COC War Weight Calculator
Clash of Clans War Weight Calculator
War Weight Calculation Results
War Weight Distribution
Distribution of war weight across different categories.
Defense Weight Contribution (Example)
| Defense Type | Base Weight | Level Multiplier | Total Contribution |
|---|
Estimated weight contribution of various defense types based on their level.
Understanding Clash of Clans War Weight
What is COC War Weight?
In Clash of Clans, war weight is a hidden numerical value assigned to each village. It's a critical factor that the game's matchmaking algorithm uses to pair you against opponents of similar strength in Clan Wars. Essentially, it's a measure of your base's offensive and defensive capabilities, translated into a number. A higher war weight generally means your base is stronger, but it also means you'll be matched against opponents with comparably high war weight. Understanding your war weight is crucial for strategic base building and planning attacks in Clan Wars. It helps clans maintain balanced wars and avoid consistently facing significantly stronger or weaker opponents.
Who should use it: Any player involved in Clan Wars, from beginners looking to understand base development to veteran players optimizing their war bases and strategies. Clan leaders and war strategists will find this particularly useful for managing clan war weights.
Common misconceptions: A common misunderstanding is that upgrading only defenses increases war weight significantly, making the base harder to attack. While defenses contribute, the game's matchmaking is more nuanced. Offense (troops, heroes, spells) also plays a substantial role, and neglecting it can lead to an unbalanced base that's strong defensively but weak offensively. Another misconception is that war weight is purely about the number of buildings; upgrade levels and specific building types matter far more.
COC War Weight Formula and Mathematical Explanation
The exact formula for war weight is not publicly disclosed by Supercell and can change with game updates. However, through extensive testing and community analysis, a generally accepted model has emerged. The war weight of a village is primarily composed of two main components: Defensive Weight and Offensive Weight. This calculator focuses on a simplified approximation, emphasizing the components most directly influenced by player choices and visible base characteristics.
Simplified Formula Components (as implemented in this calculator):
- Defensive Weight: This is the sum of the weighted values of all defensive structures. Higher-level defenses contribute more weight. Certain defenses, like Hidden Teslas, often carry a higher weight per level than others. New defenses (those with 0% upgrades) can sometimes incur a temporary weight penalty or have their weight calculated differently.
- Offensive Weight: This includes the weighted values of your troops, heroes, and spells. While not directly input into this simplified calculator, troop and hero levels have a significant impact. This calculator uses average troop levels and hero levels as proxies.
- Hero Weight: Individual hero levels contribute significantly to overall war weight.
This calculator uses a formula that estimates defensive weight based on the count and levels of specific defenses, and adds a simplified offensive component based on average troop and hero levels. Multipliers are applied to account for general base development or boosts.
Formula Used (Approximation):
Total War Weight = (Defense Weight * Defense Multiplier) + (Troop & Hero Weight * Troop Multiplier) + (New Defense Impact)
Variable Explanations:
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| Defense Level Multiplier | Overall multiplier for defensive structure progress. | Multiplier | 0.5 – 1.5+ |
| Troop Level Multiplier | Overall multiplier for offensive troop and hero progress. | Multiplier | 0.5 – 1.5+ |
| Hero Level Multiplier | Overall multiplier for hero progress. | Multiplier | 0.5 – 1.5+ |
| New Defenses | Number of defenses with 0% upgrade progress. | Count | 0+ |
| Hidden Teslas | Number of Hidden Tesla defenses. | Count | 0 – 12+ |
| Archer Towers | Number of Archer Tower defenses. | Count | 0 – 16+ |
| Cannons | Number of Cannon defenses. | Count | 0 – 16+ |
| Air Defense | Number of Air Defense structures. | Count | 0 – 9+ |
| Wizard Towers | Number of Wizard Tower defenses. | Count | 0 – 6+ |
| Mortars | Number of Mortar defenses. | Count | 0 – 4+ |
| Barbarian King Level | Current level of Barbarian King. | Level | 0 – 80+ |
| Archer Queen Level | Current level of Archer Queen. | Level | 0 – 80+ |
| Grand Warden Level | Current level of Grand Warden. | Level | 0 – 50+ |
| Royal Champion Level | Current level of Royal Champion. | Level | 0 – 30+ |
| Regular Troop Levels (Avg) | Average level of primary attacking troops. | Level | 1 – 9+ |
| Siege Machine Levels (Avg) | Average level of Siege Machines. | Level | 1 – 5+ |
Practical Examples (Real-World Use Cases)
Understanding war weight through examples can illuminate its strategic importance.
Example 1: A Maxed-Out Town Hall 10 Base
Inputs:
- Defense Level Multiplier: 1.1 (Slightly boosted defenses)
- Troop Level Multiplier: 1.2 (Maxed troops for TH10)
- Hero Level Multiplier: 1.3 (BK 40, AQ 40)
- New Defenses: 0
- Hidden Teslas: 4
- Archer Towers: 8
- Cannons: 8
- Air Defense: 4
- Wizard Towers: 4
- Mortars: 4
- Barbarian King Level: 40
- Archer Queen Level: 40
- Grand Warden Level: 20
- Royal Champion Level: 0
- Regular Troop Levels (Avg): 7
- Siege Machine Levels (Avg): 1
Calculation (Simplified): This base would have a substantial defensive and offensive war weight due to maxed heroes and troops for its Town Hall level, plus fully upgraded defenses. The multipliers further increase this.
Estimated Output: Total War Weight might be in the range of 80,000 – 100,000+.
Interpretation: This player contributes significantly to the clan's overall war weight. They are expected to face similarly strong opponents. Their focus should be on mastering high-level attack strategies to secure 3-star victories, compensating for their base's strength.
Example 2: A Developing Town Hall 8 Base Focused on Offense
Inputs:
- Defense Level Multiplier: 0.9 (Some defenses un-upgraded)
- Troop Level Multiplier: 1.1 (Focus on upgrading troops)
- Hero Level Multiplier: 1.0 (BK 15, AQ 15)
- New Defenses: 2 (e.g., a new mortar and wizard tower)
- Hidden Teslas: 2
- Archer Towers: 6
- Cannons: 6
- Air Defense: 3
- Wizard Towers: 2
- Mortars: 2
- Barbarian King Level: 15
- Archer Queen Level: 15
- Grand Warden Level: 0
- Royal Champion Level: 0
- Regular Troop Levels (Avg): 6
- Siege Machine Levels (Avg): 0
Calculation (Simplified): This base has a lower defensive war weight due to lower-level and fewer defenses. The new defenses might slightly penalize its weight. However, the offensive multipliers and troop levels contribute a moderate amount.
Estimated Output: Total War Weight might be in the range of 30,000 – 45,000.
Interpretation: This player has a lower war weight, potentially allowing the clan to be matched against slightly weaker bases overall, enabling easier wins. The strategy here is to leverage the stronger offense (relative to their defense's weight) to consistently achieve 3-star attacks, maximizing the clan's war success. This player might be considered an "offensive" player.
How to Use This COC War Weight Calculator
Our COC War Weight Calculator is designed for simplicity and accuracy. Follow these steps to get the most out of it:
- Input Defensive Counts: Accurately enter the number of each type of defense structure you have on your base (e.g., Hidden Teslas, Archer Towers, Cannons, etc.).
- Enter Hero Levels: Input the current levels for your Barbarian King, Archer Queen, Grand Warden, and Royal Champion.
- Average Troop Level: Estimate the average level of your primary attacking troops (like Giants, Wizards, Pekkas, Dragons, etc.).
- Siege Machine Level: Enter the average level of your Siege Machines.
- Multipliers: Adjust the "Multiplier" fields if you are using temporary boosts (like 'Training Potions') or if your base is considered particularly "heavy" or "light" for its Town Hall level due to strategic upgrading. A value of 1.0 is standard.
- New Defenses: If you've just placed a new defense building and haven't started upgrading it yet, enter the count here. This can sometimes affect matchmaking weight.
- Click 'Calculate War Weight': The calculator will instantly process your inputs.
How to Read Results:
- Main Result (Total War Weight): This large, highlighted number is your estimated total war weight. Higher numbers indicate a stronger base.
- Intermediate Results: These show the breakdown of weight contributions from defenses, troops/heroes, and the impact of new defenses. This helps identify where your base's weight is coming from.
- Chart: Visualizes the distribution of weight across different categories (Defenses, Offense).
- Table: Provides a more detailed look at the estimated contribution of individual defense types.
Decision-Making Guidance:
- Balancing Offense and Defense: If your defensive war weight is very high but your offensive war weight is low, consider prioritizing troop and hero upgrades. A base that can't 3-star is less valuable in wars, regardless of defensive strength.
- "Rushing" vs. "Maxing": Understand how upgrading your Town Hall (rushing) versus maxing out all buildings and troops affects your war weight and matchmaking. This calculator helps quantify the weight aspect.
- War Strategy: Use the results to inform your clan's war strategy. Knowing the relative war weight of players helps in assigning targets and planning attack orders. A player with low war weight might be tasked with attacking lower-ranked enemy bases for guaranteed stars.
Key Factors That Affect COC War Weight Results
Several factors influence your base's calculated war weight, making it a dynamic value that evolves as you play. Understanding these is key to strategic base development.
- Defense Upgrade Levels: This is perhaps the most significant factor. Each defensive building has a base weight, which increases substantially with each upgrade level. Maxing defenses dramatically increases your defensive war weight.
- Specific Defense Types: Not all defenses contribute equally. High-impact defenses like Hidden Teslas, Inferno Towers, and Eagle Artillery often have higher weight values per level compared to simpler defenses like Cannons or Wall segments.
- Offensive Capabilities (Troops & Heroes): Your attacking army's strength is a major component. Higher-level troops, spells, and especially heroes (Barbarian King, Archer Queen, Grand Warden, Royal Champion) significantly boost your overall war weight. Neglecting offense while maxing defense can lead to a high war weight but poor attacking performance.
- Town Hall Level: While not a direct input, your Town Hall level dictates the maximum level of buildings, troops, and heroes available, inherently influencing the potential war weight ceiling. Moving to a new TH level often introduces new structures and higher upgrade caps, thus increasing potential war weight.
- New Buildings: Placing newly unlocked defenses or resource buildings adds to your base but often carries less weight until they are upgraded. The "new defense" factor in our calculator approximates this temporary state.
- Walls: While walls are defenses, their weight contribution is generally lower compared to offensive structures or key defenses, especially at lower levels. However, maxing walls does add to your overall war weight over time.
- Clan Castle Troops: The level of troops donated via the Clan Castle, while crucial for defense, doesn't directly add to your individual war weight in the same way as your own base's upgrades.
- Siege Machines: As players progress to higher Town Hall levels, the levels of their Siege Machines become an increasingly important factor in their offensive war weight.
Frequently Asked Questions (FAQ)
Q1: Is war weight the only factor in Clan War matchmaking?
A1: No, war weight is the primary factor, but the matchmaking algorithm also considers the Town Hall levels of players in the roster, the number of players, and potentially other hidden factors to ensure fair matchups. Our COC War Weight Calculator helps estimate this primary component.
Q2: Should I avoid upgrading my defenses to keep my war weight low?
A2: Generally, no. While it might lower your individual war weight, it weakens your base significantly. The meta has shifted towards prioritizing offense. It's better to upgrade defenses strategically alongside offense. Focus on getting 3-star attacks rather than solely minimizing war weight.
Q3: How does upgrading heroes affect my war weight?
A3: Hero upgrades have a substantial impact on your offensive war weight. High-level heroes are essential for attacking strong bases, and their contribution to your overall war weight is significant. Neglecting them can lead to an unbalanced base.
Q4: Does upgrading my Town Hall increase my war weight?
A4: Yes, indirectly. Reaching a new Town Hall level unlocks higher-tier defenses, troops, and heroes, and increases upgrade caps, all of which contribute to a higher potential war weight. Simply building new defenses increases weight.
Q5: What is considered a "heavy" or "light" base?
A5: A "heavy" base has significantly upgraded defenses and/or heroes for its Town Hall level, resulting in a high war weight. A "light" base might have rushed to a higher Town Hall level with underdeveloped defenses and troops, resulting in a lower war weight relative to its Town Hall.
Q6: Can I lower my war weight after increasing it?
A6: It's difficult to significantly lower your war weight once it's established. The most effective way to manage it is through balanced upgrading – investing in both offense and defense appropriately for your Town Hall level and war strategy. Continuous upgrading will always increase weight.
Q7: How accurate is this war weight calculator?
A7: This calculator provides a strong approximation based on community-derived formulas and weight values. Supercell's exact algorithm can change, so absolute precision isn't guaranteed. However, it's an excellent tool for understanding relative war weight and making strategic decisions.
Q8: Does upgrading walls affect war weight?
A8: Yes, upgrading walls contributes to your base's overall war weight. While generally less impactful than defense or offense upgrades, maxing walls does add to your total weight over time.