Pokémon Fusion Calculator

Reviewed and Verified by: David Chen, Web Development & SEO Specialist

Accurately predict the damage output of any attack in Pokerogue with this powerful and easy-to-use damage calculator. Optimize your runs by understanding your Pokémon’s potential!

Pokerogue Damage Calculator

CALCULATED DAMAGE RANGE

Detailed Calculation Steps


            

Pokerogue Damage Calculator Formula

The damage calculation in Pokerogue is based on a simplified adaptation of the core Pokémon battle mechanics. This calculator uses a formula that combines the key variables to produce a reliable damage range.

$$ \text{Damage} = \left\lfloor \left( \left( \frac{2 \times \text{L}}{5} + 2 \right) \times \text{P} \times \frac{\text{A}}{\text{D}} \right) / 50 \times \text{M} \times \text{Rand} \right\rfloor + 2 $$
Where: L = Attacker Level, P = Move Power, A = Attacker Stat, D = Defender Stat, M = Total Modifier, Rand = Random Multiplier (0.85 to 1.00)
Formula adapted from: Bulbapedia – Damage and Smogon – Damage Formula

Variables Explained

Understanding each input is crucial for accurate damage prediction:

  • Attacker Level (L): The current Level of your Pokémon. It’s the most significant scaling factor.
  • Move Power (P): The base Power of the move being used (e.g., Flamethrower is 90).
  • Attacker Stat (A): The specific Attack or Special Attack stat of the attacking Pokémon, including stat stages.
  • Defender Stat (D): The target’s corresponding Defense or Special Defense stat, including stat stages.
  • Total Modifier (M): A cumulative factor including STAB (1.5), Type Effectiveness (0.5, 1, 2, or 4), held items, abilities, and status effects.

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What is the Pokerogue Damage Calculator?

The Pokerogue Damage Calculator is an essential tool for players who want to take their runs to the next level. Unlike traditional Pokémon games where the meta is fixed, Pokerogue introduces many random elements, making precise damage prediction vital for risk management and strategy.

By inputting the key combat statistics, the calculator determines the range of damage an attack will deal to a target. This helps players decide whether an attack will secure a KO (Knock Out), saving them from dangerous situations or unnecessary item use. It integrates the core mechanics—Level, Power, Stats, and all applicable Modifiers—into one cohesive tool.

Using this calculator can significantly increase the consistency and success rate of high-streak runs, transforming tactical guesswork into quantifiable, strategic decisions.

How to Calculate Pokerogue Damage (Example)

Follow this step-by-step example to understand how the calculator arrives at its result:

  1. Identify Core Stats: Suppose a Level 75 (L) Pokémon uses a 100 Power (P) move. The Attacker Stat (A) is 250, and the Defender Stat (D) is 150.
  2. Determine Modifiers: Assume the attack benefits from STAB (1.5) and is Super Effective (2.0), making the Total Modifier (M) 3.0 (1.5 * 2.0).
  3. Calculate Base Damage: First, calculate the bracket: $((2 \times 75) / 5 + 2) \times 100 \times (250 / 150)$. This result is then divided by 50.
  4. Apply Modifiers and Random Factor: The resulting figure is then multiplied by the Total Modifier (3.0) and the Random Factor (ranging from 0.85 to 1.00) and then added by 2 to get the final range.
  5. Interpret Result: The calculator provides the minimum (85%) and maximum (100%) damage values, giving you a clear KO window.

Frequently Asked Questions (FAQ)

Q: What is the Random Multiplier?

A: The Random Multiplier is an inherent part of the Pokémon damage calculation, ranging from 0.85 to 1.00 (in 16 steps). This calculator provides a damage *range* based on these two extreme values.

Q: How do I account for Critical Hits?

A: A critical hit applies a 1.5x multiplier to the damage calculation. To account for this, simply include the 1.5 multiplier within the Total Modifier (M) input.

Q: How do Status Stages (like +2 Attack) affect the result?

A: Status stages directly modify the Attacker Stat (A) or Defender Stat (D). A +1 stage multiplies the stat by 1.5, and a +2 stage multiplies it by 2.0. You must input the *final, modified* stat value into the calculator.

Q: Can this calculator solve for a missing stat?

A: The primary purpose is to calculate the final Damage output. Due to the complex nature of the formula, it requires all five variables to be input to ensure an accurate and consistent result. If any variable is missing, an error will be displayed.

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