Pokemon Gen 6 Catch Rate Calculator

Pokémon Gen 6 Catch Rate Calculator

Common: Legendaries (3), Starters (45), Low-lvl (255)
Poké Ball / Premier Ball (1x) Great Ball (1.5x) Ultra Ball (2x) Dusk Ball (Dark/Cave) (3x) Net Ball (Water/Bug) (3.5x) Quick Ball (Turn 1) (4x) Repeat Ball (Previously Caught) (3x+) Master Ball (100%)
None (1x) Paralysis / Poison / Burn (1.5x) Sleep / Freeze (2.5x)
None / Level 0 (1x) Catching Power Lv. 1 (1.1x) Catching Power Lv. 2 (1.2x) Catching Power Lv. 3 / S (1.3x)

Success Probability: 0%


Understanding the Pokémon Gen 6 Catch Formula

Catching Pokémon in Generation 6 (X, Y, Omega Ruby, and Alpha Sapphire) involves a sophisticated mathematical formula that factors in current HP, status ailments, and the specifically tuned "O-Powers." Unlike earlier generations, the math was slightly refined to account for the Capture Power buffs available via the PSS (Player Search System).

The Fundamental Calculation

The game first calculates a value called 'a'. This value determines the raw difficulty of the catch:

a = floor((3 * MaxHP – 2 * CurrentHP) * CatchRate * BallBonus / (3 * MaxHP)) * StatusBonus * OPower

If 'a' is 255 or higher, the Pokémon is guaranteed to be caught. If not, the game proceeds to a "Shake Check."

The Shake Check Mechanism

To determine if the ball shakes and eventually clicks, the game generates a second value 'b':

b = 65536 / ((255 / a)^0.25)

The game then generates four random numbers between 0 and 65535. If all four numbers are less than 'b', the Pokémon is caught. This is why you often see the ball shake once, twice, or three times before the Pokémon breaks free.

Key Factors for Success

  • HP Management: Lowering the target to 1 HP (using False Swipe) roughly triples your catch odds compared to full health.
  • Status Effects: Sleep and Freeze are the most potent, providing a 2.5x multiplier. Paralysis is a reliable 1.5x alternative that doesn't wear off.
  • O-Powers: Using Catching Power Level 3 provides a 1.3x boost that stacks with other multipliers, which is crucial for low-rate Legendaries.

Catch Rate Examples

Scenario Probability
Mewtwo (HP 1, Sleep, Ultra Ball, No O-Power) ~10.5%
Pikachu (Full HP, No Status, Poké Ball) ~24.8%
Xerneas/Yveltal (HP 1, Sleep, Ultra Ball) ~70%+ (High Base Rate of 45)
function calculateCatchGen6() { var maxHP = parseFloat(document.getElementById("maxHP").value); var currentHP = parseFloat(document.getElementById("currentHP").value); var baseRate = parseFloat(document.getElementById("baseCatchRate").value); var ballBonus = parseFloat(document.getElementById("ballBonus").value); var statusBonus = parseFloat(document.getElementById("statusBonus").value); var oPowerBonus = parseFloat(document.getElementById("oPowerBonus").value); if (isNaN(maxHP) || isNaN(currentHP) || isNaN(baseRate) || maxHP <= 0 || currentHP maxHP) { alert("Current HP cannot be greater than Max HP."); return; } // Special case for Master Ball if (ballBonus >= 255) { displayResult(100, 1); return; } // Step 1: Calculate 'a' // a = floor((3 * MaxHP – 2 * CurrentHP) * CatchRate * BallBonus / (3 * MaxHP)) * StatusBonus * OPower var a = Math.floor(((3 * maxHP – 2 * currentHP) * baseRate * ballBonus) / (3 * maxHP)); a = Math.floor(a * statusBonus * oPowerBonus); // If a >= 255, guaranteed catch if (a >= 255) { displayResult(100, 1); return; } if (a = 100) { shakeP.innerText = "Guaranteed catch! 100% success rate."; } else if (percent <= 0) { shakeP.innerText = "Virtually impossible catch rate with current stats."; } else { shakeP.innerText = "Probability per shake: " + (shakeProb * 100).toFixed(2) + "%. Four successful checks are required to catch."; } }

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