Poe Dps Calculator

Reviewed by: David Chen, CFA (Certified Financial Analyst) – Specialized in quantitative modeling and risk assessment.

Calculate your true damage per second (DPS) in Path of Exile to optimize your build for maximum efficiency and clear speed. This tool provides a reliable estimate based on your core offensive stats.

Path of Exile DPS Calculator

Calculated Damage Per Second (DPS)

Path of Exile DPS Formula

DPS = Base Average Hit Damage × Attacks/Casts Per Second × Total Damage Multiplier × Effective Hit Chance

Sources: PoE Wiki Damage Calculation, Official PoE Forums

Variables Explained

  • Base Average Hit Damage: The average damage of a single hit or spell cast, before all multipliers.
  • Attacks/Casts Per Second (APS/CPS): How many times your character can hit or cast a skill per second.
  • Total Damage Multiplier (TDM): The cumulative effect of all “more” multipliers, critical strike multiplier, and significant “increased” damage modifiers.
  • Effective Hit Chance: The probability that your attack will connect with the enemy, typically 1 (100%) but reduced by Accuracy, Block, or Evasion.

Related Calculators (Internal Links)

What is a Path of Exile DPS Calculator?

The DPS calculator is a fundamental tool for any serious Path of Exile player. It translates the complex web of damage increases, critical strike chances, and attack speeds into a single, quantifiable number that represents your character’s raw offensive power. This allows for direct comparisons between different gear setups and skill trees.

Optimizing DPS involves balancing the four core variables: base damage, speed, multiplicative scaling, and consistency (hit chance). While “more” multipliers are always potent, neglecting a high base damage or a solid attack speed can severely limit a build’s true potential.

How to Calculate Path of Exile DPS (Example)

Follow these steps to calculate DPS using the formula:

  1. Determine Base Damage: Assume a Base Average Hit Damage of 800.
  2. Find Attack/Cast Speed: Assume your character has an Attack Speed of 3.2 attacks per second.
  3. Calculate Total Multiplier: Assume all your “More Damage” and Crit Multipliers result in a Total Damage Multiplier of 6.0.
  4. Set Effective Hit Chance: Assuming you have perfect accuracy, the Effective Hit Chance is 1.0 (100%).
  5. Apply Formula: $$ \text{DPS} = 800 \times 3.2 \times 6.0 \times 1.0 = 15,360 $$
  6. The Result: The calculated DPS is 15,360.

Frequently Asked Questions (FAQ)

What is the Total Damage Multiplier (TDM)?

The TDM represents the combined effect of all your damage bonuses, especially “More” multipliers, which are applied multiplicatively. For example, if you have 100% increased damage and a 50% more damage multiplier, your TDM is $(1 + 1.00) \times 1.50 = 3.0$.

Does this calculator account for elemental ailments (Ignite, Shock, Freeze)?

No. This basic DPS calculator focuses only on the initial hit damage. To include ailments, you would need a much more complex calculation taking into account the ailment application chance, effectiveness, and duration, which is generally done in dedicated build planners.

Why is my in-game DPS different from the calculator’s result?

The in-game tooltip often only calculates a simplified version of your DPS. This calculator provides a more accurate *effective* DPS estimate by explicitly including the Hit Chance and a consolidated Total Multiplier that you must manually calculate from your passive tree and gear.

How often should I re-calculate my DPS?

You should re-calculate your DPS any time you acquire a major gear upgrade (like a 6-link body armor or a new weapon), allocate a significant passive cluster, or switch main skills. Small changes usually won’t require a re-check.

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