Clash of Clans War Weight Calculator June 2018

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Clash of Clans War Weight Calculator (June 2018)

War Weight Calculation Tool

Estimate your base's war weight based on your defenses and key offensive buildings. This calculator is tailored for the meta around June 2018. Note: This is an approximation, as Supercell's exact algorithm is proprietary.

Count all walls, traps, cannons, archer towers, etc. (excluding resource collectors, storages, and Town Hall).
Estimated weight of each defensive building. Varies greatly by type and level.
Estimated weight from troop and spell levels in the lab. Typically a large component.
Estimated weight from Barbarian King, Archer Queen, and Grand Warden levels.
Weight from non-defensive, non-lab buildings like Army Camps, Barracks, Spell Factories, Clan Castle.
1 2 3 4 5 6 7 8 9 10 11 12
Your current Town Hall level.

Your Estimated War Weight

Formula Used (Approximate June 2018):

Total War Weight = (Total Defensive Weight * TH Multiplier) + Offensive Weight

Total Defensive Weight = (Sum of all Defensive Building Weights) + (Total Defensive Buildings * Base Defensive Weight Value)

Offensive Weight = Troop Lab Weight + Hero Weight + Other Buildings Weight

War Weight Breakdown (June 2018)

Visualizing the contribution of different components to your total war weight.
Key War Weight Components (June 2018 Estimates)
Component Weight Value (Example) Contribution Type
Defensive Buildings (Cannons, Archer Towers, etc.) ~50-300 per building Base Defensive
Walls ~1-5 per wall Base Defensive
Traps (Bombs, Springs) ~10-50 per trap Base Defensive
Heroes (BK, AQ, GW) ~100-500 per level Offensive
Troop/Spell Levels ~500-3000+ total Offensive
Town Hall Variable (implicit in multiplier) Base Multiplier

What is Clash of Clans War Weight?

In Clash of Clans, war weight is a hidden metric that the matchmaking system uses to determine the strength of a player's base during Clan Wars. Essentially, it's a score assigned to your village based on the combined weight of your defensive structures, offensive capabilities, and Town Hall level. The goal of the war weight system is to create balanced matchups, ensuring that clans are pitted against opponents of similar overall strength. Understanding your clash of clans war weight calculator june 2018 can provide crucial insights into how your base is perceived by the matchmaking algorithm.

Who should use this calculator? This tool is primarily for active Clan Wars participants, particularly those who were playing during the June 2018 period or are analyzing older war logs. Base builders, war strategists, and clan leaders can benefit from understanding how upgrades affect war weight. It helps in making informed decisions about which defenses or troops to upgrade, especially when aiming to "engineer" a base for war, though this practice has become less prevalent and more complex over time. Recognizing the nuances of clash of clans war weight calculator june 2018 can inform strategic upgrading.

Common Misconceptions: A frequent misconception is that war weight is solely based on defensive buildings. In reality, offensive upgrades (troops, heroes, spells) and the Town Hall level play a significant role, especially in later Town Hall levels. Another myth is that war weight is perfectly symmetrical and directly translates to offensive potential; while related, it's not a one-to-one correlation. It's also often assumed that the algorithm is simple, when in fact, it's complex and has evolved. Relying solely on a specific clash of clans war weight calculator june 2018 might not capture all the intricacies of current matchmaking.

Clash of Clans War Weight Formula and Mathematical Explanation

The exact war weight formula used by Supercell is proprietary and has evolved significantly since June 2018. However, based on community analysis and data mining from that era, we can approximate the calculation. The primary components are defensive weight, offensive weight, and a Town Hall multiplier.

Step-by-Step Derivation:

  1. Base Defensive Weight: This is the sum of the individual weights of all defensive structures (Cannons, Archer Towers, Wizard Towers, Air Defenses, etc.), walls, and traps. Each building type and level has an assigned weight.
  2. Building Count Weight: A smaller weight is added for each defensive building, including walls and traps. This prevents players from simply spamming low-value defenses.
  3. Total Defensive Weight: This is the sum of the Base Defensive Weight and the Building Count Weight.
  4. Offensive Weight: This component includes the accumulated weight from upgraded troops, spells, and heroes. Higher-level offensive capabilities contribute significantly to this score. It also includes non-defense buildings like Army Camps, Clan Castle, etc.
  5. Town Hall Multiplier: The Town Hall level applies a multiplier to the Total Defensive Weight. Higher Town Hall levels have a greater multiplier, increasing the overall war weight considerably.
  6. Total War Weight: The final estimated war weight is calculated by applying the Town Hall Multiplier to the Total Defensive Weight and then adding the Offensive Weight.

Variable Explanations:

  • Defensive Buildings: The count of all structures that defend your base (excluding resource collectors, storages, and Town Hall).
  • Base Defensive Weight Value: An average weight attributed to each defensive building, varying by type and level.
  • Troop Lab Weight: The collective weight derived from the levels of all your troops and spells researched in the Laboratory.
  • Hero Weight: The combined weight derived from the levels of your Barbarian King, Archer Queen, and Grand Warden.
  • Other Buildings Weight: The weight contributed by non-defensive, non-lab buildings like Army Camps, Clan Castle, Barracks, Spell Factories.
  • Town Hall Level: Your current Town Hall level, which influences the multiplier.

Variables Table (June 2018 Era Approximation)

Variable Meaning Unit Typical Range (Approximation)
Defensive Buildings Count Number of defensive structures, walls, traps Count ~100 – 300+
Individual Defensive Weight Weight per defensive building/trap/wall (varies by type/level) Points ~1 – 300
Troop/Spell Lab Weight Total weight from offensive research Points ~1000 – 15000+
Hero Weight Total weight from hero levels Points ~500 – 6000+
Other Buildings Weight Weight from non-def/lab buildings Points ~200 – 1000+
Town Hall Level Current Town Hall Level Level 1 – 12
Town Hall Multiplier Factor applied to defensive weight based on TH level Multiplier ~1.0 – 1.8+
Total War Weight Final estimated matchmaking score Points Highly variable, increases with TH level and upgrades

Practical Examples (Real-World Use Cases)

Let's illustrate with two common scenarios from the June 2018 meta:

Example 1: Maxed-Out Th9 Base

  • Inputs:
    • Total Defensive Buildings: 250 (including walls, traps)
    • Base Defensive Weight Value: 150 (average for TH9 defenses)
    • Troop Lab Weight: 7000 (maxed troops/spells for TH9)
    • Hero Weight: 4000 (BK40, AQ40)
    • Other Buildings Weight: 800 (maxed camps, CC, etc.)
    • Town Hall Level: 9
  • Calculations:
    • Total Defensive Weight = (250 * 150) + (250 * ~5) = 37500 + 1250 = 38750
    • Town Hall Multiplier (TH9): ~1.35 (estimated for June 2018)
    • Offensive Weight = 7000 + 4000 + 800 = 11800
    • Total War Weight = (38750 * 1.35) + 11800 = 52312.5 + 11800 = 64112.5
  • Outputs:
    • Defensive Weight: 38750
    • Offensive Weight: 11800
    • Town Hall Multiplier: 1.35
    • Estimated War Weight: ~64,113
  • Interpretation: A maxed TH9 base carries significant weight. This means they would likely be matched against other TH9s or potentially lower-ranked TH10s in war, depending on the clan's overall composition. The offensive weight is substantial, reflecting the importance of maxed troops and heroes for war success.

Example 2: Early Th10 Base with Significant Upgrades

  • Inputs:
    • Total Defensive Buildings: 270 (new TH10 defenses added)
    • Base Defensive Weight Value: 180 (new TH10 defenses have higher weight)
    • Troop Lab Weight: 9000 (some TH10 troops/spells)
    • Hero Weight: 5000 (AQ45, BK40, GW10)
    • Other Buildings Weight: 1000 (TH10 structures)
    • Town Hall Level: 10
  • Calculations:
    • Total Defensive Weight = (270 * 180) + (270 * ~6) = 48600 + 1620 = 50220
    • Town Hall Multiplier (TH10): ~1.50 (estimated for June 2018)
    • Offensive Weight = 9000 + 5000 + 1000 = 15000
    • Total War Weight = (50220 * 1.50) + 15000 = 75330 + 15000 = 90330
  • Outputs:
    • Defensive Weight: 50220
    • Offensive Weight: 15000
    • Town Hall Multiplier: 1.50
    • Estimated War Weight: ~90,330
  • Interpretation: This early TH10 base has a significantly higher war weight than the maxed TH9. This is due to the TH10 multiplier and the introduction of new, heavier defenses. Such a base would typically be matched against mid-to-high range TH10s or potentially even lower-end TH11s, impacting the clan's war lineup. Analyzing these weight differences is key for strategic base planning.

How to Use This Clash of Clans War Weight Calculator

This calculator simplifies estimating your war weight. Follow these steps for accurate results:

  1. Gather Information: Count your total defensive buildings (cannons, archer towers, wizard towers, air defenses, traps, walls, etc.). Note the approximate average weight value of your defenses (higher level = higher weight). Estimate the total weight from your upgraded troops, spells, and heroes. Count other non-defensive buildings like army camps and clan castle.
  2. Input Values: Enter the gathered numbers into the corresponding fields: "Total Defensive Buildings," "Base Defensive Weight Value," "Troop Lab Weight," "Hero Weight," "Other Buildings Weight," and select your "Town Hall Level."
  3. Calculate: Click the "Calculate War Weight" button.
  4. Read Results: The calculator will display your estimated Total War Weight (the main highlighted result), along with the breakdown into "Defensive Weight," "Offensive Weight," and the "Town Hall Multiplier."
  5. Interpret: Use the results to understand how your base compares to others. Higher weights mean stronger opponents in war. Use this knowledge to decide on upgrade priorities. For instance, if your defensive weight is high but offensive weight is low, focusing on troops and heroes might be beneficial for war attack strategies.
  6. Reset/Copy: Use the "Reset" button to clear all fields and start over. Use the "Copy Results" button to copy the calculated values for analysis or sharing.

Remember, this calculator provides an estimate based on data available around June 2018. Supercell's algorithm may have changed. Always consider the overall clan composition for effective war matchmaking. A good Clan Wars guide can help contextualize these numbers.

Key Factors That Affect Clash of Clans War Weight Results

Several factors influence your base's war weight, impacting matchmaking and strategic decisions:

  1. Town Hall Level: This is arguably the most significant factor. Higher Town Hall levels inherently carry much more weight due to access to stronger defenses, troops, and spells, and a higher base multiplier.
  2. Defensive Structure Levels: Upgrading defenses like Archer Towers, Wizard Towers, Air Defenses, and Inferno Towers significantly increases defensive weight. Maxing defenses is crucial for a "maxed" base but also raises war weight substantially.
  3. Walls: While individually low weight, the sheer number of walls required in higher Town Hall levels contributes a noticeable amount to the total defensive weight. Upgrading walls adds incrementally.
  4. Heroes (Barbarian King, Archer Queen, Grand Warden): Hero levels have become increasingly important, especially from TH9 onwards. High-level heroes add considerable offensive and overall war weight.
  5. Troop and Spell Levels: The weight associated with fully upgraded offensive troops and spells is substantial. A base with maxed war armies will have a higher offensive weight score than one with lower-level troops, even if defenses are similar. This is a key component of offensive strategies.
  6. Number of Buildings: Simply having more buildings (defensive, offensive, or functional) increases the base count, adding a small but cumulative weight. This is why bases with fewer "maxed" buildings might have a slightly lower weight than a truly maxed base of the same TH level.
  7. "Heavy" Defenses: Certain defenses, like Inferno Towers and Eagle Artillery (introduced later), carry disproportionately high weight values compared to lower-level defenses.
  8. Clan Castle Troops: While not directly part of a player's base weight calculation for matchmaking, the strength of troops donated to the Clan Castle can influence the perceived strength of a base during an attack.

Frequently Asked Questions (FAQ)

Q1: Is this calculator accurate for the current version of Clash of Clans?

A: This calculator is specifically designed for the estimated war weight meta around June 2018. Supercell frequently adjusts its matchmaking algorithm. For current war weight estimations, you would need a more up-to-date tool or analysis.

Q2: What does "war weight" actually do?

War weight is a core factor the game uses to match your clan against another clan of similar overall strength during Clan Wars. Clans with higher average war weights are generally matched against other clans with higher average war weights.

Q3: Can I reduce my war weight?

Yes, by avoiding upgrades on certain defenses or focusing heavily on offense without upgrading defenses ("engineering"). However, this strategy is often frowned upon and can lead to mismatches if not done carefully. Supercell has implemented measures over time to counteract extreme engineering.

Q4: How important are heroes to war weight?

Very important, especially at higher Town Hall levels (TH9+). Heroes contribute significantly to both offensive potential and overall war weight. Neglecting hero upgrades can leave you with a heavy defense but a weak attack.

Q5: Does upgrading walls increase war weight significantly?

Upgrading walls adds a small amount of weight per wall. While not as impactful as upgrading key defenses or heroes, the cumulative effect of hundreds of walls can become noticeable, especially at higher Town Hall levels.

Q6: What is the difference between defensive weight and offensive weight?

Defensive weight is derived from your village's defenses (cannons, towers, walls, traps, TH). Offensive weight comes from your troops, spells, and heroes in the Laboratory. Both are crucial components of total war weight.

Q7: Are there any buildings that *don't* add war weight?

Typically, resource collectors (Gold Mines, Elixir Collectors) and resource storages (Gold Storage, Elixir Storage) do not significantly contribute to war weight calculation. The Town Hall itself is also usually factored in via a multiplier rather than direct weight.

Q8: Why did Supercell change the war weight system over time?

Supercell adjusts the system to maintain fair and engaging Clan Wars. They aim to reduce imbalances caused by extreme base engineering and ensure that both offensive and defensive capabilities are valued appropriately for matchmaking. Understanding the historical context, like the Clash of Clans updates around mid-2018, is key.

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if (mainResult === "–") return; var resultText = "Clash of Clans War Weight Estimate (June 2018):\n\n"; resultText += "Estimated Total War Weight: " + mainResult + "\n"; resultText += "Defensive Weight: " + defWeight + "\n"; resultText += "Offensive Weight: " + offWeight + "\n"; resultText += "Town Hall Multiplier: " + thMult + "\n\n"; resultText += "Assumptions:\n"; resultText += "- Based on June 2018 meta approximations.\n"; resultText += "- Individual building weights and multipliers are estimates.\n"; try { navigator.clipboard.writeText(resultText).then(function() { alert("Results copied to clipboard!"); }, function(err) { console.error('Async: Could not copy text: ', err); prompt("Copy these values manually:", resultText); }); } catch (e) { console.error('Error copying: ', e); prompt("Copy these values manually:", resultText); } } // Chart Logic var warWeightChartInstance = null; var chartData = { labels: ['Defensive Weight', 'Offensive Weight'], datasets: [{ label: 'War Weight Components', data: [0, 0], backgroundColor: [ 'rgba(0, 74, 153, 0.6)', // Defensive 'rgba(40, 167, 69, 0.6)' // Offensive ], borderColor: [ 'rgba(0, 74, 153, 1)', 'rgba(40, 167, 69, 1)' ], borderWidth: 1 }] }; function updateChart(defWeight, offWeight, thLevel) { var canvas = getElement('warWeightChart'); var ctx = canvas.getContext('2d'); // Destroy previous chart instance if it exists if (warWeightChartInstance) { warWeightChartInstance.destroy(); } chartData.datasets[0].data = [defWeight, offWeight]; chartData.labels = ['Defensive Weight', 'Offensive Weight']; var titleText = 'War Weight Breakdown (TH' + thLevel + ')'; warWeightChartInstance = new Chart(ctx, { type: 'pie', // Changed to pie for better component visualization data: chartData, options: { responsive: true, maintainAspectRatio: false, plugins: { title: { display: true, text: titleText, font: { size: 18 } }, legend: { position: 'bottom', }, tooltip: { callbacks: { label: function(tooltipItem) { var dataset = tooltipItem.raw; var total = chartData.datasets[0].data.reduce(function(previousValue, currentValue) { return previousValue + currentValue; }, 0); var currentValue = dataset; var percentage = Math.floor(((currentValue / total) * 100) + 0.5); return tooltipItem.label + ': ' + dataset + ' (' + percentage + '%)'; } } } } } }); } function clearChart() { var canvas = getElement('warWeightChart'); var ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); if (warWeightChartInstance) { warWeightChartInstance.destroy(); warWeightChartInstance = null; } // Optionally reset chartData to zero if needed, but clearing is sufficient } // Initial setup and dummy chart window.onload = function() { // Trigger initial calculation with default values to populate chart calculateWarWeight(); // Add event listeners for real-time updates on input change var inputs = document.querySelectorAll('#inputs input, #inputs select'); for (var i = 0; i < inputs.length; i++) { inputs[i].addEventListener('input', function() { calculateWarWeight(); }); } };

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