Rate of Pursuit Calculator

Rate of Pursuit Calculator

Calculate how long it takes for one object to catch another.

Results

Rate of Pursuit (Closing Speed):
Time to Intercept:
Distance Traveled by Pursuer:
The pursuer must be faster than the target to close the gap!

Understanding Rate of Pursuit

The rate of pursuit (or closing speed) is a physics concept used to determine how quickly a faster object closes the distance between itself and a slower object moving in the same direction. This calculation is essential in navigation, aviation, sports, and logistics.

The Mathematical Formula

The calculation relies on three main variables:

  • Rate of Pursuit: Pursuer Speed – Target Speed
  • Time to Intercept: Initial Distance / Rate of Pursuit
  • Intercept Point: Pursuer Speed × Time to Intercept

Real-World Example

Imagine a police car (Pursuer) is traveling at 120 km/h chasing a suspect (Target) moving at 100 km/h. The initial gap between them is 5 km.

  • Rate of Pursuit: 120 – 100 = 20 km/h.
  • Time to Catch: 5 / 20 = 0.25 hours (15 minutes).
  • Distance Covered: By the time the officer catches the suspect, they will have driven 30 km.

Note: This calculator assumes both objects are moving in a straight line in the same direction. For objects moving toward each other, the speeds would be added rather than subtracted.

function calculatePursuit() { var pursuerSpeed = parseFloat(document.getElementById('pursuerSpeed').value); var targetSpeed = parseFloat(document.getElementById('targetSpeed').value); var initialGap = parseFloat(document.getElementById('initialGap').value); var resultsDiv = document.getElementById('pursuitResults'); var errorDiv = document.getElementById('errorMsg'); if (isNaN(pursuerSpeed) || isNaN(targetSpeed) || isNaN(initialGap)) { alert('Please fill in all fields with valid numbers.'); return; } if (pursuerSpeed 0) timeStr += hours + "h "; if (minutes > 0) timeStr += minutes + "m "; timeStr += seconds + "s"; document.getElementById('closingSpeedRes').innerHTML = closingSpeed.toFixed(2) + " units/h"; document.getElementById('timeToInterceptRes').innerHTML = timeStr; document.getElementById('distanceTraveledRes').innerHTML = totalDistance.toFixed(2) + " units"; resultsDiv.style.display = 'block'; }

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