Crit Rate vs Crit Damage Calculator

Crit Rate vs Crit Damage Calculator .calculator-container { max-width: 800px; margin: 0 auto; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: #f9f9f9; padding: 30px; border-radius: 12px; box-shadow: 0 4px 15px rgba(0,0,0,0.1); color: #333; } .calculator-title { text-align: center; color: #2c3e50; margin-bottom: 10px; font-size: 28px; font-weight: 700; } .calculator-subtitle { text-align: center; color: #7f8c8d; margin-bottom: 30px; font-size: 16px; } .comparison-wrapper { display: flex; gap: 20px; flex-wrap: wrap; } .input-group { flex: 1; background: #ffffff; padding: 20px; border-radius: 8px; border: 1px solid #e0e0e0; min-width: 280px; } .group-title { font-weight: bold; font-size: 18px; margin-bottom: 15px; color: #2980b9; border-bottom: 2px solid #2980b9; padding-bottom: 5px; } .input-field { margin-bottom: 15px; } .input-field label { display: block; margin-bottom: 5px; font-weight: 600; font-size: 14px; color: #555; } .input-field input { width: 100%; padding: 10px; border: 1px solid #ddd; border-radius: 5px; font-size: 16px; box-sizing: border-box; transition: border-color 0.3s; } .input-field input:focus { border-color: #2980b9; outline: none; } .calc-btn { display: block; width: 100%; padding: 15px; background-color: #27ae60; color: white; border: none; border-radius: 8px; font-size: 18px; font-weight: bold; cursor: pointer; margin-top: 20px; transition: background-color 0.3s; } .calc-btn:hover { background-color: #219150; } #results-area { margin-top: 30px; display: none; background: #fff; border-radius: 8px; padding: 20px; box-shadow: 0 2px 10px rgba(0,0,0,0.05); } .result-row { display: flex; justify-content: space-between; padding: 12px 0; border-bottom: 1px solid #eee; } .result-row:last-child { border-bottom: none; } .result-label { font-weight: 600; color: #555; } .result-value { font-weight: bold; color: #2c3e50; } .winner { color: #27ae60; } .loser { color: #c0392b; } .stat-highlight { font-size: 1.1em; color: #2980b9; } .content-section { margin-top: 50px; line-height: 1.6; color: #444; } .content-section h2 { color: #2c3e50; margin-top: 30px; border-bottom: 1px solid #ddd; padding-bottom: 10px; } .content-section p { margin-bottom: 15px; } .content-section ul { margin-bottom: 15px; padding-left: 20px; } .content-section li { margin-bottom: 8px; } .formula-box { background: #eee; padding: 15px; border-left: 4px solid #7f8c8d; font-family: monospace; margin: 15px 0; } .ratio-tip { background-color: #e8f6f3; border: 1px solid #a2d9ce; padding: 15px; border-radius: 6px; margin-top: 20px; } @media (max-width: 600px) { .comparison-wrapper { flex-direction: column; } }
Crit Rate vs Crit Damage Calculator
Optimize your DPS by comparing two different gear builds
Build A (Current)
Build B (Potential)

Comparison Results

Metric Build A Build B
Crit Multiplier
Average Damage Output
Verdict:

How to Optimize Crit Rate and Crit Damage

In almost every RPG, MMO, or Gacha game (like Genshin Impact, Honkai: Star Rail, or World of Warcraft), maximizing your Damage Per Second (DPS) often comes down to balancing three main stats: Total Attack, Critical Rate, and Critical Damage.

A common mistake players make is stacking too much Crit Damage while ignoring Crit Rate, resulting in "big numbers" that rarely appear. Conversely, having 100% Crit Rate with very low Crit Damage results in consistent but weak hits.

The Average Damage Formula

This calculator determines the "Average Damage" (often called Effective Attack or Critical Value) using the following mathematical formula:

Average Damage = Attack × (1 + (Crit Rate% × Crit Damage%))

Note: In the calculation, percentages are converted to decimals (e.g., 50% = 0.50). Also, Crit Rate is usually capped at 100% (1.0) because you cannot crit more often than every hit.

The Golden Ratio (1:2 Rule)

For most games, stats are allocated in a way where obtaining 1% Crit Rate "costs" the same amount of item budget as 2% Crit Damage. Mathematically, to maximize the area of the rectangle defined by these stats, you should aim for a 1:2 ratio.

  • If your Crit Rate is 50%, your ideal Crit Damage is 100%.
  • If your Crit Rate is 70%, your ideal Crit Damage is 140%.
Pro Tip: Once your Crit Rate reaches 100%, any further increase in Crit Rate is wasted stats. At that point, you should dump all remaining stats into Attack or Crit Damage.

When to Use This Calculator

Use this tool when you have two different artifacts, relics, or gear pieces and you aren't sure which one provides more damage. Sometimes, a piece with lower Crit Damage but higher Attack or Crit Rate will actually yield a higher average damage output.

function calculateDPS() { // Get Inputs for Build A var atkA = document.getElementById('atkA').value; var crA = document.getElementById('crA').value; var cdA = document.getElementById('cdA').value; // Get Inputs for Build B var atkB = document.getElementById('atkB').value; var crB = document.getElementById('crB').value; var cdB = document.getElementById('cdB').value; // Validation: Check if inputs are numbers, default to 0 if empty atkA = (atkA === "" || isNaN(atkA)) ? 0 : parseFloat(atkA); crA = (crA === "" || isNaN(crA)) ? 0 : parseFloat(crA); cdA = (cdA === "" || isNaN(cdA)) ? 0 : parseFloat(cdA); atkB = (atkB === "" || isNaN(atkB)) ? 0 : parseFloat(atkB); crB = (crB === "" || isNaN(crB)) ? 0 : parseFloat(crB); cdB = (cdB === "" || isNaN(cdB)) ? 0 : parseFloat(cdB); // Cap Crit Rate at 100% for calculation purposes (cannot crit more than always) var effectiveCrA = Math.min(crA, 100); var effectiveCrB = Math.min(crB, 100); // Calculate Multipliers // Formula: 1 + (CR_Decimal * CD_Decimal) var multiplierA = 1 + ((effectiveCrA / 100) * (cdA / 100)); var multiplierB = 1 + ((effectiveCrB / 100) * (cdB / 100)); // Calculate Average Damage var avgA = atkA * multiplierA; var avgB = atkB * multiplierB; // Display Results var resultDiv = document.getElementById('results-area'); resultDiv.style.display = "block"; document.getElementById('res-mult-a').innerText = multiplierA.toFixed(3) + "x"; document.getElementById('res-mult-b').innerText = multiplierB.toFixed(3) + "x"; document.getElementById('res-avg-a').innerText = Math.round(avgA).toLocaleString(); document.getElementById('res-avg-b').innerText = Math.round(avgB).toLocaleString(); // Determine Verdict var verdictSpan = document.getElementById('final-verdict'); var diff = 0; var percentDiff = 0; if (avgA > avgB) { diff = avgA – avgB; percentDiff = (diff / avgB) * 100; verdictSpan.innerHTML = "Build A is better by " + percentDiff.toFixed(2) + "%"; document.getElementById('res-avg-a').className = "result-value winner"; document.getElementById('res-avg-b').className = "result-value"; } else if (avgB > avgA) { diff = avgB – avgA; percentDiff = (diff / avgA) * 100; verdictSpan.innerHTML = "Build B is better by " + percentDiff.toFixed(2) + "%"; document.getElementById('res-avg-a').className = "result-value"; document.getElementById('res-avg-b').className = "result-value winner"; } else { if (avgA === 0 && avgB === 0) { verdictSpan.innerHTML = "Please enter valid stats."; } else { verdictSpan.innerHTML = "Both builds are exactly equal."; } document.getElementById('res-avg-a').className = "result-value"; document.getElementById('res-avg-b').className = "result-value"; } }

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