Estimate your base's war weight by inputting your defense and troop levels. Understanding war weight is crucial for effective Clash War Weight management and achieving better matchmaking in Clan Wars.
Total number of wall pieces on your base.
Highest level of your Cannons.
Highest level of your Archer Towers.
Highest level of your Wizard Towers.
Highest level of your Mortars.
Highest level of your Air Defenses.
Highest level of your Hidden Teslas.
Highest level of your Air Sweepers.
Highest level of your X-Bows.
Highest level of your Inferno Towers.
Highest level of your Eagle Artillery.
Highest level of your Scattershots.
Level of your Grand Warden.
Highest level of your Golems.
Highest level of your PEKKAs.
Highest level of your Dragons.
Highest level of your Electro Dragons.
Highest level of your Miners.
Highest level of your Bowlers.
Highest level of your Hog Riders.
Highest level of your Lava Hounds.
Level of your Archer Queen.
Level of your Barbarian King.
Level of your Royal Champion.
War Weight Results
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War weight is an approximation. This calculator uses a simplified model to estimate defensive and offensive contribution to your base's overall war weight. Higher levels of defenses and troops generally increase war weight.
War Weight Distribution
Estimated breakdown of war weight contribution by category.
Estimated Weight Contribution per Defense Type (Approximate)
Defense Type
Level
Estimated Weight
Enter defense levels to see detailed breakdown.
What is Clash War Weight?
In Clash of Clans, Clash War Weight refers to an internal scoring system that the game uses to determine matchmaking for Clan Wars. Each element of your base – defenses, walls, troops, heroes, and even traps – contributes to your overall war weight. The goal of the matchmaking algorithm is to find opponents with a similar total clan war weight, aiming for fair and competitive wars. A higher Clash War Weight generally indicates a stronger, more developed base, which can lead to facing tougher opponents. Understanding your base's war weight helps players and clan leaders strategize effectively, deciding which bases to prioritize for upgrades or how to balance offensive and defensive development for optimal war performance. It's a complex system, and while direct calculation isn't provided by Supercell, players often use estimations and tools like this Clash War Weight Calculator to gain insights.
Who should use it?
Clan Leaders & War Strategists: To understand the clan's overall war potential and identify bases that might be 'rushed' (high offense, low defense) or 'engineered' (strategically underdeveloped defenses).
Active War Players: To gauge their own base's strength and how it might influence matchmaking. Players aiming to optimize their base for war can use this to see the impact of upgrading specific defenses or troops.
Newer Players: To get a general idea of how base development correlates with war strength, guiding their upgrade paths.
Common Misconceptions:
War Weight = Skill: A high war weight doesn't guarantee a skilled attacker or defender. It's a numerical representation of base development, not player proficiency.
Always Max Your Defenses: While maxing defenses is generally good, focusing solely on defense without a strong offense can lead to being easily 3-starred by opponents who have a balanced or offense-heavy approach. This is where understanding factors that affect Clash War Weight becomes vital.
Scraping/Engineering is Always Bad: While Supercell aims to combat extreme engineering, strategic base development (balancing offense and defense appropriately for your Town Hall level) is part of the game. Excessive "weighting" of defenses without commensurate offensive power is what's often detrimental.
Clash War Weight Formula and Mathematical Explanation
The exact Clash War Weight formula used by Supercell is proprietary and can change with game updates. However, community analysis and observed trends allow us to create estimation models. This calculator employs a simplified, weighted summation approach. Essentially, different defenses and troops contribute different amounts to the total war weight, with higher-level or more impactful structures/units typically contributing more.
The general concept involves assigning a specific weight value to each defense type and troop, often scaled by their level. For example, an Inferno Tower at level 5 might contribute significantly more weight than a Cannon at level 10. Similarly, powerful offensive troops or heroes can also influence matchmaking weight.
Formulaic Approach (Simplified Estimation):
Total War Weight ≈ (Sum of Defense Weights) + (Sum of Troop Weights) + (Sum of Hero Weights) + (Sum of Wall Weights)
Where each component is calculated based on predefined values for different levels:
This calculator focuses primarily on the most impactful *defensive* structures and key *offensive* troops/heroes, as these tend to be the largest contributors to matchmaking weight. Specific values are derived from community data, aiming for a reasonable approximation.
Variable Explanations
The inputs you provide directly influence the calculation:
Defense Levels: The highest level of each defensive building (Cannons, Archer Towers, Inferno Towers, etc.). Higher levels mean greater defensive power and thus higher war weight contribution.
Wall Pieces: The total number of wall segments you have placed. Each piece contributes a base weight, which increases slightly with level, but the sheer number is a significant factor.
Troop Levels: The highest level of key offensive troops (e.g., Golems, PEKKAs, Dragons, Electro Dragons, Miners, Bowlers, Hog Riders, Lava Hounds). More powerful troops make your offense stronger, increasing your war weight.
Hero Levels: The levels of your Barbarian King, Archer Queen, Grand Warden, and Royal Champion. Heroes are potent offensive and defensive assets, contributing substantially to war weight.
Variables Table
Key Variables for Clash War Weight Estimation
Variable
Meaning
Unit
Typical Range
Defense Level
The current upgrade level of a specific defensive building.
Integer
0 – Max Level (Varies by Town Hall)
Wall Pieces
Total count of wall segments on the base.
Count
0 – ~5000+
Troop Level
The current upgrade level of a specific offensive troop.
Integer
0 – Max Level (Varies by Town Hall)
Hero Level
The current level of a specific hero.
Integer
0 – Max Level (Varies by Town Hall)
Estimated War Weight
The calculated approximation of the base's contribution to war matchmaking.
Points
Highly variable, generally increasing with Town Hall and upgrade levels.
Practical Examples (Real-World Use Cases)
Let's look at two hypothetical base scenarios to illustrate how the Clash War Weight Calculator can be used.
Example 1: A Maxed-Out Town Hall 11 Base
Consider a player at Town Hall 11 who has focused on maxing out their defenses, heroes, and key troops for their TH level. They have:
Walls: 350 pieces (level 11)
Highest Cannon: Level 14
Highest Archer Tower: Level 16
Highest Wizard Tower: Level 9
Highest Mortar: Level 9
Highest Air Defense: Level 7
Highest Hidden Tesla: Level 7
Highest Air Sweeper: Level 3
Highest X-Bow: Level 4
Highest Inferno Tower: Level 3 (Multi-target)
Eagle Artillery: Level 2
Scattershots: Level 1
Grand Warden: Level 40
Barbarian King: Level 50
Archer Queen: Level 50
Royal Champion: Level 20
Highest Golems: Level 5
Highest PEKKAs: Level 5
Highest Dragons: Level 5
Highest Electro Dragons: Level 3
Highest Miners: Level 7
Highest Bowlers: Level 5
Highest Hog Riders: Level 9
Highest Lava Hounds: Level 5
Calculator Inputs: (Enter the above values)
Hypothetical Calculator Output:
Estimated Total War Weight: 115,000
Defense Weight Contribution: 70,000
Troop & Hero Weight Contribution: 40,000
Wall Weight Contribution: 5,000
Interpretation: This base has a significant war weight, indicating a very strong defensive presence and a well-developed offense. Clan leaders would expect this player to attack higher-value bases and defend against strong attacks. Upgrading defenses further would drastically increase war weight, potentially leading to facing even tougher opponents. This player might consider focusing on offensive troop upgrades if they feel their attack power isn't matching their defensive strength, though at this point, the balance is likely good.
Example 2: An "Engineered" or Progress-Based Town Hall 10 Base
Consider a player at Town Hall 10 who prioritizes offensive upgrades and key defenses while keeping certain defenses low or undeveloped to manage Clash War Weight. They might have:
Eagle Artillery: Not yet built (or level 1 if at very high TH10)
Scattershots: Not yet built
Grand Warden: Level 30
Barbarian King: Level 40
Archer Queen: Level 40
Royal Champion: Not yet unlocked
Highest Golems: Level 5
Highest PEKKAs: Level 5
Highest Dragons: Level 4
Highest Electro Dragons: Not yet unlocked
Highest Miners: Level 6
Highest Bowlers: Level 4
Highest Hog Riders: Level 7
Highest Lava Hounds: Level 4
Calculator Inputs: (Enter the above values)
Hypothetical Calculator Output:
Estimated Total War Weight: 75,000
Defense Weight Contribution: 40,000
Troop & Hero Weight Contribution: 30,000
Wall Weight Contribution: 5,000
Interpretation: This base has a considerably lower war weight compared to the maxed TH11. The strategy here is to have a strong offensive capability (high-level heroes and troops) relative to the defensive weight, potentially leading to easier matchups against lower-offense bases. However, this base would be vulnerable to a 3-star attack from opponents with similar offensive potential. This highlights the trade-offs in base development and the importance of factors affecting Clash War Weight like strategic defense placement and upgrade order.
How to Use This Clash War Weight Calculator
Using the Clash War Weight Calculator is straightforward. Follow these steps to get an estimated war weight for your base:
Gather Your Base Information: Open Clash of Clans and navigate through your base. Note down the current highest level for each defensive building listed in the calculator (Cannons, Archer Towers, etc.), the total number of wall pieces, the levels of your key offensive troops, and the levels of your heroes.
Input Defense Levels: For each defensive building input field (e.g., "Cannons (Highest Level)"), enter the highest level you currently have for that specific defense. If you don't have a particular defense (like Scattershots at lower TH levels), you can leave it at 0 or the default.
Input Troop Levels: Enter the highest level for the specified offensive troops.
Input Hero Levels: Enter the current level for your Barbarian King, Archer Queen, Grand Warden, and Royal Champion.
Input Wall Count: Enter the total number of wall segments you have built on your base.
Calculate: Click the "Calculate War Weight" button.
View Results: The calculator will display:
Primary Result: Your estimated total Clash War Weight.
Intermediate Values: A breakdown of estimated contributions from defenses, troops, heroes, and walls.
Chart: A visual representation of the weight distribution.
Table: A detailed look at the estimated weight contribution of individual defense types.
Interpret Your Results: Use the results to understand how your base's development compares to the general matchmaking system. A high defense weight might mean you need strong offensive support, while a high troop/hero weight might mean you can afford slightly weaker defenses.
Reset or Copy: Use the "Reset Values" button to clear all fields and start over. Use the "Copy Results" button to copy the calculated metrics to your clipboard for sharing or noting down.
How to Read Results
The main result is your approximate total war weight. The intermediate values show you where that weight is coming from. A higher defense contribution means your defenses carry more weight, and vice versa for troops/heroes. The chart and table provide a more granular view, helping you identify which specific upgrades might have the most significant impact on your Clash War Weight.
Decision-Making Guidance
Use these results to make informed decisions:
Upgrade Prioritization: If your defense weight is very low relative to your Town Hall level, consider focusing on key defenses. If troop/hero weight is lagging, prioritize those upgrades for stronger attacks.
Clan War Strategy: Understanding your weight helps clan leaders place you appropriately in the war lineup.
Base Building: Inform your base layout and upgrade strategy to achieve a desired balance between offense and defense for your war goals. Remember that while this tool estimates weight, the true measure of success is performance in war.
Key Factors That Affect Clash War Weight Results
Several factors significantly influence your base's Clash War Weight, extending beyond simple defense and troop levels. Understanding these nuances is key to strategic base development:
Town Hall Level: This is the most fundamental factor. Higher Town Hall levels inherently have access to more powerful defenses, troops, and heroes, which all contribute to a higher baseline war weight. The matchmaking system heavily weighs TH level.
Defense Levels vs. Presence: While the *level* of defenses is crucial, the *number* and *type* of defenses also matter. Advanced defenses like Inferno Towers, X-Bows, Eagle Artillery, and Scattershots contribute substantially more weight than basic defenses like Cannons or Mortars, even at similar levels. Keeping these high-impact defenses low can significantly reduce war weight.
Offensive Strength (Troops & Heroes): A strong offense is just as important as a strong defense in war. High-level troops (like Electro Dragons, Miners, Bowlers) and especially heroes (Queen, King, Warden, RC) add considerable weight. Players often focus on maxing these to ensure they can achieve 3-star victories, even if it means their defensive weight is comparatively lower.
Walls: While individually less impactful than a high-level Inferno Tower, the sheer number of walls and their level contribute a steady amount of weight. Maxing walls is a long-term grind that adds up in war weight.
Traps and Hidden Buildings: Though often overlooked, traps (Bombs, Spring Traps, etc.) and hidden buildings like Hidden Teslas also contribute to war weight. Upgrading them, especially Hidden Teslas which can significantly increase DPS, adds to the overall score.
Troop Camping/Engineering: Historically, players would intentionally not upgrade certain defenses to keep their war weight low while upgrading their offense. While Supercell has made efforts to balance this, strategic prioritization still plays a role. However, extreme engineering (e.g., a TH12 with only TH7 defenses) is often heavily penalized in matchmaking or can lead to difficult wars against highly skilled opponents.
Clan Composition: Your individual base's war weight is considered alongside your clanmates' weights. Matchmaking tries to balance the *total clan weight* on both sides. A clan full of high-weight bases will face other high-weight clans.
Frequently Asked Questions (FAQ)
Q1: How accurate is this Clash War Weight Calculator?
A1: This calculator provides an *estimation* based on community-observed trends and simplified formulas. Supercell's exact algorithm is proprietary and can change. It's a useful tool for understanding general trends and relative weight, but not a definitive measure.
Q2: Should I always aim for the lowest possible war weight?
A2: Not necessarily. The goal is fair wars, not necessarily the lowest weight. You need sufficient offensive power to 3-star your targets. A balanced approach, prioritizing offensive strength alongside key defenses, is often more effective than severely underdeveloped defenses.
Q3: My clan is struggling with war matchmaking. How can this calculator help?
A3: Clan leaders can use this calculator to identify bases within the clan that might have unusually high defensive weight relative to their offensive capabilities, or vice versa. This insight can help in strategizing upgrade paths and war assignments.
Q4: Does upgrading the Town Hall itself add war weight?
A4: Yes, upgrading your Town Hall unlocks new buildings, troops, heroes, and higher levels for existing ones, all of which significantly increase your base's overall war weight.
Q5: What is the difference between defense weight and offense weight in war?
A5: Defense weight refers to the contribution of your defensive structures (Cannons, Wizard Towers, Inferno Towers, etc.) to matchmaking. Offense weight comes from your troops, spells, heroes, and siege machines. A balanced war base needs strong contributions in both areas.
Q6: I'm a new player. Should I worry about war weight now?
A6: At very low Town Hall levels (1-6), war weight is less of a concern. Focus on learning the game mechanics and developing your base logically. As you approach TH7 and beyond, understanding war weight becomes more relevant for competitive play.
Q7: What if I have multiple of the same defense (e.g., 6 Archer Towers)?
A7: The calculator typically asks for the *highest* level of a defense type. The calculation internally accounts for the number of defenses present based on the Town Hall level and typical base layouts, along with their individual weights.
Q8: Does the Grand Warden add more weight in his Air or Ground mode?
A8: The Grand Warden's mode doesn't directly impact his war weight. His contribution is based on his level and whether he's alive or not during an attack/defense. His high level makes him a significant factor in overall war weight.