D&d Height and Weight Calculator

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D&D Height and Weight Calculator

Generate Realistic Stats for Your Fantasy Characters

Character Physical Attributes Generator

Human Elf Dwarf Halfling Gnome Half-Orc Tiefling Dragonborn Select the character's race for race-specific height and weight averages.
Enter the character's age (in years). This can influence assumed maturity for size.
Male Female Select the character's biological sex for average height and weight variations.
Your character's Strength score (1-20) can influence perceived muscle mass and weight.
Your character's Dexterity score (1-20) can influence perceived lean build and weight.
Your character's Constitution score (1-20) can influence general robustness and weight.

Generated Character Stats

Height is based on race averages and a random modifier. Weight is influenced by race averages, height, and a modifier based on Strength, Dexterity, and Constitution scores.

Height and Weight Distribution

Chart showing the range of typical heights and weights for the selected race, with your character's generated stats indicated.

Race Physical Characteristics Table

Race Average Height (ft) Height Range (ft) Average Weight (lbs) Weight Range (lbs) Sex Modifier (Height) Score Modifier (Weight)
Typical physical characteristics for common D&D races.

What is the D&D Height and Weight Calculator?

The D&D Height and Weight Calculator is a specialized tool designed for players and Dungeon Masters (DMs) to generate realistic and immersive physical dimensions for their characters in Dungeons & Dragons (and similar tabletop role-playing games). Unlike generic height and weight generators, this calculator considers the specific lore and common characteristics of various D&D races, incorporating factors like age, sex, and even character ability scores to create unique and believable physical profiles. It aims to move beyond simple random generation by providing a framework that reflects the established fantasy world, making character creation more engaging and consistent.

Who should use it?

  • New Players: To quickly get a sense of what their character might look like and how they compare to others.
  • Experienced Players: To add fine details and flavor to their character concepts, ensuring consistency with race lore.
  • Dungeon Masters: To generate stats for NPCs, track the physical presence of characters in descriptions, or ensure a diverse cast of encounters.
  • Worldbuilders: To establish physical norms and expectations for different populations within their campaign setting.

Common Misconceptions:

  • "It's just random numbers": While there's an element of randomness to create variety, the D&D Height and Weight Calculator uses averages and modifiers based on established D&D lore and common biological principles.
  • "All characters of the same race must be the same height/weight": This tool generates a *likely* range and average. Individual characters will vary, just like in the real world. The calculator helps find a plausible value within that variance.
  • "Ability scores don't affect physical size": While not a direct correlation like Strength and carrying capacity, a character with very high Strength might be assumed to be more muscular, thus heavier, than a scrawny character with low Strength, even if they are the same height. This calculator incorporates that nuance.

D&D Height and Weight Calculator Formula and Mathematical Explanation

The D&D Height and Weight Calculator employs a multi-step process to generate believable character dimensions. It combines established D&D race data with statistical modifiers to produce a unique result for each character.

Height Calculation

The primary formula for height involves taking a race's average height and adding a random modifier, often influenced by sex.

Formula:

Character Height = Base Race Height + (Random Modifier based on Race & Sex)

  • Base Race Height: The average height for the selected race, often provided in sourcebooks.
  • Random Modifier: A value typically derived from a die roll (e.g., 2d10, 3d6) appropriate for the race's typical variation, sometimes adjusted by sex (males often being slightly taller on average). For this calculator, we use a simplified system based on race-specific ranges.

Weight Calculation

Weight is more complex, influenced by the generated height, the character's race, and their primary physical ability scores (Strength, Dexterity, Constitution).

Formula:

Character Weight = Base Race Weight + (Height Modifier) + (Score Modifier)

  • Base Race Weight: The average weight for the selected race.
  • Height Modifier: An adjustment based on how the character's generated height deviates from the race's average height. Taller characters generally weigh more.
  • Score Modifier: A subtle adjustment based on the character's Strength, Dexterity, and Constitution scores. Higher scores, particularly Strength and Constitution, might imply greater muscle mass or robustness, slightly increasing weight. Lower scores might imply a leaner build, potentially decreasing weight.

Variable Explanations

Here's a breakdown of the variables used in our D&D Height and Weight Calculator:

Variable Meaning Unit Typical Range
Character Race The fantastical species of the character (e.g., Human, Elf, Dwarf). Category Common D&D Races
Character Age The age of the character in years. Relevant for determining if they are a child, adult, or elder, which can affect average size within a race. Years 1 – 1000+ (depending on race)
Character Sex Biological sex, influencing typical height and weight averages. Category Male, Female
Strength Score A measure of the character's physical power. Points (1-20) 1 – 20
Dexterity Score A measure of the character's agility and reflexes. Points (1-20) 1 – 20
Constitution Score A measure of the character's health, stamina, and resilience. Points (1-20) 1 – 20
Base Race Height The standard average height for the chosen race. Feet (ft) Varies by race (e.g., 3-8 ft)
Height Modifier A random adjustment to the base height within a race-specific range. Feet (ft) Varies by race (e.g., +/- 0.5 ft to 2 ft)
Character Height The final calculated height for the character. Feet (ft) Varies by race
Base Race Weight The standard average weight for the chosen race. Pounds (lbs) Varies by race (e.g., 40-300 lbs)
Height Modifier (Weight) Adjustment to weight based on generated height's deviation from average. Pounds (lbs) Varies (e.g., +/- 10-100 lbs)
Score Modifier (Weight) Subtle adjustment to weight based on ability scores. Pounds (lbs) Varies (e.g., +/- 5-20 lbs)
Character Weight The final calculated weight for the character. Pounds (lbs) Varies by race and height

Practical Examples (Real-World Use Cases)

Let's look at a couple of examples of how the D&D Height and Weight Calculator can be used:

Example 1: The Stalwart Dwarf Warrior

  • Character Concept: Borin Stonehand, a gruff Dwarven fighter known for his resilience and unwavering defense.
  • Inputs:
    • Character Race: Dwarf
    • Character Age: 120
    • Character Sex: Male
    • Strength Score: 18
    • Dexterity Score: 10
    • Constitution Score: 16
  • Calculator Output:
    • Calculated Height: 4.8 ft
    • Calculated Weight: 195 lbs
    • Average Height (Dwarf): 4.5 ft
    • Average Weight (Dwarf): 150 lbs
  • Interpretation: Borin is slightly taller than the average dwarf, which, combined with his high Strength and Constitution scores, contributes to a weight significantly above the average. This reflects his heavily muscled, robust physique, fitting for a seasoned warrior who spends his days in heavy armor and wielding a warhammer.

Example 2: The Agile Elf Ranger

  • Character Concept: Lyra Meadowlight, an elven ranger who moves with grace and precision through the ancient forests.
  • Inputs:
    • Character Race: Elf
    • Character Age: 85
    • Character Sex: Female
    • Strength Score: 11
    • Dexterity Score: 17
    • Constitution Score: 12
  • Calculator Output:
    • Calculated Height: 5.9 ft
    • Calculated Weight: 125 lbs
    • Average Height (Elf): 5.5 ft
    • Average Weight (Elf): 110 lbs
  • Interpretation: Lyra is taller than the average elf, leaning towards the higher end of the elven height spectrum. Her weight is moderately above average, but not excessively so. This is attributed to her high Dexterity score, suggesting a lean, athletic build rather than raw muscle. Her slightly above-average weight for her height could represent well-toned muscles developed from a life of agility and ranged combat.

How to Use This D&D Height and Weight Calculator

Using the D&D Height and Weight Calculator is straightforward and designed to enhance your character creation process. Follow these simple steps:

  1. Select Character Race: Choose your character's race from the dropdown menu. This is the most crucial input as it determines the base height and weight averages and ranges.
  2. Enter Character Age: Input the age of your character. While this calculator uses a simplified approach, age can signify maturity and potentially influence the size within the race's typical range (e.g., younger characters might be at the lower end).
  3. Choose Character Sex: Select the biological sex of your character. This adjusts the average height and weight slightly, reflecting common biological differences.
  4. Input Ability Scores: Enter your character's Strength, Dexterity, and Constitution scores (typically ranging from 1 to 20). These scores provide a nuanced adjustment to the final weight, reflecting the character's build (muscular, lean, or average).
  5. View Results: Once you've entered the details, the calculator automatically generates and displays:
    • Calculated Height: The specific height generated for your character.
    • Calculated Weight: The specific weight generated for your character.
    • Average Height: The typical average height for the selected race.
    • Average Weight: The typical average weight for the selected race.
  6. Interpret the Data: Compare your character's generated stats to the averages. Are they taller, shorter, heavier, or lighter? How do their ability scores influence this? This comparison adds depth and realism.
  7. Use the Chart and Table: Refer to the generated chart and table for a visual representation of your character's stats within the context of their race's typical physical characteristics.
  8. Copy Results: If you want to save or share the generated stats, use the "Copy Results" button.
  9. Reset: To start over with a new character concept, click the "Reset" button to return to default values.

This D&D Height and Weight Calculator is an excellent tool for adding detail and immersion to your game. It helps bridge the gap between a character sheet and a vivid mental image, making your character feel more real and grounded within the fantasy world.

Key Factors That Affect D&D Height and Weight Results

Several factors, both inherent to the game's design and influenced by player input, affect the generated height and weight for a D&D character. Understanding these helps in appreciating the calculator's output and making informed character choices:

  1. Race: This is the most significant factor. Each D&D race has unique biological characteristics defined in the lore, dictating their average height, weight, and natural variations. For instance, a Goliath will naturally be much larger than a Halfling. The calculator uses these predefined race statistics as its foundation.
  2. Sex: Generally, biological males and females of the same species exhibit differences in average height and musculature. While D&D often simplifies this, incorporating sex can provide a more nuanced result, with males often having a slightly higher average height and weight potential.
  3. Age: While characters in D&D can live for centuries, their physical development matters. A 50-year-old elf might still be considered young and not at their full adult stature, whereas a 500-year-old elf is ancient. This calculator uses age as a general indicator of maturity within the race's lifespan, affecting where within the range the character might fall.
  4. Ability Scores (Strength, Dexterity, Constitution): These scores offer a subtle but important layer. A character with high Strength might be assumed to possess greater muscle mass, contributing to a higher weight, even if they are lean. High Constitution can imply a robust frame, also potentially adding weight. High Dexterity might suggest a leaner, more wiry build, possibly reducing weight compared to a Strength-focused individual of the same height. This calculator uses these scores to fine-tune the weight.
  5. Random Modifiers: To ensure variety among characters of the same race, a degree of randomness is applied. This is typically within a defined range for each race. This modifier directly impacts both height and, consequently, weight. It's what allows two characters of the same race and sex to have different physical stats.
  6. Individual Variation: Just like in the real world, not every individual within a species conforms perfectly to averages. Genetics, nutrition (in-game), lifestyle, and random chance all play a role. The calculator attempts to model this by providing ranges and using modifiers, acknowledging that characters are not identical copies.
  7. Game Edition and Sourcebooks: Different editions of Dungeons & Dragons may have slightly different statistics for racial heights and weights. The calculator draws from commonly accepted or official data. For very niche or homebrewed races, players might need to establish their own baseline data.
  8. DM Discretion: Ultimately, the Dungeon Master has the final say. If a player wants a Goliath who is exceptionally short or a Halfling who is unusually tall, and it serves the narrative, the DM can allow it. This calculator provides a strong, lore-friendly baseline, but creative interpretation is always encouraged.

Frequently Asked Questions (FAQ)

  • Q1: Can I use this calculator for non-D&D fantasy races?

    While the calculator is specifically tailored for common D&D races using their established lore, you can use the general principles. If you have a custom race, you'd need to estimate base averages and ranges for height and weight, and then apply the modifier logic.

  • Q2: How accurate are the D&D height and weight values?

    The values are based on official D&D sourcebooks and common interpretations. They are designed for immersion and flavor rather than strict biological accuracy. The goal is to create a believable character within the fantasy context.

  • Q3: Does the sex of the character significantly change the output?

    It causes a moderate adjustment. Typically, the male average height and weight are slightly higher than the female average for most races, reflecting common biological trends. However, the ranges are broad enough for significant overlap.

  • Q4: What if my character's ability scores are very low or very high?

    The calculator applies a modifier based on the range of your scores. Very low scores (e.g., 3-7) might slightly decrease weight, while very high scores (e.g., 18-20) might slightly increase it, reflecting potential differences in muscle mass or robustness. The effect is usually subtle compared to race and height.

  • Q5: Can I use the calculator for characters who are not adults?

    Yes, the age input provides a general indication. Younger characters might default towards lower ends of height/weight ranges, while very old characters might reflect the same as adults unless specified by race lore (e.g., some creatures might shrink or become frail with extreme age). For a child character, you might want to manually adjust the generated result downwards.

  • Q6: How does the "Score Modifier" for weight work?

    It's a simplified way to represent how physical ability scores might correlate with body composition. Higher Strength/Constitution might imply more muscle density, increasing weight slightly. Higher Dexterity might imply a leaner frame, potentially decreasing weight slightly. It's a small adjustment to add character flavor.

  • Q7: What does the chart show?

    The chart visually compares your character's generated height and weight against the typical range and average for their chosen race. It helps you quickly see if your character is unusually tall, short, heavy, or light for their kind.

  • Q8: Should I always use the exact generated numbers?

    These numbers are a suggestion and a tool for inspiration. Feel free to round them, adjust them slightly, or use them as a starting point. The most important thing is that the character feels right to you and fits your vision, and that it aligns with the general lore of their race.

  • Q9: Where can I find official D&D race height and weight ranges?

    Official ranges are typically found in the core rulebooks, such as the Player's Handbook, and supplemental lore books like Mordenkainen's Tome of Foes or Tasha's Cauldron of Everything. This calculator synthesizes that information.

Related Tools and Internal Resources

// Data for D&D Races (simplified for calculator purposes) var raceData = { "human": { avgHeight: 5.8, heightRange: 1.0, avgWeight: 160, weightRange: 50, sexHeightMod: {"male": 0.2, "female": 0.0}, scoreWeightMod: 7.5 }, "elf": { avgHeight: 5.5, heightRange: 1.0, avgWeight: 110, weightRange: 40, sexHeightMod: {"male": 0.3, "female": 0.1}, scoreWeightMod: 6.0 }, "dwarf": { avgHeight: 4.5, heightRange: 0.8, avgWeight: 150, weightRange: 60, sexHeightMod: {"male": 0.1, "female": -0.1}, scoreWeightMod: 10.0 }, "halfling": { avgHeight: 3.2, heightRange: 0.5, avgWeight: 45, weightRange: 20, sexHeightMod: {"male": 0.1, "female": 0.0}, scoreWeightMod: 4.0 }, "gnome": { avgHeight: 3.5, heightRange: 0.5, avgWeight: 40, weightRange: 15, sexHeightMod: {"male": 0.1, "female": 0.0}, scoreWeightMod: 3.5 }, "half-orc": { avgHeight: 6.2, heightRange: 1.2, avgWeight: 180, weightRange: 70, sexHeightMod: {"male": 0.3, "female": 0.1}, scoreWeightMod: 9.0 }, "tiefling": { avgHeight: 5.7, heightRange: 1.0, avgWeight: 150, weightRange: 45, sexHeightMod: {"male": 0.2, "female": 0.0}, scoreWeightMod: 7.0 }, "dragonborn": { avgHeight: 6.3, heightRange: 1.5, avgWeight: 250, weightRange: 100, sexHeightMod: {"male": 0.4, "female": 0.2}, scoreWeightMod: 12.0 } }; var chartInstance = null; var canvas = document.getElementById('statsChart'); var ctx = canvas.getContext('2d'); function validateInput(id, errorId, min, max, isInteger) { var input = document.getElementById(id); var errorElement = document.getElementById(errorId); var value = parseFloat(input.value); errorElement.classList.remove('visible'); input.style.borderColor = '#ced4da'; if (isNaN(value)) { errorElement.textContent = "Please enter a valid number."; errorElement.classList.add('visible'); input.style.borderColor = 'var(–error-color)'; return false; } if (min !== null && value max) { errorElement.textContent = "Value cannot be greater than " + max + "."; errorElement.classList.add('visible'); input.style.borderColor = 'var(–error-color)'; return false; } if (isInteger && !Number.isInteger(value)) { errorElement.textContent = "Value must be a whole number."; errorElement.classList.add('visible'); input.style.borderColor = 'var(–error-color)'; return false; } return true; } function validateAge() { return validateInput('age', 'ageError', 0, 1000, true); // Allow large ages for fantasy races } function validateStrength() { return validateInput('strengthScore', 'strengthError', 1, 20, true); } function validateDexterity() { return validateInput('dexterityScore', 'dexterityError', 1, 20, true); } function validateConstitution() { return validateInput('constitutionScore', 'constitutionError', 1, 20, true); } function getScoreModifierWeight(str, dex, con) { var scoreModifier = 0; // Simplified modifier based on average score and deviation var avgScore = (str + dex + con) / 3; var baseModifier = raceData[document.getElementById('characterRace').value].scoreWeightMod; // Adjust based on how far the average score is from the median (10.5) var deviation = avgScore – 10.5; scoreModifier = deviation * (baseModifier / 7); // Scale the effect // Add smaller adjustments for individual extreme scores if (str > 15) scoreModifier += 5; if (con > 15) scoreModifier += 5; if (str < 6) scoreModifier -= 5; if (con < 6) scoreModifier -= 5; // Ensure modifier doesn't drastically alter weight return Math.max(-baseModifier * 1.5, Math.min(baseModifier * 1.5, scoreModifier)); } function calculateStats() { var race = document.getElementById('characterRace').value; var sex = document.getElementById('sex').value; var age = parseInt(document.getElementById('age').value); var str = parseInt(document.getElementById('strengthScore').value); var dex = parseInt(document.getElementById('dexterityScore').value); var con = parseInt(document.getElementById('constitutionScore').value); var errors = false; if (!validateAge() || !validateStrength() || !validateDexterity() || !validateConstitution()) { errors = true; } if (errors) { document.getElementById('calculatedHeight').textContent = "–"; document.getElementById('calculatedWeight').textContent = "–"; document.getElementById('averageHeight').textContent = "–"; document.getElementById('averageWeight').textContent = "–"; return; } var raceInfo = raceData[race]; var calculatedHeightFt, calculatedWeightLbs; // Height Calculation var baseHeight = raceInfo.avgHeight; var heightRangeModifier = raceInfo.heightRange; // Simplified modifier: A portion of the range, influenced by sex var sexModifier = raceInfo.sexHeightMod[sex] !== undefined ? raceInfo.sexHeightMod[sex] : 0; // Using a simple calculation for modifier: base range * a fraction + sex modifier var heightRoll = (Math.random() * heightRangeModifier * 0.8) + sexModifier; calculatedHeightFt = baseHeight + heightRoll; // Clamp height within a reasonable minimum/maximum for the race if needed, or just ensure positive calculatedHeightFt = Math.max(baseHeight – heightRangeModifier / 2, Math.min(baseHeight + heightRangeModifier / 1.5, calculatedHeightFt)); // Weight Calculation var baseWeight = raceInfo.avgWeight; var weightRangeModifier = raceInfo.weightRange; // Modifier based on deviation from average height var heightDeviation = calculatedHeightFt – baseHeight; var weightFromHeightMod = heightDeviation * (baseWeight / (baseHeight * 2)); // Heuristic: Taller characters weigh more proportionally weightFromHeightMod = Math.max(-weightRangeModifier * 0.8, Math.min(weightRangeModifier * 0.8, weightFromHeightMod)); var scoreModWeight = getScoreModifierWeight(str, dex, con); calculatedWeightLbs = baseWeight + weightFromHeightMod + scoreModWeight; // Ensure weight is within a reasonable range calculatedWeightLbs = Math.max(baseWeight – weightRangeModifier, Math.min(baseWeight + weightRangeModifier * 1.5, calculatedWeightLbs)); // Ensure weight isn't ridiculously low for large races or high for small races if (race === 'halfling' || race === 'gnome') { calculatedWeightLbs = Math.max(20, calculatedWeightLbs); calculatedHeightFt = Math.max(2.5, Math.min(4.5, calculatedHeightFt)); } else if (race === 'dwarf') { calculatedWeightLbs = Math.max(100, calculatedWeightLbs); } else { calculatedWeightLbs = Math.max(50, calculatedWeightLbs); } calculatedHeightFt = Math.max(2.0, calculatedHeightFt); // Minimum height document.getElementById('calculatedHeight').textContent = calculatedHeightFt.toFixed(1) + " ft"; document.getElementById('calculatedWeight').textContent = calculatedWeightLbs.toFixed(1) + " lbs"; document.getElementById('averageHeight').textContent = "Avg Height: " + raceInfo.avgHeight.toFixed(1) + " ft"; document.getElementById('averageWeight').textContent = "Avg Weight: " + raceInfo.avgWeight.toFixed(1) + " lbs"; populateRaceTable(raceInfo, race); updateChart(); } function populateRaceTable(selectedRaceInfo, selectedRaceName) { var tableBody = document.getElementById('raceTableBody'); tableBody.innerHTML = ''; // Clear previous rows // Add row for the selected race var row = tableBody.insertRow(); row.insertCell(0).textContent = capitalize(selectedRaceName); row.insertCell(1).textContent = selectedRaceInfo.avgHeight.toFixed(1); row.insertCell(2).textContent = (selectedRaceInfo.avgHeight – selectedRaceInfo.heightRange / 2).toFixed(1) + " – " + (selectedRaceInfo.avgHeight + selectedRaceInfo.heightRange / 1.5).toFixed(1); // Adjusted upper bound for range display row.insertCell(3).textContent = selectedRaceInfo.avgWeight.toFixed(0); row.insertCell(4).textContent = (selectedRaceInfo.avgWeight – selectedRaceInfo.weightRange).toFixed(0) + " – " + (selectedRaceInfo.avgWeight + selectedRaceInfo.weightRange * 1.5).toFixed(0); // Adjusted upper bound for range display row.insertCell(5).textContent = "+"+(selectedRaceInfo.sexHeightMod.male * 100).toFixed(0) + "% / +" + (selectedRaceInfo.sexHeightMod.female * 100).toFixed(0) + "%"; row.insertCell(6).textContent = "+/- " + (selectedRaceInfo.scoreWeightMod).toFixed(1); } function capitalize(str) { return str.charAt(0).toUpperCase() + str.slice(1); } function resetCalculator() { document.getElementById('characterRace').value = 'human'; document.getElementById('age').value = '25'; document.getElementById('sex').value = 'male'; document.getElementById('strengthScore').value = '14'; document.getElementById('dexterityScore').value = '12'; document.getElementById('constitutionScore').value = '13'; // Clear errors document.getElementById('ageError').textContent = ''; document.getElementById('ageError').classList.remove('visible'); document.getElementById('strengthError').textContent = ''; document.getElementById('strengthError').classList.remove('visible'); document.getElementById('dexterityError').textContent = ''; document.getElementById('dexterityError').classList.remove('visible'); document.getElementById('constitutionError').textContent = ''; document.getElementById('constitutionError').classList.remove('visible'); // Reset input borders document.getElementById('age').style.borderColor = '#ced4da'; document.getElementById('strengthScore').style.borderColor = '#ced4da'; document.getElementById('dexterityScore').style.borderColor = '#ced4da'; document.getElementById('constitutionScore').style.borderColor = '#ced4da'; calculateStats(); updateRaceTableOnReset(); } function updateRaceTableOnReset() { var race = document.getElementById('characterRace').value; populateRaceTable(raceData[race], race); } function copyResults() { var height = document.getElementById('calculatedHeight').innerText; var weight = document.getElementById('calculatedWeight').innerText; var avgHeight = document.getElementById('averageHeight').innerText; var avgWeight = document.getElementById('averageWeight').innerText; var race = document.getElementById('characterRace').value; var sex = document.getElementById('sex').value; var age = document.getElementById('age').value; var str = document.getElementById('strengthScore').value; var dex = document.getElementById('dexterityScore').value; var con = document.getElementById('constitutionScore').value; var resultText = "— Generated Character Stats —\n\n"; resultText += "Race: " + capitalize(race) + "\n"; resultText += "Sex: " + capitalize(sex) + "\n"; resultText += "Age: " + age + "\n"; resultText += "Strength Score: " + str + "\n"; resultText += "Dexterity Score: " + dex + "\n"; resultText += "Constitution Score: " + con + "\n\n"; resultText += "Generated Height: " + height + "\n"; resultText += "Generated Weight: " + weight + "\n"; resultText += avgHeight + "\n"; resultText += avgWeight + "\n\n"; resultText += "Key Assumptions:\n"; resultText += "- Height based on race average + random modifier influenced by sex.\n"; resultText += "- Weight based on race average, height deviation, and ability score modifiers (STR, DEX, CON).\n"; try { navigator.clipboard.writeText(resultText).then(function() { var btn = document.getElementById('copyResultsBtn'); var originalText = btn.innerText; btn.innerText = 'Copied!'; btn.style.backgroundColor = 'var(–success-color)'; setTimeout(function() { btn.innerText = originalText; btn.style.backgroundColor = '#28a745'; // Revert to original success color }, 1500); }).catch(function(err) { console.error('Failed to copy text: ', err); alert('Failed to copy results. Please copy manually.'); }); } catch (e) { console.error('Clipboard API not available or failed: ', e); alert('Clipboard API not available. Please copy results manually.'); } } function updateChart() { var race = document.getElementById('characterRace').value; var sex = document.getElementById('sex').value; var raceInfo = raceData[race]; var str = parseInt(document.getElementById('strengthScore').value); var dex = parseInt(document.getElementById('dexterityScore').value); var con = parseInt(document.getElementById('constitutionScore').value); // Calculate hypothetical min/max height and weight within ranges for chart var baseHeight = raceInfo.avgHeight; var heightRangeModifier = raceInfo.heightRange; var sexModifier = raceInfo.sexHeightMod[sex] !== undefined ? raceInfo.sexHeightMod[sex] : 0; // Generate a few points for the range line var heightPoints = []; var weightPoints = []; // Min height point (approximate) var minH = baseHeight – heightRangeModifier / 1.5 + sexModifier; minH = Math.max(2.0, minH); // Ensure minimum realistic height // Calculate corresponding weight for min height var devMinH = minH – baseHeight; var weightForMinH = raceInfo.avgWeight + devMinH * (raceInfo.avgWeight / (baseHeight * 2)) + getScoreModifierWeight(str, dex, con); weightForMinH = Math.max(raceInfo.avgWeight – raceInfo.weightRange, weightForMinH); // Ensure within reasonable range heightPoints.push({x: minH, y: weightForMinH}); // Max height point (approximate) var maxH = baseHeight + heightRangeModifier * 0.8 + sexModifier; maxH = Math.min(8.0, maxH); // Ensure maximum realistic height // Calculate corresponding weight for max height var devMaxH = maxH – baseHeight; var weightForMaxH = raceInfo.avgWeight + devMaxH * (raceInfo.avgWeight / (baseHeight * 2)) + getScoreModifierWeight(str, dex, con); weightForMaxH = Math.max(raceInfo.avgWeight – raceInfo.weightRange, Math.min(raceInfo.avgWeight + raceInfo.weightRange * 1.5, weightForMaxH)); // Ensure within reasonable range heightPoints.push({x: maxH, y: weightForMaxH}); // Average point var avgH = baseHeight; var avgW = raceInfo.avgWeight + getScoreModifierWeight(str, dex, con); // Average weight adjusted slightly by score mod avgW = Math.max(raceInfo.avgWeight – raceInfo.weightRange, Math.min(raceInfo.avgWeight + raceInfo.weightRange * 1.5, avgW)); heightPoints.push({x: avgH, y: avgW}); // Generated character stats point var generatedHeight = parseFloat(document.getElementById('calculatedHeight').innerText.replace(' ft', '')); var generatedWeight = parseFloat(document.getElementById('calculatedWeight').innerText.replace(' lbs', '')); // Destroy previous chart if it exists if (chartInstance) { chartInstance.destroy(); } // Create new chart chartInstance = new Chart(ctx, { type: 'scatter', // Use scatter for plotting specific points data: { datasets: [ { label: 'Typical Race Range', data: heightPoints, // This will be plotted against weight backgroundColor: 'rgba(0, 74, 153, 0.6)', // Primary color, slightly transparent borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 2, pointRadius: 5, showLine: true, // Connect the points to show range tension: 0.1 // Slight curve }, { label: 'Your Character', data: [{ x: generatedHeight, y: generatedWeight }], backgroundColor: 'rgba(40, 167, 69, 1)', // Success color borderColor: 'rgba(40, 167, 69, 1)', pointRadius: 8, pointStyle: 'rectRot', // A distinct shape showLine: false } ] }, options: { responsive: true, maintainAspectRatio: true, aspectRatio: 1.5, // Adjust aspect ratio for better visualization scales: { x: { type: 'linear', position: 'bottom', title: { display: true, text: 'Height (ft)' }, ticks: { stepSize: 0.5 } }, y: { title: { display: true, text: 'Weight (lbs)' }, ticks: { stepSize: 20 } } }, plugins: { tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || ''; if (label) { label += ': '; } if (context.parsed.x !== null) { label += 'Height: ' + context.parsed.x.toFixed(1) + ' ft, '; } if (context.parsed.y !== null) { label += 'Weight: ' + context.parsed.y.toFixed(1) + ' lbs'; } return label; } } }, legend: { position: 'top', } } } }); } // Initialize calculator on page load window.onload = function() { resetCalculator(); // Sets defaults and calculates initial values // Add a small delay for the chart to render properly after initial calculation setTimeout(function() { updateChart(); }, 100); }; // Ensure chart updates when window is resized (optional but good practice) window.addEventListener('resize', function() { if (chartInstance) { updateChart(); } });

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