc; } .related-links-section li:last-child { border-bottom: none; } .related-links-section a { font-weight: bold; color: var(–primary-color); } .related-links-section span { font-size: 0.9em; color: #555; display: block; margin-top: 5px; } /* Responsive adjustments */ @media (min-width: 768px) { .container { padding: 40px; } } @media (max-width: 480px) { h1 { font-size: 1.8em; } h2 { font-size: 1.5em; } .btn { width: 100%; padding: 14px 20px; } .buttons-group { flex-direction: column; align-items: center; } .results-wrapper, .chart-container, .table-container, .article-content, .calculator-wrapper { padding: 20px; } .main-result { font-size: 1.8em; min-width: unset; width: 90%; } .intermediate-results div { width: 100%; } }

Blender Object Weight Calculator

Accurately estimate the physical weight of your 3D models in Blender by inputting their dimensions and material density. Essential for simulations, visualizations, and game development.

Object Weight Calculator

A descriptive name for your object.
Meters (m) Centimeters (cm) Millimeters (mm) Inches (in) Feet (ft) Select the primary unit for your dimensions.
The longest dimension of the object.
The second longest dimension.
The vertical dimension.
Density of the material (e.g., Water: 1000, Aluminum: 2700, Steel: 7850).

Calculation Results

–.– kg
–.– Volume (m³)
–.– Density (kg/m³)
–.– Dimensions Used
Weight = Volume × Density

Volume vs. Weight at Constant Density

Chart showing the linear relationship between object volume and calculated weight for a chosen material density.

Material Densities Reference

Material Density (kg/m³) Common Use
Water1000Liquids, basic simulations
Oak Wood700Furniture, structural elements
Aluminum2700Lightweight structures, casting
Iron7870Heavy machinery, casting
Steel7850Construction, tools, vehicles
Titanium4500Aerospace, medical implants
Glass (Soda-Lime)2500Windows, containers
Concrete2400Construction
Gold19300Jewelry, high-density applications
Lead11340Shielding, weights
A quick reference for common material densities used in calculations.

What is Blender Object Weight Calculation?

Blender Object Weight Calculation refers to the process of estimating the physical mass or weight of a 3D model created within the Blender software. Unlike real-world objects, Blender does not have a built-in feature that directly outputs a calculated weight based on material properties. Instead, users must rely on mathematical formulas that use the object's dimensions (length, width, height) and the known density of the material it represents to derive its weight. This is crucial for various applications, from realistic physics simulations and game development to architectural visualizations where understanding the physical properties of represented objects is key.

Who Should Use This Calculator?

This calculator is invaluable for a range of Blender users:

  • Game Developers: To accurately represent object mass for physics engines, impacting gameplay mechanics like inertia, collision response, and object interaction.
  • Animators & VFX Artists: For creating believable simulations of falling objects, fluid dynamics, or any scenario where physical mass plays a role.
  • Architectural Visualizers: To understand the scale and potential material requirements of modeled structures.
  • Product Designers: For conceptualizing real-world product dimensions and estimating material usage.
  • Educators & Students: Learning about the relationship between volume, density, and mass in a practical 3D context.

Common Misconceptions

A frequent misunderstanding is that Blender inherently knows the weight of an object. This is incorrect. Blender primarily deals with geometric data. The 'weight' is an interpretation applied by the user or an external engine based on inputted physical properties like density. Another misconception is that scale factor directly equals weight – while related, it's the volume derived from scaled dimensions multiplied by density that gives the correct mass.

Blender Object Weight Formula and Mathematical Explanation

The fundamental principle behind calculating the weight of any object, whether in Blender or the real world, is the relationship between its volume and the density of the material it is composed of. The formula is derived from the definition of density.

The Core Formula

Density is defined as mass per unit volume. Mathematically:

Density (ρ) = Mass (m) / Volume (V)

To find the Mass (which we often refer to as weight in everyday terms, though technically weight is mass times gravitational acceleration), we rearrange this formula:

Mass (m) = Volume (V) × Density (ρ)

Step-by-Step Derivation for Blender

  1. Determine Object Dimensions: Obtain the length (L), width (W), and height (H) of your object in Blender. Ensure these measurements are in a consistent unit system.
  2. Convert Dimensions to Meters: For consistency with standard density units (kg/m³), convert all dimensions (L, W, H) to meters.
  3. Calculate Volume: Assuming a rectangular prism (cuboid) shape for simplicity (this calculator works best for such shapes, or estimates average dimensions), the volume is calculated as:

    Volume (V) = Length (m) × Width (m) × Height (m)

    The resulting volume will be in cubic meters (m³).
  4. Obtain Material Density: Find the density (ρ) of the material your object represents. Densities are typically provided in kilograms per cubic meter (kg/m³).
  5. Calculate Mass: Multiply the calculated volume (in m³) by the material density (in kg/m³):

    Mass (kg) = Volume (m³) × Density (kg/m³)

Variable Explanations

  • Length (L), Width (W), Height (H): These are the primary dimensions of your object in Blender. The units must be consistent.
  • Volume (V): The amount of three-dimensional space occupied by the object. It is calculated by multiplying the object's length, width, and height. Units are typically cubic meters (m³) after conversion.
  • Density (ρ): A measure of how much mass is contained in a given volume of a substance. It's an intrinsic property of the material. Standard unit is kilograms per cubic meter (kg/m³).
  • Mass (m): The quantity of matter in the object. In common usage, this is often called 'weight', though technically weight is the force exerted on a mass by gravity (Weight = Mass × g). This calculator provides mass in kilograms (kg).

Variables Table

Variable Meaning Unit Typical Range / Notes
Length (L)Object's length dimensionUser Selected (converted to m)> 0
Width (W)Object's width dimensionUser Selected (converted to m)> 0
Height (H)Object's height dimensionUser Selected (converted to m)> 0
Volume (V)3D space occupiedCalculated (L×W×H)
Density (ρ)Mass per unit volumekg/m³e.g., 1000 (Water) to 19300 (Gold)
Mass (m)Total matter; calculated weightkgCalculated (V×ρ)
Summary of variables used in the Blender object weight calculation.

Practical Examples (Real-World Use Cases)

Example 1: A Simple Steel Beam

Imagine you've modeled a steel I-beam in Blender for a structural visualization. Its dimensions are:

  • Length: 5 meters
  • Width: 0.3 meters
  • Height: 0.2 meters
  • Material: Steel (Density ≈ 7850 kg/m³)

Using the Calculator:

Inputs:

  • Object Name: Steel I-Beam
  • Unit of Measurement: Meters (m)
  • Length: 5
  • Width: 0.3
  • Height: 0.2
  • Material Density: 7850

Calculator Output:

  • Primary Result (Weight): Approximately 2355 kg
  • Intermediate Values:
    • Volume: 0.3 m³ (calculated as 5 * 0.3 * 0.2)
    • Density: 7850 kg/m³
    • Dimensions Used: 5m x 0.3m x 0.2m

Financial Interpretation: This result (2355 kg) is crucial for estimating transportation costs, required lifting equipment capacity, and structural load calculations. Understanding the weight helps in planning project logistics and safety measures.

Example 2: A Wooden Table Base (Imperial Units)

You've modeled the base of a wooden table with the following dimensions:

  • Length: 48 inches
  • Width: 30 inches
  • Height: 32 inches
  • Material: Oak Wood (Density ≈ 700 kg/m³)

Using the Calculator:

Inputs:

  • Object Name: Oak Table Base
  • Unit of Measurement: Inches (in)
  • Length: 48
  • Width: 30
  • Height: 32
  • Material Density: 700

Calculator Output:

  • Primary Result (Weight): Approximately 66.4 kg
  • Intermediate Values:
    • Volume: 0.0949 m³ (calculated after converting inches to meters)
    • Density: 700 kg/m³
    • Dimensions Used: 4ft x 2.5ft x 2.67ft (converted for clarity)

Financial Interpretation: Knowing the table base weighs around 66.4 kg helps in determining shipping costs, handling procedures, and material sourcing estimates. For a furniture designer, this informs the feasibility of producing the item at scale and its perceived value based on material.

How to Use This Blender Object Weight Calculator

Our calculator simplifies the process of estimating object weight in Blender. Follow these simple steps:

  1. Input Object Name: Enter a descriptive name for your 3D model.
  2. Select Unit of Measurement: Choose the unit (meters, centimeters, inches, etc.) you used for your object's dimensions in Blender.
  3. Enter Dimensions: Input the Length, Width, and Height of your object. Ensure these correspond to the unit selected in the previous step. For non-cuboid shapes, use the average or bounding box dimensions for an approximation.
  4. Input Material Density: Find the density of the material your object represents (in kg/m³) from our reference table or external sources. Enter this value.
  5. Calculate: Click the "Calculate Weight" button.

How to Read Results

  • Primary Result (Weight): This large, highlighted number is the estimated weight of your object in kilograms (kg).
  • Intermediate Values:
    • Volume (m³): Shows the calculated volume of the object in cubic meters.
    • Density (kg/m³): Repeats the density value you entered.
    • Dimensions Used: Displays the dimensions used in the calculation, converted to meters for context.
  • Formula Explanation: Briefly reiterates the core formula: Weight = Volume × Density.

Decision-Making Guidance

Use the calculated weight to inform critical decisions:

  • Physics Simulation: Ensure the mass values in your Blender scene or game engine are realistic.
  • Material Cost Estimation: If density represents a costly material, the calculated weight helps estimate material expenses.
  • Logistics Planning: Determine shipping methods, costs, and handling requirements based on the object's mass.
  • Structural Integrity: For architectural or engineering models, the weight contributes to load-bearing calculations.

Don't forget to use the Copy Results button to easily transfer the calculated data for use elsewhere.

Key Factors That Affect Blender Object Weight Results

While the formula Mass = Volume × Density is straightforward, several factors influence the accuracy and interpretation of the calculated weight:

  1. Accuracy of Dimensions: The most significant factor. If the L, W, H values entered into the calculator don't accurately reflect the object's scale in Blender (and by extension, its intended real-world size), the calculated volume, and thus weight, will be incorrect. Always double-check measurements within Blender.
  2. Material Density Precision: Material densities can vary slightly depending on the specific alloy, wood grade, or manufacturing process. Using an average density is usually sufficient, but for highly critical applications, research the exact density for your specific material. Our reference table provides typical values.
  3. Object Complexity and Shape: This calculator assumes a roughly cuboid shape for volume calculation (L×W×H). Complex or irregular shapes (organic models, intricate machinery) will require using bounding box dimensions or averaging dimensions, leading to an approximation rather than an exact weight. For precise weights of complex objects, consider volumetric calculations based on mesh data if available or breakdown into simpler geometric components.
  4. Unit Conversion Errors: Mismatched units between Blender and the calculator input, or errors during conversion (e.g., incorrectly converting cm to meters), will drastically alter the volume calculation and final weight. Ensure consistency throughout the process.
  5. Hollow Objects vs. Solid Objects: The calculator assumes the object is solid. If your Blender model represents a hollow object (like a thin-walled container), the calculated weight will be significantly higher than the actual weight. Adjustments would need to be made based on the wall thickness and the density of the material comprising the shell.
  6. Internal Structure/Inclusions: Objects are rarely made of a single, uniform material. Internal supports, different components, or air gaps within a model will affect the overall weight. The density input typically represents the primary material.
  7. Inflation and Economic Factors (Indirect): While not directly impacting the mathematical calculation, perceived value and cost can be influenced. A heavy object made of a dense material might imply higher production costs, affecting pricing strategies or material choices in design revisions.
  8. Taxes and Fees (Indirect): For shipping or manufacturing, the calculated weight impacts freight costs, potential duties, or storage fees, which are indirectly related to the financial outcome of using the model in a project.

Frequently Asked Questions (FAQ)

Q: How can I find the exact dimensions of my object in Blender?
A: Select your object in Blender, then look at the 'Item' tab in the Sidebar (press 'N' if it's not visible). Under 'Transform', you'll find the 'Dimensions' (X, Y, Z). Make sure to note the units displayed (usually meters by default).
Q: What density should I use if my material isn't listed?
A: Search online for "[Material Name] density kg/m³". Reputable engineering or material science websites are good sources. For alloys or composites, density can vary, so find the closest available value or use an average.
Q: Does the calculator account for gravity?
A: No, this calculator determines the mass of the object in kilograms (kg). Weight is technically mass multiplied by gravitational acceleration (W = m × g). The mass value is the fundamental physical property used in most physics calculations.
Q: My object is not a perfect box. How do I get the volume?
A: For approximate calculations, use the object's bounding box dimensions (as shown in Blender's transform panel) or average its key dimensions. For more accurate volume of complex meshes, you might need to use specific Blender addons or Python scripting that calculates mesh volume directly. This calculator is best for cuboids or estimations.
Q: Can I use this for game development assets?
A: Absolutely! Accurate mass values are crucial for game physics. Input your asset's dimensions and the material it represents to get a realistic mass for your game engine's physics system. Remember to ensure consistency between Blender units and your game engine's units.
Q: What's the difference between kg and Newtons (N)?
A: Kilograms (kg) measure mass, which is the amount of matter. Newtons (N) measure force, specifically weight on Earth (approximately mass in kg × 9.81 m/s²). This calculator outputs mass in kg.
Q: How do I handle objects made of multiple materials?
A: This requires a more complex calculation. You would need to determine the volume of each material component and its respective density, then sum their individual masses. For simplicity, you could calculate an 'average density' if the proportions are known, but this is less accurate.
Q: What if I input dimensions in centimeters but select 'Meters' as the unit?
A: This will lead to a significantly incorrect result. Always ensure the unit selected in the dropdown matches the unit of the numbers you are typing into the Length, Width, and Height fields. The calculator performs conversions based on the selected unit.
var objectNameInput = document.getElementById("objectName"); var objectUnitSelect = document.getElementById("objectUnit"); var lengthInput = document.getElementById("length"); var widthInput = document.getElementById("width"); var heightInput = document.getElementById("height"); var densityInput = document.getElementById("density"); var lengthError = document.getElementById("lengthError"); var widthError = document.getElementById("widthError"); var heightError = document.getElementById("heightError"); var densityError = document.getElementById("densityError"); var mainResultDisplay = document.querySelector(".main-result"); var volumeResultDisplay = document.querySelectorAll(".intermediate-results div span")[0]; var densityResultDisplay = document.querySelectorAll(".intermediate-results div span")[1]; var dimensionsResultDisplay = document.querySelectorAll(".intermediate-results div span")[2]; var weightChart = null; var chartContext = null; function resetInputError(errorElement) { if (errorElement) { errorElement.style.display = 'none'; errorElement.textContent = "; } } function showInputError(errorElement, message) { if (errorElement) { errorElement.style.display = 'block'; errorElement.textContent = message; } } function isValidNumber(value) { return !isNaN(parseFloat(value)) && isFinite(value); } function convertToMeters(value, unit) { var valueInMeters = 0; if (unit === "meters") { valueInMeters = value; } else if (unit === "centimeters") { valueInMeters = value / 100; } else if (unit === "millimeters") { valueInMeters = value / 1000; } else if (unit === "inches") { valueInMeters = value * 0.0254; } else if (unit === "feet") { valueInMeters = value * 0.3048; } return valueInMeters; } function formatNumber(num, precision = 2) { if (num === null || typeof num === 'undefined' || isNaN(num)) { return "–.–"; } return num.toFixed(precision).replace(/(\d)(?=(\d{3})+(?!\d))/g, '$1,'); } function calculateWeight() { var valid = true; resetInputError(lengthError); resetInputError(widthError); resetInputError(heightError); resetInputError(densityError); var length = parseFloat(lengthInput.value); var width = parseFloat(widthInput.value); var height = parseFloat(heightInput.value); var density = parseFloat(densityInput.value); var unit = objectUnitSelect.value; if (!isValidNumber(length) || length <= 0) { showInputError(lengthError, "Please enter a valid positive number for length."); valid = false; } if (!isValidNumber(width) || width <= 0) { showInputError(widthError, "Please enter a valid positive number for width."); valid = false; } if (!isValidNumber(height) || height <= 0) { showInputError(heightError, "Please enter a valid positive number for height."); valid = false; } if (!isValidNumber(density) || density 0 ? volume * 2 : 1; // Show a range up to twice the current volume, or 1 if current is 0 var step = maxVolume / 10; for (var i = 0; i 0 && !chartData.labels.includes(formatNumber(volume, 2))) { chartData.labels.push(formatNumber(volume, 2)); chartData.datasets[0].data.push(volume); chartData.datasets[1].data.push(weight); chartData.labels.sort(function(a, b) { return parseFloat(a.replace(/,/g, ")) – parseFloat(b.replace(/,/g, ")); }); // Reorder datasets based on sorted labels var sortedVolumeData = []; var sortedWeightData = []; for(var i = 0; i < chartData.labels.length; i++) { var labelIndex = chartData.labels[i]; var originalIndex = chartData.labels.indexOf(labelIndex); // Find original index if duplicated – simplistic approach sortedVolumeData.push(chartData.datasets[0].data[originalIndex]); sortedWeightData.push(chartData.datasets[1].data[originalIndex]); } chartData.datasets[0].data = sortedVolumeData; chartData.datasets[1].data = sortedWeightData; } if (weightChart) { weightChart.data = chartData; weightChart.update(); } else { weightChart = new Chart(chartContext, { type: 'line', data: chartData, options: { responsive: true, maintainAspectRatio: false, plugins: { title: { display: true, text: 'Volume vs. Weight Relationship', color: 'var(–primary-color)', font: { size: 16 } }, tooltip: { mode: 'index', intersect: false, }, legend: { display: true, position: 'top', } }, interaction: { mode: 'nearest', axis: 'x', intersect: false }, scales: { x: { title: { display: true, text: 'Volume (m³)', color: '#333' }, ticks: { maxTicksLimit: 10 } }, y: { // Primary y-axis for Volume type: 'linear', display: true, position: 'left', title: { display: true, text: 'Volume (m³)', color: 'rgb(54, 162, 235)' }, ticks: { color: 'rgb(54, 162, 235)', callback: function(value) { return formatNumber(value, 2); } } }, y1: { // Secondary y-axis for Weight type: 'linear', display: true, position: 'right', title: { display: true, text: 'Weight (kg)', color: 'rgb(255, 99, 132)' }, ticks: { color: 'rgb(255, 99, 132)', callback: function(value) { return formatNumber(value, 0); } }, grid: { drawOnChartArea: false, // only want the grid lines for one axis to show up }, } } } }); } } function toggleAnswer(element) { var answer = element.nextElementSibling; answer.classList.toggle('visible'); } // Initial calculation on load to display default state document.addEventListener("DOMContentLoaded", function() { // Trigger initial calculation with default/empty values to set up results display calculateWeight(); // Initial chart setup updateChart([]); // Add event listeners for real-time updates var inputs = [lengthInput, widthInput, heightInput, densityInput, objectUnitSelect]; inputs.forEach(function(input) { input.addEventListener('input', calculateWeight); input.addEventListener('change', calculateWeight); // For select element }); });

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