Gen Vii Catch Rate Calculator

Gen VII Catch Rate Calculator (Pokémon Sun/Moon/USUM) :root { –primary-color: #F1C40F; /* Electric Yellow/Alola Sun */ –secondary-color: #2C3E50; /* Dark Blue/Moon */ –accent-color: #E74C3C; /* Pokeball Red */ –light-bg: #f5f7fa; –border-radius: 8px; } body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif; line-height: 1.6; color: #333; margin: 0; padding: 20px; background-color: var(–light-bg); } .calculator-container { max-width: 800px; margin: 0 auto; background: #fff; padding: 30px; border-radius: var(–border-radius); box-shadow: 0 4px 6px rgba(0,0,0,0.1); border-top: 5px solid var(–accent-color); } h1 { text-align: center; color: var(–secondary-color); margin-bottom: 30px; } .input-grid { display: grid; grid-template-columns: 1fr 1fr; gap: 20px; margin-bottom: 25px; } .input-group { display: flex; flex-direction: column; } .input-group label { font-weight: 600; margin-bottom: 8px; color: var(–secondary-color); } .input-group input, .input-group select { padding: 12px; border: 1px solid #ddd; border-radius: 4px; font-size: 16px; transition: border-color 0.3s; } .input-group input:focus, .input-group select:focus { border-color: var(–accent-color); outline: none; } .full-width { grid-column: 1 / -1; } button.calc-btn { width: 100%; padding: 15px; background-color: var(–accent-color); color: white; border: none; border-radius: 4px; font-size: 18px; font-weight: bold; cursor: pointer; transition: background-color 0.3s; text-transform: uppercase; letter-spacing: 1px; } button.calc-btn:hover { background-color: #c0392b; } #result { margin-top: 30px; padding: 20px; background-color: #ecf0f1; border-radius: var(–border-radius); display: none; } .result-header { font-size: 24px; font-weight: bold; color: var(–secondary-color); text-align: center; margin-bottom: 15px; border-bottom: 2px solid #bdc3c7; padding-bottom: 10px; } .result-details { display: flex; justify-content: space-around; flex-wrap: wrap; gap: 15px; } .result-box { text-align: center; background: white; padding: 15px; border-radius: 6px; box-shadow: 0 2px 4px rgba(0,0,0,0.05); flex: 1; min-width: 120px; } .result-label { display: block; font-size: 0.9em; color: #7f8c8d; margin-bottom: 5px; } .result-value { font-size: 1.4em; font-weight: bold; color: var(–secondary-color); } .content-section { max-width: 800px; margin: 40px auto; background: #fff; padding: 30px; border-radius: var(–border-radius); box-shadow: 0 2px 4px rgba(0,0,0,0.05); } .content-section h2 { color: var(–accent-color); border-bottom: 2px solid #f0f0f0; padding-bottom: 10px; margin-top: 30px; } .content-section h3 { color: var(–secondary-color); margin-top: 20px; } .formula-box { background-color: #f8f9fa; padding: 15px; border-left: 4px solid var(–primary-color); font-family: monospace; overflow-x: auto; margin: 15px 0; } .tips-list { list-style-type: none; padding: 0; } .tips-list li { margin-bottom: 10px; padding-left: 20px; position: relative; } .tips-list li::before { content: "•"; color: var(–accent-color); font-weight: bold; position: absolute; left: 0; } @media (max-width: 600px) { .input-grid { grid-template-columns: 1fr; } }

Gen VII Catch Rate Calculator

Common: 3 (Legendary), 45 (Pseudo), 255 (Route 1)
Poké Ball (x1.0) Great Ball (x1.5) Ultra Ball (x2.0) Master Ball (Guaranteed) Dusk Ball (Night/Cave) (x3.0) Net Ball (Water/Bug) (x3.5) Timer Ball (10+ Turns) (x4.0) Quick Ball (Turn 1) (x5.0) Repeat Ball (Caught Before) (x3.5) Beast Ball (On Ultra Beast) (x5.0) Beast Ball (Non-Ultra Beast) (x0.1) Roto Catch (Standard Boost) (x1.5)
None (x1.0) Paralyze / Poison / Burn (x1.5) Sleep / Freeze (x2.5)
Catch Probability: 0%
Modified Catch Rate (A) 0
Shake Checks 0
Avg. Balls Needed 0

*Calculations based on Generation VII (Sun/Moon/USUM) mechanics.

Understanding Catch Rates in Alola (Gen VII)

Capturing Pokémon in Generation VII games (Sun, Moon, Ultra Sun, and Ultra Moon) relies on a mathematical formula that determines whether a thrown Poké Ball will successfully contain the target. While luck plays a role, understanding the variables allows trainers to maximize their odds, especially when hunting Legendaries or Ultra Beasts.

The Gen VII Catch Formula

The core mechanic involves calculating a "Modified Catch Rate" (a), which is then compared against random numbers generated by the game to determine if the ball shakes and eventually clicks shut.

a = [ (3 × MaxHP – 2 × CurrHP) × Rate × Ball × Status ] / (3 × MaxHP)

Here is what each variable represents:

  • MaxHP & CurrHP: The lower the target's current HP relative to its maximum HP, the higher the catch rate. False Swipe is essential here to safely reduce HP to 1 without fainting the target.
  • Rate: The species-specific catch rate. A Pikipek has a rate of 255 (easy), while a Necrozma has a rate of 3 (difficult).
  • Ball: The multiplier of the Poké Ball used. A Quick Ball on the first turn (5x) is significantly better than a standard Poké Ball (1x).
  • Status: Status conditions provide a flat multiplier. Sleep and Freeze provide the highest bonus (2.5x), while Paralyze, Poison, and Burn provide 1.5x.

Shake Checks and Probability

Once the modified catch rate a is calculated, if it is less than 255, the game calculates a "shake probability" number b. The game then generates four random numbers between 0 and 65535. If all four numbers are less than b, the Pokémon is caught.

This calculator simulates that logic to give you the exact percentage chance of a successful capture per ball thrown. It also estimates the average number of balls you will need to use.

Tips for Success in Ultra Sun & Ultra Moon

  • Use Roto Catch: In USUM, the Roto Loto feature can grant Roto Catch, which boosts capture chances significantly.
  • Beast Balls on UBs: When catching Ultra Beasts like Nihilego or Buzzwole, always use Beast Balls (5x modifier). Conversely, do not use Beast Balls on regular Pokémon (0.1x modifier).
  • Status is Key: Always try to induce Sleep or Paralysis. Sleep offers a higher bonus but wears off; Paralysis is permanent but offers a lower bonus.
  • Turn Count: If a battle drags on (10+ turns), the Timer Ball becomes one of the most effective options available (4x modifier).
function calculateCatchRate() { // 1. Get Input Values var speciesRate = parseInt(document.getElementById('speciesRate').value); var maxHp = parseInt(document.getElementById('maxHp').value); var currHp = parseInt(document.getElementById('currHp').value); var ballBonus = parseFloat(document.getElementById('ballBonus').value); var statusBonus = parseFloat(document.getElementById('statusBonus').value); // 2. Validation if (isNaN(speciesRate) || isNaN(maxHp) || isNaN(currHp)) { alert("Please enter valid numbers for HP and Catch Rate."); return; } if (currHp > maxHp) { alert("Current HP cannot be higher than Max HP."); return; } if (currHp 255) a = 255; if (a = 255) { percentage = 100; shakeCheckVal = 65536; } else { // Calculate 'b' (Shake Probability) // Gen 7 Formula: b = 65536 * (a/255)^0.25 shakeCheckVal = Math.floor(65536 * Math.pow(a / 255, 0.25)); // Probability of passing one shake check = b / 65536 // Probability of passing 4 shake checks = (b / 65536)^4 var pSingle = shakeCheckVal / 65536; percentage = Math.pow(pSingle, 4) * 100; } // 5. Balls Needed (Expected Value = 1 / Probability) var balls = (percentage >= 100) ? 1 : (100 / percentage); // 6. Display Results displayResult(a, shakeCheckVal, percentage, balls); } function displayResult(a, b, percentage, balls) { var resultDiv = document.getElementById('result'); var probDisplay = document.getElementById('finalProbDisplay'); var valADisplay = document.getElementById('valA'); var shakeDisplay = document.getElementById('shakeCheck'); var ballsDisplay = document.getElementById('ballsNeeded'); // Format var finalPercent = percentage >= 100 ? 100 : percentage.toFixed(2); var displayBalls = balls > 1000 ? "> 1000" : balls.toFixed(1); valADisplay.innerText = a; shakeDisplay.innerText = b; // This corresponds to the 16-bit threshold probDisplay.innerText = finalPercent + "%"; ballsDisplay.innerText = displayBalls; // Visual coloring for probability if (percentage >= 90) { probDisplay.style.color = "#27ae60"; // Green } else if (percentage >= 50) { probDisplay.style.color = "#f39c12"; // Orange } else { probDisplay.style.color = "#c0392b"; // Red } resultDiv.style.display = "block"; }

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