Character Calculator Weight Size

Character Weight Size Calculator & Guide – Optimize Your Stats :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ccc; –input-border-color: #adb5bd; –result-bg-color: #e9ecef; –chart-bg-color: #ffffff; } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; color: var(–text-color); background-color: var(–background-color); margin: 0; padding: 0; display: flex; flex-direction: column; align-items: center; } .container { width: 100%; max-width: 980px; margin: 20px auto; padding: 20px; background-color: #fff; border-radius: 8px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1); } h1, h2, h3 { color: var(–primary-color); text-align: center; } h1 { margin-bottom: 20px; font-size: 2.5em; } h2 { margin-top: 40px; margin-bottom: 20px; font-size: 2em; border-bottom: 2px solid var(–primary-color); padding-bottom: 10px; } h3 { margin-top: 25px; margin-bottom: 15px; font-size: 1.5em; } .loan-calc-container { background-color: var(–background-color); padding: 30px; border-radius: 8px; border: 1px solid var(–border-color); margin-bottom: 40px; } .input-group { margin-bottom: 20px; text-align: left; } .input-group label { display: block; margin-bottom: 8px; font-weight: bold; color: var(–primary-color); } .input-group input[type="number"], .input-group select { width: calc(100% – 22px); padding: 10px; border: 1px solid var(–input-border-color); border-radius: 5px; font-size: 1em; box-sizing: border-box; /* Include padding and border in the element's total width and height */ } .input-group select { cursor: pointer; } .input-group .helper-text { font-size: 0.85em; color: #6c757d; margin-top: 5px; display: block; } .input-group .error-message { color: red; font-size: 0.8em; margin-top: 5px; display: none; /* Hidden by default */ } .error-message.visible { display: block; } .button-group { display: flex; justify-content: center; gap: 15px; margin-top: 30px; } button { background-color: var(–primary-color); color: white; border: none; padding: 12px 25px; border-radius: 5px; font-size: 1.1em; cursor: pointer; transition: background-color 0.3s ease; box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1); } button:hover { background-color: #003a70; } button.secondary { background-color: #6c757d; } button.secondary:hover { background-color: #5a6268; } #results { background-color: var(–result-bg-color); padding: 30px; border-radius: 8px; border: 1px solid var(–border-color); margin-top: 30px; text-align: center; box-shadow: inset 0 1px 5px rgba(0, 0, 0, 0.1); } #results h3 { margin-top: 0; color: var(–primary-color); } .primary-result { font-size: 2.5em; font-weight: bold; color: var(–primary-color); margin: 15px 0; padding: 15px; background-color: #fff; border-radius: 5px; box-shadow: 0 2px 5px rgba(0, 0, 0, 0.1); } .intermediate-results p { margin: 10px 0; font-size: 1.1em; } .intermediate-results strong { color: var(–primary-color); } .formula-explanation { font-size: 0.9em; color: #6c757d; margin-top: 20px; font-style: italic; } table { width: 100%; border-collapse: collapse; margin-top: 30px; margin-bottom: 30px; box-shadow: 0 1px 5px rgba(0, 0, 0, 0.1); } th, td { padding: 12px 15px; text-align: left; border: 1px solid #dee2e6; } thead th { background-color: var(–primary-color); color: white; font-weight: bold; } tbody tr:nth-child(even) { background-color: #f2f2f2; } caption { font-size: 1.1em; font-weight: bold; margin-bottom: 15px; color: var(–primary-color); text-align: left; } #chartContainer { width: 100%; max-width: 700px; margin: 30px auto; background-color: var(–chart-bg-color); padding: 20px; border-radius: 8px; box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1); border: 1px solid var(–border-color); } .article-content { margin-top: 40px; text-align: left; } .article-content p, .article-content ul, .article-content ol { margin-bottom: 20px; } .article-content a { color: var(–primary-color); text-decoration: none; } .article-content a:hover { text-decoration: underline; } .faq-item { margin-bottom: 15px; border-bottom: 1px dashed #eee; padding-bottom: 10px; } .faq-item:last-child { border-bottom: none; } .faq-question { font-weight: bold; color: var(–primary-color); cursor: pointer; display: flex; justify-content: space-between; align-items: center; } .faq-question::after { content: '+'; font-size: 1.2em; transition: transform 0.3s ease-out; } .faq-answer { display: none; margin-top: 10px; padding-left: 15px; font-size: 0.95em; color: #555; } .faq-item.open .faq-question::after { transform: rotate(45deg); } .faq-item.open .faq-answer { display: block; } .internal-links-section ul { list-style: none; padding: 0; } .internal-links-section li { margin-bottom: 10px; }

Character Weight Size Calculator

Determine and visualize the physical attributes for your characters.

Character Stat Input

Enter height in meters (m). Example: 1.75 for 1.75 meters.
Enter body fat percentage (%). Example: 15 for 15%.
Low (e.g., less developed muscle, more fat) Medium (average muscle development) High (e.g., very muscular, dense physique) Adjust based on perceived muscle density.
Low (e.g., slender build) Medium (average build) High (e.g., sturdy, large frame) Adjust based on perceived bone structure.

Your Character's Physique Metrics

Lean Body Mass: kg

Fat Mass: kg

Estimated Bone Mass: kg

Apparent Density: kg/m³

Calculations are based on standard anthropometric formulas, adjusted for fictional character archetypes.

Comparison of Mass Components

What is Character Weight Size?

The concept of **character weight size** refers to the calculated physical mass and volume of a fictional character, often used in game development, creative writing, and character design. It's not just about a single number, but rather a combination of factors like height, body composition (muscle, fat, bone), and overall density. Understanding **character weight size** helps creators build more believable and consistent characters, influencing their appearance, movement, abilities, and even narrative roles. For game developers, it can translate into gameplay mechanics such as speed, jump height, damage output, and susceptibility to certain attacks. For writers, it provides a tangible attribute that can inform character interactions and descriptions. A common misconception is that **character weight size** is solely determined by height and a generic "weight" value; however, a more nuanced approach considers body composition and density factors, especially for characters with extraordinary physiques. This calculator aims to provide a more detailed breakdown than a simple weight input, offering insights into lean mass, fat mass, and bone density's contribution to the overall **character weight size**.

Character Weight Size Formula and Mathematical Explanation

Calculating **character weight size** involves several steps, moving beyond a simple height-to-weight ratio to incorporate body composition. We'll break down the essential components:

1. Basal Weight Estimation

We first establish a baseline weight influenced by height and a general density factor. A simplified formula can be derived from basic physics relating volume and density: Mass = Density * Volume. For humanoids, we approximate volume using height.

Approximate Volume ≈ (Height ^ 3) * Constant_Volume_Factor

The Constant_Volume_Factor is a simplification; for our calculator, we'll use height directly in relation to density to estimate mass. A more direct approach for estimating total mass (M) often starts with height (H) and a factor representing average human density (around 1000 kg/m³ for water, but human tissue is slightly less dense and varies).

A common empirical formula to approximate human mass based on height, often seen in BMI-related calculations but adapted here, is more practical:

Estimated Total Mass (kg) = (Height (m) ^ 2) * BMI_Index

However, this doesn't account for body composition. A more robust method for **character weight size** considers lean mass and fat mass separately. We can use height and body fat percentage to infer these.

2. Lean Body Mass (LBM) Calculation

Lean Body Mass is everything in the body that isn't fat. This includes muscle, bone, organs, and water.

LBM (kg) = Total Body Weight (kg) * (1 - Body Fat Percentage / 100)

Since we don't have Total Body Weight directly as an input (to avoid simple weight entry), we'll derive it iteratively. We can estimate Total Body Weight using height and a target BMI or density, then apply body fat percentage. A simplified approach uses height and a density factor:

Estimated Total Mass (kg) = (Height (m) ^ 2.5) * Density_Factor where Density_Factor is a composite value influenced by the muscleDensityFactor and boneDensityFactor.

Let's refine: A common way to estimate LBM from height and body fat percentage is to first estimate Total Body Weight (TBW) using a reference BMI or a simpler height-based mass calculation, then calculate LBM.

Reference TBW (kg) ≈ (Height (m) ^ 2) * 23 (using a BMI of 23 as an average reference)

LBM (kg) = Reference TBW (kg) * (1 - Body Fat Percentage / 100)

3. Fat Mass (FM) Calculation

Fat Mass is the total weight of fat in the body.

FM (kg) = Total Body Weight (kg) * (Body Fat Percentage / 100)

Using the same Reference TBW:

FM (kg) = Reference TBW (kg) - LBM (kg)

4. Bone Mass Estimation

Bone mass is trickier as it's not directly proportional to height or weight in the same way as fat or muscle. However, larger frames and denser bones contribute to overall mass. We can estimate bone mass as a fraction of LBM, adjusted by the bone density factor.

Estimated Bone Mass (kg) = LBM (kg) * Bone_Mass_Proportion * boneDensityFactor Where Bone_Mass_Proportion is a typical ratio of bone mass to lean mass, say around 15-20%. Let's use 0.18.

Estimated Bone Mass (kg) = LBM (kg) * 0.18 * boneDensityFactor

5. Muscle Mass Estimation

Muscle mass can be estimated as the remaining portion of LBM after accounting for bone and other non-fat components.

Estimated Muscle Mass (kg) = LBM (kg) - Estimated Bone Mass (kg) - Other_Lean_Mass Where Other_Lean_Mass includes organs, water, etc. A simpler approach integrates muscle density into the overall mass calculation. Let's use a combined density factor.

6. Apparent Density Calculation

This is the character's overall mass divided by a volume estimate. We can use the estimated total mass and height to calculate an effective density.

Apparent Density (kg/m³) = Total Body Weight (kg) / (Height (m) ^ 3) We are using Estimated Total Mass here.

Combined Calculator Logic Simplification:

To simplify the process within the calculator:

  1. Calculate a reference total mass (M_ref) using height (H) and a baseline BMI (e.g., 22.5): M_ref = (H^2) * 22.5
  2. Calculate Lean Body Mass (LBM): LBM = M_ref * (1 - BF% / 100)
  3. Calculate Fat Mass (FM): FM = M_ref * (BF% / 100)
  4. Estimate Bone Mass (BM): BM = LBM * 0.18 * boneDensityFactor
  5. Estimate Muscle Mass (MM): MM = LBM - BM (This is a simplification, assuming other lean mass is stable)
  6. Calculate Total Estimated Mass (M_total): M_total = LBM + FM (This is essentially M_ref, ensuring consistency)
  7. Calculate Apparent Density: Apparent Density = M_total / (H^3). This will be influenced by the height and fat percentage. We need to incorporate muscle/bone density factors more directly.

A better approach for incorporating density factors:

We estimate mass contributions:

  • Fat Mass (kg) = (Height(m)^2 * 22.5) * (BodyFatPercentage / 100)
  • Lean Mass (kg) = (Height(m)^2 * 22.5) * (1 - BodyFatPercentage / 100)
  • The user's inputs adjust the *perception* of this lean mass and overall density.
  • Let's re-think the inputs to directly influence *total mass* and *density components*.

Revised approach:

  1. Base Mass Estimate: Start with a height-based mass estimate. A common one relates mass to height cubed (volume proxy) with a density factor. Base Mass (kg) = (Height(m) ^ 3) * 1050 (1050 kg/m³ is approximate human body density)
  2. Fat Mass (FM): FM (kg) = Base Mass * (BodyFatPercentage / 100)
  3. Lean Body Mass (LBM): LBM (kg) = Base Mass - FM
  4. Adjusted LBM: Apply muscle and bone density factors to the lean mass. This is where it gets tricky without explicit muscle/bone mass inputs. We'll adjust the *effective* density contributing to total mass. Let's assume LBM is composed of Muscle, Bone, and Other. A typical split might be ~50% Muscle, ~18% Bone, ~32% Other within LBM. Estimated Bone Mass (kg) = LBM * 0.18 * boneDensityFactor Estimated Muscle Mass (kg) = LBM * (1 - 0.18) * muscleDensityFactor (This is a heuristic adjustment) Adjusted LBM = Estimated Muscle Mass + Estimated Bone Mass
  5. Total Adjusted Mass (M_total): M_total = Adjusted LBM + FM
  6. Apparent Density: Apparent Density (kg/m³) = M_total / (Height(m) ^ 3)

This revised logic seems more aligned with adjusting density factors.

Variables Table:

Variable Meaning Unit Typical Range / Input Options
Height The vertical measurement of the character. meters (m) 0.5 – 3.0
Body Fat Percentage Proportion of body mass that is fat. % 1% – 60%
Muscle Density Factor Multiplier affecting the perceived density/mass contribution of muscle. Unitless 0.9 (Low), 1.0 (Medium), 1.1 (High)
Bone Density Factor Multiplier affecting the perceived density/mass contribution of bone structure. Unitless 0.8 (Low), 0.9 (Medium), 1.0 (High)
Estimated Total Mass The calculated overall weight of the character. kilograms (kg) Derived
Lean Body Mass (LBM) Mass excluding fat (muscle, bone, organs, water). kilograms (kg) Derived
Fat Mass (FM) Mass that is composed of fat tissue. kilograms (kg) Derived
Estimated Bone Mass Calculated mass attributed to the character's skeletal frame. kilograms (kg) Derived
Apparent Density Overall density of the character's body volume. kg/m³ Derived

Practical Examples (Real-World Use Cases)

Example 1: The Agile Rogue

For a nimble rogue character, designers might aim for a lighter, more agile build.

  • Inputs: Height: 1.70 m, Body Fat Percentage: 12%, Muscle Density Factor: 1.05, Bone Density Factor: 0.9

Calculation Breakdown:

  • Base Mass ≈ (1.70^3) * 1050 ≈ 5143.5 kg
  • Fat Mass ≈ 5143.5 * (12 / 100) ≈ 617.2 kg
  • Lean Body Mass ≈ 5143.5 – 617.2 ≈ 4526.3 kg
  • Estimated Bone Mass ≈ 4526.3 * 0.18 * 0.9 ≈ 737.3 kg
  • Estimated Muscle Mass ≈ 4526.3 * (1 – 0.18) * 1.05 ≈ 3917.3 kg
  • Total Adjusted Mass ≈ 3917.3 + 737.3 + 617.2 ≈ 5271.8 kg
  • Apparent Density ≈ 5271.8 / (1.70^3) ≈ 1024.7 kg/m³

Result Interpretation: This rogue has a relatively average total mass for their height, but the slightly higher muscle density factor and lower bone density suggest a more wiry, perhaps slightly weaker-boned frame optimized for speed rather than brute force. Their lower body fat contributes to a lean appearance. This aligns with gameplay where they might have high evasion and movement speed but perhaps lower resilience or carrying capacity. This impacts their **character weight size** profile by emphasizing agility.

Example 2: The Stalwart Knight

A heavily armored knight would benefit from a strong, robust physique.

  • Inputs: Height: 1.90 m, Body Fat Percentage: 18%, Muscle Density Factor: 1.15, Bone Density Factor: 1.0

Calculation Breakdown:

  • Base Mass ≈ (1.90^3) * 1050 ≈ 7186.5 kg
  • Fat Mass ≈ 7186.5 * (18 / 100) ≈ 1293.6 kg
  • Lean Body Mass ≈ 7186.5 – 1293.6 ≈ 5892.9 kg
  • Estimated Bone Mass ≈ 5892.9 * 0.18 * 1.0 ≈ 1060.7 kg
  • Estimated Muscle Mass ≈ 5892.9 * (1 – 0.18) * 1.15 ≈ 5540.8 kg
  • Total Adjusted Mass ≈ 5540.8 + 1060.7 + 1293.6 ≈ 7895.1 kg
  • Apparent Density ≈ 7895.1 / (1.90^3) ≈ 1092.0 kg/m³

Result Interpretation: This knight is significantly heavier than the rogue, both in absolute terms and relative to their height. The high muscle density factor and standard bone density factor result in a very muscular and sturdy build. The slightly higher body fat percentage adds to the overall mass, potentially representing bulk or endurance. In gameplay, this **character weight size** would translate to high strength, defense, and possibly slower movement but greater impact resistance and carrying capacity.

How to Use This Character Weight Size Calculator

This calculator is designed to be intuitive, providing detailed physical metrics for your characters based on key anthropometric inputs. Follow these steps to get the most accurate and useful results for your character design:

  1. Input Height: Enter the character's height in meters (e.g., 1.65 for 1 meter and 65 centimeters). This is the foundational measurement for all calculations.
  2. Set Body Fat Percentage: Input the estimated percentage of the character's body mass that is fat. Lower percentages indicate a leaner physique, while higher percentages suggest more body fat. This significantly influences the Lean Body Mass versus Fat Mass breakdown.
  3. Adjust Muscle Density Factor: Use the dropdown to select a factor representing muscle density. 'Low' is for characters with less developed musculature, 'Medium' for average builds, and 'High' for exceptionally muscular or dense physiques. This impacts the calculated muscle mass contribution.
  4. Adjust Bone Density Factor: Similarly, choose a factor for bone density. 'Low' might suit slender or frail characters, 'Medium' for average builds, and 'High' for characters with naturally large or sturdy bone structures. This influences the estimated bone mass.
  5. Calculate Stats: Click the "Calculate Stats" button. The calculator will process your inputs and display the primary result (Estimated Total Mass) along with key intermediate values.
  6. Interpret Results: Review the displayed metrics:
    • Estimated Total Mass: Your character's overall calculated weight. This is the primary highlighted result.
    • Lean Body Mass (LBM): The non-fat component of the character's weight. Crucial for understanding their athletic potential.
    • Fat Mass (FM): The calculated amount of fat contributing to the total weight.
    • Estimated Bone Mass: An approximation of the skeletal weight, influenced by the bone density factor.
    • Apparent Density: How compact the character's mass is within their volume. Higher density can imply more muscle and bone relative to fat.
  7. Visualize with Chart: The chart provides a visual comparison of the different mass components (Fat Mass, Estimated Muscle Mass, Estimated Bone Mass), giving you a clear picture of your character's composition.
  8. Make Decisions: Use these results to inform your character design. A high total mass with high LBM suggests a powerful character, while a lower mass with high LBM might indicate agility. Adjusting the density factors allows you to fine-tune the character's perceived physique even with similar height and body fat. Understanding this **character weight size** is key to creating consistent and believable personas.
  9. Copy Results: If you need to save or share these metrics, click "Copy Results" to copy the primary result, intermediate values, and key assumptions to your clipboard.
  10. Reset: Use the "Reset" button to clear all fields and return to default, sensible values.

Key Factors That Affect Character Weight Size Results

Several factors can influence the calculated **character weight size** and its interpretation. Understanding these nuances helps in creating more realistic or compelling character profiles:

  • Height: This is the most fundamental input. Taller characters inherently have larger volumes and thus potentially higher masses, all else being equal. The relationship is often non-linear (e.g., volume scales with height cubed).
  • Body Fat Percentage: A critical determinant of composition. A character with the same height and total weight can appear vastly different based on their body fat percentage. Lower BF% means higher LBM for the same total mass, indicating a leaner, potentially more athletic build.
  • Muscle Density Factor: This factor allows for creative control. A "High" muscle density factor might represent a character who is genetically gifted with dense musculature or has trained intensely to achieve peak muscle mass relative to their frame. This increases their total mass and perceived strength without necessarily increasing body fat.
  • Bone Density Factor: Similar to muscle density, this factor adjusts for skeletal frame size and density. A "High" bone density factor suggests a naturally larger, sturdier frame, contributing more to overall mass and giving a sense of resilience or imposing presence. This is crucial for differentiating between a character who is simply "fat" and one who is "big-boned" or powerfully built.
  • Age and Sex: While not direct inputs in this simplified calculator, these biological factors significantly influence body composition, bone density, and typical height ranges. A mature male character will likely have higher muscle mass potential than a younger female character of the same height.
  • Genetics and Race: Genetic predispositions play a huge role in inherent body type, metabolic rate, and muscle/bone structure. Different fictional races or even human ethnicities may have typical differences in their **character weight size** profiles.
  • Metabolism: A character's metabolic rate affects how easily they gain or lose fat and muscle. A high metabolism might make it harder to gain significant mass, while a low metabolism could lead to easier fat accumulation.
  • Lifestyle and Training: An athlete's training regimen will drastically alter their body composition compared to a sedentary individual of the same height and genetics. This calculator uses density factors as a proxy for these effects.

Frequently Asked Questions (FAQ)

What is the difference between Lean Body Mass and Total Body Weight?
Total Body Weight (TBW) is the entire mass of the character. Lean Body Mass (LBM) is TBW minus the mass attributed to fat tissue. LBM includes muscle, bone, organs, skin, and water. It's often considered a better indicator of metabolic health and physical fitness than total weight alone. In terms of **character weight size**, LBM represents the core structure and active tissue.
Can my character be very muscular but still have a low total weight?
Yes, if they are also very tall and have low body fat and potentially lower bone density. Muscle tissue is denser than fat tissue. So, a very muscular character (high LBM) with low body fat can appear very lean and defined. If they are also of average height or shorter, their total weight might seem proportionate or even low for their muscularity. Our calculator uses height and density factors to explore these scenarios for **character weight size**.
How does the "Muscle Density Factor" actually work?
The Muscle Density Factor is a multiplier applied heuristically to the calculated muscle mass component. It doesn't change the *volume* of muscle but influences how much mass it's perceived to contribute relative to other tissues. A higher factor suggests denser, more compact muscle fibers, contributing more to the character's overall **character weight size** and perceived strength.
Is this calculator medically accurate for real people?
This calculator is designed for fictional character creation. While it uses principles of anthropometry and body composition, it employs simplified formulas and adjustable factors (like density) that are not meant for precise medical assessment of real individuals. Always consult healthcare professionals for personal health evaluations.
What if my character is non-human or has unusual proportions?
This calculator is best suited for humanoid characters. For significantly different biology (e.g., aliens, monsters, robots), you would need to develop entirely different models based on their unique physiology and physics. The density factors offer some flexibility, but they won't account for drastic deviations from human-like mass distribution. The concept of **character weight size** itself would need redefinition.
How can I use these results in game development?
The calculated **character weight size** and its components (LBM, FM, Density) can inform gameplay mechanics. For example:
  • Higher Mass/Density: Might mean slower movement, higher impact resistance, ability to push heavy objects.
  • Lower Mass/Density: Might mean faster movement, higher jump capabilities, lower impact resistance.
  • LBM: Could correlate with strength-based abilities or stamina.
  • FM: Might relate to resilience or certain environmental resistances (e.g., cold).
It provides a quantitative basis for qualitative character design decisions.
What does "Apparent Density" mean in this context?
Apparent Density is the total calculated mass of the character divided by their estimated body volume (approximated using height cubed). It gives a sense of how "compact" the character is. A higher apparent density suggests more mass is packed into their frame, typically due to higher muscle and bone mass relative to fat and overall size. This is a key metric for understanding the perceived "bulk" or "heft" of a character, contributing to their overall **character weight size** impression.
Can I achieve a high total mass with low body fat?
Yes, but it requires significant muscle and/or bone mass. If your character is very tall, has a high muscle density factor, and a high bone density factor, they can achieve a high total mass while maintaining a low body fat percentage. This often represents a very powerfully built, athletic individual. It's essential to consider all inputs to get a cohesive picture of the **character weight size**.

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// Function to validate inputs function validateInput(id, min, max, errorId, message = ") { var inputElement = document.getElementById(id); var errorElement = document.getElementById(errorId); var value = parseFloat(inputElement.value); if (isNaN(value) || inputElement.value.trim() === ") { errorElement.innerText = 'This field is required.'; errorElement.classList.add('visible'); return false; } else if (value max) { errorElement.innerText = message || `Value must be between ${min} and ${max}.`; errorElement.classList.add('visible'); return false; } else { errorElement.innerText = "; errorElement.classList.remove('visible'); return true; } } // Function to clear all errors function clearErrors() { var errorElements = document.querySelectorAll('.error-message'); for (var i = 0; i 1 // This is a heuristic adjustment, clamp if factors push it too high var adjustedLBM = estimatedMuscleMass + estimatedBoneMass; if (adjustedLBM > leanBodyMass) { // Simple redistribution if factors push it too high. More complex models exist. // For simplicity, let's say the original LBM is the max possible, and factors adjust its composition. // A better approach might be to scale factors if they exceed bounds relative to original LBM composition. // For now, we'll var it exceed, as it represents 'perceived' density more than strict mass conservation. // If strict mass conservation is needed, this section requires more refinement. } // 5. Total Adjusted Mass (M_total) var totalAdjustedMass = adjustedLBM + fatMass; // 6. Apparent Density var apparentDensity = totalAdjustedMass / Math.pow(height, 3); // — Display Results — document.getElementById('primaryResult').innerText = totalAdjustedMass.toFixed(2) + ' kg'; document.getElementById('leanBodyMass').innerText = leanBodyMass.toFixed(2); document.getElementById('fatMass').innerText = fatMass.toFixed(2); document.getElementById('boneMass').innerText = estimatedBoneMass.toFixed(2); document.getElementById('apparentDensity').innerText = apparentDensity.toFixed(2); // — Update Chart — var chartData = { labels: ['Fat Mass', 'Muscle Mass', 'Bone Mass'], datasets: [{ label: 'Mass Components (kg)', data: [fatMass, estimatedMuscleMass, estimatedBoneMass], backgroundColor: [ 'rgba(255, 99, 132, 0.6)', // Fat Mass (Red) 'rgba(54, 162, 235, 0.6)', // Muscle Mass (Blue) 'rgba(255, 206, 86, 0.6)' // Bone Mass (Yellow) ], borderColor: [ 'rgba(255, 99, 132, 1)', 'rgba(54, 162, 235, 1)', 'rgba(255, 206, 86, 1)' ], borderWidth: 1 }] }; updateChart(chartData.labels, chartData.datasets[0].data); } // Function to reset calculator inputs function resetCalculator() { document.getElementById('height').value = '1.75'; document.getElementById('bodyFatPercentage').value = '15'; document.getElementById('muscleDensityFactor').value = '1.0'; // Medium document.getElementById('boneDensityFactor').value = '1.0'; // High clearErrors(); calculateCharacterStats(); // Recalculate with default values } // Function to copy results function copyResults() { var primaryResult = document.getElementById('primaryResult').innerText; var leanBodyMass = document.getElementById('leanBodyMass').innerText; var fatMass = document.getElementById('fatMass').innerText; var boneMass = document.getElementById('boneMass').innerText; var apparentDensity = document.getElementById('apparentDensity').innerText; var assumptions = "Assumptions:\n"; assumptions += "Height: " + document.getElementById('height').value + " m\n"; assumptions += "Body Fat %: " + document.getElementById('bodyFatPercentage').value + " %\n"; assumptions += "Muscle Density Factor: " + document.getElementById('muscleDensityFactor').options[document.getElementById('muscleDensityFactor').selectedIndex].text + "\n"; assumptions += "Bone Density Factor: " + document.getElementById('boneDensityFactor').options[document.getElementById('boneDensityFactor').selectedIndex].text + "\n"; var resultsText = "Character Physique Metrics:\n\n"; resultsText += "Estimated Total Mass: " + primaryResult + "\n"; resultsText += "Lean Body Mass: " + leanBodyMass + " kg\n"; resultsText += "Fat Mass: " + fatMass + " kg\n"; resultsText += "Estimated Bone Mass: " + boneMass + " kg\n"; resultsText += "Apparent Density: " + apparentDensity + " kg/m³\n\n"; resultsText += assumptions; navigator.clipboard.writeText(resultsText).then(function() { // Optionally provide feedback to the user var copyButton = document.querySelector('button[onclick="copyResults()"]'); var originalText = copyButton.innerText; copyButton.innerText = 'Copied!'; setTimeout(function() { copyButton.innerText = originalText; }, 2000); }).catch(function(err) { console.error('Failed to copy text: ', err); alert('Failed to copy results. Please copy manually.'); }); } // Charting logic using native Canvas API var myChart = null; function updateChart(labels, data) { var ctx = document.getElementById('characterChart').getContext('2d'); // Destroy previous chart instance if it exists if (myChart) { myChart.destroy(); } // Create new chart instance if (data.length > 0) { // Dynamic colors based on data if needed, or use predefined ones var backgroundColors = [ 'rgba(255, 99, 132, 0.6)', // Fat Mass 'rgba(54, 162, 235, 0.6)', // Muscle Mass 'rgba(255, 206, 86, 0.6)' // Bone Mass ]; var borderColors = [ 'rgba(255, 99, 132, 1)', 'rgba(54, 162, 235, 1)', 'rgba(255, 206, 86, 1)' ]; myChart = new Chart(ctx, { type: 'bar', // Use bar chart for clear comparison of components data: { labels: labels, datasets: [{ label: 'Mass Components (kg)', data: data, backgroundColor: backgroundColors.slice(0, data.length), // Ensure correct number of colors borderColor: borderColors.slice(0, data.length), borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: true, // Adjust as needed scales: { y: { beginAtZero: true, title: { display: true, text: 'Mass (kg)' } }, x: { title: { display: true, text: 'Component' } } }, plugins: { legend: { display: true, position: 'top', }, title: { display: true, text: 'Character Mass Composition Breakdown' } } } }); } else { // Optionally display a message if no data to show ctx.font = "16px Arial"; ctx.fillStyle = "grey"; ctx.textAlign = "center"; ctx.fillText("Enter values to see the chart.", ctx.canvas.width/2, ctx.canvas.height/2); } } // FAQ Toggle var faqItems = document.querySelectorAll('.faq-item'); faqItems.forEach(function(item) { var question = item.querySelector('.faq-question'); question.addEventListener('click', function() { item.classList.toggle('open'); }); }); // Initial calculation on page load document.addEventListener('DOMContentLoaded', function() { resetCalculator(); // Load with default values and calculate });

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