The **Pokémon Team Weakness Calculator** is an essential tool for competitive players, allowing them to instantly assess the defensive resilience of their entire team against all 18 offensive types. Optimizing type coverage is key to climbing the ranks.
Pokémon Team Weakness Calculator
Detailed Calculation Steps
Pokémon Type Matchup Logic
The calculation is based on the comprehensive type effectiveness chart, where damage multipliers are compounded for dual-type Pokémon.
IF (Defense Type 2 is present):
Damage Multiplier = Multiplier (Type A vs Type 1) * Multiplier (Type A vs Type 2)
Team Weakness is defined by the worst multiplier (2x or 4x) found for any single offensive type across all 6 team members.
Source of Type Chart Logic: Bulbapedia Type Chart, Serebii Type Defense
Variables Explained
- Pokémon Slot 1-6 (Type 1): The primary type of each Pokémon on your team. This is mandatory for every slot used.
- Pokémon Slot 1-6 (Type 2): The secondary type of each Pokémon. Select ‘None’ if the Pokémon is single-typed.
- Offensive Type Array (Internal): The 18 standard types used to check for defensive coverage against your team.
Related Calculators
What is Pokémon Team Weakness?
Team weakness refers to the collective vulnerability of your six-Pokémon roster to incoming offensive attacks. A balanced team should strive to have no common 4x weaknesses (a critical vulnerability) and minimize 2x weaknesses that can be exploited by popular attacks.
For example, a team might have three different Pokémon that are all weak to the Ground type. While none of them may be 4x weak, the collective 2x weakness means a single, strong Ground-type attacker can easily sweep through a large portion of your team. This calculator highlights these critical gaps.
Competitive success is often determined before a battle even starts, purely through team construction. Identifying and patching these weaknesses (often through strategically adding a Pokémon with an immunity or strong resistance) is essential for climbing the ladder.
How to Use the Calculator (Example)
- Identify your team: Choose the 6 Pokémon you intend to use in battle.
- Input the Types: For each of the 6 slots, select the corresponding Type 1 and Type 2 (or None). For instance, for a Charizard, you would select Fire as Type 1 and Flying as Type 2.
- Calculate: Click the ‘Calculate Team Coverage’ button.
- Analyze Results: The tool immediately categorizes all 18 offensive types based on the *worst* vulnerability they inflict on any member of your team (e.g., 4x Weakness, 2x Weakness, or Resistant/Immune).
- Adjust: If the calculator shows a 4x weakness (e.g., to Ice), consider replacing a team member with one that resists or is immune to Ice to create a safer switch-in.
Frequently Asked Questions (FAQ)
A 4x weakness means the Pokémon takes quadruple damage from that attack type. In competitive play, this almost guarantees a one-hit knockout (OHKO) unless the Pokémon has extremely high defensive stats, making it a liability that experienced players will instantly exploit.
Q: How do dual types affect the weakness calculation?The damage multiplier of a dual-type Pokémon is multiplicative. For example, a Grass/Flying type is weak to Ice (2x from Grass, 2x from Flying), resulting in a 4x Ice weakness overall (2 * 2 = 4).
Q: Should I fill all 6 slots?For a complete defensive analysis, yes. The calculator checks the combined defensive profile of your *entire* roster. Even if you only use 3 Pokémon, calculating based on the intended 6 provides necessary context for battle preparation.
Q: What does ‘Neutral Coverage’ mean?Neutral Coverage means the worst vulnerability your team faces against a specific offensive type is 1x (normal damage). This is the goal for most types, as it means you have a safe switch-in for that threat, even if it’s not a hard resistance.