Honkai Crit Rate Calculator

Honkai: Star Rail Crit Rate & Crit Value Calculator

Standard is 5% for most characters.
None / CDMG Body 5* Max Level (32.4%) 4* Max Level (25.9%)
Needed to calculate Crit Value (CV).

Calculation Results

Final Crit Rate: 0%

Total Crit Value (CV): 0


How to Use the Honkai Crit Rate Calculator

In Honkai: Star Rail and Honkai Impact 3rd, maximizing your damage output depends heavily on your Crit Rate (CR) and Crit Damage (CD) ratio. This calculator helps you aggregate all sources of Crit Rate to ensure you are hitting your set bonus requirements (like the 50% or 70% thresholds for Planar Ornaments).

Key Components Explained

  • Base Crit Rate: For most characters in HSR, this starts at a flat 5%.
  • Relic Main Stat: A Level 15 five-star "Body" relic with Crit Rate main stat provides 32.4%.
  • Light Cone Bonuses: Many Path-specific Light Cones (especially Hunt or Destruction) provide passive Crit Rate boosts.
  • Traces: Check your character's ability tree. Many DPS characters have "stat bonus" nodes that grant extra Crit Rate.
  • Planar Ornaments: Sets like Inert Salsotto or Rutilant Arena provide 8% Crit Rate but require you to reach a specific total to activate their secondary effects.

What is Crit Value (CV)?

Crit Value is a metric used by the community to judge the quality of relics. The formula is:

CV = (Crit Rate × 2) + Crit Damage

A "good" build usually aims for a 1:2 ratio (e.g., 70% Crit Rate and 140% Crit Damage). If your Crit Rate is too low, your high Crit Damage becomes useless because you rarely trigger it.

Example Calculation

Suppose you have Seele with the following stats:

  • Base: 5%
  • Cruising in the Stellar Sea (S5): 16%
  • Relic Substats: 24.5%
  • Traces: 12%
  • Total: 57.5% Crit Rate

In this scenario, Seele would successfully trigger the 50% requirement for the Inert Salsotto set bonus, increasing her Ultimate damage significantly.

function calculateHonkaiStats() { // Get values from inputs var baseCR = parseFloat(document.getElementById('baseCR').value) || 0; var bodyCR = parseFloat(document.getElementById('bodyCR').value) || 0; var subCR = parseFloat(document.getElementById('subCR').value) || 0; var lcCR = parseFloat(document.getElementById('lcCR').value) || 0; var traceCR = parseFloat(document.getElementById('traceCR').value) || 0; var setCR = parseFloat(document.getElementById('setCR').value) || 0; var buffCR = parseFloat(document.getElementById('buffCR').value) || 0; var totalCD = parseFloat(document.getElementById('totalCD').value) || 0; // Calculate Total Crit Rate var totalCR = baseCR + bodyCR + subCR + lcCR + traceCR + setCR + buffCR; // Ensure it doesn't display negative, though unlikely here if (totalCR 100) { advice = "Note: Your Crit Rate exceeds 100%. Any rate above 100% is wasted; consider swapping some CR for more Crit Damage."; } else if (totalCR = 70 && totalCR < 85) { advice = "Excellent! You have reached the high-tier threshold for sets like Rutilant Arena."; } else { advice = "Your build is looking balanced. Try to maintain a 1:2 ratio of Crit Rate to Crit Damage."; } document.getElementById('crAdvice').innerText = advice; }

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