Skyrim Alchemy Calculator
Calculated Potion Magnitude
Alchemy Calculator Skyrim Formula
To determine the final strength of your potions in Skyrim, the game uses a specific multiplier formula based on your character’s stats. The simplified equation is:
Variables Explained
- Base Magnitude: The inherent strength of the ingredient’s effect (e.g., Wheat has a Restore Health base of 5).
- Skill Multiplier: A factor derived from your Alchemy level (1-100). Higher skill equals stronger potions.
- Perk Multiplier: The sum of bonuses from the Alchemist, Physician, and Benefactor perks in the skill tree.
- Gear Multiplier: The bonus provided by equipment enchanted with “Fortify Alchemy”.
Related Calculators
What is an Alchemy Calculator for Skyrim?
An alchemy calculator skyrim tool is an essential utility for players looking to maximize the effectiveness of their potions and poisons without wasting rare ingredients. In The Elder Scrolls V: Skyrim, alchemy is a complex system where the resulting potion’s power is not fixed; it scales dynamically with your character’s progression.
By using this calculator, players can predict exactly how much health a potion will restore or how much damage a poison will deal before crafting it. This is particularly useful for planning “power leveling” strategies or when creating high-value potions to sell for gold.
How to Calculate Potion Strength (Example)
Let’s calculate a standard Restore Health potion using Wheat (Base Magnitude 5) with a mid-game character:
- Determine Skill: Character has level 50 Alchemy.
- Check Perks: Character has Alchemist Rank 3 (+60%) and Physician (+25%).
- Check Gear: Character is wearing a ring with +20% Fortify Alchemy.
- Apply Formula:
- Base = 5
- Skill Factor (approx) = 1.25
- Perk Factor = 1 + 0.60 + 0.25 = 1.85
- Gear Factor = 1 + 0.20 = 1.20
- Result: 5 × 1.25 × 1.85 × 1.20 ≈ 13.8 Health restored.
Frequently Asked Questions (FAQ)
Without using the “Restoration Loop” glitch, the maximum Fortify Alchemy percentage on a single item is 29%. With a full set of four items (Head, Hands, Ring, Necklace) and the Falmer Helmet glitch, you can achieve significant boosts exceeding 145%.
No. The Benefactor perk only applies to beneficial potions (like Restore Health or Invisibility). For poisons, you rely on the Poisoner perk, which adds 25% effectiveness to harmful effects.
The calculation is non-linear, but generally, having level 100 alchemy makes your potions approximately twice as strong as level 0 alchemy, before perks are added.
Yes, you can use the “Gear %” input field to enter extremely high numbers generated during the loop to see theoretical potion strengths.