Use this dedicated Fire Emblem Fates Child Stat Calculator to predict the final maximum Stat Cap (or Growth Base) for any child unit based on the combined influence of their two parents and their base class. Planning your pairings is essential for creating powerful units!
Fire Emblem Fates Child Stat Calculator
Fire Emblem Fates Child Stat Calculator Formula
Formula Source (Adapted from Fates Mechanics):
FE Fandom Stat Cap Guide,
Serenes Forest Max Stats
Variables Explained
- Parent Avg Stat Mod (P): The average stat modifier inherited from the Mother and Father for the specific stat (e.g., Strength, Skill). This value is typically small (e.g., -1 to +5).
- Base Class Stat Cap (B): The default maximum stat value provided by the child’s primary base class (e.g., Nohr Prince, Mercenary). This is a large number, usually 40 to 65.
- Class Cap Modifier (C): An additional, fixed modifier provided by the final class line the child promotes into. This acts as a bonus or penalty.
- Final Child Stat Cap (F): The overall maximum stat the child unit can achieve after factoring in parent inheritance and class selection.
Related Calculators
Explore other character planning tools for Fire Emblem Fates:
What is the Fire Emblem Fates Child Stat Cap?
In Fire Emblem Fates (Birthright, Conquest, and Revelation), the Child Units are key to optimizing your army. Their potential is not fixed but is a direct result of their parents’ stats and the class line they inherit. The Child Stat Cap (or Max Stat) is the highest numerical value a stat (like Strength, Magic, or Speed) can possibly reach for that character.
This calculator uses a simplified model to quickly determine this cap (F), which is crucial for maximizing a character’s effectiveness in later chapters and post-game content. A higher cap means the unit has higher long-term potential, making careful parent-pairing a cornerstone of the Fates gameplay loop.
How to Calculate Child Stat Cap (Example)
Follow these steps to calculate the Final Child Stat Cap for the Strength stat:
- Find Parent Mod (P): Determine the average Strength Modifier of the father and mother. (e.g., Father +3, Mother +1. Average P = 2).
- Identify Base Cap (B): Find the Base Class Stat Cap for the child’s starting class (e.g., 55 for Samurai).
- Determine Class Modifier (C): Identify the specific bonus/penalty from the final promoted class line (e.g., +2 for Swordmaster).
- Input Values: Enter P=2, B=55, and C=2 into the calculator.
- Solve for F: The calculator finds $F = \text{Round}(55 + 2 + 2) = 59$. The child unit’s max Strength cap will be 59.
Frequently Asked Questions (FAQ)
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What is the difference between Stat Cap and Growth Rate?
Stat Cap determines the maximum potential of a stat, while the Growth Rate determines the chance of that stat increasing upon level up. Both are influenced by parent and class modifiers.
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Do supports affect the Child Stat Cap?
No, the final stat cap is determined solely by the parental stat modifiers and the child’s class line. Support ranks only affect battle performance (like hit/crit rate), not base potential.
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Can the calculated stat cap be negative?
While the final cap (F) is usually positive, the Parent Avg Stat Mod (P) and the Class Cap Modifier (C) can be negative, potentially leading to a lower-than-expected final cap if the base class cap (B) is low.
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Which stats are most important for child units?
Speed, Strength/Magic (depending on weapon), and Defense are generally considered the most critical stats to maximize through optimal pairing, as they directly impact damage and survivability.