Clash of Clans War Weight Calculator 2019

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Clash of Clans War Weight Calculator 2019

Accurately calculate your Clash of Clans war weight to understand matchmaking and optimize your clan's performance.

Clash of Clans War Weight Calculator (2019 Data)

This calculator uses estimated war weight values for defenses, troops, and heroes as understood for the 2019 meta. War weight calculations are complex and can change with game updates.

Sum of war weights for all your defenses (Walls, Traps, Heroes, Air Defense, Archer Towers, etc.).
Sum of war weights for your unlocked and upgraded troops.
Sum of war weights for your unlocked and upgraded spells.
Sum of the war weights for your Barbarian King, Archer Queen, Grand Warden, and Royal Champion.
Sum of the war weights for your unlocked Siege Machines.
Includes Clan Castle, Storages, Resource Collectors, and other non-defensive structures.

Your Estimated War Weight Breakdown

Formula Used (Estimated):

Total War Weight = Defense Weight + Troop Weight + Spell Weight + Hero Weight + Siege Machine Weight + Other Building Weight. This is a simplified model as Supercell's exact algorithm is proprietary and may include bonuses for offensive upgrades or other factors not precisely known.

War Weight Contribution Chart

Chart Data: Visualizes the percentage contribution of each component to your total war weight based on the 2019 meta estimations.

What is Clash of Clans War Weight?

In Clash of Clans, **Clash of Clans war weight calculator 2019** data helps estimate a player's contribution to their clan's overall war matchmaking score. Essentially, war weight is a hidden numerical value assigned by the game to your village based on the strength of your defenses, troops, heroes, and other offensive/defensive structures. The higher your war weight, the stronger your village is considered by the matchmaking algorithm. Understanding and calculating this weight is crucial for clans aiming to optimize their war matchups, ensuring they face opponents of comparable strength, rather than being unfairly matched against significantly stronger or weaker clans. The **Clash of Clans war weight calculator 2019** aims to provide a close approximation based on community knowledge from that specific period.

Many players mistakenly believe that war weight is solely determined by the level of their defensive buildings. While defenses play a significant role, modern war weight calculation for **Clash of Clans war weight calculator 2019** also heavily factors in offensive capabilities like troop levels, spell levels, hero levels, and even the weight of your Clan Castle and storages. A rushed base (low defenses, high offense) might appear weak defensively but can carry a substantial war weight due to its offensive power. Conversely, a heavily defensified but offensively weak base might have a lower war weight. This distinction is vital for strategic base building and war planning.

Who should use a Clash of Clans war weight calculator?

  • Clan Leaders and War Strategists: To understand their clan's overall war potential and identify members who might be over-weighting or under-weighting their offensive contributions.
  • Players aiming for competitive wars: To ensure their base development aligns with their offensive strategy, preventing mismatches.
  • Newer players: To get a foundational understanding of how their base development impacts war matchmaking.

Common Misconceptions about Clash of Clans War Weight:

  • War weight is only about defensive towers. (False – Offense is a major factor).
  • Upgrading walls significantly increases war weight. (Generally False – Walls have very low or negligible war weight).
  • A "rushed" base is always lighter. (False – Rushing offense can significantly increase war weight).

Clash of Clans War Weight Formula and Mathematical Explanation

The exact formula Supercell uses for war weight is proprietary and has evolved over time. However, based on community research and observations, especially around the **Clash of Clans war weight calculator 2019** era, we can establish a highly probable estimation. The total war weight of a player's village is a sum of the weights contributed by various components. Here's a breakdown:

Step-by-step Derivation:

The primary calculation involves summing the estimated war weights of all major village components. While specific weights vary by Town Hall level and upgrade level, the general principle remains consistent.

1. Defense Weight: This is the sum of the individual war weights of all defensive structures (Cannon, Archer Tower, Wizard Tower, Air Defense, Hidden Tesla, Inferno Tower, Eagle Artillery, X-Bow, Bomb Tower, etc.), traps (Bombs, Spring Traps, Seeking Air Mines, Air Bombs), and crucially, Heroes (Barbarian King, Archer Queen, Grand Warden, Royal Champion). Walls contribute very little to this calculation, making them a low-priority upgrade for war weight management.

2. Troop Weight: This represents the sum of the war weights of all unlocked and upgraded troops in your army camp. Higher-level troops contribute more weight.

3. Spell Weight: Similar to troops, this is the sum of the war weights of all unlocked and upgraded spells. Powerful spells like Earthquake or Haste can carry significant weight.

4. Siege Machine Weight: With the introduction of Siege Machines, their upgrade levels also add to the overall war weight.

5. Other Building Weight: This category includes non-defensive buildings like the Clan Castle, Storages (Gold, Elixir, Dark Elixir), Resource Collectors, Army Camps, and the Town Hall itself. These buildings have a baseline weight that increases with their level.

6. Total War Weight Calculation:

Total War Weight = Σ(Defense Weights) + Σ(Troop Weights) + Σ(Spell Weights) + Σ(Siege Machine Weights) + Σ(Other Building Weights)

The calculator provided uses these aggregated values to give an estimated total. For the **Clash of Clans war weight calculator 2019**, the relative weights of these components were generally understood, with defenses and heroes being the largest contributors.

Variable Explanations:

War Weight Variables
Variable Meaning Unit Typical Range (2019 Estimates)
Defense Weight Sum of war weights of all defensive buildings, traps, and heroes. War Weight Points 20,000 – 150,000+ (Highly variable by TH level)
Troop Weight Sum of war weights of all upgraded troops. War Weight Points 10,000 – 80,000+ (Highly variable by TH level & upgrades)
Spell Weight Sum of war weights of all upgraded spells. War Weight Points 5,000 – 30,000+ (Highly variable by TH level & upgrades)
Hero Weight Sum of war weights of all Heroes. War Weight Points 5,000 – 60,000+ (Per Hero, cumulative)
Siege Machine Weight Sum of war weights of all unlocked Siege Machines. War Weight Points 1,000 – 10,000+
Other Building Weight Sum of war weights of Clan Castle, Storages, Collectors, Camps, TH. War Weight Points 5,000 – 40,000+
Total War Weight The combined estimated weight of the village. War Weight Points Highly variable, but typically 100,000 – 500,000+ for mid to high TH levels.

Practical Examples (Real-World Use Cases)

Understanding **Clash of Clans war weight calculator 2019** usage is best done through examples. These scenarios illustrate how different base-building philosophies impact war weight.

Example 1: The Maxed Defense Base (Defensive Heavy)

Player Profile: Town Hall 10, all defenses (including AD, Teslas, X-Bows, Inferno Towers) are maxed for TH10. Heroes are Level 30 Queen, Level 25 King. Troops and spells are slightly behind, only slightly upgraded for TH10.

  • Estimated Defense Weight: 95,000
  • Estimated Troop Weight: 25,000
  • Estimated Spell Weight: 10,000
  • Estimated Hero Weight: 35,000
  • Estimated Siege Machine Weight: 0 (Not unlocked/used extensively at TH10 2019)
  • Estimated Other Building Weight: 15,000

Using the Calculator:

  • Input Defense Weight: 95000
  • Input Troop Weight: 25000
  • Input Spell Weight: 10000
  • Input Hero Weight: 35000
  • Input Siege Machine Weight: 0
  • Input Other Building Weight: 15000

Calculator Output:

  • Main Result (Total War Weight): 180,000
  • Intermediate Result 1: Defense Contribution – 52.8%
  • Intermediate Result 2: Hero Contribution – 19.4%
  • Intermediate Result 3: Troop Contribution – 13.9%

Interpretation: This player contributes significantly to the clan's war weight primarily through their maxed defenses and decent heroes. Their offensive power is relatively lower, making them a potential "। " anchor" in terms of matchmaking, but they are less likely to be targeted by very strong attackers if their defenses hold well.

Example 2: The Rushed Offense Base (Offensive Heavy)

Player Profile: Town Hall 10, defenses are mostly TH8/TH9 level. Heroes are Level 40 Queen, Level 35 King. Troops (Golems, Wizards, Hounds, Loons) and Spells (Haste, Freeze, Rage) are maxed for TH10. Siege Machines unlocked.

  • Estimated Defense Weight: 50,000
  • Estimated Troop Weight: 55,000
  • Estimated Spell Weight: 20,000
  • Estimated Hero Weight: 55,000
  • Estimated Siege Machine Weight: 5,000
  • Estimated Other Building Weight: 15,000

Using the Calculator:

  • Input Defense Weight: 50000
  • Input Troop Weight: 55000
  • Input Spell Weight: 20000
  • Input Hero Weight: 55000
  • Input Siege Machine Weight: 5000
  • Input Other Building Weight: 15000

Calculator Output:

  • Main Result (Total War Weight): 200,000
  • Intermediate Result 1: Hero Contribution – 27.5%
  • Intermediate Result 2: Troop Contribution – 27.5%
  • Intermediate Result 3: Defense Contribution – 25%

Interpretation: Despite having weaker defenses, this player's war weight is higher due to heavily upgraded offensive capabilities (troops, spells, heroes). They represent a significant threat offensively but might be vulnerable defensively. Clans often try to balance their rosters with players like this to ensure strong offensive potential across the lineup, impacting the overall clan war weight.

How to Use This Clash of Clans War Weight Calculator

Using the **Clash of Clans war weight calculator 2019** is straightforward. Follow these steps to get an estimate of your village's war weight and understand its components.

Step-by-Step Instructions:

  1. Gather Your Base Information: Before using the calculator, you need to know the upgrade levels of your defenses, troops, spells, heroes, and other buildings. You can find this information within the game by tapping on each building/unit and checking its level. Community sites and wikis often list the estimated war weight for individual upgrades, but summing them can be tedious.
  2. Input Defense Weights: Enter the *total* war weight of all your defensive buildings (Cannons, Archer Towers, etc.), traps, and Heroes into the "Total Defense War Weight" field. Many players sum up individual defense weights from online sources.
  3. Input Troop Weights: Sum the war weights of all your unlocked and upgraded troops and enter this value into the "Total Troop War Weight" field.
  4. Input Spell Weights: Similarly, sum the war weights of all your unlocked and upgraded spells and enter this into the "Total Spell War Weight" field.
  5. Input Hero Weights: Enter the combined war weight of your Barbarian King, Archer Queen, Grand Warden, and Royal Champion into the "Total Hero War Weight" field.
  6. Input Siege Machine Weights: Sum the war weights of your Siege Machines (Wall Wrecker, Battle Blimp, etc.) and input into the "Total Siege Machine War Weight" field.
  7. Input Other Building Weights: Sum the weights for your Clan Castle, Storages, Collectors, Army Camps, and Town Hall. Enter this into the "Other Building War Weight" field.
  8. Calculate: Click the "Calculate War Weight" button.

How to Read Results:

The calculator will display:

  • Main Highlighted Result: This is your estimated total village war weight. This is the primary number that influences matchmaking.
  • Key Intermediate Values: These show the percentage contribution of major categories (e.g., Defenses, Offense). This helps you identify where most of your weight comes from.
  • Formula Explanation: A reminder of the calculation used and its limitations.
  • Chart: A visual representation of the contribution breakdown, making it easy to see the balance between offense and defense.

Decision-Making Guidance:

Use these results to make informed decisions about your base development:

  • Balancing Offense and Defense: If your defense weight is disproportionately high compared to your offensive (troop/spell/hero) weight, you might be considered "heavy" for your offensive capabilities. Conversely, low defense weight with high offense makes you "light" defensively. Aim for a balance that suits your playstyle and clan strategy.
  • Strategic Upgrading: Prioritize offensive upgrades if your clan needs more offensive power and your war weight allows it. If your clan is already offense-heavy, focusing on key defenses might be beneficial, but be mindful of the war weight increase.
  • Clan Roster Management: Clan leaders can use this information to understand the overall war weight distribution within the clan and strategize optimal war compositions.

Key Factors That Affect Clash of Clans War Weight Results

Several factors influence the war weight calculated by the game and estimated by tools like this **Clash of Clans war weight calculator 2019**. Understanding these factors is key to strategic base development:

  1. Defensive Building Levels: This is often the most significant contributor. Higher-level defenses like Inferno Towers, Eagle Artillery, and X-Bows carry substantial weight. Upgrading them directly increases your war weight.
  2. Hero Levels: Heroes are treated as powerful defensive units and contribute significantly to war weight, especially at higher levels. Maxing heroes for your Town Hall level is crucial for competitive play and increases your overall war weight considerably.
  3. Troop and Spell Levels: The levels of your offensive troops and spells directly impact your offensive war weight. Maxing key attacking troops (e.g., Electro Dragons, Yetis, Balloons, Hounds) and spells (e.g., Rage, Freeze, Poison) adds considerable weight. This is why "rushed" bases with max offense can have high war weights.
  4. Town Hall Level: While not directly entered, your Town Hall level dictates the maximum possible levels for buildings, troops, and heroes, thus implicitly setting the upper bounds for war weight. Higher Town Hall levels inherently have higher potential war weights.
  5. Offensive Building Levels (Camps, CC): Army Camps and the Clan Castle, while not directly offensive units, contribute to your offensive capacity and thus have associated war weights that factor into the total.
  6. Wall Levels: As mentioned, walls have a negligible impact on war weight. While important for defense, upgrading them does not significantly alter your matchmaking score. This makes them a low priority for players trying to manage their war weight.
  7. New Unlocked Buildings/Troops: Simply having a building or troop unlocked, even if not upgraded, can add a small base weight. However, the significant increases come from upgrading them.
  8. Siege Machines: Introduced later in the game, Siege Machines carry substantial weight, especially when upgraded. Their availability and level significantly impact a player's overall war weight.

Frequently Asked Questions (FAQ)

Q1: Is the war weight calculation in the 2019 calculator still accurate today?

A1: While the 2019 meta provides a good foundational understanding, Supercell frequently updates game mechanics, including war weight. This calculator is an estimate based on 2019 data and may not perfectly reflect current matchmaking. Always verify with up-to-date community resources.

Q2: How much does upgrading a single defense add to my war weight?

A2: The amount varies greatly by defense type and Town Hall level. For example, upgrading an Inferno Tower or Eagle Artillery adds significantly more weight than upgrading a Cannon or Archer Tower. Precise figures are often found on dedicated Clash of Clans wikis.

Q3: Should I avoid upgrading defenses to keep my war weight low?

A3: This strategy, often called "। "defenseless" or "। "rushing," can be risky. While it might lower your war weight, it severely compromises your ability to defend against attacks, leading to higher loot loss and potentially hurting your clan in war. A balance is usually preferred.

Q4: What is considered a "। "heavy" or "। "light" base?

A4: A "। "heavy" base has a high war weight relative to its offensive capabilities (e.g., max defenses, low heroes/troops). A "। "light" base has a low war weight relative to its offensive potential (e.g., low defenses, max heroes/troops).

Q5: Do Laboratory upgrades increase war weight?

A5: Yes, upgrading troops and spells in the Laboratory significantly increases your offensive war weight. This is a primary way to increase your overall war weight without upgrading defenses.

Q6: How important are Heroes for war weight?

A6: Heroes are extremely important. Their individual war weights are substantial, especially at higher levels. Neglecting hero upgrades will significantly limit your offensive potential and impact your overall war weight.

Q7: Can I use this calculator for different Town Hall levels?

A7: The calculator uses aggregated weights. While the *principle* applies across Town Hall levels, the specific weight values for each upgrade change drastically. This calculator is best used with the understanding that the input values are estimates reflective of the 2019 meta. For precise, current calculations, consult updated resources.

Q8: What is the impact of the Clan Castle on war weight?

A8: The Clan Castle itself has a weight, and the troops donated *within* it for war defense also contribute to the defensive war weight of the attacker who is defending against them. However, the CC structure's weight is usually part of the "Other Building Weight".

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var interResult2 = document.getElementById('interResult2').textContent; var interResult3 = document.getElementById('interResult3').textContent; var assumptions = "Key Assumptions (2019 Meta):\n"; assumptions += "- Defense Weight: " + document.getElementById('defenseWeight').value + "\n"; assumptions += "- Troop Weight: " + document.getElementById('troopWeight').value + "\n"; assumptions += "- Spell Weight: " + document.getElementById('spellWeight').value + "\n"; assumptions += "- Hero Weight: " + document.getElementById('heroWeight').value + "\n"; assumptions += "- Siege Machine Weight: " + document.getElementById('siegeWeight').value + "\n"; assumptions += "- Other Building Weight: " + document.getElementById('otherWeight').value + "\n"; var textToCopy = "Clash of Clans War Weight Calculation:\n\n"; textToCopy += "Estimated Total War Weight: " + mainResult + "\n\n"; textToCopy += interResult1 + "\n"; textToCopy += interResult2 + "\n"; textToCopy += interResult3 + "\n\n"; textToCopy += assumptions; if (navigator.clipboard && window.isSecureContext) { navigator.clipboard.writeText(textToCopy).then(function() { alert('Results copied to clipboard!'); }).catch(function(err) { console.error('Async: Could not copy text: ', err); fallbackCopyTextToClipboard(textToCopy); }); } else { fallbackCopyTextToClipboard(textToCopy); } } function fallbackCopyTextToClipboard(text) { var textArea = document.createElement("textarea"); textArea.value = text; textArea.style.position="fixed"; textArea.style.top = "0"; textArea.style.left = "0"; textArea.style.width = "2em"; textArea.style.height = "2em"; textArea.style.padding = "0"; textArea.style.border = "none"; textArea.style.outline = "none"; textArea.style.boxShadow = "none"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'successful' : 'unsuccessful'; console.log('Fallback: Copying text command was ' + msg); alert('Results copied to clipboard!'); } catch (err) { console.error('Fallback: Oops, unable to copy', err); alert('Failed to copy results.'); } document.body.removeChild(textArea); } var warWeightChart; var chartContext; function initChart() { chartContext = document.getElementById('warWeightChart').getContext('2d'); warWeightChart = new Chart(chartContext, { type: 'doughnut', data: { labels: ['Defenses', 'Troops', 'Spells', 'Heroes', 'Siege Machines', 'Others'], datasets: [{ label: 'War Weight Contribution (%)', data: [0, 0, 0, 0, 0, 0], backgroundColor: [ '#004a99', // Blue '#28a745', // Green '#ffc107', // Yellow '#dc3545', // Red '#17a2b8', // Teal '#6c757d' // Gray ], borderColor: '#ffffff', borderWidth: 2 }] }, options: { responsive: true, maintainAspectRatio: false, plugins: { legend: { position: 'top', }, tooltip: { callbacks: { label: function(context) { var label = context.label || "; if (label) { label += ': '; } if (context.parsed !== null) { label += context.parsed.toFixed(1) + '%'; } return label; } } } } } }); } function updateChart(defensePerc, troopPerc, spellPerc, heroPerc, siegePerc, otherPerc) { if (!warWeightChart) { initChart(); } var total = defensePerc + troopPerc + spellPerc + heroPerc + siegePerc + otherPerc; if (total === 0) { // Handle case where total weight is zero to avoid NaN percentages warWeightChart.data.datasets[0].data = [0, 0, 0, 0, 0, 0]; } else { // Ensure percentages sum up to 100, even with rounding errors var data = [defensePerc, troopPerc, spellPerc, heroPerc, siegePerc, otherPerc]; var sum = data.reduce(function(a, b) { return a + b; }, 0); if (sum > 0) { var diff = 100 – sum; // Distribute the difference proportionally, prioritizing larger slices var sortedIndices = [0,1,2,3,4,5].sort(function(a, b) { return data[b] – data[a]; }); for (var i = 0; i 0.01; i++) { var index = sortedIndices[i]; data[index] += diff / (i + 1); // Simple proportional distribution, adjust divisor as needed diff -= diff / (i+1); } // Ensure no negative values due to overcorrection data = data.map(function(val) { return Math.max(0, val); }); // Re-normalize if necessary after ensuring non-negativity sum = data.reduce(function(a, b) { return a + b; }, 0); if (sum > 0) { data = data.map(function(val) { return (val / sum) * 100; }); } } warWeightChart.data.datasets[0].data = data; } warWeightChart.update(); } // Initial calculation and chart setup on page load document.addEventListener('DOMContentLoaded', function() { calculateWarWeight(); initChart(); // Ensure calculateWarWeight is called if inputs change var inputs = document.querySelectorAll('.loan-calc-container input'); for (var i = 0; i < inputs.length; i++) { inputs[i].addEventListener('input', calculateWarWeight); } });

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