Dps Rate Calculator

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DPS Rate Calculator

The raw damage dealt by a single attack.
How many times you attack in one second.
Probability of landing a critical hit (0-100).
Total damage on crit (e.g., 200% = 2x normal damage).
Total DPS (Damage Per Second) 0.00
Base DPS (No Crits): 0.00
Average Damage Per Hit: 0.00
Damage Per Minute (DPM): 0.00
function calculateDPS() { // Get input values var baseDmg = parseFloat(document.getElementById('dps_base_damage').value); var atkSpeed = parseFloat(document.getElementById('dps_attack_speed').value); var critChance = parseFloat(document.getElementById('dps_crit_chance').value); var critDmgVal = parseFloat(document.getElementById('dps_crit_damage').value); // Validation if (isNaN(baseDmg) || baseDmg < 0) baseDmg = 0; if (isNaN(atkSpeed) || atkSpeed < 0) atkSpeed = 0; if (isNaN(critChance) || critChance 100) critChance = 100; if (isNaN(critDmgVal) || critDmgVal < 0) critDmgVal = 200; // Default to 200% if empty // Convert percentages to decimals var critChanceDecimal = critChance / 100; var critMultiplier = critDmgVal / 100; // Calculations // Base DPS (Raw damage * Speed) var baseDPS = baseDmg * atkSpeed; // Average Damage Per Hit taking Crits into account // Formula: (Base * (1 – CritChance)) + (Base * CritMultiplier * CritChance) var nonCritPart = baseDmg * (1 – critChanceDecimal); var critPart = baseDmg * critMultiplier * critChanceDecimal; var avgDamagePerHit = nonCritPart + critPart; // Total DPS var totalDPS = avgDamagePerHit * atkSpeed; // Damage Per Minute var totalDPM = totalDPS * 60; // Display Results document.getElementById('res_total_dps').innerHTML = totalDPS.toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2}); document.getElementById('res_base_dps').innerHTML = baseDPS.toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2}); document.getElementById('res_avg_hit').innerHTML = avgDamagePerHit.toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2}); document.getElementById('res_dpm').innerHTML = totalDPM.toLocaleString(undefined, {minimumFractionDigits: 0, maximumFractionDigits: 0}); // Show result container document.getElementById('dps_result_container').style.display = 'block'; }

What is a DPS Rate Calculator?

A DPS (Damage Per Second) Rate Calculator is an essential tool for gamers, theory-crafters, and developers used to determine the damage output efficiency of a character, weapon, or unit over time. Unlike simple "Damage Per Hit" metrics, DPS accounts for how frequently attacks occur, offering a more accurate representation of sustained combat performance.

Whether you are playing an MMORPG, a MOBA, or an ARPG, understanding your DPS allows you to optimize your gear, choose the right talents, and maximize your contribution to raids or team fights.

How is DPS Calculated?

The formula for calculating DPS can range from simple to complex depending on the game mechanics. The calculator above uses a standard weighted average formula that accounts for critical hits.

The Core Formulas

  • Base DPS: Base Damage × Attack Speed
  • Average Damage Per Hit: (Base Damage × (1 – Crit Chance)) + (Base Damage × Crit Multiplier × Crit Chance)
  • Total DPS: Average Damage Per Hit × Attack Speed

Understanding the Inputs

To get the most accurate result from the DPS Rate Calculator, ensure you input the correct stats from your character sheet:

  • Base Damage: This is the damage displayed on your weapon or skill tooltip before critical modifiers are applied. If your weapon has a range (e.g., 100-200), use the average (150).
  • Attack Speed: This is the frequency of your attacks, typically measured in Attacks Per Second (APS). Higher APS means you hit more often, scaling your damage significantly.
  • Critical Hit Chance: The percentage probability that an attack will be a critical hit.
  • Critical Damage Multiplier: The magnitude of a critical hit. For example, 200% means a critical hit deals double damage.

Why DPS Matters More Than Base Damage

Many players make the mistake of prioritizing high "per hit" damage numbers while neglecting attack speed. A slow weapon that hits for 1000 damage every 2 seconds (500 DPS) is statistically weaker than a fast weapon hitting for 600 damage every 1 second (600 DPS). This calculator helps visualize those trade-offs.

Optimizing Your Build

Using this calculator, you can determine which stat upgrade is more beneficial. For example, if you already have high Attack Speed, adding more Base Damage might yield a higher DPS increase than adding more Speed due to diminishing returns or stat weighing. Conversely, if your Crit Chance is high, increasing your Critical Damage Multiplier becomes exponentially more valuable.

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