Clash of Clans How to Calculate War Weight

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Clash of Clans War Weight Calculator

Accurately estimate your clan's war weight to gain a strategic advantage and improve your win rate in Clan Wars.

War Weight Calculator

Sum of defensive building values (e.g., Cannons, Archer Towers, Walls, Traps).
Sum of offensive building values (e.g., Army Camps, Barracks, Spell Factories, Laboratory).
Sum of all hero levels (e.g., Barbarian King, Archer Queen, Grand Warden, Royal Champion).
Sum of all troop and spell levels.
Your current Town Hall level.

Your Estimated War Weight

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Formula Used

War weight is an estimation based on the weighted values of your offensive buildings, defensive buildings, heroes, troop levels, and a base multiplier for your Town Hall level. Higher levels in defenses, heroes, and troops generally increase your war weight.

War Weight Breakdown

Visual representation of your war weight components.

War Weight Component Table

War Weight Components Breakdown
Component Estimated Weight Contribution (%)
Base Town Hall Weight N/A N/A
Defensive Structures N/A N/A
Offensive Structures N/A N/A
Heroes N/A N/A
Troops & Spells N/A N/A
Total Estimated War Weight N/A 100.0%

What is Clash of Clans War Weight?

Clash of Clans war weight is a hidden metric that the game uses to determine matchmaking for Clan Wars. It's a numerical representation of a player's offensive and defensive strength, primarily influenced by their Town Hall level, defensive building levels, hero levels, troop levels, and spell levels. The core idea behind war weight is to create balanced matchups between clans in wars, ensuring a fair and competitive experience. Understanding and managing your war weight is crucial for any clan aiming for consistent victories in Clan Wars. It's not just about having a high Town Hall level; it's about how you've developed your base and your offensive capabilities within that Town Hall level. Misconceptions often arise, with players thinking a maxed base is always best, but a rushed base with high offensive power might actually have a lower war weight for its offensive capabilities, which can be a strategic advantage if managed correctly.

Who Should Understand War Weight?

Every player involved in Clan Wars should have a basic understanding of war weight. Clan leaders and co-leaders, in particular, need to grasp this concept to guide their clan's development and war strategy. Players looking to optimize their base for war, whether by maxing defenses or focusing on offense, benefit immensely from knowing how their choices impact their war weight. It helps in making informed decisions about upgrading heroes, troops, and defenses, especially when considering the trade-offs between offensive power and defensive strength.

Common Misconceptions About War Weight

  • "Higher Everything is Always Better": While generally true, simply upgrading defenses to the maximum for your Town Hall level without balancing offense can drastically increase your war weight without a proportional increase in your ability to attack effectively.
  • "Walls Don't Matter": Walls contribute to defensive weight, so while less impactful than defenses or heroes, they do add up over time.
  • "Offense Doesn't Increase War Weight": This is false. Army Camps, Barracks, Spell Factories, and the Laboratory all have offensive weights, and upgrading troops and spells directly impacts your war weight.
  • "War Weight is the Only Matchmaking Factor": While war weight is a primary factor, Supercell also considers other elements like a clan's win/loss record and the number of players in the war.

Clash of Clans War Weight Formula and Mathematical Explanation

The exact formula for Clash of Clans war weight is proprietary and can change with game updates. However, based on extensive community analysis and observation, a strong estimation of the formula can be derived. It's important to note that this is an approximation and may not perfectly reflect Supercell's internal calculations. The calculation is generally broken down into several key components:

Step-by-Step Derivation (Estimated)

  1. Base Town Hall Weight: Each Town Hall level has a base war weight. This forms the foundation.
  2. Defensive Structure Weight: This is calculated by summing the weighted values of all defensive buildings (e.g., Cannons, Archer Towers, Mortars, X-Bows, Inferno Towers, Traps). Higher-level defenses contribute significantly more weight.
  3. Offensive Structure Weight: This includes the weighted values of buildings that enhance your offensive capabilities (e.g., Army Camps, Barracks, Spell Factories, Laboratory).
  4. Hero Weight: The combined levels of your heroes (Barbarian King, Archer Queen, Grand Warden, Royal Champion) contribute a substantial amount to your war weight. Higher hero levels mean higher weight.
  5. Troop and Spell Weight: The levels of your troops and spells also add to your overall war weight. Maxing out troops and spells for your Town Hall level significantly increases this component.
  6. Combined Weight: These individual component weights are then summed, often with specific multipliers applied to different categories based on the Town Hall level, to arrive at the final estimated war weight.

Variable Explanations

  • Town Hall Level: The primary determinant of base war weight and unlockable building/troop levels.
  • Defensive Building Levels: The levels of Cannons, Archer Towers, Air Defenses, etc.
  • Walls: While minor, walls contribute to defensive weight.
  • Traps: Bombs, Spring Traps, Air Bombs, etc., also add weight.
  • Hero Levels: Total levels of all heroes.
  • Troop Levels: Levels of all trainable troops.
  • Spell Levels: Levels of all trainable spells.
  • Offensive Building Levels: Levels of Army Camps, Barracks, Spell Factories, Laboratory.

Variables Table

The table below outlines the key variables and their typical impact on war weight:

Clash of Clans War Weight Variables
Variable Meaning Unit Typical Range (Impact)
Town Hall Level Player's primary base level. Level 1-16 (Significant base weight)
Defensive Building Levels Levels of towers, traps, walls. Level 1 to Max for TH (High weight contribution)
Hero Levels Sum of all hero levels. Total Levels 0 to Max for TH (Very high weight contribution)
Troop & Spell Levels Sum of all troop and spell levels. Total Levels 1 to Max for TH (Moderate to high weight contribution)
Offensive Buildings Levels of Army Camps, Barracks, etc. Level 1 to Max for TH (Lower weight contribution than defenses/heroes)

Practical Examples (Real-World Use Cases)

Let's look at two hypothetical players and estimate their war weight contribution:

Example 1: Well-Rounded Attacker (TH12)

Player: Sir Lancelot (Town Hall 12)

Situation: Sir Lancelot focuses heavily on offensive upgrades to perform well in war attacks. His heroes are maxed for TH12, and his common war troops and spells are also maxed. His defenses are slightly behind, with some still at TH11 levels.

  • Town Hall Level: 12
  • Defensive Buildings (Total Value of Cannons, Archer Towers, X-Bows, etc., including traps and walls): 120,000
  • Offensive Buildings (Total Value of Army Camps, Barracks, Lab, etc.): 45,000
  • Hero Levels (BK: 50, AQ: 50, GW: 25, RC: 10): Total 135
  • Troop & Spell Levels (Maxed war troops/spells): Total 500

Estimated Calculation:

  • Base TH Weight (TH12): ~50,000
  • Defensive Structure Weight: ~80,000 (lower level defenses)
  • Offensive Structure Weight: ~35,000 (focused offense)
  • Hero Weight: ~75,000 (maxed heroes)
  • Troop & Spell Weight: ~50,000 (maxed war troops)

Total Estimated War Weight: ~290,000

Interpretation: Sir Lancelot has a high war weight primarily due to his maxed heroes and troops, which is ideal for attacking. While his defenses lag slightly, his strong offensive potential makes him a valuable asset to the clan, even if his individual weight is on the higher side for his defensive level.

Example 2: Defense-Oriented Player (TH11)

Player: Lady Guinevere (Town Hall 11)

Situation: Lady Guinevere prefers to build a strong defensive base. Her defenses and walls are maxed for TH11. Her heroes are at level 35, and her common war troops and spells are not fully upgraded.

  • Town Hall Level: 11
  • Defensive Buildings (Total Value of all defenses, traps, walls maxed for TH11): 100,000
  • Offensive Buildings (Standard TH11 levels): 30,000
  • Hero Levels (BK: 35, AQ: 35): Total 70
  • Troop & Spell Levels (Common war troops/spells at TH10/11 levels): Total 300

Estimated Calculation:

  • Base TH Weight (TH11): ~40,000
  • Defensive Structure Weight: ~70,000 (maxed defenses)
  • Offensive Structure Weight: ~20,000
  • Hero Weight: ~35,000 (mid-level heroes)
  • Troop & Spell Weight: ~20,000 (under-leveled troops)

Total Estimated War Weight: ~185,000

Interpretation: Lady Guinevere has a significantly lower war weight compared to Sir Lancelot, despite being only one Town Hall level lower. This is because her offensive capabilities (heroes, troops) are underdeveloped relative to her defenses. This type of player can be useful for anchoring the bottom of the war map, taking out lower-priority targets, and providing strong defense.

How to Use This Clash of Clans War Weight Calculator

Our Clash of Clans War Weight Calculator is designed to be straightforward and provide actionable insights. Follow these simple steps:

Step-by-Step Instructions

  1. Gather Your Data: Open your Clash of Clans base and navigate through your buildings. Note down the relevant numbers for each category:
    • Offensive Buildings: Sum the "defense" values shown when you tap on Army Camps, Barracks, Spell Factories, and the Laboratory.
    • Defensive Buildings: Sum the "defense" values shown for all your Cannons, Archer Towers, Walls, Traps, Air Defenses, Wizard Towers, etc.
    • Heroes: Add up the levels of your Barbarian King, Archer Queen, Grand Warden, and Royal Champion.
    • Troops & Spells: This is a bit more abstract. A good proxy is to sum the levels of your most commonly used war troops and spells. For simplicity in this calculator, we've used a single input for "Troop Levels," representing a combined or average level value. You might need to experiment with this input.
    • Town Hall Level: Simply enter your current Town Hall level.
  2. Enter Values: Input the collected numbers into the respective fields in the calculator.
  3. Calculate: Click the "Calculate War Weight" button.
  4. Review Results: The calculator will instantly display your estimated total war weight and break it down into key components.

How to Read Results

  • Primary Result (Large Font): This is your estimated total war weight. A higher number generally means a heavier opponent in matchmaking.
  • Intermediate Values: These show the weight contribution from each category (Base TH, Defenses, Offense, Heroes, Troops/Spells). This helps you identify which areas contribute most to your total weight.
  • Chart and Table: The visual chart and breakdown table offer a clear percentage contribution of each component, making it easy to see where your weight comes from.

Decision-Making Guidance

Use the results to make strategic decisions:

  • If your defensive weight is very high and offensive weight is low: Consider prioritizing hero and troop upgrades to improve your attacking potential without drastically increasing your war weight.
  • If your offensive weight is high but defenses are weak: You might be an attractive target for opponents. Upgrading key defenses (like Inferno Towers, Eagle Artillery) can help stabilize your base, but be mindful of the weight increase.
  • For Clan Leaders: Use this calculator to guide clan members on what to upgrade. Aim for a balanced clan where offensive capabilities are strong enough to secure stars, while defensive weight doesn't make the clan a prohibitive underdog in matchmaking.

Key Factors That Affect Clash of Clans War Weight Results

Several factors influence your estimated war weight. Understanding these allows for better strategic planning:

  1. Town Hall Level Progression: This is the most significant factor. Each new Town Hall level unlocks higher-level buildings, troops, and heroes, all of which have substantial weight. A rushed Town Hall will have a lower defensive weight but potentially higher offensive weight for its defenses, altering matchmaking.
  2. Defensive Building Levels: Upgrading defenses like Inferno Towers, X-Bows, Eagle Artillery, and even standard Cannons and Archer Towers adds considerable weight. However, these are crucial for preventing 3-star attacks in war.
  3. Hero Levels: Heroes are immensely powerful and have a high weight contribution. Players often focus on heroes for offense, which is generally good for war, but maxing them adds significant weight.
  4. Troop and Spell Levels: A maxed-out army with high-level troops and spells means a stronger offensive presence, but also a higher war weight. Prioritizing the troops and spells needed for your clan's common attack strategies is key.
  5. Offensive Building Utility: While Army Camps, Barracks, and Spell Factories add weight, their contribution is generally less than high-level defenses or heroes. Maximizing these is essential for offense but less critical for "weight management" than other components.
  6. Walls: While considered defensive structures, walls have a lower weight contribution compared to active defenses. They are important for slowing down attackers but contribute less to your overall war weight than a maxed-out Air Defense or Inferno Tower.
  7. Traps: Spring Traps, Bombs, Seeking Air Mines, etc., also add to defensive weight, though their individual contribution is relatively small compared to major defenses.

Frequently Asked Questions (FAQ)

Is there an official Clash of Clans war weight formula?
No, Supercell has never officially released the exact formula for war weight. The calculator uses estimations derived from community data and observations, which are generally accurate but may not be 100% precise.
How does upgrading troops affect my war weight?
Upgrading troops and spells increases your overall war weight. While essential for successful attacks, it means your clan might face slightly heavier opponents.
Should I rush my Town Hall?
Rushing your Town Hall (upgrading the TH before maxing defenses/heroes) can result in a lower war weight for your offensive capabilities. However, it requires careful management of troops and heroes to avoid being an easy target. It's a strategic choice, not always the best path for every player.
Do Clan Castle troops count towards war weight?
Clan Castle troops that you request for defense do not directly add to your individual war weight. However, the defensive building strength of your Clan Castle does contribute.
What is the best strategy for managing war weight?
The best strategy is often "engineering" – focusing on offensive upgrades (heroes, troops) while keeping defenses at a level that provides reasonable protection without making your war weight too high for your offensive capabilities. Maxing heroes and key war troops is usually a priority.
How do new defenses like the Eagle Artillery or Scattershots impact war weight?
New, powerful defenses typically have a very high war weight contribution. This means they significantly increase your total war weight and must be balanced with strong offensive power.
Can I see my exact war weight in the game?
No, the game does not display your exact war weight. You can only estimate it using community tools like this calculator.
Does the lab level affect war weight?
The Laboratory building itself has an offensive weight contribution. More importantly, it enables troop and spell upgrades, which are the primary drivers of offensive war weight.

Related Tools and Internal Resources

Clash of Clans Attack Strategy Guide: Learn proven attack strategies to maximize your star gains in Clan Wars, complementing your understanding of war weight.

Clash of Clans Base Design Tips: Discover how to build effective defensive bases that complement your war weight strategy and protect your village.

Clash of Clans Hero Upgrade Guide: Prioritize your hero upgrades effectively to balance offensive power and war weight.

Clash of Clans Troop Level Guide: Understand the impact of troop levels on your army's strength and your war weight.

Clash of Clans Clan War Matchmaking Explained: Dive deeper into how matchmaking works beyond just war weight.

Clash of Clans Resource Management: Tips on managing elixir, gold, and dark elixir for efficient base development.

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var TH_BASE_WEIGHTS = { 1: 1000, 2: 1500, 3: 2000, 4: 2500, 5: 3000, 6: 3500, 7: 4000, 8: 5000, 9: 7000, 10: 10000, 11: 15000, 12: 22000, 13: 30000, 14: 40000, 15: 50000, 16: 65000 }; var OFFENSIVE_BUILDING_WEIGHT_PER_UNIT = 0.5; // Estimated weight per 'value' point var DEFENSIVE_BUILDING_WEIGHT_PER_UNIT = 1.2; // Estimated weight per 'value' point var HERO_WEIGHT_PER_LEVEL = 800; // Estimated weight per hero level var TROOP_SPELL_WEIGHT_PER_LEVEL = 500; // Estimated weight per troop/spell level var chartInstance = null; function validateInput(id, min, max, errorId) { var input = document.getElementById(id); var value = parseFloat(input.value); var errorDiv = document.getElementById(errorId); errorDiv.textContent = "; // Clear previous error if (isNaN(value)) { errorDiv.textContent = 'Please enter a valid number.'; input.style.borderColor = 'var(–error-color)'; return false; } if (value max) { errorDiv.textContent = 'Value cannot exceed ' + max + '.'; input.style.borderColor = 'var(–error-color)'; return false; } input.style.borderColor = 'var(–border-color)'; // Reset to default if valid return true; } function calculateWarWeight() { var valid = true; valid = validateInput('offensiveBuildings', 0, undefined, 'offensiveBuildingsError') && valid; valid = validateInput('defensiveBuildings', 0, undefined, 'defensiveBuildingsError') && valid; valid = validateInput('heroes', 0, undefined, 'heroesError') && valid; valid = validateInput('troops', 0, undefined, 'troopsError') && valid; valid = validateInput('townHallLevel', 1, 16, 'townHallLevelError') && valid; if (!valid) { document.getElementById('primaryResult').textContent = 'Invalid Input'; return; } var offensiveBuildingsValue = parseFloat(document.getElementById('offensiveBuildings').value); var defensiveBuildingsValue = parseFloat(document.getElementById('defensiveBuildings').value); var heroesTotalLevels = parseFloat(document.getElementById('heroes').value); var troopsTotalLevels = parseFloat(document.getElementById('troops').value); var townHallLevel = parseInt(document.getElementById('townHallLevel').value); var baseThWeight = TH_BASE_WEIGHTS[townHallLevel] || TH_BASE_WEIGHTS[1]; // Default to TH1 if somehow out of range var offensiveWeight = offensiveBuildingsValue * OFFENSIVE_BUILDING_WEIGHT_PER_UNIT; var defensiveWeight = defensiveBuildingsValue * DEFENSIVE_BUILDING_WEIGHT_PER_UNIT; var heroWeight = heroesTotalLevels * HERO_WEIGHT_PER_LEVEL; var troopWeight = troopsTotalLevels * TROOP_SPELL_WEIGHT_PER_LEVEL; var totalWarWeight = baseThWeight + defensiveWeight + offensiveWeight + heroWeight + troopWeight; document.getElementById('primaryResult').textContent = Math.round(totalWarWeight).toLocaleString(); document.getElementById('baseThWeight').textContent = Math.round(baseThWeight).toLocaleString(); document.getElementById('defensiveWeight').textContent = Math.round(defensiveWeight).toLocaleString(); document.getElementById('offensiveWeight').textContent = Math.round(offensiveWeight).toLocaleString(); document.getElementById('heroWeight').textContent = Math.round(heroWeight).toLocaleString(); document.getElementById('troopWeight').textContent = Math.round(troopWeight).toLocaleString(); updateChart(totalWarWeight, baseThWeight, defensiveWeight, offensiveWeight, heroWeight, troopWeight); updateTable(totalWarWeight, baseThWeight, defensiveWeight, offensiveWeight, heroWeight, troopWeight); } function updateChart(total, th, def, off, hero, troop) { var ctx = document.getElementById('warWeightChart').getContext('2d'); var chartData = { labels: ['Base TH', 'Defenses', 'Offense', 'Heroes', 'Troops/Spells'], datasets: [{ label: 'War Weight Contribution', data: [th, def, off, hero, troop], backgroundColor: [ 'rgba(54, 162, 235, 0.6)', // Base TH 'rgba(255, 99, 132, 0.6)', // Defenses 'rgba(255, 206, 86, 0.6)', // Offense 'rgba(75, 192, 192, 0.6)', // Heroes 'rgba(153, 102, 255, 0.6)' // Troops/Spells ], borderColor: [ 'rgba(54, 162, 235, 1)', 'rgba(255, 99, 132, 1)', 'rgba(255, 206, 86, 1)', 'rgba(75, 192, 192, 1)', 'rgba(153, 102, 255, 1)' ], borderWidth: 1 }] }; if (chartInstance) { chartInstance.destroy(); } chartInstance = new Chart(ctx, { type: 'pie', data: chartData, options: { responsive: true, maintainAspectRatio: false, plugins: { legend: { position: 'top', }, title: { display: true, text: 'War Weight Breakdown' } } } }); } function updateTable(total, th, def, off, hero, troop) { var totalWeight = total || 1; // Avoid division by zero if total is 0 var thPercent = (th / totalWeight * 100).toFixed(1); var defPercent = (def / totalWeight * 100).toFixed(1); var offPercent = (off / totalWeight * 100).toFixed(1); var heroPercent = (hero / totalWeight * 100).toFixed(1); var troopPercent = (troop / totalWeight * 100).toFixed(1); document.getElementById('tableThWeight').textContent = Math.round(th).toLocaleString(); document.getElementById('tableDefensive').textContent = Math.round(def).toLocaleString(); document.getElementById('tableOffensive').textContent = Math.round(off).toLocaleString(); document.getElementById('tableHeroes').textContent = Math.round(hero).toLocaleString(); document.getElementById('tableTroops').textContent = Math.round(troop).toLocaleString(); document.getElementById('tableTotal').textContent = Math.round(total).toLocaleString(); document.getElementById('tableThPercent').textContent = thPercent + '%'; document.getElementById('tableDefensivePercent').textContent = defPercent + '%'; document.getElementById('tableOffensivePercent').textContent = offPercent + '%'; document.getElementById('tableHeroesPercent').textContent = heroPercent + '%'; document.getElementById('tableTroopsPercent').textContent = troopPercent + '%'; } function resetCalculator() { document.getElementById('offensiveBuildings').value = '10000'; document.getElementById('defensiveBuildings').value = '5000'; document.getElementById('heroes').value = '100'; document.getElementById('troops').value = '500'; document.getElementById('townHallLevel').value = '10'; // Clear errors document.getElementById('offensiveBuildingsError').textContent = "; document.getElementById('defensiveBuildingsError').textContent = "; document.getElementById('heroesError').textContent = "; document.getElementById('troopsError').textContent = "; document.getElementById('townHallLevelError').textContent = "; // Reset input borders document.getElementById('offensiveBuildings').style.borderColor = 'var(–border-color)'; document.getElementById('defensiveBuildings').style.borderColor = 'var(–border-color)'; document.getElementById('heroes').style.borderColor = 'var(–border-color)'; document.getElementById('troops').style.borderColor = 'var(–border-color)'; document.getElementById('townHallLevel').style.borderColor = 'var(–border-color)'; calculateWarWeight(); // Recalculate with default values } function copyResults() { var primaryResult = document.getElementById('primaryResult').textContent; var baseThWeight = document.getElementById('baseThWeight').textContent; var defensiveWeight = document.getElementById('defensiveWeight').textContent; var offensiveWeight = document.getElementById('offensiveWeight').textContent; var heroWeight = document.getElementById('heroWeight').textContent; var troopWeight = document.getElementById('troopWeight').textContent; var assumptions = "Key Assumptions:\n"; assumptions += "- Offensive Building Value Ratio: " + OFFENSIVE_BUILDING_WEIGHT_PER_UNIT + "\n"; assumptions += "- Defensive Building Value Ratio: " + DEFENSIVE_BUILDING_WEIGHT_PER_UNIT + "\n"; assumptions += "- Hero Level Weight: " + HERO_WEIGHT_PER_LEVEL + "\n"; assumptions += "- Troop/Spell Level Weight: " + TROOP_SPELL_WEIGHT_PER_LEVEL + "\n"; var textToCopy = "Estimated Clash of Clans War Weight:\n"; textToCopy += "———————————-\n"; textToCopy += "Total War Weight: " + primaryResult + "\n"; textToCopy += "Base Town Hall Weight: " + baseThWeight + "\n"; textToCopy += "Defensive Structures Weight: " + defensiveWeight + "\n"; textToCopy += "Offensive Structures Weight: " + offensiveWeight + "\n"; textToCopy += "Hero Weight: " + heroWeight + "\n"; textToCopy += "Troop & Spell Weight: " + troopWeight + "\n"; textToCopy += "\n" + assumptions; var textArea = document.createElement("textarea"); textArea.value = textToCopy; textArea.style.position = "fixed"; textArea.style.left = "-9999px"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied!' : 'Copy failed!'; alert(msg); } catch (err) { alert('Oops, unable to copy'); } document.body.removeChild(textArea); } // Initial calculation on load window.onload = function() { calculateWarWeight(); };

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