Aircraft Roll Rate Calculation

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Aircraft Roll Rate Calculator

Estimate aerodynamic roll performance based on helix angle geometry.

Enter speed in Knots (KTAS).
Total span in Feet (ft).
Custom Helix Coefficient Heavy Transport / Airliner General Aviation (Trainer) High Performance / Fighter Aerobatic Aircraft
Select a type to auto-fill the coefficient below.
Non-dimensional roll parameter.

Performance Estimation

Estimated Roll Rate:
Roll Rate (Radians):
Time to Bank 360°:
Tip Velocity:

Understanding Aircraft Roll Rate Calculations

The roll rate of an aircraft, typically measured in degrees per second, is a critical performance metric defining maneuverability. Unlike simple turn rates, roll rate determines how quickly an aircraft can transition from level flight to a banked turn or reverse a turn direction.

The Helix Angle Method

This calculator uses the Helix Angle (pb/2V) approximation. This is a non-dimensional aerodynamic parameter that relates the wingtip's spiral path through the air to the aircraft's forward speed. The formula used is:

p = (2 × V × Helix_Coefficient) / b

  • p: Roll rate in radians per second.
  • V: True Airspeed (TAS).
  • b: Wingspan.

Typical Values

Different categories of aircraft have distinct helix angle coefficients due to their aileron size, wing stiffness, and aerodynamic design:

  • Transports/Airliners (0.01 – 0.03): Designed for stability, resulting in slow roll rates (15-30 deg/s).
  • General Aviation (0.04 – 0.06): Standard trainers like a Cessna 172 usually fall in this range (30-60 deg/s).
  • Fighters (0.07 – 0.09): High-performance military jets designed for combat maneuvering (150-250+ deg/s).
  • Aerobatic (0.10+): Specialized aircraft like the Extra 300 designed for extreme roll performance (360-400+ deg/s).

Physics Limitations

While this calculator provides a geometric estimation, real-world roll rate is also limited by aeroelasticity (wing twisting), adverse yaw, and the physical strength of the pilot to deflect control surfaces at high speeds. As speed increases, the dynamic pressure on the ailerons makes them harder to move, potentially reducing the roll rate despite the theoretical increase in the formula.

function updateHelix() { var selector = document.getElementById("aircraftType"); var input = document.getElementById("helixCoef"); var selectedValue = selector.value; if (selectedValue !== "custom") { input.value = selectedValue; } } function calculateRollRate() { // 1. Get Inputs var tasKnots = parseFloat(document.getElementById("tasKnots").value); var wingspanFt = parseFloat(document.getElementById("wingspan").value); var helixCoef = parseFloat(document.getElementById("helixCoef").value); var resultArea = document.getElementById("resultArea"); // 2. Validate Inputs if (isNaN(tasKnots) || isNaN(wingspanFt) || isNaN(helixCoef)) { alert("Please enter valid numerical values for Airspeed, Wingspan, and Helix Coefficient."); return; } if (tasKnots <= 0 || wingspanFt <= 0 || helixCoef <= 0) { alert("Values must be greater than zero."); return; } // 3. Perform Calculations // Convert Knots to Feet per Second (1 Knot = 1.68781 ft/s) var velocityFtS = tasKnots * 1.68781; // Formula: p (rad/s) = (Helix * 2 * Velocity) / Wingspan var rollRateRad = (helixCoef * 2 * velocityFtS) / wingspanFt; // Convert Rad/s to Deg/s var rollRateDeg = rollRateRad * (180 / Math.PI); // Time to roll 360 degrees (Time = Distance / Rate) var time360 = 360 / rollRateDeg; // Calculate Tip Velocity (ft/s) due to roll: p * (b/2) var tipVel = rollRateRad * (wingspanFt / 2); // 4. Update Output document.getElementById("resDegPerSec").innerHTML = rollRateDeg.toFixed(1) + " deg/s"; document.getElementById("resRadPerSec").innerHTML = rollRateRad.toFixed(2) + " rad/s"; document.getElementById("resTime360").innerHTML = time360.toFixed(2) + " seconds"; document.getElementById("resTipVel").innerHTML = tipVel.toFixed(1) + " ft/s"; // Show results resultArea.style.display = "block"; }

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