Calculating the Weight of Hell

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Calculating the Weight of Hell

An Expert's Guide and Interactive Calculator

Hell Weight Calculator

Enter the estimated density of the primary substance composing souls.
Estimate the total spatial volume occupied by Hell. Use scientific notation (e.g., 1e30 for 1 x 10^30).
The approximate mass attributed to a single soul entity.
Estimate the total population of souls within Hell. Use scientific notation (e.g., 1e20 for 1 x 10^20).
— kg
Total Soul Matter Weight: — kg
Total Volumetric Mass: — kg
Formula Used: (Density * Volume) + (Avg Soul Mass * Num Souls)

What is Calculating the Weight of Hell?

Calculating the weight of Hell is a hypothetical and speculative endeavor, primarily rooted in theological discussions, philosophical thought experiments, and even some fringe interpretations of physics. It does not refer to a scientifically measurable quantity in the traditional sense. Instead, it's an abstract concept explored to understand the potential scale, substance, and implications of such a realm. This process involves assigning measurable properties like density and volume to a conceptual space and its inhabitants, allowing for a pseudo-quantitative analysis.

This concept is of interest to theologians, philosophers, and curious minds grappling with the scale and nature of divine justice and punishment as described in various religious texts. It's a way to contextualize abstract theological concepts within a framework that allows for some form of calculation, however speculative.

Common misconceptions include believing this is a literal scientific calculation or that there is a single, universally accepted method or answer. The "weight" is not about gravitational pull but a measure of total mass derived from its constituent parts and the space it occupies. The primary goal is exploration, not empirical verification.

Hell Weight Formula and Mathematical Explanation

The core formula for calculating the weight of Hell can be understood as the sum of two primary mass components: the mass attributed to the physical or conceptual "space" of Hell itself, and the mass of the entities (souls) residing within it.

The formula is: Total Weight = (Density of Soul Matter × Volume of Hell) + (Average Soul Mass × Number of Souls)

Variable Explanations:

To calculate the weight of Hell, we need to define and estimate several key variables. These are based on hypothetical properties assigned to this conceptual realm.

Variables Used in Hell Weight Calculation
Variable Meaning Unit Typical Range
Density of Soul Matter The estimated mass per unit volume of the substance or essence that forms the foundational material of Hell. This is a highly speculative value. kg/m³ 1,000 – 10,000 (Hypothetical)
Total Volume of Hell The estimated total spatial extent of the realm of Hell. This is often conceived as infinite or unimaginably vast. For calculation, a finite, albeit massive, volume is used. 1025 – 1060 (Hypothetical, often using scientific notation)
Average Soul Mass The hypothetical average mass attributed to an individual soul entity. This is a conceptual rather than empirical value. kg 50 – 100 (Hypothetical)
Number of Souls The estimated total count of souls populating Hell. This is a theological and speculative quantity. Count 1015 – 1030 (Hypothetical, often using scientific notation)
Total Weight The primary calculated result: the sum of the volumetric mass and the mass of souls. kg Varies drastically based on inputs

Practical Examples (Real-World Use Cases)

While not based on empirical science, exploring examples helps illustrate how the calculator functions and the impact of different assumptions.

Example 1: A "Standard" Hell Scenario

Let's assume a moderate estimate for the parameters:

  • Density of Soul Matter: 1500 kg/m³
  • Total Volume of Hell: 1 x 1030
  • Average Soul Mass: 70 kg
  • Number of Souls: 1 x 1020

Calculation:

Volumetric Mass: 1500 kg/m³ × 1 x 1030 m³ = 1.5 x 1033 kg

Soul Mass: 70 kg/soul × 1 x 1020 souls = 7 x 1021 kg

Total Weight: 1.5 x 1033 kg + 7 x 1021 kg ≈ 1.5 x 1033 kg

Interpretation: In this scenario, the mass attributed to the volume of Hell itself overwhelmingly dominates the total calculated weight, dwarfing the collective mass of the souls. This highlights how the perceived "size" of Hell significantly influences its total hypothetical mass.

Example 2: A Soul-Dense, Compact Hell

Consider a scenario where Hell is vast but less dense, yet densely populated:

  • Density of Soul Matter: 500 kg/m³
  • Total Volume of Hell: 5 x 1035
  • Average Soul Mass: 80 kg
  • Number of Souls: 5 x 1025

Calculation:

Volumetric Mass: 500 kg/m³ × 5 x 1035 m³ = 2.5 x 1038 kg

Soul Mass: 80 kg/soul × 5 x 1025 souls = 4 x 1027 kg

Total Weight: 2.5 x 1038 kg + 4 x 1027 kg ≈ 2.5 x 1038 kg

Interpretation: Here, the volumetric mass is again dominant. Even with a significantly larger number of souls, their collective mass is negligible compared to the mass derived from the sheer volume and density of Hell's substance. This reinforces the idea that the spatial dimensions are the most critical factor in such calculations. For insights into managing financial weight, consider our related financial tools.

How to Use This Hell Weight Calculator

Our calculator simplifies the complex, hypothetical task of estimating the weight of Hell. Follow these steps for an engaging exploration:

  1. Input Density: Enter your best estimate for the 'Density of Soul Matter' in kilograms per cubic meter (kg/m³). This is a crucial, speculative input.
  2. Input Volume: Provide an estimate for the 'Total Volume of Hell' in cubic meters (m³). Use scientific notation (e.g., `1e30`) for extremely large numbers.
  3. Input Average Soul Mass: Enter the 'Average Soul Mass' in kilograms (kg) you wish to consider for each soul.
  4. Input Number of Souls: Specify the 'Number of Souls' populating Hell. Again, scientific notation is recommended for large figures.
  5. Calculate: Click the "Calculate Weight" button. The calculator will process your inputs based on the formula provided.

Reading Results:

  • Primary Result (Highlighted): This is the 'Total Weight' in kilograms (kg), representing the sum of volumetric mass and soul mass.
  • Intermediate Values: You'll see the breakdown: 'Total Soul Matter Weight' (from density and volume) and 'Total Volumetric Mass' (from souls).
  • Formula Used: A clear statement of the calculation performed.
  • Table: Provides a structured overview of input values and calculated intermediate results.
  • Chart: Visually represents the contribution of volumetric mass versus soul mass to the total calculated weight.

Decision-Making Guidance: While this calculator doesn't inform real-world financial decisions, it aids in understanding the impact of scale and substance in hypothetical scenarios. Adjust inputs to see how drastically the results change, fostering critical thinking about assumptions. For practical financial planning, consult our resources on budgeting and investment strategies.

Key Factors That Affect Hell Weight Results

The "weight" of Hell, as calculated here, is highly sensitive to the assumptions made. Several factors critically influence the outcome:

  1. Volume of Hell: This is often the most dominant factor. Even with a low density, an unimaginably vast volume will result in an astronomical mass. Small changes in the exponent of the volume (e.g., 1030 vs. 1031) can change the result by an order of magnitude.
  2. Density of Soul Matter: A higher density directly increases the mass attributed to the space itself. The nature of this hypothetical "soul matter" is undefined, making this a highly variable input. Its physical properties are purely conjectural.
  3. Number of Souls: While significant, the mass of souls is usually dwarfed by the volumetric mass unless Hell's volume is assumed to be very small or the density extremely low. The sheer scale of the universe often leads to estimates of soul counts that are still minuscule compared to cosmic volumes.
  4. Average Soul Mass: This input affects the total mass contribution of souls. A higher average mass per soul will increase that component, but likely still keep it secondary to the volumetric mass in most plausible scenarios. This relates to conceptualizing the "substance" of a soul.
  5. Units and Scale: Consistency in units (kg, m³) is vital. Misinterpreting scientific notation or using incorrect units will lead to wildly inaccurate results. The scale involved is beyond human comprehension, requiring large numbers and scientific notation.
  6. Theological Interpretations: Different religious or philosophical traditions may describe Hell with varying attributes regarding its size, substance, and inhabitant density. The calculator allows exploration based on various interpretations, rather than enforcing a single view. Consider this as a tool for exploring theological concepts, similar to how one might use mortgage calculators for financial concepts.

Frequently Asked Questions (FAQ)

  • What is the actual, scientifically measured weight of Hell? There is no scientific basis for measuring the weight or mass of Hell. It is a conceptual and theological construct, not a physical entity subject to empirical measurement. This calculator explores hypothetical mass based on assigned properties.
  • Why use kilograms (kg) as the unit for weight? Kilograms are the standard SI unit for mass. While "weight" technically refers to the force of gravity on mass, in common parlance and for large scales like this, mass (in kg) is the intended metric. It allows for a quantifiable comparison of the "amount" of substance.
  • Can the volume of Hell be infinite? Many theological discussions consider Hell to be infinite in extent. If an infinite volume is used, the calculated mass would also be infinite, rendering the calculation meaningless in practical terms. Our calculator requires a finite, albeit vast, volume for computation.
  • Is the "density of soul matter" a real physical property? No. Soul matter is not a recognized substance in physics. This variable is entirely speculative, used to assign a hypothetical density to the material comprising Hell itself, distinct from the souls within it.
  • How does this relate to financial calculations like loan amortization? While both involve calculations, the 'calculating the weight of hell' is purely conceptual and speculative, whereas financial calculators deal with measurable economic principles. However, both tools help in understanding the impact of various input factors on a final outcome, a core principle in both finance and hypothetical modeling. Explore our loan calculators for financial applications.
  • What if I enter extremely large numbers (e.g., 1e100)? The calculator uses standard JavaScript number handling, which can manage very large numbers using scientific notation. However, exceeding the limits of JavaScript's number type (Number.MAX_VALUE) could lead to inaccurate results or Infinity. Extremely large inputs for volume often result in the 'Total Weight' becoming 'Infinity'.
  • Does this calculator imply Hell is a physical place? Not necessarily. The calculator assigns physical properties (density, volume, mass) to a conceptual or theological domain for the purpose of a thought experiment. It does not assert Hell's physical existence or nature. It's a framework for exploration, akin to using financial models to understand risk.
  • Can I use this for serious theological study? This calculator is best used as an educational tool for illustrating the impact of assumptions and scale in hypothetical scenarios. It simplifies complex theological ideas into a quantifiable framework for conceptual exploration, not as a definitive theological statement. For deeper study, consult theological texts and resources.

Related Tools and Internal Resources

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var densityInput = document.getElementById('densityOfSoulMatter'); var volumeInput = document.getElementById('volumeOfHellMetersCubed'); var avgSoulMassInput = document.getElementById('averageSoulMassKg'); var numSoulsInput = document.getElementById('numberOfSouls'); var totalWeightResultDiv = document.getElementById('totalWeightResult'); var totalSoulMatterWeightDiv = document.getElementById('totalSoulMatterWeight'); var totalVolumetricMassDiv = document.getElementById('totalVolumetricMass'); var formulaUsedDiv = document.getElementById('formulaUsed'); var resultsTableContainer = document.getElementById('resultsTableContainer'); var chart = null; var chartContext = null; var chartLegendDiv = document.getElementById('chartLegend'); function formatNumberWithUnits(num, decimalPlaces = 2) { if (isNaN(num) || !isFinite(num)) { return '–'; } if (num === 0) { return '0 kg'; } var absNum = Math.abs(num); var units = ['kg', 'tons', 'kT', 'MT', 'GT', 'KT', 'MT', 'GT', 'Yg', 'Zg', 'Eg', 'Pg', 'Tg', 'Gg']; // kg, tonnes, kilotonnes, megatonnes, gigatonnes, etc. var unitIndex = 0; var scaledNum = absNum; while (scaledNum >= 1000 && unitIndex 1e30 || (absNum 0)) { // Use scientific notation for very large or very small numbers return num.toExponential(2) + ' kg'; } else if (absNum >= 1000) { // Use standard units if number is large enough return scaledNum.toFixed(decimalPlaces) + ' ' + units[unitIndex]; } else { // Use kg for numbers smaller than 1000 return num.toFixed(decimalPlaces) + ' kg'; } } function formatLargeNumber(num) { if (isNaN(num) || !isFinite(num)) { return '–'; } return num.toExponential(2); } function updateResultsTable(density, volume, avgSoulMass, numSouls, volumetricMass, soulMass, totalWeight) { var tableHTML = ''; tableHTML += ''; tableHTML += ''; tableHTML += ''; tableHTML += ''; tableHTML += ''; tableHTML += ''; tableHTML += ''; tableHTML += ''; tableHTML += ''; tableHTML += ''; tableHTML += ''; tableHTML += '
Calculation Summary
ParameterValueUnit
Density of Soul Matter' + formatLargeNumber(density) + 'kg/m³
Total Volume of Hell' + formatLargeNumber(volume) + '
Average Soul Mass' + avgSoulMass.toFixed(1) + 'kg
Number of Souls' + formatLargeNumber(numSouls) + 'Count
Volumetric Mass (Density × Volume)' + formatLargeNumber(volumetricMass) + 'kg
Soul Mass (Avg Mass × Count)' + formatLargeNumber(soulMass) + 'kg
Total Calculated Weight' + formatLargeNumber(totalWeight) + 'kg
'; resultsTableContainer.innerHTML = tableHTML; } function updateChart(volumetricMass, soulMass) { var ctx = document.getElementById('weightDistributionChart').getContext('2d'); if (chart) { chart.destroy(); } var totalWeight = volumetricMass + soulMass; var volumetricPercentage = totalWeight > 0 ? (volumetricMass / totalWeight) * 100 : 0; var soulPercentage = totalWeight > 0 ? (soulMass / totalWeight) * 100 : 0; // Handle potential NaN or Infinity if totalWeight is 0 or too large volumetricPercentage = isNaN(volumetricPercentage) || !isFinite(volumetricPercentage) ? 0 : volumetricPercentage; soulPercentage = isNaN(soulPercentage) || !isFinite(soulPercentage) ? 0 : soulPercentage; // Adjust percentages if they sum slightly off due to floating point issues or if one is dominant if (volumetricPercentage + soulPercentage !== 100 && totalWeight > 0) { if (volumetricPercentage > soulPercentage) { soulPercentage = 100 – volumetricPercentage; } else { volumetricPercentage = 100 – soulPercentage; } } chart = new Chart(ctx, { type: 'bar', // Using bar chart for clear comparison data: { labels: ['Mass Components'], datasets: [{ label: 'Volumetric Mass (kg)', data: [volumetricMass], backgroundColor: 'rgba(0, 74, 153, 0.6)', borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 1 }, { label: 'Soul Mass (kg)', data: [soulMass], backgroundColor: 'rgba(40, 167, 69, 0.6)', borderColor: 'rgba(40, 167, 69, 1)', borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, title: { display: true, text: 'Mass (kg)' }, ticks: { callback: function(value) { return formatNumberWithUnits(value, 0); // Use custom formatter for y-axis labels } } } }, plugins: { tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += formatNumberWithUnits(context.parsed.y); } return label; } } }, legend: { display: true, position: 'top', } } } }); // Update legend manually if needed, or rely on chart.js legend chartLegendDiv.innerHTML = 'Chart Legend:' + '
' + ' Volumetric Mass ' + ' Soul Mass' + '
'; } function validateInput(value, inputId, errorId, minValue, maxValue) { var errorElement = document.getElementById(errorId); errorElement.style.display = 'none'; // Hide error by default var inputElement = document.getElementById(inputId); var numberValue = parseFloat(value); if (value === " || isNaN(numberValue)) { errorElement.textContent = 'Please enter a valid number.'; errorElement.style.display = 'block'; inputElement.style.borderColor = '#dc3545'; return false; } if (numberValue < 0) { errorElement.textContent = 'Value cannot be negative.'; errorElement.style.display = 'block'; inputElement.style.borderColor = '#dc3545'; return false; } if (minValue !== undefined && numberValue maxValue) { errorElement.textContent = 'Value cannot exceed ' + maxValue + '.'; errorElement.style.display = 'block'; inputElement.style.borderColor = '#dc3545'; return false; } inputElement.style.borderColor = '#ccc'; // Reset to default border color return true; } function calculateHellWeight() { var density = parseFloat(densityInput.value); var volume = parseFloat(volumeInput.value); var avgSoulMass = parseFloat(avgSoulMassInput.value); var numSouls = parseFloat(numSoulsInput.value); var isValid = true; isValid = validateInput(densityInput.value, 'densityOfSoulMatter', 'densityOfSoulMatterError', 0) && isValid; isValid = validateInput(volumeInput.value, 'volumeOfHellMetersCubed', 'volumeOfHellMetersCubedError', 0) && isValid; isValid = validateInput(avgSoulMassInput.value, 'averageSoulMassKg', 'averageSoulMassKgError', 0) && isValid; isValid = validateInput(numSoulsInput.value, 'numberOfSouls', 'numberOfSoulsError', 0) && isValid; if (!isValid) { totalWeightResultDiv.textContent = '– kg'; totalSoulMatterWeightDiv.textContent = 'Total Soul Matter Weight: — kg'; totalVolumetricMassDiv.textContent = 'Total Volumetric Mass: — kg'; resultsTableContainer.innerHTML = "; // Clear table updateChart(0, 0); // Clear chart return; } // Handle potential scientific notation parsing if (volumeInput.value.includes('e') || volumeInput.value.includes('E')) { volume = parseFloat(volumeInput.value); } else { volume = parseFloat(volumeInput.value); } if (numSoulsInput.value.includes('e') || numSoulsInput.value.includes('E')) { numSouls = parseFloat(numSoulsInput.value); } else { numSouls = parseFloat(numSoulsInput.value); } var volumetricMass = density * volume; var soulMass = avgSoulMass * numSouls; var totalWeight = volumetricMass + soulMass; // Format and display results totalWeightResultDiv.textContent = formatNumberWithUnits(totalWeight); totalSoulMatterWeightDiv.textContent = 'Total Soul Matter Weight: ' + formatNumberWithUnits(volumetricMass); totalVolumetricMassDiv.textContent = 'Total Volumetric Mass: ' + formatNumberWithUnits(soulMass); formulaUsedDiv.textContent = 'Formula Used: (Density of Soul Matter × Total Volume of Hell) + (Average Soul Mass × Number of Souls)'; updateResultsTable(density, volume, avgSoulMass, numSouls, volumetricMass, soulMass, totalWeight); updateChart(volumetricMass, soulMass); } function resetCalculator() { densityInput.value = '1500'; volumeInput.value = '1e30′; avgSoulMassInput.value = '70'; numSoulsInput.value = '1e20'; // Clear errors document.getElementById('densityOfSoulMatterError').textContent = "; document.getElementById('volumeOfHellMetersCubedError').textContent = "; document.getElementById('averageSoulMassKgError').textContent = "; document.getElementById('numberOfSoulsError').textContent = "; // Reset styles densityInput.style.borderColor = '#ccc'; volumeInput.style.borderColor = '#ccc'; avgSoulMassInput.style.borderColor = '#ccc'; numSoulsInput.style.borderColor = '#ccc'; calculateHellWeight(); // Recalculate with default values } function copyResults() { var density = parseFloat(densityInput.value); var volume = parseFloat(volumeInput.value); var avgSoulMass = parseFloat(avgSoulMassInput.value); var numSouls = parseFloat(numSoulsInput.value); var volumetricMass = density * volume; var soulMass = avgSoulMass * numSouls; var totalWeight = volumetricMass + soulMass; var clipboardText = "Hell Weight Calculation Results:\n\n" + "Inputs:\n" + "- Density of Soul Matter: " + formatLargeNumber(density) + " kg/m³\n" + "- Total Volume of Hell: " + formatLargeNumber(volume) + " m³\n" + "- Average Soul Mass: " + avgSoulMass.toFixed(1) + " kg\n" + "- Number of Souls: " + formatLargeNumber(numSouls) + "\n\n" + "Outputs:\n" + "- Total Soul Matter Weight: " + formatNumberWithUnits(volumetricMass) + "\n" + "- Total Volumetric Mass: " + formatNumberWithUnits(soulMass) + "\n" + "- Total Calculated Weight: " + formatNumberWithUnits(totalWeight) + "\n\n" + "Formula Used: (Density of Soul Matter × Total Volume of Hell) + (Average Soul Mass × Number of Souls)"; navigator.clipboard.writeText(clipboardText).then(function() { // Optionally provide feedback to user var copyButton = document.querySelector('.btn-success'); copyButton.textContent = 'Copied!'; setTimeout(function() { copyButton.textContent = 'Copy Results'; }, 2000); }).catch(function(err) { console.error('Failed to copy text: ', err); // Handle error, maybe alert user }); } // Initial calculation on page load document.addEventListener('DOMContentLoaded', function() { // Ensure canvas element exists before initializing chart var canvas = document.getElementById('weightDistributionChart'); if (canvas) { // Initialize chart context once chartContext = canvas.getContext('2d'); calculateHellWeight(); // Perform initial calculation } else { console.error("Canvas element not found!"); } // Add event listeners for real-time updates densityInput.addEventListener('input', calculateHellWeight); volumeInput.addEventListener('input', calculateHellWeight); avgSoulMassInput.addEventListener('input', calculateHellWeight); numSoulsInput.addEventListener('input', calculateHellWeight); });

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