Pokémon Gen 2 Catch Rate Calculator
Gold, Silver, and Crystal Mechanics
Pidgey: 255, Lugia: 3
Poke Ball (1x)
Great Ball (1.5x)
Ultra Ball (2x)
Master Ball (Auto)
None
Asleep / Frozen (+10)
Paralyzed / Poisoned / Burned (+5)
0%
Understanding Gen 2 Catch Mechanics
Catching Pokémon in Generation 2 (Gold, Silver, and Crystal) follows a unique formula that differs significantly from later games. In these titles, status conditions are added as a flat bonus to the calculation after multipliers are applied, making them extremely powerful for low-catch-rate Pokémon.
The Gen 2 Formula
The core of the calculation uses the following logic:
- CatchValue (a) = ((3 * MaxHP – 2 * CurrentHP) * CatchRate * BallModifier) / (3 * MaxHP)
- FinalValue = CatchValue + StatusBonus
If the FinalValue is 255 or higher, the Pokémon is caught automatically. If not, a random number between 0 and 255 is generated. If that number is less than your FinalValue, the capture is successful.
Critical Factors in Gen 2
- HP Management: Lowering the wild Pokémon's HP to 1 increases the multiplier to roughly 3x.
- Status Bonuses: Unlike Gen 3+, Gen 2 adds a flat bonus. Sleep and Freeze add 10 to the value, while Paralysis, Poison, and Burn add 5. For a legendary with a catch rate of 3, a +10 bonus is more impactful than an Ultra Ball!
- Ball Bugs: Gen 2 is famous for bugs in special balls. For example, the Moon Ball only works on Pokémon that evolve with a Burn Heal due to a coding error, and the Love Ball only works if the Pokémon is the same species and same gender.
Examples
| Pokémon | HP Status | Ball | Approx. Chance |
|---|---|---|---|
| Lugia (Rate 3) | 1 HP, Asleep | Ultra Ball | 7.4% |
| Snorlax (Rate 25) | 50% HP, None | Great Ball | 9.8% |
| Ho-Oh (Rate 3) | Full HP, None | Poke Ball | 0.4% |