Calculating Height Weight for Dnd Characters

D&D Character Height and Weight Calculator body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: #f8f9fa; color: #333; line-height: 1.6; margin: 0; padding: 0; } .container { max-width: 1000px; margin: 20px auto; padding: 25px; background-color: #fff; border-radius: 8px; box-shadow: 0 4px 15px rgba(0, 0, 0, 0.08); } header { background-color: #004a99; color: #fff; padding: 20px 0; text-align: center; border-radius: 8px 8px 0 0; margin: -25px -25px 20px -25px; } header h1 { margin: 0; font-size: 2.2em; font-weight: 700; } .calculator-section { margin-bottom: 30px; padding: 20px; border: 1px solid #e0e0e0; border-radius: 6px; background-color: #fdfdfd; } .calculator-section h2 { color: #004a99; margin-top: 0; font-size: 1.8em; border-bottom: 2px solid #004a99; padding-bottom: 8px; margin-bottom: 20px; } .input-group { margin-bottom: 18px; text-align: left; } .input-group label { display: block; margin-bottom: 8px; font-weight: 600; color: #555; } .input-group input[type="number"], .input-group select { width: calc(100% – 24px); padding: 12px; border: 1px solid #ccc; border-radius: 4px; font-size: 1em; box-sizing: border-box; transition: border-color 0.3s ease; } .input-group input[type="number"]:focus, .input-group select:focus { border-color: #004a99; outline: none; } .input-group .helper-text { font-size: 0.85em; color: #666; margin-top: 6px; display: block; } .input-group .error-message { color: #dc3545; font-size: 0.85em; margin-top: 5px; display: none; /* Hidden by default */ } .input-group .error-message.visible { display: block; } button { background-color: #004a99; color: #fff; border: none; padding: 12px 25px; border-radius: 5px; cursor: pointer; font-size: 1em; margin-right: 10px; transition: background-color 0.3s ease; font-weight: 600; } button:hover { background-color: #003366; } button.secondary { background-color: #6c757d; } button.secondary:hover { background-color: #5a6268; } #results { margin-top: 30px; padding: 20px; border: 1px dashed #004a99; border-radius: 6px; background-color: #e7f3ff; } #results h3 { color: #004a99; margin-top: 0; font-size: 1.5em; text-align: center; margin-bottom: 15px; } .result-item { margin-bottom: 12px; font-size: 1.1em; color: #004a99; font-weight: 600; } .result-item span { color: #333; font-weight: 400; } .primary-result { background-color: #28a745; color: #fff; padding: 15px; border-radius: 5px; text-align: center; font-size: 1.8em; font-weight: 700; margin-bottom: 15px; box-shadow: 0 2px 8px rgba(40, 167, 69, 0.4); } .explanation { font-size: 0.95em; color: #555; text-align: center; margin-top: 15px; padding-top: 10px; border-top: 1px solid #ccc; } table { width: 100%; border-collapse: collapse; margin-top: 20px; } th, td { border: 1px solid #ddd; padding: 10px; text-align: left; } th { background-color: #004a99; color: #fff; font-weight: 600; } tr:nth-child(even) { background-color: #f2f2f2; } caption { caption-side: top; font-size: 1.1em; font-weight: 600; color: #004a99; margin-bottom: 10px; text-align: center; } #chartContainer { text-align: center; margin-top: 30px; background-color: #fff; padding: 20px; border-radius: 6px; border: 1px solid #e0e0e0; } #chartContainer h3 { color: #004a99; margin-top: 0; font-size: 1.6em; margin-bottom: 15px; } canvas { max-width: 100%; height: auto; } .article-section { margin-top: 40px; padding-top: 30px; border-top: 1px solid #eee; } .article-section h2 { color: #004a99; font-size: 2em; margin-bottom: 20px; border-bottom: 2px solid #004a99; padding-bottom: 8px; } .article-section h3 { color: #004a99; font-size: 1.6em; margin-top: 25px; margin-bottom: 15px; } .article-section p { margin-bottom: 15px; } .article-section ul, .article-section ol { margin-left: 20px; margin-bottom: 15px; } .article-section li { margin-bottom: 8px; } .article-section a { color: #004a99; text-decoration: none; font-weight: 600; } .article-section a:hover { text-decoration: underline; } .faq-item { margin-bottom: 20px; } .faq-item h4 { color: #004a99; font-size: 1.2em; margin-bottom: 8px; } .faq-item p { margin-bottom: 0; } .related-links ul { list-style: none; padding: 0; } .related-links li { margin-bottom: 15px; } .related-links a { font-weight: 700; } .related-links span { font-size: 0.9em; color: #666; display: block; margin-top: 5px; } .formula-explanation { font-size: 0.95em; color: #555; text-align: center; margin-top: 15px; padding-top: 10px; border-top: 1px solid #ccc; margin-bottom: 20px; }

D&D Character Height and Weight Calculator

Character Dimensions Calculator

Enter your character's race and desired height to generate a realistic weight. This calculator uses a modified BMI formula adapted for fantasy races, considering common D&D lore.

Human Elf Dwarf Halfling Gnome Half-Elf Half-Orc Dragonborn Tiefling Select your character's primary race.
Enter the whole number of feet for your character's height. Please enter a non-negative number for feet.
Enter the additional inches (0-11). Please enter a number between 0 and 11.

Your Character's Dimensions

Average Height:
Height in Inches:
Calculated Weight Range:
Weight Factor:

Racial Height & Weight Data

This table provides typical height ranges and weight multipliers used in our calculations. These are based on common D&D 5th Edition lore.

Standard Racial Averages
Race Base Height (ft'in") Height Range (inches) Weight Factor (lbs/inch)
Human 5′ 5″ – 6′ 4″ 65 – 76 5.5
Elf 5′ 5″ – 6′ 8″ 65 – 80 5.0
Dwarf 4′ 0″ – 4′ 8″ 48 – 56 7.0
Halfling 2′ 7″ – 3′ 4″ 31 – 40 4.5
Gnome 3′ 0″ – 3′ 8″ 36 – 44 4.0
Half-Elf 5′ 7″ – 6′ 6″ 67 – 78 5.2
Half-Orc 5′ 10″ – 6′ 8″ 70 – 80 6.5
Dragonborn 5′ 10″ – 7′ 0″ 70 – 84 7.5
Tiefling 5′ 6″ – 6′ 7″ 66 – 79 5.3

Height vs. Weight Projections

What is D&D Character Height and Weight?

Calculating D&D character height and weight is the process of determining plausible physical dimensions for your player characters (PCs) or non-player characters (NPCs) within the context of a Dungeons & Dragons campaign. While D&D rules don't mandate precise measurements for most characters, having a framework for height and weight helps create more grounded, believable, and immersive personas. This isn't about strict statistical advantage, but about roleplaying depth and visual imagination. Who should use this? Primarily Dungeon Masters (DMs) and players who enjoy adding granular detail to their characters. A common misconception is that height and weight directly impact game mechanics like carrying capacity or combat bonuses, which is generally not the case in standard D&D rulesets. Instead, these dimensions serve a narrative and descriptive purpose, contributing to the overall character concept.

Who Uses This Calculation?

Dungeon Masters often use these calculations to establish consistent physical traits for NPCs, ensuring that a hulking Half-Orc doesn't feel shorter than a nimble Elf, unless that's a specific, intentional choice. Players aiming for deep immersion might calculate these values to fully flesh out their character's backstory and physical presence on the tabletop. It aids in visualizing the character and can inform roleplaying decisions, such as how a character moves or interacts with their environment.

Common Misconceptions

The primary misconception is that these stats have a direct mechanical impact. In most D&D editions, carrying capacity is based on Strength score, not weight. Initiative is based on Dexterity. Size categories (Small, Medium, Large) are the primary mechanical effect of physical stature. Height and weight are typically flavor text unless a specific homebrew rule or adventure requires it. Another is that "average" means "only that value." The D&D character height and weight calculator provides a range, acknowledging that individuals within a race vary significantly, just like in the real world.

{primary_keyword} Formula and Mathematical Explanation

The core of our D&D character height and weight calculator relies on a simplified, fantasy-adapted formula that draws inspiration from real-world Body Mass Index (BMI) principles but is tailored for diverse D&D races. We aim to provide a realistic weight range based on a character's determined height and racial archetype. The formula is essentially: Weight = (Height in Inches) * (Race-Specific Weight Factor) * (Height Variation Multiplier).

Step-by-Step Derivation

  1. Determine Total Height in Inches: Combine the character's feet and inches into a single measurement (e.g., 5 feet 8 inches becomes 5*12 + 8 = 68 inches).
  2. Select Race-Specific Weight Factor: Each D&D race has a general build and density. This factor (often listed in pounds per inch of height) represents this average. For instance, Dwarves might have a higher factor than Elves due to their stockier build.
  3. Apply Height Variation Multiplier: This factor accounts for deviations from the racial average height. Taller characters of a race are often proportionally heavier, and shorter ones lighter. We use a multiplier that adjusts the base weight, typically ranging from 0.8 (shorter) to 1.2 (taller) relative to the racial average height.
  4. Calculate Minimum and Maximum Weight: The calculator determines a plausible range by applying lower and upper bounds to the Height Variation Multiplier (e.g., a multiplier of 0.8 for the lower end and 1.2 for the upper end of the character's actual height within the racial range).

Variables Explained

Understanding the components is key to grasping the calculation:

Variables Used in Calculation
Variable Meaning Unit Typical Range / Notes
Race The chosen fantasy race of the character. N/A Human, Elf, Dwarf, Halfling, Gnome, etc.
Height (Feet) Whole number of feet in the character's height. feet ≥ 0
Height (Inches) Additional inches in the character's height (0-11). inches 0 – 11
Total Height Character's full height converted to inches. inches Total Feet * 12 + Inches
Race Weight Factor A multiplier representing the average density and build for the race. lbs / inch Varies by race (e.g., 4.0 for Gnome, 7.5 for Dragonborn)
Average Racial Height (inches) The midpoint of the typical height range for the race. inches Calculated from Base Height column (e.g., Human avg: (65+76)/2 = 70.5 inches)
Height Variation Multiplier Adjusts weight based on how the character's height compares to the racial average. Taller = higher multiplier, shorter = lower. Multiplier (decimal) Approx. 0.8 to 1.2 (relative to height difference)
Calculated Weight Range The estimated minimum and maximum plausible weight for the character. lbs (Total Height * Race Weight Factor * Lower Multiplier) to (Total Height * Race Weight Factor * Upper Multiplier)

Practical Examples (Real-World Use Cases)

Let's see the D&D character height and weight calculator in action with a couple of examples:

Example 1: The Sturdy Dwarf Warrior

Inputs:

  • Race: Dwarf
  • Height: 4 feet 5 inches

Calculation Breakdown:

  • Total Height: (4 * 12) + 5 = 53 inches
  • Race Weight Factor (Dwarf): 7.0 lbs/inch
  • Average Racial Height (Dwarf): (48 + 56) / 2 = 52 inches
  • Height Difference from Average: 53 – 52 = +1 inch (slightly taller than average Dwarf)
  • Height Variation Multiplier: Adjusted slightly upwards, let's say ~1.05
  • Base Calculated Weight: 53 inches * 7.0 lbs/inch = 371 lbs
  • Estimated Weight Range:
    • Lower End (approx. 0.9 multiplier): 371 * 0.9 = 333.9 lbs
    • Upper End (approx. 1.1 multiplier): 371 * 1.1 = 408.1 lbs
    (Note: The calculator may use more refined multipliers based on the exact height vs range.)

Calculator Output (Illustrative):

  • Primary Result: ~371 lbs
  • Height in Inches: 53 inches
  • Calculated Weight Range: 334 – 408 lbs
  • Weight Factor: 7.0 lbs/inch

Interpretation: This Dwarf warrior is slightly taller than the average for their race, resulting in a weight that falls comfortably within the upper half of the calculated range. This aligns with the image of a robust, heavily built warrior.

Example 2: The Tall Elf Ranger

Inputs:

  • Race: Elf
  • Height: 6 feet 2 inches

Calculation Breakdown:

  • Total Height: (6 * 12) + 2 = 74 inches
  • Race Weight Factor (Elf): 5.0 lbs/inch
  • Average Racial Height (Elf): (65 + 80) / 2 = 72.5 inches
  • Height Difference from Average: 74 – 72.5 = +1.5 inches (taller than average Elf)
  • Height Variation Multiplier: Adjusted slightly upwards, let's say ~1.08
  • Base Calculated Weight: 74 inches * 5.0 lbs/inch = 370 lbs
  • Estimated Weight Range:
    • Lower End (approx. 0.9 multiplier): 370 * 0.9 = 333 lbs
    • Upper End (approx. 1.1 multiplier): 370 * 1.1 = 407 lbs

Calculator Output (Illustrative):

  • Primary Result: ~370 lbs
  • Height in Inches: 74 inches
  • Calculated Weight Range: 333 – 407 lbs
  • Weight Factor: 5.0 lbs/inch

Interpretation: This Elf ranger is on the taller side for their race. Elves are typically depicted as slender, so while their weight might be comparable to the Dwarf's in pounds, their frame would be significantly leaner, making the calculated weight seem substantial for an Elf, reflecting their greater height.

How to Use This D&D Character Height and Weight Calculator

Using our D&D character height and weight calculator is straightforward. Follow these simple steps to generate plausible dimensions for your characters:

Step-by-Step Instructions:

  1. Select Race: In the 'Character Race' dropdown menu, choose the race that best fits your character concept. The calculator will automatically load the relevant racial data and adjust its calculations.
  2. Enter Height: Input the character's height using the 'Height (Feet)' and 'Height (Inches)' fields. Ensure you enter whole numbers for feet and a value between 0 and 11 for inches.
  3. View Results: As you input the height, the results will update automatically in real-time.

Reading the Results:

  • Primary Highlighted Result: This shows the estimated 'average' weight for your character based on their height and race. It's a good central figure to use for descriptive purposes.
  • Average Height: Displays the typical height range for the selected race, giving context to your character's specific height.
  • Height in Inches: The total height of your character converted into a single inch measurement, used in the calculation.
  • Calculated Weight Range: This provides a realistic minimum and maximum weight bracket for a character of that race and height. Use this to add nuance – perhaps your character is particularly lean or unusually robust for their build.
  • Weight Factor: This is the raw multiplier applied per inch of height, specific to the chosen race, indicating their general build density.

Decision-Making Guidance:

Use the 'Calculated Weight Range' to inform your character's description. Is your character described as wiry? Choose a weight near the lower end. Are they powerfully built or heavily muscled? Lean towards the higher end. This calculator provides the data; your roleplaying and narrative choices bring the character to life.

Key Factors That Affect D&D Character Height and Weight Results

While our calculator provides a solid baseline, several factors, both within and outside the D&D rules, can influence a character's actual or perceived height and weight. Understanding these nuances adds depth to character creation and roleplaying:

  1. Racial Archetype and Lore: This is the most significant factor. The inherent biological differences between races – the stockiness of a Dwarf, the slender grace of an Elf, the imposing stature of a Dragonborn – are primary drivers of the weight factor. Our calculator is built upon these established D&D lore characteristics.
  2. Individual Genetics and Variation: Just like in the real world, not all members of a race are identical. Some Elves might be shorter and sturdier, while some Humans might be exceptionally tall and lanky. The height input itself accounts for this, and the resulting weight range reflects potential variations from the racial mean.
  3. Musculature and Body Composition: A heavily muscled fighter will weigh more than a similarly sized wizard or rogue, even within the same race. While our calculator uses a general "weight factor," a DM or player might mentally adjust the character's weight within the calculated range based on their class and physical training.
  4. Diet and Lifestyle: A character who gorges on feasts might be heavier than one who subsists on rations, even if they are the same height and race. This is more of a narrative element but can justify placing a character at the higher end of their weight range.
  5. Subraces and Regional Variations: D&D often features subraces (e.g., Mountain Dwarf vs. Hill Dwarf) or distinct cultural groups within a larger race. These can sometimes imply slight differences in average build or height. Our calculator uses a general racial average, but specific lore might suggest minor adjustments.
  6. Magical Influence or Curses: In a fantasy setting, magic can alter physical forms. A polymorphed creature, a magically enlarged warrior, or a character under a curse could have dimensions far outside the norm. This calculator doesn't account for such supernatural effects; they are purely narrative choices.
  7. Armor and Equipment: While not directly affecting the character's base weight, heavy armor can make a character appear bulkier and add significant weight. This is often a descriptive element rather than a numerical one, but it influences the overall perception of a character's physical presence.
  8. Inflationary or Deflationary Narrative Settings: While less common in typical D&D, if a campaign setting has unique environmental factors (e.g., low gravity, unusual atmospheric density), it could theoretically influence character sizes and weights. This calculator assumes standard physics.

Frequently Asked Questions (FAQ)

Q1: Does my character's weight affect their carrying capacity in D&D?

A1: Generally, no. In D&D 5th Edition, carrying capacity is primarily determined by your character's Strength score. While weight is a descriptive element, it doesn't usually have direct mechanical implications for what a character can carry unless your Dungeon Master implements custom rules.

Q2: How accurate are these D&D height and weight calculations?

A2: These calculations provide a plausible range based on established D&D lore and a simplified model. They are intended for character immersion and roleplaying, not for strict biological accuracy. Think of them as guidelines for creating believable fantasy characters.

Q3: Can I choose a weight outside the calculated range for my character?

A3: Absolutely! The calculated range is a suggestion. If you envision a particularly scrawny Elf or a exceptionally stout Halfling, you can certainly choose dimensions outside the range. Discussing such choices with your DM is always a good idea for campaign consistency.

Q4: What if my character is a unique race or a homebrewed creature?

A4: This calculator is designed for common D&D races. For unique or homebrewed races, you'll need to establish your own height ranges and weight factors, perhaps by comparing them to similar established races or discussing with your DM.

Q5: Does my character's size category (Small, Medium, Large) relate to these calculations?

A5: Yes, indirectly. Size categories are a mechanical aspect of D&D. Medium creatures typically fall within human-like height ranges, Small creatures are generally shorter (Halflings, Gnomes), and Large creatures are much taller. Our calculator helps determine the specific dimensions *within* those categories.

Q6: How do I handle two different races for a half-breed character (e.g., Half-Elf)?

A6: For half-breeds like Half-Elves or Half-Orcs, the calculator uses established averages for those specific combinations. These averages often fall between the typical ranges of the parent races, reflecting a blend of their characteristics.

Q7: Can I use this calculator for monsters?

A7: While the underlying principles might apply, the specific weight factors and height ranges are tailored for player races. For monsters, you'd typically refer to their stat block in the Monster Manual, which often includes size and sometimes descriptive weight.

Q8: What does the "Weight Factor" in the results mean?

A8: The Weight Factor (lbs/inch) is a numerical representation of how dense or heavily built a race typically is for its height. For example, a higher factor like a Dwarf's (7.0) indicates they are generally stockier and heavier for their height compared to an Elf's lower factor (5.0).

var raceData = { human: { avgHeight: 70.5, weightFactor: 5.5, heightRange: [65, 76] }, elf: { avgHeight: 72.5, weightFactor: 5.0, heightRange: [65, 80] }, dwarf: { avgHeight: 52, weightFactor: 7.0, heightRange: [48, 56] }, halfling: { avgHeight: 35.5, weightFactor: 4.5, heightRange: [31, 40] }, gnome: { avgHeight: 40, weightFactor: 4.0, heightRange: [36, 44] }, "half-elf": { avgHeight: 72.5, weightFactor: 5.2, heightRange: [67, 78] }, "half-orc": { avgHeight: 75, weightFactor: 6.5, heightRange: [70, 80] }, dragonborn: { avgHeight: 77, weightFactor: 7.5, heightRange: [70, 84] }, tiefling: { avgHeight: 72.5, weightFactor: 5.3, heightRange: [66, 79] } }; var currentRaceData = raceData['human']; function validateInput(id, min, max) { var input = document.getElementById(id); var errorElement = input.parentNode.querySelector('.error-message'); var value = parseInt(input.value); if (isNaN(value)) { errorElement.textContent = "Please enter a valid number."; errorElement.classList.add('visible'); return false; } if (min !== null && value max) { errorElement.textContent = "Value out of range. Max is " + max + "."; errorElement.classList.add('visible'); return false; } errorElement.classList.remove('visible'); return true; } function validateHeightFeet() { return validateInput('heightFeet', 0, null); } function validateHeightInches() { return validateInput('heightInches', 0, 11); } function updateRaceData() { var raceSelect = document.getElementById('race'); var selectedRace = raceSelect.value; if (raceData[selectedRace]) { currentRaceData = raceData[selectedRace]; } else { currentRaceData = raceData['human']; // Default fallback } } function updateFormulaDisplay() { var raceSelect = document.getElementById('race'); var selectedRace = raceSelect.value; var formulaText = "Formula: Weight = (Total Height in Inches) * (Race Weight Factor) * (Height Variation Multiplier). "; formulaText += "Using Race: " + selectedRace.charAt(0).toUpperCase() + selectedRace.slice(1) + ". "; formulaText += "Base Weight Factor: " + currentRaceData.weightFactor + " lbs/inch. "; formulaText += "Average Racial Height: " + Math.round(currentRaceData.avgHeight) + " inches. "; formulaText += "Range: " + currentRaceData.heightRange[0] + "-" + currentRaceData.heightRange[1] + " inches."; document.getElementById('formulaExplanation').textContent = formulaText; } function calculateWeight() { if (!validateHeightFeet() || !validateHeightInches()) { document.getElementById('primaryResult').textContent = "–"; document.querySelector('#results .result-item:nth-of-type(2) span').textContent = "–"; document.querySelector('#results .result-item:nth-of-type(3) span').textContent = "–"; document.querySelector('#results .result-item:nth-of-type(4) span').textContent = "–"; document.querySelector('#results .result-item:nth-of-type(5) span').textContent = "–"; updateChart([], []); return; } updateRaceData(); updateFormulaDisplay(); var heightFeet = parseInt(document.getElementById('heightFeet').value); var heightInches = parseInt(document.getElementById('heightInches').value); var totalHeightInches = (heightFeet * 12) + heightInches; var raceWeightFactor = currentRaceData.weightFactor; var avgRacialHeight = currentRaceData.avgHeight; var minRacialHeight = currentRaceData.heightRange[0]; var maxRacialHeight = currentRaceData.heightRange[1]; var heightDifference = totalHeightInches – avgRacialHeight; // Simple multiplier based on height difference relative to average // Adjusting the range of multipliers to create a plausible weight range var minMultiplier = 0.85; // For shorter characters var maxMultiplier = 1.15; // For taller characters // Linear interpolation for multiplier based on position within racial height range var heightRangeSpan = maxRacialHeight – minRacialHeight; var positionInRange = (totalHeightInches – minRacialHeight) / heightRangeSpan; positionInRange = Math.max(0, Math.min(1, positionInRange)); // Clamp between 0 and 1 var effectiveMultiplier = minMultiplier + positionInRange * (maxMultiplier – minMultiplier); // Ensure multiplier doesn't exceed reasonable bounds and is sensible effectiveMultiplier = Math.max(0.7, Math.min(1.4, effectiveMultiplier)); var calculatedWeight = Math.round(totalHeightInches * raceWeightFactor); var minWeight = Math.round(totalHeightInches * raceWeightFactor * 0.85); // Using a fixed lower bound multiplier for range var maxWeight = Math.round(totalHeightInches * raceWeightFactor * 1.25); // Using a fixed upper bound multiplier for range // Adjusting range calculation to be more dynamic with height // If character is shorter than average, lean towards lower end of the multiplier range. // If character is taller than average, lean towards higher end. var rangeLowerMultiplier = 0.8; var rangeUpperMultiplier = 1.2; if (totalHeightInches avgRacialHeight) { rangeLowerMultiplier = 0.9; rangeUpperMultiplier = 1.3; } minWeight = Math.round(totalHeightInches * raceWeightFactor * rangeLowerMultiplier); maxWeight = Math.round(totalHeightInches * raceWeightFactor * rangeUpperMultiplier); if (minWeight < 10) minWeight = 10; // Ensure minimum weight is at least something reasonable for small races if (maxWeight < 20) maxWeight = 20; document.getElementById('primaryResult').textContent = calculatedWeight + " lbs"; document.querySelector('#results .result-item:nth-of-type(2) span').textContent = currentRaceData.heightRange[0] + '" – ' + currentRaceData.heightRange[1] + '"'; document.querySelector('#results .result-item:nth-of-type(3) span').textContent = totalHeightInches + " inches"; document.querySelector('#results .result-item:nth-of-type(4) span').textContent = minWeight + " – " + maxWeight + " lbs"; document.querySelector('#results .result-item:nth-of-type(5) span').textContent = raceWeightFactor + " lbs/inch"; // Update Chart updateChartData(totalHeightInches); } function resetCalculator() { document.getElementById('race').value = 'human'; document.getElementById('heightFeet').value = '5'; document.getElementById('heightInches').value = '8'; validateHeightFeet(); validateHeightInches(); calculateWeight(); } function copyResults() { var primaryResult = document.getElementById('primaryResult').textContent; var heightInches = document.querySelector('#results .result-item:nth-of-type(3) span').textContent; var weightRange = document.querySelector('#results .result-item:nth-of-type(4) span').textContent; var weightFactor = document.querySelector('#results .result-item:nth-of-type(5) span').textContent; var race = document.getElementById('race').options[document.getElementById('race').selectedIndex].text; var formula = document.getElementById('formulaExplanation').textContent; var textToCopy = "— D&D Character Dimensions —\n\n"; textToCopy += "Race: " + race + "\n"; textToCopy += "Height: " + heightInches + "\n"; textToCopy += "Estimated Weight: " + primaryResult + "\n"; textToCopy += "Plausible Weight Range: " + weightRange + "\n"; textToCopy += "Race Weight Factor: " + weightFactor + "\n\n"; textToCopy += "Assumptions:\n" + formula; var textArea = document.createElement("textarea"); textArea.value = textToCopy; document.body.appendChild(textArea); textArea.select(); try { document.execCommand('copy'); alert('Results copied to clipboard!'); } catch (e) { alert('Failed to copy. Please copy manually.'); } document.body.removeChild(textArea); } // Charting Functionality var myChart; var chartContext = document.getElementById('heightWeightChart').getContext('2d'); function updateChartData(currentHeightInches) { var chartData = []; var raceKey = document.getElementById('race').value; var selectedRaceData = raceData[raceKey]; // Generate data points for the selected race for (var h = selectedRaceData.heightRange[0]; h 0 && (currentHeightInches selectedRaceData.heightRange[1])) { var baseWeight = Math.round(currentHeightInches * selectedRaceData.weightFactor); var minWeight = Math.round(currentHeightInches * selectedRaceData.weightFactor * 0.8); var maxWeight = Math.round(currentHeightInches * selectedRaceData.weightFactor * 1.2); chartData.push({ height: currentHeightInches, avgWeight: baseWeight, minWeight: minWeight, maxWeight: maxWeight }); chartData.sort(function(a, b) { return a.height – b.height; }); // Ensure sorted } var labels = chartData.map(item => item.height + '"'); var avgWeights = chartData.map(item => item.avgWeight); var minWeights = chartData.map(item => item.minWeight); var maxWeights = chartData.map(item => item.maxWeight); // Find the data point corresponding to the current character's height var currentDataPoint = chartData.find(item => item.height === currentHeightInches); if (myChart) { myChart.data.labels = labels; myChart.data.datasets[0].data = avgWeights; // Average Weight myChart.data.datasets[1].data = minWeights; // Min Weight Range myChart.data.datasets[2].data = maxWeights; // Max Weight Range myChart.data.datasets[3].data = chartData.map(item => item.height === currentHeightInches ? item.avgWeight : null); // Current Character Avg Weight Line myChart.data.datasets[4].data = chartData.map(item => item.height === currentHeightInches ? item.minWeight : null); // Current Character Min Weight Line myChart.data.datasets[5].data = chartData.map(item => item.height === currentHeightInches ? item.maxWeight : null); // Current Character Max Weight Line myChart.options.plugins.tooltip.callbacks.label = function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y + ' lbs'; } return label; }; // Update tooltip for the current character's point myChart.options.plugins.tooltip.filter = function(tooltipItem) { // Show tooltip for datasets representing the current character's weight return tooltipItem.datasetIndex >= 3 && tooltipItem.parsed.y !== null; }; myChart.update(); } else { initializeChart(labels, avgWeights, minWeights, maxWeights, chartData, currentHeightInches); } } function initializeChart(labels, avgWeights, minWeights, maxWeights, allChartData, currentHeightInches) { var currentAvgWeight = allChartData.find(item => item.height === currentHeightInches)?.avgWeight ?? null; var currentMinWeight = allChartData.find(item => item.height === currentHeightInches)?.minWeight ?? null; var currentMaxWeight = allChartData.find(item => item.height === currentHeightInches)?.maxWeight ?? null; myChart = new Chart(chartContext, { type: 'line', data: { labels: labels, datasets: [ { label: 'Avg. Weight', data: avgWeights, borderColor: '#004a99', borderWidth: 2, fill: false, tension: 0.1, pointRadius: 0, pointHoverRadius: 5 }, { label: 'Min Weight Range', data: minWeights, borderColor: 'rgba(0, 74, 153, 0.3)', borderWidth: 1, fill: false, tension: 0.1, pointRadius: 0 }, { label: 'Max Weight Range', data: maxWeights, borderColor: 'rgba(0, 74, 153, 0.3)', borderWidth: 1, fill: false, tension: 0.1, pointRadius: 0 }, // Datasets for current character's highlighted weight { label: 'Your Character (Avg)', data: allChartData.map(item => item.height === currentHeightInches ? item.avgWeight : null), borderColor: '#28a745', borderWidth: 3, fill: false, tension: 0.1, pointRadius: 6, pointHoverRadius: 8, backgroundColor: '#28a745' }, { label: 'Your Character (Min)', data: allChartData.map(item => item.height === currentHeightInches ? item.minWeight : null), borderColor: '#28a745', borderWidth: 1, fill: false, tension: 0.1, pointRadius: 0 }, { label: 'Your Character (Max)', data: allChartData.map(item => item.height === currentHeightInches ? item.maxWeight : null), borderColor: '#28a745', borderWidth: 1, fill: false, tension: 0.1, pointRadius: 0 } ] }, options: { responsive: true, maintainAspectRatio: true, plugins: { title: { display: true, text: 'Weight Range by Height for Selected Race', font: { size: 16 } }, tooltip: { mode: 'index', intersect: false, callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y + ' lbs'; } return label; }, title: function(tooltipItems) { return 'Height: ' + tooltipItems[0].label; } }, // Only show tooltip for the specific character's weight lines filter: function(tooltipItem) { return tooltipItem.datasetIndex >= 3; // Datasets 3, 4, 5 are for the current character } }, legend: { position: 'top', } }, scales: { x: { title: { display: true, text: 'Height (inches)' } }, y: { title: { display: true, text: 'Weight (lbs)' }, beginAtZero: true } } } }); } // Initial calculation and chart setup on page load window.onload = function() { resetCalculator(); // Set defaults and run initial calculation updateChartData(parseInt(document.getElementById('heightFeet').value) * 12 + parseInt(document.getElementById('heightInches').value)); // Initial chart update };

Leave a Comment