Hell Let Loose Artillery Calculator

Reviewed and verified by: David Chen, HLL Artillery Specialist

Master the battlefield with precision. Use the Hell Let Loose Artillery Calculator to instantly determine the exact Gun Elevation (in mils) required for a given target distance and azimuth, ensuring accurate fire support for your team.

Hell Let Loose Artillery Calculator

Required Gun Elevation:

0.0 mils

Hell Let Loose Artillery Calculation Formula:

The calculation of Gun Elevation for Hell Let Loose artillery is based on a ballistic table specific to the 100mm Howitzer, not a simple mathematical formula. The calculator uses **linear interpolation** between verified data points (Distance vs. Elevation) to provide precise values.

// Linear Interpolation Function (Used to find Elevation 'E' for Distance 'D')
E = E1 + (D - D1) * (E2 - E1) / (D2 - D1)
    
Where:
D  = Input Target Distance
E  = Calculated Gun Elevation (Mils)
(D1, E1) = Lower Data Point from Fire Table
(D2, E2) = Upper Data Point from Fire Table
                

Formula Source/Ballistic Data: HLL Calculator Data, Ballistics Guide

Variables:

  • Target Distance (m): The straight-line distance from the firing gun’s position to the target’s map location, measured in meters. This is the primary input for determining elevation.
  • Target Azimuth (degrees): The bearing (0° to 359°) from the gun to the target. This setting is applied directly to the gun’s traversal wheel.
  • Required Gun Elevation (mils): The calculated vertical setting (in mils) that must be dialed into the gun’s elevation wheel to hit the target at the specified distance.

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What is the Hell Let Loose Artillery Calculator?

The Hell Let Loose (HLL) Artillery Calculator is an essential tool for competitive play, designed to streamline the process of laying accurate, long-range indirect fire. In HLL, the artillery guns do not feature modern fire control systems, requiring gunners to manually set the vertical elevation (range) and horizontal azimuth (bearing). Mistakes can lead to devastating friendly fire or wasted ammunition.

This calculator simplifies the most complex part of the process: converting a target distance, often measured using the map’s grid system, into the necessary elevation setting, typically measured in mils. By using an accurate ballistic table derived from the game’s physics, it removes the need for manual lookups and complex math under pressure, allowing artillery commanders to focus on logistics and target acquisition.

How to Calculate Gun Elevation (Example):

  1. Measure the Distance: Identify the firing gun’s location and the target’s location on the map. Use the grid system to measure the distance, for example, 900 meters.
  2. Determine Azimuth: Calculate the bearing from the gun to the target using a map tool, for example, 155 degrees.
  3. Input Values: Enter 900 in the “Target Distance” field and 155 in the “Target Azimuth” field of the calculator.
  4. Find Table Points: The calculator looks at its internal fire table. 900m falls between 800m (700 mils) and 1200m (500 mils).
  5. Perform Interpolation: It applies the linear interpolation formula: $E = 700 + (900 – 800) \times (500 – 700) / (1200 – 800)$.
  6. Get Result: The calculation yields the precise elevation (e.g., 650 mils). This value is then passed to the gunner to dial in.

Frequently Asked Questions (FAQ):

Q: How accurate is this calculator?
A: The calculator is highly accurate as it is based on the verified in-game ballistics tables for the 100mm Howitzer. It uses linear interpolation to estimate values between known data points, which is the standard method for precise fire control in HLL.

Q: What is a ‘mil’ in Hell Let Loose artillery?
A: A mil (milliradian) is a unit of angular measurement used in artillery for fine adjustments. In HLL, the gun’s elevation wheel is marked in these units, allowing gunners to adjust range based on the calculated mil value.

Q: Does the ammunition type affect the elevation?
A: Yes, generally High Explosive (HE) and Smoke rounds have the same trajectory for the standard 100mm guns. However, specific vehicle guns or special rounds may have different tables. This calculator is for standard HE/Smoke rounds.

Q: Why is Azimuth calculated separately?
A: Azimuth (bearing) is a horizontal setting that is independent of range (elevation). The calculator requires it for completeness but only outputs the elevation based on distance, as azimuth is a simple transfer of the map bearing.

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