The ultimate Pokémon Damage Calculator helps trainers determine the minimum and maximum damage output for any move, factoring in Level, Base Power, Stats, STAB, Type Effectiveness, and Critical Hits.
Pokémon Damage Calculator
Calculated Damage Range:
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Detailed Calculation Breakdown:
Pokémon Damage Formula
$$\text{Damage} = \left(\frac{\left(\frac{2 \times \text{Level}}{5} + 2\right) \times \text{Power} \times \frac{\text{Attack}}{\text{Defense}}}{50} + 2\right) \times \text{Modifier} \times \text{Random}(\frac{85}{100} \text{ to } \frac{100}{100})$$
Formula Source: Bulbapedia, Pokémon DB
Variables Explained
The damage calculation relies on several core inputs:
- Level (L): The attacking Pokémon’s current level (1-100).
- Power (P): The Base Power of the move being used.
- Attack (A): The attacker’s relevant stat (Physical Attack or Special Attack).
- Defense (D): The defender’s relevant stat (Physical Defense or Special Defense).
- STAB (Modifier): Same Type Attack Bonus (1.5x if the move type matches the Pokémon’s type).
- Type Effectiveness (Modifier): Multiplier based on the move’s type vs. the defender’s type (e.g., 2x, 0.5x, 0x).
- Critical Hit (Modifier): 1.5x multiplier if the attack lands a critical hit.
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What is a Pokémon Damage Calculator?
A Pokémon Damage Calculator is an essential tool for competitive players and team builders. It automates the complex, multi-step damage calculation formula used in the core series games. This allows users to quickly determine how much damage one Pokémon will deal to another, based on their respective levels, stats, move power, and critical hit probability.
Understanding damage output is crucial for making strategic decisions, such as determining if a move will result in a One-Hit KO (OHKO) or how many turns it will take to defeat an opponent. By providing a damage range (minimum to maximum), the calculator accounts for the slight random variability inherent in the game’s mechanics, offering a realistic performance expectation.
How to Calculate Damage (Example)
Let’s use the standard formula for a Gen 7+ setup (Crit=1.5x) with a random factor of 0.9 (90/100).
- Calculate the Base Damage Factor: Start by solving the bracketed term using the inputs for Level (L), Power (P), Attacker Stat (A), and Defender Stat (D): $$ \text{BaseDamage} = \left(\frac{(\frac{2 \times L}{5} + 2) \times P \times \frac{A}{D}}{50} + 2\right) $$
- Determine the Modifier: Multiply all damage modifiers together, including STAB (1.5 or 1.0), Type Effectiveness (e.g., 2.0, 0.5), and Critical Hit (1.5 or 1.0). $$\text{Modifier} = \text{STAB} \times \text{TypeEff} \times \text{Crit}$$
- Calculate Final Damage: Multiply the Base Damage Factor by the total Modifier and the Random factor (which is a range from 0.85 to 1.00). The result is always rounded down (floored). $$\text{Damage} = \lfloor \text{BaseDamage} \times \text{Modifier} \times \text{Random Factor} \rfloor$$
Frequently Asked Questions (FAQ)
The Random Factor is a variable that is multiplied by the damage, ranging from 0.85 to 1.00. This is why a move with the exact same stats can deal slightly different damage each time, and why damage calculators provide a range (Min to Max).
STAB stands for Same Type Attack Bonus. If a Pokémon uses a move that shares one of its types (e.g., a Fire-type Pokémon using a Fire-type move), the move’s damage is multiplied by 1.5x.
Official game damage can be affected by additional, complex factors not included in this simple calculator, such as status effects (Burn), weather conditions, abilities (e.g., Huge Power), held items (e.g., Choice Band), and field effects. This calculator provides the raw, base damage range.
The core structure of this formula has been consistent since Generation 3. However, the Critical Hit multiplier has varied (e.g., 2.0x in Gen 1-5, 1.5x in Gen 6+). This calculator uses the modern 1.5x Crit multiplier.