D&d Calculating Carry Weight

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D&D Carry Weight Calculator

Accurately determine your carrying capacity in Dungeons & Dragons 5th Edition and avoid being overburdened!

Carry Weight Calculator

Your character's Strength score (e.g., 10, 14, 18). Please enter a valid non-negative number for Strength Score.
Standard (15x Strength Score) Variant Rule (10x Strength Score) Most D&D games use 15 times your Strength score. Check your Dungeon Master's rules.
Total weight of all items your character is carrying (in pounds). Please enter a valid non-negative number for Current Carried Weight.
Max Carry Weight
– lbs
Carrying Capacity
– lbs
Medium Encumbrance
– lbs
Heavy Encumbrance
– lbs

Understanding Your D&D Carry Weight

In Dungeons & Dragons, your character's ability to carry items is governed by their Strength score and the game's encumbrance rules. This calculator helps you quickly determine your maximum carrying capacity, the thresholds for being lightly, moderately, or heavily encumbered, and how close you are to your limits. Proper management of your gear is crucial for any adventurer looking to haul loot, supplies, and essential equipment without being slowed down.

D&D Encumbrance Table Example

Item Weight Examples (Approximate)
Item Type Typical Weight (lbs) Notes
Backpack2Empty
Rations (1 day)1
Waterskin4Full
Rope (50 ft)3
Torches (10)10
Healing Potion1
Dagger1
Longsword3
Plate Armor65Heavy armor
Spellbook3
Gold Pieces (1000)2Approx. 50 gp per pound

This table provides a general idea of item weights. Always confirm specific item weights with your Dungeon Master or refer to official D&D 5e sourcebooks for precise values.

Carry Weight vs. Movement Speed

Movement Speed (ft) Medium Encumbrance Threshold Heavy Encumbrance Threshold

This chart illustrates how your character's movement speed is affected by different levels of encumbrance. As you carry more weight, your ability to move quickly diminishes.

D&D Carry Weight: A Comprehensive Guide

What is D&D Carry Weight?

D&D Carry Weight refers to the maximum amount of mass, typically measured in pounds (lbs), that a character can physically carry before suffering penalties. In Dungeons & Dragons 5th Edition (D&D 5e), this limit is primarily determined by a character's Strength score. Exceeding these limits results in encumbrance, which can significantly hinder a character's effectiveness in combat and exploration. Understanding your D&D carry weight is fundamental for any adventurer who plans to embark on long journeys, delve into treasure-filled dungeons, or simply needs to manage their inventory efficiently. Players who ignore these rules might find themselves unable to move quickly, cast spells effectively, or even carry essential supplies.

Who should use it: All D&D 5e players who want to manage their character's inventory and understand the impact of carrying too much loot. It's especially important for characters with lower Strength scores or those who focus on acquiring many valuable items.

Common misconceptions: Many players believe encumbrance only affects movement speed, forgetting that it can also impose disadvantage on ability checks, attack rolls, and saving throws for heavily encumbered characters (though this specific rule has been updated in some playtest materials, the core concept of being burdened remains). Another misconception is that weight is not important at all, especially in games where the Dungeon Master doesn't track it closely. However, for those playing with RAW (Rules As Written) or with a DM who enforces encumbrance, it's a critical mechanic.

D&D Carry Weight Formula and Mathematical Explanation

The core of D&D carry weight calculation relies on a simple, yet effective, formula derived directly from the D&D 5e Player's Handbook. The game uses a system where characters can be a certain amount of "burdened" before experiencing negative effects.

The fundamental calculation for a character's carrying capacity is:

Carrying Capacity = Strength Score × Carrying Capacity Multiplier

In most D&D 5e games, the Carrying Capacity Multiplier is 15. However, some Dungeon Masters may opt for a variant rule, often using a multiplier of 10 for a more challenging experience. Our calculator allows you to select this multiplier.

Once the Carrying Capacity is determined, encumbrance levels are defined as fractions of this total:

  • Lightly Encumbrance: Your carried weight is up to double your Carrying Capacity. In D&D 5e, there is no mechanical penalty for being lightly encumbered, but it serves as a buffer before penalties kick in.
  • Medium Encumbrance: Your carried weight exceeds your Carrying Capacity (i.e., is greater than 1x Carrying Capacity and less than or equal to 2x Carrying Capacity). The primary mechanical penalty for medium encumbrance is that your speed is reduced by 10 feet.
  • Heavy Encumbrance: Your carried weight exceeds double your Carrying Capacity (i.e., is greater than 2x Carrying Capacity). For characters that are heavily encumbered, their speed is reduced by 20 feet. In some editions or homebrew rules, this might also impose disadvantage on ability checks, attack rolls, and saving throws, though the 5e Player's Handbook primarily limits the penalties to speed reduction.

The calculator displays your maximum carrying capacity, the thresholds for medium and heavy encumbrance, and your current status.

Variable Explanations

Variable Meaning Unit Typical Range
Strength ScoreA character's raw score in the Strength ability.Score1-30 (1-20 for most characters)
Carrying Capacity MultiplierA constant multiplier that determines base carrying capacity.Multiplier10 or 15 (Standard D&D 5e)
Carrying CapacityThe total weight a character can carry without penalty.Pounds (lbs)15 to 450 lbs (for standard builds)
Current Carried WeightThe total weight of all items currently on the character.Pounds (lbs)0 lbs and up
Medium Encumbrance ThresholdThe maximum weight before medium encumbrance penalties apply. This is equal to the Carrying Capacity.Pounds (lbs)Same as Carrying Capacity
Heavy Encumbrance ThresholdThe maximum weight before heavy encumbrance penalties apply. This is equal to double the Carrying Capacity.Pounds (lbs)2x Carrying Capacity

Practical Examples (Real-World Use Cases)

Let's look at how this calculator works with realistic D&D scenarios:

Example 1: The Well-Equipped Fighter

Scenario: Borin Stonehand, a Level 5 Fighter, has a Strength Score of 18. He's geared up for a long expedition, carrying full plate armor, a shield, two longswords, a quiver of 40 arrows, a bow, a backpack with 10 days of rations, 5 torches, a waterskin, 50 feet of hempen rope, and his spellbook (for some reason). He also has 500 gold pieces.

Inputs:

  • Strength Score: 18
  • Carrying Capacity Multiplier: 15 (Standard D&D 5e)
  • Current Carried Weight: 145 lbs (estimated for all items)

Calculator Output:

  • Carrying Capacity: 270 lbs (18 * 15)
  • Medium Encumbrance Threshold: 270 lbs
  • Heavy Encumbrance Threshold: 540 lbs (270 * 2)
  • Max Carry Weight: 540 lbs (This is the total limit before heavy encumbrance penalties, which is double the carrying capacity). Note: The calculator shows the *total limit* before heavy encumbrance.
  • Status: Medium Encumbrance. Borin is carrying 145 lbs, which is less than his 270 lbs carrying capacity, but the interpretation for movement is often based on exceeding the *base* capacity. With 145 lbs, Borin's speed is NOT reduced by medium encumbrance rules as written in 5e (he would need to exceed 270 lbs). If the DM uses a variant where ANY weight above capacity causes issues, this would need adjustment. Assuming standard 5e rules, he is NOT encumbered by speed reduction.

Interpretation: Borin is well within his limits for his Strength score. He can carry significantly more weight, even adding more loot or equipment if needed. His movement speed is not affected by encumbrance.

Example 2: The Loot-Heavy Rogue

Scenario: Lyra Shadowfoot, a Level 3 Rogue, has a Strength Score of 9. She just discovered a hidden treasure hoard and wants to carry as much as possible. Her gear includes light armor, a rapier, a shortbow, a quiver with 20 arrows, Thieves' Tools, a backpack containing rations for 3 days, a coil of silk rope, and a tinderbox. She has managed to grab 2000 gp worth of gems.

Inputs:

  • Strength Score: 9
  • Carrying Capacity Multiplier: 15 (Standard D&D 5e)
  • Current Carried Weight: 85 lbs (estimated for all items, including gems)

Calculator Output:

  • Carrying Capacity: 135 lbs (9 * 15)
  • Medium Encumbrance Threshold: 135 lbs
  • Heavy Encumbrance Threshold: 270 lbs (135 * 2)
  • Max Carry Weight: 270 lbs (Total limit before heavy encumbrance penalties).
  • Status: Light Encumbrance. Lyra is carrying 85 lbs, which is less than her 135 lbs carrying capacity. She is not yet medium or heavily encumbered, and her speed is unaffected.

Interpretation: Lyra is doing well, but she's getting closer to her carrying capacity than Borin. If she picks up much more, she'll need to consider dropping some items or risk being medium encumbered. She has about 50 lbs of capacity before she needs to worry about speed penalties.

Example 3: The Variant Rule Dwarf Barbarian

Scenario: Grong Mountainheart, a Level 6 Dwarf Barbarian, has a Strength Score of 16. His DM uses a variant rule where carrying capacity is 10 times Strength Score for a grittier feel. Grong is wearing heavy armor, wielding a greataxe, and has a backpack with essential adventuring gear (rations, waterskin, rope, torches) and a large haul of mining equipment.

Inputs:

  • Strength Score: 16
  • Carrying Capacity Multiplier: 10 (Variant Rule)
  • Current Carried Weight: 200 lbs

Calculator Output:

  • Carrying Capacity: 160 lbs (16 * 10)
  • Medium Encumbrance Threshold: 160 lbs
  • Heavy Encumbrance Threshold: 320 lbs (160 * 2)
  • Max Carry Weight: 320 lbs (Total limit before heavy encumbrance penalties).
  • Status: Heavily Encumbrance. Grong is carrying 200 lbs. His carrying capacity is 160 lbs. Since 200 lbs is greater than 2 * 160 lbs (320 lbs), this is incorrect. His carrying capacity is 160 lbs. 200 lbs is greater than 160 lbs but less than 320 lbs. So he is Medium Encumbered. Speed reduced by 10 ft.

Interpretation: Grong is significantly burdened. He is medium encumbered and his speed is reduced. If he picks up much more mining equipment, he could become heavily encumbered, further reducing his speed. He needs to make some tough decisions about what to carry.

How to Use This D&D Carry Weight Calculator

Using our D&D Carry Weight Calculator is straightforward. Follow these simple steps:

  1. Enter Strength Score: Input your character's current Strength score into the "Strength Score" field. This is the primary determinant of your carrying potential.
  2. Select Multiplier: Choose the Carrying Capacity Multiplier that your Dungeon Master uses. The standard is 15x Strength Score, but some games use 10x for increased challenge.
  3. Input Current Weight: Enter the total weight (in pounds) of all items your character is currently carrying. You may need to estimate this based on your character sheet and D&D sourcebooks.
  4. Click Calculate: Press the "Calculate" button.

How to Read Results:

  • Max Carry Weight: This is the absolute maximum weight your character can carry before facing the penalties associated with heavy encumbrance. This is calculated as 2x your Carrying Capacity.
  • Carrying Capacity: This is the baseline weight you can carry without any penalties. It's calculated as Strength Score × Multiplier.
  • Medium Encumbrance: This is the weight threshold where penalties for medium encumbrance begin. This is equal to your Carrying Capacity. If your current weight exceeds this, your speed is reduced by 10 ft.
  • Heavy Encumbrance: This is the weight threshold where penalties for heavy encumbrance begin. This is equal to 2x your Carrying Capacity. If your current weight exceeds this, your speed is reduced by 20 ft.
  • Status: The calculator implicitly indicates your status based on whether your current weight exceeds these thresholds.

Decision-Making Guidance: If your "Current Carried Weight" is above your "Carrying Capacity," you are medium encumbered. If it's above your "Max Carry Weight" (2x Carrying Capacity), you are heavily encumbered. If you are encumbered, consider dropping non-essential items, storing them, or using magic items to help carry your load. For characters focused on acquiring loot, understanding these limits is key to maximizing their haul without becoming a burden to the party.

Key Factors That Affect D&D Carry Weight Results

Several crucial factors influence your character's D&D carry weight and how encumbrance affects them. While the core formula is simple, real-world adventuring introduces complexities:

  1. Strength Score: This is the most direct factor. A higher Strength score dramatically increases your carrying capacity, allowing you to haul more treasure and gear. Characters with low Strength scores (like many spellcasters or rogues) must be far more judicious with their inventory.
  2. Carrying Capacity Multiplier: The choice between 15x (standard) and 10x (variant) Strength score significantly impacts your carrying potential. Always confirm with your DM which rule is in play. A 10x multiplier makes inventory management much tighter.
  3. Item Weights: The actual weight of the items you choose to carry is paramount. Heavier items like plate armor, large weapons, spellcasting focuses, or bulky exploration gear (e.g., mining equipment, siege weapons) eat up your capacity quickly. Understanding the weight of common D&D items is vital.
  4. Encounter Density and Loot Frequency: If your campaign involves frequent exploration of dungeons or fighting many monsters, you'll likely accumulate more loot and supplies. Campaigns focused on social interaction or political intrigue might require less focus on bulkier gear.
  5. Available Magic Items: Items like Bags of Holding, Handy Haversacks, or even portable holes can circumvent traditional weight limits by storing items in extradimensional spaces. These are game-changers for inventory management.
  6. Party Composition and Role: A party with a strong, high-Strength character might designate that character as the primary "mule" for heavy loot. If your party lacks a strong carrier, everyone needs to be more mindful of their individual load.
  7. DM Enforcement: Ultimately, the Dungeon Master decides how strictly encumbrance rules are enforced. Some DMs track every ounce, while others ignore weight limits entirely. Always clarify expectations with your DM.
  8. Inflation and Economy (D&D Context): While not a direct mechanical factor for weight, the value of loot (gold pieces, gems) influences what players want to carry. High value-per-pound items (like gems) are often prioritized over low value-per-pound items (like rocks or excess rations).

Frequently Asked Questions (FAQ)

What is the standard carrying capacity multiplier in D&D 5e?
The standard carrying capacity multiplier in D&D 5e is 15 times your character's Strength score.
What happens if I'm lightly encumbered?
According to the D&D 5e Player's Handbook, there are no specific mechanical penalties for being lightly encumbered (carrying more than your Strength score x 15, but not more than double that amount). It's essentially a warning zone before penalties begin.
How much does weight reduce my speed if I'm medium or heavily encumbered?
If you are medium encumbered (carrying more than your Strength score x 15, up to double), your speed is reduced by 10 feet. If you are heavily encumbered (carrying more than double your Strength score x 15), your speed is reduced by 20 feet.
Does encumbrance affect attack rolls and saving throws in 5e?
The D&D 5e Player's Handbook primarily links encumbrance penalties to reduced speed. While older editions or some homebrew rules might impose disadvantage on ability checks, attack rolls, and saving throws for heavily encumbered characters, the 5e rules as written focus mainly on mobility. Always check with your DM.
How do I calculate the weight of my items?
Refer to the item descriptions in your D&D sourcebooks (Player's Handbook, Dungeon Master's Guide, etc.). They usually list a weight in pounds (lbs). If not specified, consult your Dungeon Master for a reasonable estimate. Our table offers some common examples.
What if my character has a Strength score below 10?
If your character has a Strength score below 10, their carrying capacity will be lower. For example, a Strength score of 8 would result in a carrying capacity of 120 lbs (8 x 15). You'll need to be even more careful about what you carry.
Can magic items affect carry weight?
Yes, absolutely! Items like the Bag of Holding or Handy Haversack are designed to store large quantities of items without adding to your carried weight, effectively bypassing encumbrance rules for the items stored within them.
Is there a maximum weight I can push or drag?
Yes, a character can push, drag, or lift a weight up to twice their maximum carrying capacity. For example, a character with a 150 lb carrying capacity could push/drag up to 300 lbs.
What's the best strategy for managing carry weight?
Prioritize essential gear, utilize magic items if available, distribute loot among party members with higher Strength scores, and avoid carrying unnecessary bulk. Regularly review your inventory and discard items that aren't critical for survival or advancing your quest.

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// Get DOM elements var strengthScoreInput = document.getElementById("strengthScore"); var carryingCapacityMultiplierSelect = document.getElementById("carryingCapacityMultiplier"); var currentWeightInput = document.getElementById("currentWeight"); var resultDiv = document.getElementById("result"); var carryingCapacityDiv = document.getElementById("carryingCapacity").querySelector(".value"); var encumbranceMediumDiv = document.getElementById("encumbranceMedium").querySelector(".value"); var encumbranceHeavyDiv = document.getElementById("encumbranceHeavy").querySelector(".value"); var formulaExplanationDiv = document.getElementById("result").querySelector(".formula-explanation"); var strengthScoreError = document.getElementById("strengthScoreError"); var currentWeightError = document.getElementById("currentWeightError"); var chartCanvas = document.getElementById("carryWeightChart").getContext("2d"); var carryWeightChart = null; // Initialize chart variable // Default values for reset var defaultStrengthScore = 10; var defaultMultiplier = 15; var defaultCurrentWeight = 0; // Function to validate input and display errors function validateInputs() { var valid = true; // Strength Score validation var strengthScore = parseFloat(strengthScoreInput.value); if (isNaN(strengthScore) || strengthScore < 0) { strengthScoreError.classList.add("visible"); valid = false; } else { strengthScoreError.classList.remove("visible"); } // Current Weight validation var currentWeight = parseFloat(currentWeightInput.value); if (isNaN(currentWeight) || currentWeight < 0) { currentWeightError.classList.add("visible"); valid = false; } else { currentWeightError.classList.remove("visible"); } return valid; } // Function to calculate carry weight and update results function calculateCarryWeight() { if (!validateInputs()) { return; } var strengthScore = parseFloat(strengthScoreInput.value); var multiplier = parseFloat(carryingCapacityMultiplierSelect.value); var currentWeight = parseFloat(currentWeightInput.value); var carryingCapacity = strengthScore * multiplier; var mediumEncumbranceThreshold = carryingCapacity; // Standard 5e: Medium starts at 1x Capacity var heavyEncumbranceThreshold = carryingCapacity * 2; // Standard 5e: Heavy starts at 2x Capacity var maxCarryWeight = heavyEncumbranceThreshold; // Display the absolute max before heavy penalties carryingCapacityDiv.textContent = carryingCapacity.toFixed(0) + " lbs"; encumbranceMediumDiv.textContent = mediumEncumbranceThreshold.toFixed(0) + " lbs"; encumbranceHeavyDiv.textContent = heavyEncumbranceThreshold.toFixed(0) + " lbs"; resultDiv.querySelector(".value").textContent = maxCarryWeight.toFixed(0) + " lbs"; var formulaText = "Formula: Max Carry Weight = (Strength Score × Carrying Capacity Multiplier) × 2. Medium Encumbrance starts at Carrying Capacity, Heavy Encumbrance starts at 2x Carrying Capacity."; formulaExplanationDiv.textContent = formulaText; updateChart(carryingCapacity, mediumEncumbranceThreshold, heavyEncumbranceThreshold, currentWeight); } // Function to reset calculator to default values function resetCalculator() { strengthScoreInput.value = defaultStrengthScore; carryingCapacityMultiplierSelect.value = defaultMultiplier; currentWeightInput.value = defaultCurrentWeight; // Clear errors strengthScoreError.classList.remove("visible"); currentWeightError.classList.remove("visible"); calculateCarryWeight(); // Recalculate with default values } // Function to copy results to clipboard function copyResults() { var carryingCapacityVal = carryingCapacityDiv.textContent; var mediumEncumbranceVal = encumbranceMediumDiv.textContent; var heavyEncumbranceVal = encumbranceHeavyDiv.textContent; var maxCarryWeightVal = resultDiv.querySelector(".value").textContent; var formula = formulaExplanationDiv.textContent; var textToCopy = "D&D Carry Weight Results:\n"; textToCopy += "Max Carry Weight (before heavy encumbrance): " + maxCarryWeightVal + "\n"; textToCopy += "Carrying Capacity (no penalty): " + carryingCapacityVal + "\n"; textToCopy += "Medium Encumbrance Threshold: " + mediumEncumbranceVal + "\n"; textToCopy += "Heavy Encumbrance Threshold: " + heavyEncumbranceVal + "\n"; textToCopy += "————————————\n"; textToCopy += "Key Assumptions:\n"; textToCopy += "Strength Score: " + strengthScoreInput.value + "\n"; textToCopy += "Carrying Capacity Multiplier: " + carryingCapacityMultiplierSelect.options[carryingCapacityMultiplierSelect.selectedIndex].text + "\n"; textToCopy += "Current Carried Weight: " + currentWeightInput.value + " lbs\n"; textToCopy += "————————————\n"; textToCopy += "Formula Used: " + formula + "\n"; // Use a temporary textarea to copy text var tempTextArea = document.createElement("textarea"); tempTextArea.value = textToCopy; tempTextArea.style.position = "absolute"; tempTextArea.style.left = "-9999px"; // Move off-screen document.body.appendChild(tempTextArea); tempTextArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied successfully!' : 'Failed to copy results.'; alert(msg); // Simple alert for feedback } catch (err) { alert('Oops, unable to copy results.'); } document.body.removeChild(tempTextArea); } // Chart update function function updateChart(carryingCapacity, mediumEncumbranceThreshold, heavyEncumbranceThreshold, currentWeight) { var maxChartWeight = Math.max(heavyEncumbranceThreshold * 1.5, currentWeight * 1.2, 100); // Ensure chart shows enough range var step = Math.max(maxChartWeight / 10, 10); // Dynamic step size var weights = []; var movementSpeeds = []; var mediumEncumbranceMarkers = []; var heavyEncumbranceMarkers = []; for (var w = 0; w heavyEncumbranceThreshold) { currentSpeed -= 20; // Heavy encumbrance penalty } else if (w > mediumEncumbranceThreshold) { currentSpeed -= 10; // Medium encumbrance penalty } movementSpeeds.push(currentSpeed); mediumEncumbranceMarkers.push(mediumEncumbranceThreshold); heavyEncumbranceMarkers.push(heavyEncumbranceThreshold); } // Ensure current weight is plotted if it's beyond the loop or at the edge if (currentWeight > weights[weights.length – 1] || currentWeight heavyEncumbranceThreshold) { currentSpeedForCurrentWeight -= 20; } else if (currentWeight > mediumEncumbranceThreshold) { currentSpeedForCurrentWeight -= 10; } movementSpeeds.push(currentSpeedForCurrentWeight); mediumEncumbranceMarkers.push(mediumEncumbranceThreshold); // Keep markers consistent heavyEncumbranceMarkers.push(heavyEncumbranceThreshold); } // Sort all arrays to ensure correct plotting var combined = weights.map(function(weight, i) { return { weight: weight, speed: movementSpeeds[i], medium: mediumEncumbranceMarkers[i], heavy: heavyEncumbranceMarkers[i] }; }); combined.sort(function(a, b) { return a.weight – b.weight; }); weights = combined.map(function(item) { return item.weight; }); movementSpeeds = combined.map(function(item) { return item.speed; }); mediumEncumbranceMarkers = combined.map(function(item) { return item.medium; }); heavyEncumbranceMarkers = combined.map(function(item) { return item.heavy; }); // Remove duplicate weights to prevent plotting issues var uniqueWeights = []; var uniqueSpeeds = []; var uniqueMedium = []; var uniqueHeavy = []; for (var i = 0; i weights[i-1]) { uniqueWeights.push(weights[i]); uniqueSpeeds.push(movementSpeeds[i]); uniqueMedium.push(mediumEncumbranceMarkers[i]); uniqueHeavy.push(heavyEncumbranceMarkers[i]); } else if (weights[i] === weights[i-1]) { // If weight is the same, ensure the speed is the lowest for that weight var currentSpeed = 30; if (weights[i] > heavyEncumbranceThreshold) currentSpeed -= 20; else if (weights[i] > mediumEncumbranceThreshold) currentSpeed -= 10; uniqueSpeeds[uniqueSpeeds.length – 1] = Math.min(uniqueSpeeds[uniqueSpeeds.length – 1], currentSpeed); } } if (carryWeightChart) { carryWeightChart.destroy(); // Destroy previous chart if it exists } carryWeightChart = new Chart(chartCanvas, { type: 'line', data: { labels: uniqueWeights.map(function(w) { return w.toFixed(0) + " lbs"; }), datasets: [ { label: 'Movement Speed (ft)', data: uniqueSpeeds, borderColor: '#004a99', // Primary color backgroundColor: 'rgba(0, 74, 153, 0.1)', fill: false, tension: 0.1, pointRadius: 3 }, { label: 'Medium Encumbrance Threshold', data: uniqueMedium, borderColor: '#ff7f0e', // Orange backgroundColor: 'rgba(255, 127, 14, 0.1)', fill: false, tension: 0, // Line chart borderDash: [5, 5], // Dashed line pointRadius: 0 // No points for threshold lines }, { label: 'Heavy Encumbrance Threshold', data: uniqueHeavy, borderColor: '#d62728', // Red backgroundColor: 'rgba(214, 39, 40, 0.1)', fill: false, tension: 0, // Line chart borderDash: [5, 5], // Dashed line pointRadius: 0 // No points for threshold lines } ] }, options: { responsive: true, maintainAspectRatio: true, scales: { x: { title: { display: true, text: 'Weight Carried (lbs)' }, ticks: { autoSkip: true, maxTicksLimit: 10 // Limit number of x-axis labels for readability } }, y: { title: { display: true, text: 'Speed (ft)' }, min: 0, max: 30, // Base movement speed for most characters ticks: { stepSize: 5 } } }, plugins: { tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y + " ft"; } // Add weight information to the tooltip label += " (Weight: " + context.parsed.x + " lbs)"; return label; } } }, legend: { display: false // Legend is handled by the HTML div } } } }); } // Initial calculation on page load window.onload = function() { // Load Chart.js from CDN var script = document.createElement('script'); script.src = 'https://cdn.jsdelivr.net/npm/chart.js@3.9.1/dist/chart.umd.min.js'; script.onload = function() { calculateCarryWeight(); // Calculate after chart library is loaded }; document.head.appendChild(script); // Add event listeners for real-time calculation strengthScoreInput.addEventListener("input", calculateCarryWeight); carryingCapacityMultiplierSelect.addEventListener("change", calculateCarryWeight); currentWeightInput.addEventListener("input", calculateCarryWeight); // Add event listeners for FAQ toggles var faqQuestions = document.querySelectorAll('.article-section .faq-item .question'); for (var i = 0; i < faqQuestions.length; i++) { faqQuestions[i].addEventListener('click', function() { var answer = this.nextElementSibling; answer.classList.toggle('visible'); }); } };

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