Pokemon Sword Catch Rate Calculator
How the Catch Rate Formula Works in Sword & Shield
Catching Pokemon in Pokemon Sword and Shield isn't just luck. The game uses a complex mathematical formula to determine if the ball shakes once, twice, three times, or successfully clicks. Our calculator utilizes the standard Gen 8 capture logic.
The core variables involved are the Base Capture Rate of the species (legendaries like Zacian usually have a low rate of 10, while Magikarp is 255), the current HP ratio of the target, and multipliers from your Poke Ball and any status conditions inflicted.
Catch Probability Multipliers
- Status Conditions: Sleep and Freeze provide a 2.5x bonus. Paralysis, Burn, and Poison provide a 1.5x bonus.
- Ball Bonuses: While an Ultra Ball is reliable (2x), specialized balls like the Quick Ball (5x on the first turn) or the Dusk Ball (3x in caves/night) are often superior.
- HP Factor: The lower the HP, the higher the catch value. Reducing a Pokemon to below 25% of its max health is crucial for difficult targets.
Realistic Examples
Scenario 1: Catching a Legendary (Rate 10)
If you are facing a legendary at 1 HP, using an Ultra Ball while it is Paralyzed, your success chance per ball is approximately 5.8%. It might take about 12-15 balls on average.
Scenario 2: Turn 1 Quick Ball
A Quick Ball used on a standard Pokemon (Rate 45) at full HP on the very first turn has a massive 42% success rate, making it one of the most efficient strategies for filling your Pokedex quickly.