Estimate your character’s Attack Rating (AR) or solve for the Stat Level needed to achieve a target damage output with the powerful Elden Ring Builds Calculator.
Elden Ring Builds Calculator
Elden Ring Builds Calculator Formula
The core damage formula used to solve for missing variables is:
F = B × (1 + S × √L)
Where:
- F = Final Effective Attack Rating
- B = Base Attack Rating (Weapon’s raw damage)
- S = Scaling Factor (Decimal representation of scaling grade, e.g., 0.5 for B-Scaling)
- L = Stat Level (User’s level in the primary scaling attribute)
Formula Source Reference: Fextralife Wiki (Attack Rating), PC Gamer (Scaling Guide)
Variables Explained
- Base Attack Rating (B): The innate damage of your weapon before any scaling or enchantments are applied. This is crucial for determining the starting point of your build damage.
- Scaling Factor (S): A decimal value representing the effectiveness of your weapon’s scaling grade (e.g., 1.0 for S, 0.8 for A, 0.5 for B, etc.). Higher values mean your stats contribute more damage.
- Stat Level (L): Your current investment in the primary attribute (Strength, Dexterity, Intelligence, Faith, or Arcane) that the weapon scales with.
- Effective Attack Rating (F): The final calculated Attack Rating, representing your total potential damage before factoring in enemy defenses.
Related Calculators
Explore other crucial calculations for optimizing your gameplay:
- Elden Ring Poise Breakdown Calculator
- Dark Souls 3 PvP Damage Estimator
- Build Optimizer Stat Distribution
- RPG Experience Curve Solver
What is Elden Ring Builds Calculator?
An Elden Ring Builds Calculator is an essential tool for players seeking to min/max their character’s effectiveness. It allows you to model how changes in your character’s primary attribute levels (Strength, Dex, Int, Faith, Arcane) and your chosen weapon’s inherent scaling will impact the final Attack Rating (AR). Without a calculator, determining the most efficient stat allocation requires tedious in-game testing.
The primary purpose is to help players identify the “soft caps” and “hard caps” for their stats. Soft caps are points where the damage increase from each invested point begins to diminish significantly (mimicked by the square root in our formula), making it more efficient to invest points elsewhere. By using the calculator to solve for the required **Stat Level (L)**, players can instantly see the required investment to hit a target damage value.
How to Calculate Elden Ring Builds (Example)
Let’s find the Effective Attack Rating (F) for a weapon with B = 250, S = 0.6 (A-Scaling), and L = 60.
- Determine the square root of the Stat Level (L): $$\sqrt{60} \approx 7.746$$
- Calculate the Scaling Contribution: $$B \cdot S \cdot \sqrt{L} = 250 \cdot 0.6 \cdot 7.746$$ $$= 150 \cdot 7.746 \approx 1161.9$$
- Add Base Damage to Scaling Contribution: $$F = B + 1161.9$$ $$F = 250 + 1161.9 = 1411.9$$
- Final Result: The Effective Attack Rating (F) is approximately 1412.
Frequently Asked Questions (FAQ)
Is the formula used here the exact in-game formula?
While the exact scaling functions are complex and often hidden, this calculator uses a common mathematical model ($F = B \cdot (1 + S \cdot \sqrt{L})$) that accurately reflects the core mechanics of base damage, linear scaling (S), and diminishing returns ($\sqrt{L}$). It provides a reliable estimate for planning purposes.
What is a soft cap?
A soft cap is a point where leveling a stat starts yielding fewer benefits (e.g., less damage per level). Common soft caps in Elden Ring are often found around level 40/60/80, depending on the stat and effect. This calculator helps you predict when you’ll hit that diminishing return curve.
How do I find the Scaling Factor (S) for my weapon?
The Scaling Factor (S) is not explicitly shown in the game. You must look up reliable community resources or wikis that convert the in-game letter grades (S, A, B, C, D, E) into estimated decimal values (e.g., S ≈ 1.0, A ≈ 0.8, B ≈ 0.5).
Can I use this for non-physical damage types?
Yes. The calculator is generic. You can treat **B** as the base magic/fire damage and **L** as your Intelligence/Faith level, provided you use the correct **S** scaling factor for that damage type.