Calculating Character Weight for 5e

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5e Character Weight Calculator

Determine your character's carrying capacity and equipment weight for Dungeons & Dragons 5th Edition.

Calculate Your Character's Weight

Human Elf Dwarf Halfling Gnome Half-Elf Half-Orc Dragonborn Tiefling Custom/Other Select your character's race for a base weight estimate.
Your character's Strength modifier impacts effective weight. (1-30)
Small Medium Large Size category affects base weight.
Use for unique races or if you have a specific weight in mind (e.g., 0.8 for lighter, 1.2 for heavier).

Your Character's Estimated Weight

— lbs
Base Weight — lbs
Strength Modifier
Size Multiplier
Formula: (Base Weight * Size Multiplier * Custom Factor) * (1 + (Strength Modifier / 10)) = Estimated Weight

Weight and Carrying Capacity Table

Estimated Character Weight vs. Carrying Capacity
Carrying Capacity Based on Strength
Strength Score Carrying Capacity (lbs) Push/Drag/Lift (lbs)
1510
2-31530
4-52550
6-73570
8-94590
10-1160120
12-1375150
14-1595190
16-17120240
18-19150300
20-21185370
22-23225450
24-25275550
26-27330660
28-29390780
30455910

What is 5e Character Weight Calculation?

5e character weight calculation refers to the process of estimating the physical mass of a character within the Dungeons & Dragons 5th Edition (5e) ruleset. While 5e doesn't mandate strict weight tracking for most characters, understanding weight is crucial for managing carrying capacity, encumbrance, and for roleplaying purposes. It helps Dungeon Masters and players alike make informed decisions about how much treasure a party can haul back from a dungeon, how much armor a knight can reasonably wear, or the physical limitations of smaller races. This calculation provides a standardized way to assign a weight value based on a character's inherent physical attributes.

Who should use it:

  • Dungeon Masters: To set realistic expectations for loot acquisition, manage NPC equipment, and add a layer of logistical challenge to their campaigns.
  • Players: To better understand their character's physical limitations, especially for Strength-based characters, or for players who enjoy detailed character management.
  • Roleplayers: To add depth and realism to their character's physical presence and capabilities.

Common Misconceptions:

  • "Weight doesn't matter in 5e": While not a primary combat mechanic for most, weight directly influences carrying capacity, which is a significant logistical factor.
  • "All characters of the same race weigh the same": This calculation uses a base weight and then factors in Strength and Size, acknowledging that physical attributes can vary significantly.
  • "It's too complicated to track weight": This calculator simplifies the process, providing quick estimates without requiring players to weigh every single item.

5e Character Weight Calculation Formula and Mathematical Explanation

The 5e character weight calculation aims to provide a reasonable estimate that scales with a character's core physical attributes: race, size, and Strength. The formula used here is a simplified representation derived from common fantasy tropes and game design principles.

The Formula

Estimated Weight = (Base Weight * Size Multiplier * Custom Factor) * (1 + (Strength Modifier / 10))

Variable Explanations

  • Base Weight: This is a starting point derived from typical anthropomorphic or creature weights for a given race and size category. It represents an average for a Medium creature of that type.
  • Size Multiplier: Adjusts the weight based on the character's size. Larger creatures are proportionally heavier.
    • Small: 0.5
    • Medium: 1.0
    • Large: 2.0
  • Custom Factor (Optional): An override or fine-tuning value. If a specific race is known to be unusually dense or light, or if the player wishes to adjust for a specific build, this factor can be applied. A value of 1.0 means no change.
  • Strength Modifier: Derived directly from the Strength score. A higher Strength score implies greater muscle mass and potentially a more robust physique, thus increasing the estimated weight. The modifier is calculated as (Strength Score - 10) / 2, rounded down. For simplicity in this weight calculation, we use Strength Score directly in a way that reflects increasing weight with increasing strength. The formula uses Strength Score to modulate the overall weight estimate, where higher scores correlate to higher weight.
  • Estimated Weight: The final calculated weight in pounds (lbs).

Variables Table

Here's a breakdown of the key variables used in the calculation:

Weight Calculation Variables
Variable Meaning Unit Typical Range/Values
Race Character's species (e.g., Human, Elf, Dwarf) Categorical Human, Elf, Dwarf, Halfling, Gnome, Half-Elf, Half-Orc, Dragonborn, Tiefling, Custom
Strength Score A character's raw physical power statistic Score 3 – 30 (standard ranges)
Size Physical dimensions of the character Categorical Small, Medium, Large
Base Weight Average weight for a Medium creature of the selected race lbs Varies by race (e.g., Gnome ~70 lbs, Human ~165 lbs, Half-Orc ~175 lbs)
Size Multiplier Factor applied based on size Multiplier 0.5 (Small), 1.0 (Medium), 2.0 (Large)
Custom Weight Factor Optional adjustment for unique builds/races Multiplier ≥ 0.1 (default 1.0)
Strength Modifier Impact How Strength influences weight Factor Calculated dynamically based on Strength Score
Estimated Weight Final calculated weight lbs Dynamic

Practical Examples (Real-World Use Cases)

Example 1: The Mighty Half-Orc Barbarian

Gorok is a hulking half-orc barbarian who relies on brute strength. He has a Strength score of 18, is of Medium size, and his race is Half-Orc.

  • Inputs: Race: Half-Orc, Strength Score: 18, Size: Medium, Custom Factor: (blank/1.0)
  • Calculation Steps:
    • Base Weight (Half-Orc, Medium): ~175 lbs
    • Size Multiplier: 1.0 (Medium)
    • Custom Factor: 1.0
    • Strength Modifier Impact: (1 + (18 / 10)) = 1 + 1.8 = 2.8
    • Estimated Weight = (175 * 1.0 * 1.0) * 2.8 = 175 * 2.8 = 490 lbs
  • Outputs:
    • Base Weight: 175 lbs
    • Strength Modifier: +4 (from 18 Strength) – *Note: The calculator uses a simplified impact factor in the final formula, not the direct modifier number.*
    • Size Multiplier: 1.0
    • Estimated Weight: 490 lbs
  • Interpretation: Gorok is a significantly heavy character, reflecting his imposing physique and high Strength. This high weight means he likely has excellent carrying capacity, but might be less suited for stealth or situations requiring agility. His carrying capacity would be (18 * 15) = 270 lbs, and he could push/drag/lift (18 * 30) = 540 lbs.

Example 2: The Nimble Gnome Rogue

Fizzwick is a small but quick gnome rogue with an average Strength of 9.

  • Inputs: Race: Gnome, Strength Score: 9, Size: Small, Custom Factor: (blank/1.0)
  • Calculation Steps:
    • Base Weight (Gnome, Medium): ~70 lbs
    • Size Multiplier: 0.5 (Small)
    • Custom Factor: 1.0
    • Strength Modifier Impact: (1 + (9 / 10)) = 1 + 0.9 = 1.9
    • Estimated Weight = (70 * 0.5 * 1.0) * 1.9 = 35 * 1.9 = 66.5 lbs
  • Outputs:
    • Base Weight: 70 lbs
    • Strength Modifier: -1 (from 9 Strength) – *Note: The calculator uses a simplified impact factor in the final formula.*
    • Size Multiplier: 0.5
    • Estimated Weight: 66.5 lbs
  • Interpretation: Fizzwick is a relatively lightweight character, as expected for a small race with below-average Strength. This low weight aids in stealth and mobility. His carrying capacity would be (9 * 5) = 45 lbs, and he could push/drag/lift (9 * 10) = 90 lbs.

How to Use This 5e Character Weight Calculator

Using the 5e Character Weight Calculator is straightforward. Follow these simple steps to get an estimate of your character's weight and understand its implications:

  1. Select Race: Choose your character's race from the dropdown menu. This sets a baseline physical characteristic. If your race isn't listed, select "Custom/Other" and consider using the "Custom Weight Factor" later if you have a specific idea of their density.
  2. Enter Strength Score: Input your character's current Strength score. This is a crucial stat that significantly influences the calculated weight, representing muscle mass and physical build. Scores typically range from 3 to 20, but can go higher with magic items or rules variants.
  3. Choose Size: Select your character's size category (Small, Medium, or Large). This adjusts the weight based on the character's overall volume and dimensions.
  4. (Optional) Custom Weight Factor: If you're playing a highly unusual race, a variant creature, or want to fine-tune the estimate, enter a custom factor. For example, enter 0.8 if you imagine your character is particularly wiry or lightweight for their size, or 1.2 if they are exceptionally dense or muscular beyond their Strength score. Leave blank or use 1.0 for standard calculations.
  5. View Results: As you input values, the calculator will automatically update the results in real-time.
    • Primary Result (Estimated Weight): This is the main output, displayed prominently in pounds (lbs).
    • Intermediate Values: You'll see the Base Weight, Size Multiplier, and an indicator of Strength's impact.
    • Formula Explanation: A brief description of how the final number was derived is provided.
  6. Understand Carrying Capacity: Refer to the table provided to see how your character's Strength score translates into carrying capacity (how much they can wear or carry) and their push, drag, or lift limit. This is directly tied to their physical prowess.
  7. Reset: If you want to start over or try different combinations, click the "Reset" button to revert the inputs to default values.
  8. Copy Results: Use the "Copy Results" button to quickly grab the key figures (main result, intermediate values, and key assumptions like Strength score) for pasting into character sheets or notes.

Decision-Making Guidance

The calculated weight and the carrying capacity table are tools to help you make informed decisions:

  • Loot Management: A character with low carrying capacity might need to leave behind less valuable treasure or rely on party members with higher Strength.
  • Equipment Choices: Heavy armor or large weapons will impact your character's effective weight and potentially their mobility.
  • Roleplaying: A very heavy character might describe themselves as lumbering, while a very light one might be described as nimble or slight.
  • Encounter Design: DMs can use this to determine if a character can realistically carry a specific magic item or piece of loot.

Key Factors That Affect 5e Character Weight Results

Several factors interact to determine a 5e character's estimated weight and their physical capabilities. Understanding these can lead to more nuanced character creation and roleplaying.

  1. Race: This is the most fundamental factor. Different races have inherently different average sizes, bone structures, and physiologies. For example, a Gnome is typically much lighter than a Goliath, even at the same Strength score and size category. This calculator uses predefined base weights for common races.
  2. Strength Score: A higher Strength score generally implies greater muscle mass, denser bones, and a more robust physique. This calculator directly incorporates the Strength score to increase the estimated weight, reflecting that stronger individuals tend to be heavier. This is also the primary driver for carrying capacity.
  3. Size Category: Characters grow significantly in volume as they increase in size from Small to Medium to Large. This calculator applies a multiplier based on size, recognizing that a Large creature is significantly bulkier and thus heavier than a Medium one of the same race and Strength.
  4. Muscle vs. Fat Composition: While not explicitly in the 5e rules, a player might decide their character is heavily muscled (increasing weight) or lean (potentially decreasing weight relative to a Strength score). The "Custom Weight Factor" can be used to represent this nuance. A bodybuilder Dwarf might be denser than a typical one.
  5. Magical Enhancements: Items like a Belt of Giant Strength increase a character's Strength score, which indirectly increases their calculated weight and carrying capacity. Conversely, effects that reduce size or physical presence might decrease weight.
  6. Equipment Load: While the calculator estimates the character's *body* weight, the actual *load* they carry includes armor, weapons, adventuring gear, and treasure. A heavily armored character wearing plate mail (often weighing 65 lbs or more) will be significantly heavier and closer to their carrying capacity limit than one wearing leather armor.
  7. Inflation and Cost of Living (Indirect): In a broader financial sense (though not directly mathematical for this calculator), the ability to carry loot impacts wealth accumulation. A party that can haul more gold and gems back from a dungeon will progress financially faster. The cost of armor and weapons is also a factor in a character's "build budget."
  8. Time and Experience (Indirect): Over time, characters gain experience, potentially increasing their Strength score through ability score improvements, thus increasing their weight and carrying capacity. The narrative of a character's journey involves physical development.

Frequently Asked Questions (FAQ)

Q1: Does character weight affect combat in 5e?

Directly, character weight usually doesn't impact combat rolls unless a specific rule or effect is involved (like being knocked prone by a heavy creature). However, it critically affects carrying capacity, which dictates how much gear, armor, and weapons a character can bring, indirectly influencing combat effectiveness.

Q2: What is the standard carrying capacity formula in 5e?

Carrying Capacity = Strength Score × 15. Push, Drag, or Lift Limit = Strength Score × 30. This calculator uses your Strength score to determine these limits, which are fundamental to managing your inventory.

Q3: Can I use this calculator for monsters?

The calculator is primarily designed for player characters. For monsters, their stats and specific descriptions (like size and creature type) in the Monster Manual are the definitive source for their characteristics, including weight and physical capabilities.

Q4: How do I handle weight if my character uses a magic item that changes their Strength?

If a magic item changes your Strength score (e.g., a Belt of Giant Strength), you should use the *new* Strength score provided by the item for carrying capacity calculations. This calculator updates automatically when you change the Strength score input.

Q5: What if my character's race isn't listed?

Select "Custom/Other" and consider using the "Custom Weight Factor" field. You can research typical weights for similar fantasy races or make an educated guess based on their description (e.g., a small, pixie-like race might have a factor of 0.5, while a large, stony creature might have 1.5 or more).

Q6: How strictly should I track individual item weights?

This is largely up to your Dungeon Master and the style of your campaign. Some DMs prefer strict tracking for realism, while others focus only on overall carrying capacity. This calculator helps estimate the character's base weight, making it easier to gauge how much room is left for gear.

Q7: Does "weight" in 5e refer to just the character's body or their equipment too?

The "Estimated Weight" from this calculator typically refers to the character's inherent body weight. The actual "load" a character carries is their body weight plus the weight of all worn or carried gear (armor, weapons, adventuring pack, etc.). Your carrying capacity limits the total load.

Q8: What does a negative Strength modifier mean for weight?

A negative Strength modifier (Strength score below 10) means the character is physically weaker than average. While they still have a base weight, their carrying capacity and push/drag/lift limits will be significantly lower. The formula used here reflects this by reducing the overall weight estimate slightly when Strength is low.

Related Tools and Internal Resources

Disclaimer: This calculator provides estimates for Dungeons & Dragons 5th Edition. All game rules are ultimately subject to the Dungeon Master's discretion.

// Base weights for different races (simplified averages for Medium size) var baseWeights = { "human": 165, "elf": 120, "dwarf": 150, "halfling": 40, "gnome": 70, "half-elf": 140, "half-orc": 175, "dragonborn": 200, "tiefling": 130, "custom": 150 // Default for custom, can be adjusted }; // Size multipliers var sizeMultipliers = { "small": 0.5, "medium": 1.0, "large": 2.0 }; var chartInstance = null; // To hold the chart instance function calculateWeight() { // — Input Validation — var strengthScoreInput = document.getElementById("strengthScore"); var customWeightFactorInput = document.getElementById("customWeightFactor"); var strengthScoreError = document.getElementById("strengthScoreError"); var customWeightFactorError = document.getElementById("customWeightFactorError"); var strengthScore = parseInt(strengthScoreInput.value); var customWeightFactor = parseFloat(customWeightFactorInput.value); // Clear previous errors strengthScoreError.innerText = ""; strengthScoreError.classList.remove("visible"); customWeightFactorError.innerText = ""; customWeightFactorError.classList.remove("visible"); // Validate Strength Score if (isNaN(strengthScore) || strengthScore 30) { strengthScoreError.innerText = "Please enter a Strength score between 1 and 30."; strengthScoreError.classList.add("visible"); strengthScore = 10; // Default to 10 if invalid strengthScoreInput.value = strengthScore; } // Validate Custom Weight Factor if (customWeightFactorInput.value !== "" && (isNaN(customWeightFactor) || customWeightFactor = 0) { return "+" + modifier; } return modifier; } function copyResults() { var mainResult = document.getElementById("main-result").innerText; var baseWeight = document.getElementById("baseWeightResult").innerText; var strengthModifier = document.getElementById("strengthModifierResult").innerText; var sizeMultiplier = document.getElementById("sizeMultiplierResult").innerText; var race = document.getElementById("race").value; var size = document.getElementById("size").value; var strengthScore = document.getElementById("strengthScore").value; var customFactor = document.getElementById("customWeightFactor").value || "1.0 (default)"; var assumptions = "Assumptions:\n" + "- Race: " + race.charAt(0).toUpperCase() + race.slice(1) + "\n" + "- Size: " + size.charAt(0).toUpperCase() + size.slice(1) + "\n" + "- Strength Score: " + strengthScore + "\n" + "- Custom Factor: " + customFactor + "\n"; var resultText = "— Character Weight Results —\n" + "Estimated Weight: " + mainResult + "\n" + "Base Weight (adjusted): " + baseWeight + "\n" + "Strength Modifier: " + strengthModifier + "\n" + "Size Multiplier: " + sizeMultiplier + "\n\n" + assumptions; // Use a temporary textarea to copy var tempTextArea = document.createElement("textarea"); tempTextArea.value = resultText; document.body.appendChild(tempTextArea); tempTextArea.select(); try { document.execCommand("copy"); alert("Results copied to clipboard!"); } catch (err) { console.error("Failed to copy results: ", err); alert("Copying failed. Please copy manually."); } document.body.removeChild(tempTextArea); } function resetForm() { document.getElementById("race").value = "human"; document.getElementById("strengthScore").value = "10"; document.getElementById("size").value = "medium"; document.getElementById("customWeightFactor").value = ""; // Clear errors document.getElementById("strengthScoreError").innerText = ""; document.getElementById("strengthScoreError").classList.remove("visible"); document.getElementById("customWeightFactorError").innerText = ""; document.getElementById("customWeightFactorError").classList.remove("visible"); calculateWeight(); // Recalculate with default values } // Charting functions function updateChart(strengthScore, estimatedWeight) { var carryingCapacity = parseInt(strengthScore) * 15; var pushDragLimit = parseInt(strengthScore) * 30; var ctx = document.getElementById("weightChart").getContext("2d"); // Destroy previous chart instance if it exists if (chartInstance) { chartInstance.destroy(); } // Create new chart instance chartInstance = new Chart(ctx, { type: 'bar', // Changed to bar for better comparison of three values data: { labels: ['Estimated Weight', 'Carrying Capacity', 'Push/Drag/Lift Limit'], datasets: [{ label: 'Weight (lbs)', data: [estimatedWeight, carryingCapacity, pushDragLimit], backgroundColor: [ 'rgba(0, 74, 153, 0.7)', // Estimated Weight (Primary) 'rgba(40, 167, 69, 0.7)', // Carrying Capacity (Success) 'rgba(108, 117, 125, 0.7)' // Push/Drag/Lift (Secondary) ], borderColor: [ 'rgba(0, 74, 153, 1)', 'rgba(40, 167, 69, 1)', 'rgba(108, 117, 125, 1)' ], borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, title: { display: true, text: 'Weight (lbs)' } } }, plugins: { legend: { position: 'top', }, title: { display: true, text: 'Character Weight vs. Physical Limits' } } } }); } // Initial calculation on page load window.onload = function() { calculateWeight(); }; // Simple Chart.js integration (assuming it's available or can be included) // If Chart.js is not included, this part will fail. For a pure HTML solution, // SVG or manual canvas drawing would be needed, which is more complex. // For demonstration, assuming Chart.js library is available. // Add this line in the if using Chart.js externally: // // Since the requirement is NO external libraries, let's replace Chart.js with SVG if needed, // but for simplicity and common use cases, Chart.js is often assumed. // *** REVISING TO USE NATIVE CANVAS FORchart.js IS NOT ALLOWED *** // The requirements explicitly state NO external chart libraries. // Therefore, I will provide a basic SVG-based chart as a fallback, or a canvas drawing. // Given the complexity of dynamic charting with pure canvas/SVG, and the prior inclusion // of a placeholder `canvas` element, I will simulate a chart update using basic canvas API // to adhere to the "native canvas" requirement without Chart.js. function drawSimpleCanvasChart(strengthScore, estimatedWeight) { var carryingCapacity = parseInt(strengthScore) * 15; var pushDragLimit = parseInt(strengthScore) * 30; var canvas = document.getElementById("weightChart"); var ctx = canvas.getContext("2d"); var width = canvas.width; var height = canvas.height; // Clear canvas ctx.clearRect(0, 0, width, height); // Max value for scaling var maxValue = Math.max(estimatedWeight, carryingCapacity, pushDragLimit, 100); // Ensure a minimum scale // Bar colors var colors = [ { primary: 'rgb(0, 74, 153)', secondary: 'rgb(0, 58, 118)' }, // Estimated Weight { primary: 'rgb(40, 167, 69)', secondary: 'rgb(32, 136, 55)' }, // Carrying Capacity { primary: 'rgb(108, 117, 125)', secondary: 'rgb(85, 92, 97)' } // Push/Drag/Lift ]; var labels = ['Estimated Weight', 'Carrying Capacity', 'Push/Drag/Lift']; var values = [estimatedWeight, carryingCapacity, pushDragLimit]; var barWidth = (width * 0.8) / values.length; // 80% of canvas width for bars, divided by number of bars var margin = (width * 0.2) / (values.length + 1); // Margin around bars // Draw Y-axis and labels ctx.font = '12px sans-serif'; ctx.fillStyle = '#333'; ctx.textAlign = 'right'; var axisLabelCount = 5; for (var i = 0; i <= axisLabelCount; i++) { var labelValue = Math.round((maxValue / axisLabelCount) * i); var yPos = height – margin – (height – 2 * margin) * (labelValue / maxValue); ctx.fillText(labelValue + ' lbs', margin – 10, yPos + 4); // Adjust yPos for baseline ctx.beginPath(); ctx.moveTo(margin, yPos); ctx.lineTo(width – margin, yPos); ctx.strokeStyle = '#eee'; ctx.stroke(); } // Draw bars and labels ctx.textAlign = 'center'; ctx.textBaseline = 'bottom'; for (var i = 0; i < values.length; i++) { var barHeight = (values[i] / maxValue) * (height – 2 * margin); var xPos = margin + margin + i * barWidth + i * margin; var yPos = height – margin – barHeight; // Draw bar ctx.fillStyle = colors[i].primary; ctx.fillRect(xPos, yPos, barWidth, barHeight); // Draw label below bar ctx.fillStyle = '#333'; ctx.font = '10px sans-serif'; ctx.fillText(labels[i], xPos + barWidth / 2, height – margin + 15); // Draw value on top of bar ctx.fillStyle = '#000'; ctx.font = '12px sans-serif'; ctx.fillText(Math.round(values[i]) + ' lbs', xPos + barWidth / 2, yPos – 5); } // Draw title ctx.fillStyle = 'rgb(0, 74, 153)'; ctx.font = '16px sans-serif'; ctx.fillText('Character Weight vs. Physical Limits', width / 2, margin / 2); } // Replace the Chart.js call with the native canvas function // window.onload = function() { // calculateWeight(); // }; // Modify calculateWeight to call drawSimpleCanvasChart function calculateWeight() { // … (previous validation and calculation logic remains the same) … var strengthScoreInput = document.getElementById("strengthScore"); var customWeightFactorInput = document.getElementById("customWeightFactor"); var strengthScoreError = document.getElementById("strengthScoreError"); var customWeightFactorError = document.getElementById("customWeightFactorError"); var strengthScore = parseInt(strengthScoreInput.value); var customWeightFactor = parseFloat(customWeightFactorInput.value); // Clear previous errors strengthScoreError.innerText = ""; strengthScoreError.classList.remove("visible"); customWeightFactorError.innerText = ""; customWeightFactorError.classList.remove("visible"); // Validate Strength Score if (isNaN(strengthScore) || strengthScore 30) { strengthScoreError.innerText = "Please enter a Strength score between 1 and 30."; strengthScoreError.classList.add("visible"); strengthScore = 10; // Default to 10 if invalid strengthScoreInput.value = strengthScore; } // Validate Custom Weight Factor if (customWeightFactorInput.value !== "" && (isNaN(customWeightFactor) || customWeightFactor <= 0)) { customWeightFactorError.innerText = "Custom factor must be a positive number (e.g., 0.8 or 1.2)."; customWeightFactorError.classList.add("visible"); customWeightFactor = 1.0; // Default to 1.0 if invalid customWeightFactorInput.value = ""; // Clear invalid input } else if (customWeightFactorInput.value === "") { customWeightFactor = 1.0; // Default to 1.0 if empty } // — Calculations — var race = document.getElementById("race").value; var size = document.getElementById("size").value; var baseWeight = baseWeights[race] || baseWeights["custom"]; var sizeMultiplier = sizeMultipliers[size] || 1.0; var strengthImpactFactor = 1 + (strengthScore / 10); var estimatedWeight = (baseWeight * sizeMultiplier * customWeightFactor) * strengthImpactFactor; var calculatedBaseWeight = baseWeight * sizeMultiplier * customWeightFactor; var strengthModifier = Math.floor((strengthScore – 10) / 2); // Display results document.getElementById("baseWeightResult").innerText = formatWeight(calculatedBaseWeight); document.getElementById("strengthModifierResult").innerText = formatModifier(strengthModifier); document.getElementById("sizeMultiplierResult").innerText = sizeMultiplier; document.getElementById("main-result").innerText = formatWeight(estimatedWeight); // Update chart using native canvas drawSimpleCanvasChart(strengthScore, estimatedWeight); } window.onload = function() { calculateWeight(); };

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