Calculating War Weight Clash

War Weight Clash Calculator & Guide – Calculate Combat Effectiveness :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –light-gray: #e9ecef; –white: #fff; –error-color: #dc3545; } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 0; } .container { max-width: 1000px; margin: 20px auto; padding: 20px; background-color: var(–white); border-radius: 8px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1); } header { text-align: center; padding-bottom: 20px; border-bottom: 1px solid var(–light-gray); } h1 { color: var(–primary-color); margin-bottom: 10px; } h2, h3 { color: var(–primary-color); margin-top: 25px; margin-bottom: 15px; } .calculator-section { margin-top: 30px; padding: 25px; background-color: var(–white); border-radius: 8px; box-shadow: 0 1px 5px rgba(0, 0, 0, 0.08); } .loan-calc-container { display: grid; gap: 15px; } .input-group { display: flex; flex-direction: column; gap: 5px; } .input-group label { font-weight: bold; color: var(–primary-color); } .input-group input[type="number"], .input-group select { padding: 10px; border: 1px solid var(–light-gray); border-radius: 4px; font-size: 1rem; } .input-group input[type="number"]:focus, .input-group select:focus { border-color: var(–primary-color); outline: none; box-shadow: 0 0 0 2px rgba(0, 74, 153, 0.2); } .input-group .helper-text { font-size: 0.85rem; color: #6c757d; } .error-message { color: var(–error-color); font-size: 0.8rem; margin-top: 5px; min-height: 1.2em; /* Reserve space */ } .button-group { display: flex; gap: 10px; margin-top: 20px; flex-wrap: wrap; } .btn { padding: 10px 20px; border: none; border-radius: 5px; font-size: 1rem; font-weight: bold; cursor: pointer; transition: background-color 0.3s ease; white-space: nowrap; } .btn-calculate { background-color: var(–primary-color); color: var(–white); } .btn-calculate:hover { background-color: #003366; } .btn-reset { background-color: #6c757d; color: var(–white); } .btn-reset:hover { background-color: #5a6268; } .btn-copy { background-color: var(–primary-color); color: var(–white); } .btn-copy:hover { background-color: #003366; } .results-section { margin-top: 30px; padding: 25px; background-color: var(–primary-color); color: var(–white); border-radius: 8px; text-align: center; } .results-section h3 { color: var(–white); margin-bottom: 15px; } #primaryResult { font-size: 2.5rem; font-weight: bold; margin: 10px 0; display: block; } .intermediate-results { display: flex; justify-content: center; gap: 20px; flex-wrap: wrap; margin-top: 20px; } .intermediate-result-item { background-color: rgba(255, 255, 255, 0.15); padding: 10px 15px; border-radius: 5px; text-align: center; } .intermediate-result-item strong { display: block; font-size: 1.2rem; } .formula-explanation { margin-top: 20px; font-size: 0.9rem; opacity: 0.9; } table { width: 100%; border-collapse: collapse; margin-top: 20px; } th, td { padding: 10px; border: 1px solid var(–light-gray); text-align: left; } th { background-color: var(–primary-color); color: var(–white); } td { background-color: var(–white); } tr:nth-child(even) td { background-color: var(–light-gray); } .chart-container { margin-top: 30px; padding: 20px; background-color: var(–white); border-radius: 8px; box-shadow: 0 1px 5px rgba(0, 0, 0, 0.08); text-align: center; } canvas { max-width: 100%; height: auto; } .article-content { margin-top: 40px; padding: 25px; background-color: var(–white); border-radius: 8px; box-shadow: 0 1px 5px rgba(0, 0, 0, 0.08); } .article-content h2, .article-content h3 { margin-top: 30px; margin-bottom: 15px; color: var(–primary-color); } .article-content p { margin-bottom: 15px; } .article-content ul, .article-content ol { margin-bottom: 15px; padding-left: 20px; } .article-content li { margin-bottom: 8px; } .faq-item { margin-bottom: 15px; } .faq-item strong { display: block; color: var(–primary-color); margin-bottom: 5px; } .internal-links { margin-top: 30px; padding: 20px; background-color: var(–light-gray); border-radius: 8px; } .internal-links h3 { margin-top: 0; } .internal-links ul { list-style: none; padding: 0; margin: 0; } .internal-links li { margin-bottom: 10px; } .internal-links a { color: var(–primary-color); text-decoration: none; font-weight: bold; } .internal-links a:hover { text-decoration: underline; } .internal-links p { font-size: 0.9rem; color: #555; } .highlight { background-color: var(–success-color); color: var(–white); padding: 3px 6px; border-radius: 3px; } @media (max-width: 768px) { .container { margin: 10px; padding: 15px; } .button-group { flex-direction: column; gap: 10px; } .btn { width: 100%; } .intermediate-results { flex-direction: column; gap: 15px; } }

War Weight Clash Calculator

Understand and calculate combat effectiveness based on unit stats and counters.

War Weight Clash Calculator

Enter the base power score of your attacking units.
Enter the base power score of the defending units.
Percentage bonus from offensive unit advantages against defensive types (e.g., 10 for 10%).
Percentage bonus from defensive unit advantages against offensive types (e.g., 5 for 5%).
Modifier based on terrain advantage (e.g., 5 for 5% bonus, -5 for 5% penalty).
Bonus from high morale (e.g., 10 for 10%).
Bonus from high morale (e.g., 5 for 5%).

Clash Outcome Analysis

Effective Offense
Effective Defense
Net Advantage
Formula:
Effective Offense = Offensive Base * (1 + Offensive Counters/100 + Offensive Morale/100 + Terrain Modifier/100)
Effective Defense = Defensive Base * (1 + Defensive Counters/100 + Defensive Morale/100 – Terrain Modifier/100)
Net Advantage = Effective Offense – Effective Defense

Clash Dynamics Visualization

■ Effective Offense ■ Effective Defense

What is War Weight Clash?

War Weight Clash refers to the process of analyzing and quantifying the potential outcome of a military engagement between two opposing forces, often within the context of strategy games, simulations, or historical analysis. It's not just about raw numbers; it's a comprehensive assessment that considers various factors contributing to combat effectiveness. Understanding War Weight Clash allows players or analysts to predict, with a reasonable degree of accuracy, which side is likely to prevail and by what margin. This concept is crucial for tactical decision-making, resource allocation, and strategic planning in any scenario involving conflict.

Who Should Use It:

  • Strategy game players aiming to optimize their attacks and defenses.
  • Military historians analyzing the strengths and weaknesses of historical battles.
  • Wargame designers creating balanced and engaging combat systems.
  • Anyone interested in the quantitative aspects of conflict resolution.

Common Misconceptions:

  • Misconception: Raw unit count or total power score is the sole determinant of victory.
    Reality: Effectiveness is a product of base stats amplified or reduced by situational factors like counters, terrain, and morale.
  • Misconception: A higher "clash score" guarantees victory.
    Reality: The score indicates an advantage, but actual outcomes can still be influenced by unpredictable elements or superior player tactics not captured by the calculator.
  • Misconception: All bonuses are additive and equal.
    Reality: Bonuses are applied multiplicatively to base scores, and their impact can vary significantly based on the base value they are modifying.

War Weight Clash Formula and Mathematical Explanation

The core of calculating War Weight Clash lies in adjusting base unit power scores with various situational modifiers. The formula aims to create a more realistic representation of combat effectiveness than simply comparing raw numbers.

The Calculation Steps:

  1. Calculate Effective Offensive Power: Start with the base offensive unit power. Apply bonuses from offensive counter effectiveness, offensive morale, and terrain (if beneficial to offense).
  2. Calculate Effective Defensive Power: Start with the base defensive unit power. Apply bonuses from defensive counter effectiveness, defensive morale, and terrain (if beneficial to defense). Penalties are applied if terrain favors the offense.
  3. Determine Net Advantage: Subtract the Effective Defensive Power from the Effective Offensive Power. A positive result indicates an offensive advantage, while a negative result suggests a defensive advantage.

Variable Explanations:

  • Offensive Unit Power (Base Score): The fundamental combat value of the attacking units before any modifiers.
  • Defensive Unit Power (Base Score): The fundamental combat value of the defending units before any modifiers.
  • Offensive Counter Effectiveness (%): A percentage bonus applied to the offense when attacking units possess advantages (e.g., cavalry attacking infantry).
  • Defensive Counter Effectiveness (%): A percentage bonus applied to the defense when defending units possess advantages (e.g., archers defending fortified positions).
  • Terrain Modifier (%): A percentage adjustment based on the battlefield terrain. This can benefit either the attacker or defender. Typically, a positive value benefits the defender, and a negative value benefits the attacker.
  • Offensive Morale Bonus (%): A percentage bonus reflecting the attacking force's high morale or motivation.
  • Defensive Morale Bonus (%): A percentage bonus reflecting the defending force's high morale or motivation.
  • Effective Offense: The calculated offensive power after all relevant bonuses and penalties are applied.
  • Effective Defense: The calculated defensive power after all relevant bonuses and penalties are applied.
  • Net Advantage: The difference between Effective Offense and Effective Defense, indicating the overall predicted winner and margin.

Variables Table:

Variable Meaning Unit Typical Range
Offensive Unit Power Base combat strength of attacking units Score 100 – 100,000+
Defensive Unit Power Base combat strength of defending units Score 100 – 100,000+
Offensive Counter Effectiveness Advantage bonus for offense % 0 – 50%
Defensive Counter Effectiveness Advantage bonus for defense % 0 – 50%
Terrain Modifier Environmental advantage/disadvantage % -20% to +20%
Offensive Morale Bonus Morale boost for offense % 0 – 25%
Defensive Morale Bonus Morale boost for defense % 0 – 25%
Effective Offense Adjusted offensive power Score Calculated
Effective Defense Adjusted defensive power Score Calculated
Net Advantage Difference indicating outcome Score Calculated

Practical Examples (Real-World Use Cases)

Example 1: Balanced Engagement

Consider a scenario where two equally matched armies engage in open terrain. We want to see if minor advantages make a difference.

  • Inputs:
    • Offensive Unit Power: 5000
    • Defensive Unit Power: 5000
    • Offensive Counter Effectiveness: 5% (Slight unit type advantage)
    • Defensive Counter Effectiveness: 0%
    • Terrain Modifier: 0% (Open field)
    • Offensive Morale Bonus: 10% (Attacking with zeal)
    • Defensive Morale Bonus: 5% (Defending home ground)
  • Calculations:
    • Effective Offense = 5000 * (1 + 0.05 + 0.10 + 0.00) = 5000 * 1.15 = 5750
    • Effective Defense = 5000 * (1 + 0.00 + 0.05 – 0.00) = 5000 * 1.05 = 5250
    • Net Advantage = 5750 – 5250 = 500
  • Interpretation: Even with similar base scores, the offensive unit's slight counter advantage and higher morale, combined with neutral terrain, give them a Net Advantage of 500 points. This suggests the offense has a moderate edge and is likely to win the engagement.

Example 2: Fortified Defense with Counter Disadvantage

Imagine a smaller defending force holding a strong position against a larger, but less specialized, attacking force.

  • Inputs:
    • Offensive Unit Power: 8000
    • Defensive Unit Power: 4000
    • Offensive Counter Effectiveness: 0%
    • Defensive Counter Effectiveness: 15% (Defenders have superior unit types)
    • Terrain Modifier: 10% (Defenders in a fortified position)
    • Offensive Morale Bonus: 0%
    • Defensive Morale Bonus: 10% (Defending with determination)
  • Calculations:
    • Effective Offense = 8000 * (1 + 0.00 + 0.00 + 0.00) = 8000 * 1.00 = 8000
    • Effective Defense = 4000 * (1 + 0.15 + 0.10 – 0.10) = 4000 * 1.15 = 4600
    • Net Advantage = 8000 – 4600 = 3400
  • Interpretation: Despite the significant defensive advantages (counter effectiveness, terrain, morale), the sheer power difference of the offensive units (8000 vs 4000 base) still results in a substantial Net Advantage of 3400 for the offense. While the defense is significantly bolstered, it's not enough to overcome the initial power disparity in this specific scenario. This highlights how large base score differences can sometimes outweigh tactical advantages.

How to Use This War Weight Clash Calculator

Our War Weight Clash Calculator is designed for ease of use and provides actionable insights into potential battle outcomes. Follow these simple steps:

  1. Input Base Scores: Enter the primary combat power scores for both your offensive and defensive units in the respective fields. These are often found in-game or in your unit roster.
  2. Enter Modifier Percentages: Accurately input the percentages for counter effectiveness, terrain modifiers, and morale bonuses for both sides. Ensure you use positive numbers for bonuses and negative numbers for penalties (especially for terrain). For example, "10" means +10%, and "-5" means -5%.
  3. Calculate: Click the "Calculate Clash" button. The calculator will instantly process your inputs using the defined formulas.
  4. Read the Results:
    • Primary Result (Net Advantage): This is the main indicator. A positive number means the offense has the advantage. A negative number means the defense has the advantage. The larger the absolute value, the more decisive the predicted outcome.
    • Intermediate Values: "Effective Offense" and "Effective Defense" show the adjusted combat power of each side after all modifiers are applied. "Effective Offense" and "Effective Defense" are key components for understanding how modifiers affect the overall balance.
    • Formula Explanation: A brief description of the calculation is provided for transparency.
  5. Analyze the Chart: The dynamic chart visually compares the "Effective Offense" and "Effective Defense," providing an intuitive grasp of the advantage.
  6. Make Decisions: Use the Net Advantage and effective scores to inform your strategic decisions. A high offensive advantage might encourage an attack, while a strong defensive advantage might prompt you to hold your position or reinforce it.
  7. Reset or Copy: Use the "Reset" button to clear the fields and start over with default values. Use the "Copy Results" button to easily transfer the calculated outcome and key assumptions to another document.

Key Factors That Affect War Weight Clash Results

Several critical factors influence the outcome of a War Weight Clash beyond the base combat scores. Understanding these can significantly improve your strategic accuracy:

  1. Unit Composition and Counters: This is arguably the most significant factor after base power. A unit with a high counter effectiveness (e.g., anti-air against aircraft) can drastically reduce the opposing force's effectiveness, even if their base score is lower. Exploiting these rock-paper-scissors relationships is key.
  2. Terrain: Different terrains offer different advantages. Hills might provide defensive bonuses for ranged units, forests can offer cover and ambushes, while open plains might favor cavalry charges. The calculator incorporates a general terrain modifier, but specific tactical terrain features can have nuanced impacts.
  3. Morale: A highly motivated and well-supplied army fights more effectively. High morale provides a tangible combat bonus, increasing damage output and potentially reducing damage taken. Conversely, low morale can cripple an army's fighting spirit and effectiveness.
  4. Experience and Veterancy: Units that have fought and survived previous battles are often more effective. Experienced units may benefit from increased accuracy, better damage, or improved resilience – factors that might not be explicitly in the base score but contribute to overall war weight.
  5. Leadership and Command: The quality of generals or commanders leading the troops can significantly impact performance. Effective leadership can boost morale, coordinate attacks, and mitigate losses, effectively enhancing the overall fighting power beyond individual unit stats.
  6. Logistics and Supply Lines: An army deep in enemy territory with severed supply lines will eventually suffer attrition, reduced combat effectiveness, and potentially collapse. While not directly calculated here, it's a crucial real-world factor that can turn the tide of a campaign.
  7. Technology and Upgrades: Technological advancements or unit upgrades can provide significant advantages. A technologically superior force, even with fewer numbers, might overcome a numerically larger but less advanced opponent.
  8. Surprise and Deception: Ambushes, flanking maneuvers, or other forms of tactical surprise can negate an opponent's advantages and create decisive breakthroughs. While hard to quantify in a simple calculator, these elements are vital in actual conflict.

Frequently Asked Questions (FAQ)

Q: What is the maximum value for unit power?

A: The maximum value can vary greatly depending on the specific game or simulation. Our calculator handles large numbers, but always ensure your inputs are accurate for your context.

Q: Can the Net Advantage be zero?

A: Yes, a Net Advantage of zero indicates a perfectly balanced clash where both sides' effective powers are equal. Victory in such a scenario might depend on micro-management, initiative, or other factors not included in this calculation.

Q: How do I interpret negative percentages for Terrain Modifier?

A: A negative Terrain Modifier (e.g., -5%) means the terrain *benefits the attacker* and disadvantages the defender. Conversely, a positive modifier (e.g., +10%) means the terrain *benefits the defender*.

Q: Does this calculator account for unit health points?

A: This calculator focuses on the *effectiveness* and *power* of units in combat engagements. While unit health (or durability) is a factor in how long a unit can sustain combat, this model assumes base scores represent a blend of offensive/defensive capability and potentially durability. For detailed attrition analysis, more complex models are needed.

Q: Are the counter effectiveness percentages symmetrical?

A: Not necessarily. For example, anti-infantry units might be very effective against infantry (high counter % for defense), but infantry might only be moderately effective against anti-infantry units (lower counter % for offense).

Q: What if I have multiple unit types? How do I get the base score?

A: You typically need to aggregate the base power scores of all participating units on each side. Many games provide a total army power score, or you may need to sum individual unit scores.

Q: Can this calculator predict the exact number of casualties?

A: No, this calculator provides a prediction of the overall advantage or disadvantage. Actual casualty counts depend on many dynamic factors, including specific unit health, armor, weapon damage, critical hits, and combat length, which are beyond the scope of this simplified model.

Q: How often should I recalculate my War Weight Clash?

A: Recalculate whenever your army composition changes, you face a new type of opponent, or you enter a different type of terrain. Regular recalculation ensures your strategy remains optimized.

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var offensiveCounters = parseFloat(document.getElementById("offensiveCounters").value); var defensiveCounters = parseFloat(document.getElementById("defensiveCounters").value); var terrainModifier = parseFloat(document.getElementById("terrainModifier").value); var moraleOffensive = parseFloat(document.getElementById("moraleOffensive").value); var moraleDefensive = parseFloat(document.getElementById("moraleDefensive").value); // Apply terrain modifier: positive benefits defender, negative benefits attacker var effectiveOffensiveTerrainBonus = 0; var effectiveDefensiveTerrainBonus = 0; if (terrainModifier < 0) { effectiveOffensiveTerrainBonus = Math.abs(terrainModifier); // Negative terrain modifier benefits offense } else { effectiveDefensiveTerrainBonus = terrainModifier; // Positive terrain modifier benefits defense } var effectiveOffense = offensiveBase * (1 + (offensiveCounters / 100) + (moraleOffensive / 100) + (effectiveOffensiveTerrainBonus / 100)); var effectiveDefense = defensiveBase * (1 + (defensiveCounters / 100) + (moraleDefensive / 100) + (effectiveDefensiveTerrainBonus / 100)); var netAdvantage = effectiveOffense – effectiveDefense; // Display Results document.getElementById("primaryResult").textContent = netAdvantage.toFixed(0); document.getElementById("effectiveOffense").textContent = effectiveOffense.toFixed(0); document.getElementById("effectiveDefense").textContent = effectiveDefense.toFixed(0); document.getElementById("netAdvantage").textContent = netAdvantage.toFixed(0); // Update Chart updateChart([effectiveOffense.toFixed(0)], [effectiveDefense.toFixed(0)]); } function updateChart(offenseData, defenseData) { if (chart) { chart.destroy(); } var labels = ["Combat Effectiveness"]; var datasets = [ { label: 'Effective Offense', data: offenseData, backgroundColor: 'rgba(0, 74, 153, 0.5)', borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 2, fill: false, tension: 0.1 }, { label: 'Effective Defense', data: defenseData, backgroundColor: 'rgba(40, 167, 69, 0.5)', borderColor: 'rgba(40, 167, 69, 1)', borderWidth: 2, fill: false, tension: 0.1 } ]; chart = new Chart(ctx, { type: 'bar', // Changed to bar for better comparison of two values data: { labels: labels, datasets: datasets }, options: { responsive: true, maintainAspectRatio: true, scales: { y: { beginAtZero: true, title: { display: true, text: 'Combat Power Score' } } }, plugins: { legend: { display: false // Legend is shown in the div below canvas }, title: { display: true, text: 'Comparison of Effective Combat Powers' } } } }); } function resetCalculator() { document.getElementById("offensiveUnits").value = 1000; document.getElementById("defensiveUnits").value = 1000; document.getElementById("offensiveCounters").value = 10; document.getElementById("defensiveCounters").value = 5; document.getElementById("terrainModifier").value = 0; document.getElementById("moraleOffensive").value = 0; document.getElementById("moraleDefensive").value = 0; // Clear errors document.getElementById("offensiveUnitsError").textContent = ""; document.getElementById("defensiveUnitsError").textContent = ""; document.getElementById("offensiveCountersError").textContent = ""; document.getElementById("defensiveCountersError").textContent = ""; document.getElementById("terrainModifierError").textContent = ""; document.getElementById("moraleOffensiveError").textContent = ""; document.getElementById("moraleDefensiveError").textContent = ""; calculateWarWeightClash(); // Recalculate with default values } function copyResults() { var effectiveOffense = document.getElementById("effectiveOffense").textContent; var effectiveDefense = document.getElementById("effectiveDefense").textContent; var netAdvantage = document.getElementById("netAdvantage").textContent; var assumptions = "Key Assumptions:\n"; assumptions += "- Offensive Base Power: " + document.getElementById("offensiveUnits").value + "\n"; assumptions += "- Defensive Base Power: " + document.getElementById("defensiveUnits").value + "\n"; assumptions += "- Offensive Counters: " + document.getElementById("offensiveCounters").value + "%\n"; assumptions += "- Defensive Counters: " + document.getElementById("defensiveCounters").value + "%\n"; assumptions += "- Terrain Modifier: " + document.getElementById("terrainModifier").value + "%\n"; assumptions += "- Offensive Morale: " + document.getElementById("moraleOffensive").value + "%\n"; assumptions += "- Defensive Morale: " + document.getElementById("moraleDefensive").value + "%\n"; var resultText = "War Weight Clash Results:\n"; resultText += "—————————\n"; resultText += "Effective Offense: " + effectiveOffense + "\n"; resultText += "Effective Defense: " + effectiveDefense + "\n"; resultText += "Net Advantage: " + netAdvantage + "\n"; resultText += "\n" + assumptions; // Use a temporary textarea to copy text var tempTextArea = document.createElement("textarea"); tempTextArea.value = resultText; tempTextArea.style.position = "absolute"; tempTextArea.style.left = "-9999px"; // Move off-screen document.body.appendChild(tempTextArea); tempTextArea.select(); try { document.execCommand('copy'); alert('Results copied to clipboard!'); } catch (e) { alert('Failed to copy results. Please copy manually.'); } document.body.removeChild(tempTextArea); } // Initial calculation on page load window.onload = function() { // Load Chart.js library dynamically if not already present if (typeof Chart === 'undefined') { var script = document.createElement('script'); script.src = 'https://cdn.jsdelivr.net/npm/chart.js@3.0.0/dist/chart.min.js'; // Use a specific version for stability script.onload = function() { calculateWarWeightClash(); // Calculate after chart library is loaded }; document.head.appendChild(script); } else { calculateWarWeightClash(); // Calculate immediately if Chart.js is already loaded } };

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