The ultimate **Pokémon Damage Calculator** to predict the range of damage your Pokémon will deal in a battle. Understanding the minimum and maximum damage is crucial for competitive play. Input the key stats below to get accurate results instantly.
Pokémon Damage Calculator
Minimum Damage Roll:
—Maximum Damage Roll:
—(Out of a 100 Level Battle)
Pokémon Damage Formula
The formula for calculating damage is relatively complex, incorporating many hidden variables (like the random factor, STAB, and critical hits). The simplified core formula used by this calculator is:
Base Damage = ((2 * Level + 10) / 250) * (Attack / Defense) * Power + 2
Final Damage = Base Damage * Modifier * Random_Factor(0.85 to 1.0)
Formula Source: Wikipedia – Damage in Video Games, Bulbapedia
Variables Explained
A quick breakdown of the input fields required for the damage calculation:
- Attacker Level (Lv.): The level of the Pokémon performing the attack (1-100).
- Attacker Attack Stat (Atk/Sp. Atk): The offensive stat of the attacking Pokémon, depending on whether the move is Physical or Special.
- Defender Defense Stat (Def/Sp. Def): The defensive stat of the target Pokémon, matching the type of the incoming move.
- Move Base Power (BP): The numerical power value of the move being used (e.g., Thunderbolt is 90 BP).
- Type Effectiveness Multiplier (M): The multiplier based on the type match-up (e.g., 2x for Super Effective, 0.5x for Not Very Effective).
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What is the Pokémon Damage Calculator?
The Pokémon Damage Calculator is an indispensable tool for trainers who participate in competitive formats. It helps remove the guesswork from battles by providing a precise range of damage a specific attack will inflict on a specific target. This is critical for determining ‘KOs’ (knockouts) and ‘OHKOs’ (one-hit knockouts).
Unlike simple role-playing games, Pokémon damage involves a random number generator (RNG) that rolls between 85% and 100% of the calculated base damage. The damage calculator provides the minimum (85%) and maximum (100%) damage values, allowing a player to know if an attack is guaranteed to secure a knockout, or if it might fail on a low damage roll.
How to Calculate Pokémon Damage (Example)
- Gather Variables: Start with the four main stats: Level, Attacker Stat, Defender Stat, and Move Power. For this example, let’s use: Lv. 100, Atk 300, Def 200, Power 120.
- Determine Base Damage: Calculate the non-modified damage part of the formula: $BaseDamage = ((2 \times 100 + 10) / 250) \times (300 / 200) \times 120 + 2$. This results in a Base Damage value (e.g., 153.2).
- Apply Modifiers: Multiply the Base Damage by all applicable modifiers, such as STAB (1.5), Critical Hit (1.5), and Type Effectiveness (2.0). If all are applied, $153.2 \times 1.5 \times 1.5 \times 2.0 = 689.4$.
- Calculate Damage Range: Apply the random factor. The final damage range is $689.4 \times 0.85$ (Min Roll) to $689.4 \times 1.0$ (Max Roll).
Frequently Asked Questions (FAQ)
What is the Random Factor in the Damage Calculation?The damage calculation includes a randomized multiplier that is anywhere between 0.85 and 1.00 (inclusive). This is why the calculator provides a range (Min Damage and Max Damage) rather than a single fixed number.
What does STAB mean?STAB stands for ‘Same-Type Attack Bonus.’ If a Pokémon uses a move that matches one of its own types, the move’s power is multiplied by 1.5. This calculator assumes STAB is always applied for the base calculation.
Can this calculator determine KOs?Yes. To determine a guaranteed knockout, you must compare the **Minimum Damage Roll** (85%) against the opponent’s maximum possible HP. If the minimum roll is higher than the target’s HP, the attack is guaranteed to Knock Out (KO).
Why are Attack and Defense sometimes referred to as ‘Sp. Atk’ and ‘Sp. Def’?Pokémon moves are split into Physical and Special categories. Physical moves use the Attacker’s Attack stat and the Defender’s Defense stat. Special moves use the Attacker’s Special Attack (Sp. Atk) stat and the Defender’s Special Defense (Sp. Def) stat.