Star Rail Effect Hit Rate Calculator

Star Rail Effect Hit Rate Calculator – Optimize Your Debuff Success * { margin: 0; padding: 0; box-sizing: border-box; } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); padding: 20px; line-height: 1.6; color: #333; } .container { max-width: 1200px; margin: 0 auto; background: white; border-radius: 20px; box-shadow: 0 20px 60px rgba(0,0,0,0.3); overflow: hidden; } header { background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); color: white; padding: 40px; text-align: center; } h1 { font-size: 2.5em; margin-bottom: 10px; text-shadow: 2px 2px 4px rgba(0,0,0,0.2); } .subtitle { font-size: 1.2em; opacity: 0.95; } .content-wrapper { display: grid; grid-template-columns: 1fr 1fr; gap: 40px; padding: 40px; } .calculator-section { background: #f8f9ff; padding: 30px; border-radius: 15px; box-shadow: 0 5px 15px rgba(0,0,0,0.08); } .input-group { margin-bottom: 25px; } label { display: block; margin-bottom: 8px; color: #667eea; font-weight: 600; font-size: 0.95em; } input[type="number"] { width: 100%; padding: 12px; border: 2px solid #e0e7ff; border-radius: 8px; font-size: 1em; transition: all 0.3s; } input[type="number"]:focus { outline: none; border-color: #667eea; box-shadow: 0 0 0 3px rgba(102,126,234,0.1); } .button-group { display: grid; grid-template-columns: 1fr 1fr; gap: 15px; margin-top: 25px; } button { padding: 14px; font-size: 1em; font-weight: 600; border: none; border-radius: 8px; cursor: pointer; transition: all 0.3s; } .calculate-btn { background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); color: white; } .calculate-btn:hover { transform: translateY(-2px); box-shadow: 0 5px 15px rgba(102,126,234,0.4); } .reset-btn { background: #e0e7ff; color: #667eea; } .reset-btn:hover { background: #c7d2fe; } .result { margin-top: 30px; padding: 25px; background: white; border-radius: 12px; border-left: 5px solid #667eea; display: none; } .result.show { display: block; animation: slideIn 0.5s; } @keyframes slideIn { from { opacity: 0; transform: translateY(20px); } to { opacity: 1; transform: translateY(0); } } .result-value { font-size: 2.5em; color: #667eea; font-weight: bold; margin: 15px 0; } .result-label { color: #666; font-size: 1em; margin-bottom: 5px; } .result-details { margin-top: 20px; padding-top: 20px; border-top: 2px solid #f0f0f0; } .detail-row { display: flex; justify-content: space-between; padding: 10px 0; border-bottom: 1px solid #f5f5f5; } .detail-label { color: #666; font-weight: 500; } .detail-value { color: #333; font-weight: 600; } .recommendation { margin-top: 20px; padding: 15px; background: #fef3c7; border-radius: 8px; border-left: 4px solid #f59e0b; } .recommendation.success { background: #d1fae5; border-left-color: #10b981; } .recommendation.warning { background: #fee2e2; border-left-color: #ef4444; } .article-section { padding: 30px; } h2 { color: #667eea; margin-top: 30px; margin-bottom: 15px; font-size: 1.8em; } h3 { color: #764ba2; margin-top: 20px; margin-bottom: 10px; font-size: 1.3em; } p { margin-bottom: 15px; color: #555; text-align: justify; } ul, ol { margin-left: 25px; margin-bottom: 15px; } li { margin-bottom: 8px; color: #555; } .formula-box { background: #f8f9ff; padding: 20px; border-radius: 10px; margin: 20px 0; border-left: 4px solid #667eea; font-family: 'Courier New', monospace; } .tip-box { background: #e0f2fe; padding: 20px; border-radius: 10px; margin: 20px 0; border-left: 4px solid #0ea5e9; } .example-box { background: #f0fdf4; padding: 20px; border-radius: 10px; margin: 20px 0; border-left: 4px solid #10b981; } @media (max-width: 968px) { .content-wrapper { grid-template-columns: 1fr; } h1 { font-size: 2em; } }

⚡ Star Rail Effect Hit Rate Calculator

Optimize Your Debuff Success Rate in Honkai: Star Rail

Calculate Effect Hit Rate

Total Effect Hit Rate
0%
Base Chance: 0%
Final Hit Chance: 0%
Enemy Resistance: 0%
EHR Needed (Max): 0%

Understanding Effect Hit Rate in Honkai: Star Rail

Effect Hit Rate (EHR) is a crucial stat in Honkai: Star Rail that determines the success rate of applying debuffs to enemies. Whether you're trying to freeze, burn, shock, or apply any other crowd control or damage-over-time effect, EHR plays a vital role in ensuring your debuffs land consistently.

What is Effect Hit Rate?

Effect Hit Rate represents your character's ability to successfully apply debuffs and negative effects to enemies. Every debuff application in Star Rail involves a calculation between your EHR and the enemy's Effect RES (resistance). The higher your EHR, the more likely your debuffs will successfully affect the target.

Hit Rate Formula:
Base Chance = 100% (for most debuffs)
Final Chance = Base Chance + EHR – Enemy RES
Final Chance (capped) = Min(100%, Max(0%, Final Chance))

How Effect Hit Rate Works

The EHR system in Star Rail uses additive calculations. When you apply a debuff, the game calculates:

  1. Base Success Rate: Most debuffs start with a 100% base chance
  2. Add Your EHR: Your total Effect Hit Rate is added to the base chance
  3. Subtract Enemy RES: The enemy's Effect RES is subtracted
  4. Apply Caps: The final result is capped between 0% and 100%

Sources of Effect Hit Rate

You can increase your EHR through multiple sources:

  • Character Base Stats: Some characters have innate EHR
  • Relic Main Stats: Body and Feet pieces can roll EHR as main stat
  • Relic Substats: All relic pieces can have EHR substats
  • Planar Ornaments: Sets like "Pan-Cosmic Commercial Enterprise" provide EHR bonuses
  • Light Cones: Many support light cones offer EHR stats
  • Traces: Character ability upgrades may provide EHR
Example Calculation:
Silver Wolf with 67.2% EHR vs Enemy with 40% RES
Base Chance: 100%
Total EHR: 67.2%
Enemy RES: 40%
Final Chance = 100% + 67.2% – 40% = 100% (capped)
Result: Guaranteed debuff application!

Enemy Effect Resistance

Different enemies have varying levels of Effect RES:

  • Normal Enemies: Typically 0-20% RES
  • Elite Enemies: Usually 20-40% RES
  • Boss Enemies: Can have 40-60% RES or higher
  • Special Mechanics: Some bosses gain temporary RES boosts

Optimal EHR Targets

For different content and enemy types, aim for these EHR thresholds:

Recommended EHR Benchmarks:
• Standard Content: 30-50% EHR
• Memory of Chaos: 50-80% EHR
• Pure Fiction: 60-100% EHR
• High-RES Bosses: 80-120% EHR

Characters That Benefit from EHR

Certain characters heavily rely on EHR for their kit effectiveness:

  • Silver Wolf: Needs EHR to consistently apply defense down and weakness implant
  • Pela: Benefits from EHR for reliable defense shred
  • Welt: Requires EHR for Imprisonment debuff application
  • Guinaifen: Needs EHR for Burn and Firekiss debuff consistency
  • Sampo: Relies on EHR for Wind Shear DoT application
  • Kafka: Benefits from EHR for Shock application
  • Luka: Needs EHR for Bleed debuff stacking

EHR vs Other Stats Priority

When building debuff-focused characters, balance EHR with other important stats:

  1. First Priority: Reach sufficient EHR for content (60-80%)
  2. Second Priority: Speed for more frequent debuff applications
  3. Third Priority: Offensive stats (ATK, CRIT) if the character deals damage
  4. Fourth Priority: Additional EHR or defensive stats

Common Mistakes to Avoid

Players often make these errors when building for EHR:

  • Over-investing in EHR: Going beyond 120% usually provides diminishing returns
  • Ignoring Speed: Low-speed debuffers can't apply effects frequently enough
  • Wrong Content Focus: Building for boss content when you mainly do standard battles
  • Neglecting Base Chance: Some debuffs have lower base chances requiring more EHR

Advanced EHR Strategies

Maximize your debuff effectiveness with these advanced tips:

Pro Tips:
• Check enemy RES in Memory of Chaos details before building
• Use EHR rope on primary debuffers for consistent performance
• Consider Pan-Cosmic Commercial Enterprise 2-piece for +10% EHR
• Pair debuffers with RES shred characters for multiplicative effects
• Monitor debuff uptime to verify if you need more EHR or Speed

Diminishing Returns and Efficiency

While more EHR is generally better for debuff characters, there's a point of diminishing returns. Since the final hit chance is capped at 100%, any EHR beyond what's needed to overcome enemy resistance plus reach the cap provides no benefit. For example, against a 40% RES enemy, anything beyond 40% EHR gives you guaranteed hits (assuming 100% base chance).

Efficiency Example:
Scenario: Boss with 50% Effect RES
EHR Needed: 50% (to guarantee 100% hit rate)
Building 120% EHR: 70% wasted potential that could be Speed/DMG
Recommendation: Cap at 60-70% EHR, invest remainder in Speed

Team Synergy and EHR

Some team compositions can reduce your EHR requirements:

  • RES Shred Teams: Characters like Pela reduce enemy RES, lowering EHR needs
  • Buff Teams: Some abilities provide temporary EHR buffs to allies
  • Debuff Stacking: Multiple debuffers increase total application attempts

Calculation Example Walkthrough

Let's calculate real build scenarios:

Example 1: Silver Wolf Build
Base EHR: 0%
Relic Substats: 32.4%
Planar Set Bonus: 10% (Pan-Cosmic)
Light Cone: 24% (Resolution Shines As Pearls of Sweat)
Total EHR: 66.4%

Against Cocolia (40% RES):
Final Chance = 100% + 66.4% – 40% = 100%
Result: Guaranteed debuff application ✓
Example 2: DoT Kafka Build
Base EHR: 0%
Relic Main Stat (Rope): 43.2%
Relic Substats: 18.6%
Light Cone: 18%
Total EHR: 79.8%

Against Elite Enemy (30% RES):
Final Chance = 100% + 79.8% – 30% = 100%
Result: Guaranteed Shock application ✓

Future-Proofing Your Builds

As new content releases with potentially higher RES enemies, consider these guidelines:

  • Maintain 70-90% EHR for endgame debuffers
  • Keep flexible relic sets to adjust for new challenges
  • Monitor patch notes for enemy stat changes
  • Farm EHR substats on off-pieces for build flexibility

Frequently Asked Questions

Q: Is 100% EHR enough for all content?

A: Against most enemies, 100% EHR is more than sufficient. However, some bosses have 50-60% RES, so you'd still have very high success rates. The diminishing returns kick in around 120% EHR for current content.

Q: Can Effect Hit Rate go negative?

A: No, the final hit chance is capped at minimum 0%. Even if the calculation results in a negative number, you'll still have a 0% chance rather than going below zero.

Q: Does EHR affect basic attack debuffs?

A: Yes, EHR affects all debuff applications including those from basic attacks, skills, ultimates, and even some talent-based debuffs.

Q: Should I prioritize EHR over Speed?

A: For dedicated debuffers, aim to meet the EHR threshold for your content first (60-80%), then maximize Speed. Both stats work together for optimal debuff uptime.

Q: Do different debuff types require different EHR?

A: Most debuffs use the same calculation, but some abilities have varying base chances. Check ability descriptions for specific base success rates that might affect your EHR needs.

function calculateHitRate() { var baseEHR = parseFloat(document.getElementById("baseEHR").value); var relicEHR = parseFloat(document.getElementById("relicEHR").value); var planarEHR = parseFloat(document.getElementById("planarEHR").value); var lightConeEHR = parseFloat(document.getElementById("lightConeEHR").value); var enemyRES = parseFloat(document.getElementById("enemyRES").value); if (isNaN(baseEHR)) baseEHR = 0; if (isNaN(relicEHR)) relicEHR = 0; if (isNaN(planarEHR)) planarEHR = 0; if (isNaN(lightConeEHR)) lightConeEHR = 0; if (isNaN(enemyRES)) enemyRES = 0; var totalEHR = baseEHR + relicEHR + planarEHR + lightConeEHR; var baseChance = 100; var finalChance = baseChance + totalEHR – enemyRES; if (finalChance > 100) { finalChance = 100; } if (finalChance < 0) { finalChance = 0; } var ehrNeeded = enemyRES; if (ehrNeeded = 100) { recommendationClass = "recommendation success"; recommendationText = "✓ Excellent! You have guaranteed debuff application against this enemy. Consider reallocating excess EHR into Speed or damage stats for optimal efficiency."; } else if (finalChance >= 85) { recommendationClass = "recommendation success"; recommendationText = "✓ Very Good! You have " + finalChance.toFixed(1) + "% hit chance. This is reliable for most content. Consider adding " + (ehrNeeded – totalEHR + 15).toFixed(1) + "% more EHR for guaranteed hits."; } else if (finalChance >= 67) { recommendationClass = "recommendation warning"; recommendationText = "⚠ Acceptable. You have " + finalChance.toFixed(1) + "% hit chance. This may result in occasional misses. Add " + (ehrNeeded – totalEHR + 33).toFixed(1) + "% more EHR for consistent performance."; } else { recommendationClass = "recommendation warning"; recommendationText = "⚠ Low Hit Rate! You have only " + finalChance.toFixed(1) + "% chance. Invest more in EHR through relics, planar sets, or light cones. You need at least " + (ehrNeeded – totalEHR + 33).toFixed(1) + "% more EHR."; } recommendationDiv.className = recommendationClass; recommendationDiv.innerHTML = "Recommendation:" + recommendationText; document.getElementById("result").classList.add("show"); } function resetCalculator() { document.getElementById("baseEHR").value = "0"; document.getElementById("relicEHR").value = "0"; document.getElementById("planarEHR").value = "0"; document.getElementById("lightConeEHR").value = "0"; document.getElementById("enemyRES").value = "0"; document.getElementById("result").classList.remove("show"); }

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